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    General Information


    Titania is one of the fastest Warframes in the game.

    The playstyle is similar to using an Archwing. Titania can fly and has two special weapons she can use while flying.

    She is very fun to play and allows the completion of certain mission types ultra fast.

    You might need some practice due to the increased speed, it takes some time to get used to that.

    She has some very good damage reduction while flying and barely ever takes damage due to her speed.











    Abilities (sort by usability)


    Passive

    +25% Bullet Jump and Rolling distance.

    Casting her abilities rejuvenates Titania and her allies within 15 meters, granting them the Upsurge buff which regenerates 4 Health points per second for 20 seconds.



    Ability 2 - Tribute

    Cycle through and extract one of the four Buffs when cast on an enemy. Thorns reduces incoming damage. Dust degrades enemy

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    General Information


    Saryn most definitely is one of the most powerful Warframes in the game.

    Her damage dealing abilities are superior to most other Warframes and make her a good choice for high level content such as Steel Path and Arbitrations.

    However, I think Saryn shines most in Elite Sanctuary Onslaught since she can max out the daily Focus Points in 8-10 waves if you have a good focus lens equipped on her and her weapons.

    You can solo ESO or carry a group of weaker players in ESO with ease up to wave 11-12.

    Her survivability also is pretty good if modded correctly.










    Abilities (sort by usability)


    Passive

    Status Effects inflicted by Saryn's weapons and abilities last 25% longer.

    This one actually is pretty cool since status has become much more useful a few months ago. An increase in status duration by 25% also increases the damage output of most

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    General Information


    Octavia is Warframes dancing queen.

    All her abilities are based on music, which allows a very high degree of customization. That also means that she is not so easy to setup and handle.

    She also might turn out to be a bit expensive if you go too deep into detail since instrument variations costs extra and only can be bought with platinum.

    Octavia draws all her power from the music created by her Mandachord, a music instrument you can freely config (if you are patient enough and willing to spend platinum on the already mentioned instrument variations).

    Alternatively you can go for the default song setting... which is fine.

    Custom songs can be created, stored and loaded from a playlist. Stored songs also can be played on your Orbiter radio.

    If used correctly Octavia can be one of the most powerful Warframes even on very high

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    General Information


    Oberon has godlike healing abilities which also apply to squad members and summoned allies.

    His healing abilities make him almost immortal

    He lacks a bit useful offensive skills but utilizes radiation damage to force enemies to attack each other.

    Depending on the enemies this cause a significant amount of damage while Oberon is no longer the primary target of the enemy gun fire.

    Companion pets receive large buffs when used with Oberon.











    Abilities (sort by usability)


    Passive

    +25% Health, Shield and Armor links for Kubrows, Kavats, Predasites, and Vulpaphylas aswell as one instant revive for them.



    Ability 1 - Smite

    Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.


    Ability 4 - Reckoning

    Quickly lifts enemies into the air and then hurls them down with conviction.

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    General Information


    Nezha looks great and also feels good to use.

    The defensive ability works similar to Iron Skin but with a damage dealing bonus component.

    Nezha non-stop can remove status effects while applying heat status effects to enemies. Reminder: The heat status effect is ignite which strips 50% armor, makes enemies panic and also causes some damage.

    His abilities are not the best damage dealers but they remove armor which makes enemies vulnerable to damage from all sources.

    Nezha also is a very fast Warframe.









    Abilities (sort by usability)


    Passive

    Nezha slides 60% faster and goes 35% farther.



    Ability 2 - Blazing Chakram

    Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's

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    General Information

    Mesa is a gunsligher through and through.

    She is one of the most powerful damage dealers in the game and perfect choice for very specific tasks.

    Missions like the quest to get the blueprints for the Protea Warframe can easily be done using Mesa while many other Warframes struggle with this task.

    She is also a very good choice when fighting Sentients since her 4th Ability can easily kill those.

    During Operation Scarlet Spear having a Mesa in the space team made the gameplay significantly easier and faster.

    Whenever much damage is needed Mesa is a reliable choice.









    Abilities (sort by usability)


    Passive

    Mesa gets a +50 health bonus if no melee weapon is equipped.

    +15% fire rate with dual wielded sidearms.

    +25% reload speed for one handed sidearms.


    Ability 1 - Ballistic Battery

    When activated, this power stores damage caused by guns. When

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    General information

    Frost is a very defensive Warframe.

    His abilities focus on freezing enemies, debuffing them and protecting locations with his snow globe.

    You should not expect him to a big damage dealer. He is best using in point defense missions or as a support Warframe.












    Abilities (sort by usability)


    Passive

    Frost has a 10% chance to freeze enemies which attack him with melee weapons.



    Ability 2 - Ice Wave

    Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.


    Ability 1 - Freeze

    A frigid energy blast that freezes targets in their tracks.


    Ability 3 - Snow Globe

    Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.


    Ability 4 - Avalanche

    Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.


    I

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    General Information


    Mirage in my eyes is an absolutely awesome Warframe.

    Her damage dealing abilities are outstanding and her damage reduction ability is also great.

    But Mirage is not a Warframe for beginners.

    It requires a high amount of environmental awareness to be able to use Mirage. What she does and also what she does not highly depends on knowing her abilities in detail and knowing where exactly you need to cast these abilities.

    Light and Shadow have a big influence on Mirage. In light her damage potential increases while in shadows her defense becomes stronger. You have to be aware of these conditions and adjust your gameplay acordingly.

    Just spamming abilities where ever and when ever you want does not work.







    Abilities (sort by usability)


    Passive

    Sliding lasts 85% longer

    +50% faster Maneuver speed



    Ability 4 - Prism

    Fires an energy prism that

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    General Information


    I have to admit that I have my beef with Khora.

    She is an incredibly strong loot Warframe that can help you farm large quantities of resources. She is very effective at defending certain regions if the mission requires it.

    Her Whip can create red critical hits which instantly kills enemies. She even allowed me to solo the Steel Path interception missions with ease.

    However, I personally fail to get her to work in high-level Survival missions like in Steel Path or Arbitrations.

    Her survivability is not so great and I often run into energy issues if I don't use an energy restoration buff from the gear wheel.

    Of course would it be possible to use the Zenurik Focus school to gain more energy but due to I somehow have the wish to use Namaron instead for the reduction of the combat counter drain. Maybe this is my mistake.

    I also think

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