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Unread News

  • 17

    Jun

    It's that time of the year! E3 is in full swing, and all of the digital storefronts are having their summer sales while video games are on people's brain. GOG.com is no exception, so that means the Wing Commander games are available at a hefty discount. At 75% off, individual packages are just $1.49 or under $12 for the vast swath of DOS/Windows WC titles. Of course, we're huge proponents for collecting the physical boxes as well, but it's hard to beat the ease of digital copies at your fingertips!

    gog-wc12-button.jpggog-wc3-button.jpggog-wc4-button.jpggog-wcp-button.jpggog-priv-button.jpggog-p2-button.jpggog-wca-button.jpggog-armada-button.jpg

  • 16

    Jun

  • 16

    Jun

    Prisms Patch 3.53

  • 16

    Jun

    Today we have a sketch from 213thBattalion on his take on the Dralthi VII. The "roll bar" feature might make some think that this was inspired by the Drakhri, but the VII has the same component and has its guns mounted on the inner wings rather than under the nose. He's got a first cut that's more of a 1:1 translation of the design, and then there's a bonus bomber variant as well. It's a beefed up version that makes room for more ordnance. If you're going to draw a Kilrathi ship, you can't go wrong with a Dralthi!

    213thbattalion_sketch1t.jpg213thbattalion_sketch2t.jpgdralthivii_sixviewt.jpg

    Inspired by the Kilrathi fighter in "Privateer"
  • 15

    Jun

  • 15

    Jun

    There's been lots of gorgeous character and shipboard art for Wing Leader shown off over these past few months, but people are also interested in the project for its space combat. Howard Day has made some tweaks to the spaceflight engine and created some great examples of the latest build's gameplay. You can see everything from both the Kilrathi and Confed fighter perspectives below. The dogfighting is intense, fluid and explosive. Check it out below!

    Doing some code refactoring about how the AIs control the ships. They're no longer able to turn faster than the player - and a bunch of hacks have been actually re-coded to work in a more straightforward, honest way. I've also been working on Reticles. As you can tell, these now shift around a bit as you maneuver. Makes the whole thing feel 1000% more dynamic.

    Bonus video! This one's got the front/left/right/rear directional cockpit view enabled.

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