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Unread News

  • 27

    Feb

    wc4_remake66t.jpgThe WC4 Remastered team is back with a big new update on the significant progress that the team has made over the last couple months. Although they haven't formally published any updates, they've been very busy at work on several fronts. Some key menu / interface tasks and video integration have been completed. The team has made some excellent asteroid fixes and fleshed out the first few introductory missions. There's even a beautiful new Clarkson class transport model. Head over to WCRespace for the full article on what's new!

    Over Christmas and the early part of this year progress has been excellent, not only have we added all the missing UI menus but two more missions are now fully playable. Unfortunately it’s now ODVS’ turn to be overwhelmed with work so we will hold off showing those menus until he can replace my programmer art with his usual high standard.

    wc4_remake67t.jpgwc4_remake68t.jpgwc4_remake65t.jpg

    For this article we will take a look
  • 26

    Feb

  • 25

    Feb

  • 24

    Feb

    You made it to the weekend! Time to repair, rearm and refuel. To help ease you out of the workweek, here's a brief primer on the Refueler. No, not the Condor Refueling Shuttle, but that's a good guess! We're going all the way back to the Privateer Refueler truck that was cut from the final version of the game. It appears in a variety of prerelease screenshots and even several images on the back of the box. LOAF did a bunch of research on it last year, and here's the scoop:

    Privateer was originally intended to include an animated refueler and loader at nearly every hangar which would interact with your landed spacecraft. The animations were cut from the game and the refueler removed entirely. The 3D model for the Refueler has been discovered marked inactive in PAD.3DS in the WC3D archive.

    It does appear in a screenshot used in print advertising and then three times on the box of the game itself.

  • 23

    Feb

    We've got another exciting update to share regarding the Originator universal extraction tool. AllTinker has been hard at work this month building out features and better support to get the most out of Privateer 2 assets. This is a huge boost to people like LOAF who are spending lots of time researching The Darkening lately. Today's update allows modders and curious fans greater ability to pull both images, audio text out of the code. Grab the update here!

    originator_tool25t.jpgoriginator_tool26t.jpgoriginator_tool27t.jpgoriginator_tool28t.jpg

    I'm chipping away at some longer-term features (and Confederation), but here's a new version (0.3.04) which is mostly focussed on Privateer 2.

    I've added support for "BASE" images, which allowed me to complete the remaining palette hook-up logic. The major text formats used by the game are also now supported. I've added support for the IFF-nested sample sets, which gives access to the majority of the remaining (non-movie) audio. IFF shapes are

  • 23

    Feb

    LOAF recently ran across this nifty issue of Computer Games Strategy Plus. It's positioned as a preview of Privateer just prior to its imminent launch, but the "article" is provided by Origin itself. I wonder when it was written, because it's pretty aspirational for being published just a few weeks before the game shipped. It's interesting to spot the differences between this and the final game!

    computergames_strategyplus_1993february1t.jpgcomputergames_strategyplus_1993february2t.jpgcomputergames_strategyplus_1993february3t.jpg

    Did we ever figure out ethics in game journalism? Here's a case where the magazine just let one of Privateer's designers straight up write the preview... and it's totally reasonable and promises only what they end up delivering.

    Here's a nice visual comparison of when CGSP also had covers of Privateer 2 and Privateer 3!

    computergames_strategyplus_1996october1xt.jpgcomputergames_strategyplus_privteer3_1998may1t.jpg

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