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    Mar

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  • 28

    Feb

    Here's an interesting video by ShivanSPS. It features the mod Wing Commander Saga running on a Raspberry Pi 4. I don't really know much about Raspberry Pies (Pis?), aside from how they're tiny little $35 microcomputers. Freespace 2 and WC Saga aren't new or especially demanding pieces of software by today's standards, but it still seems impressive that they run so well on such a cheap tiny machine. It sounds like these were made to run via FS2_Open and WXlauncher in a 64 bit Ubuntu environment, and instructions on how to get those things going on the Pi can be found here! Let us know if you get it to working on yours.

  • 27

    Feb

    throughthemoongate19t.jpgAndrea Contato has a great surprise for everyone today. He's allowed us to share the Wing Commander 2 bonus chapter from his new book Through the Moongate, from Wing Commander and Ultima VII to Portalarium. It includes discussion about some of Chris Roberts' initial expectations for the game and draws heavily on extensive interviews with WC2 director Siobhan Beeman. The chapter provides some really helpful insight into how Origin and the game industry worked in the early '90s. You can grab it in PDF format and read for yourself here (350 k). And if you'd like to check out the rest of the book (or part 1 covering the pre-WC days), check out Andrea's shop here.

    The Wing Commander II team was not satisfied, however, to simply improve on what they already had. Despite the limited timeline, there was also the intention to add features and expand the gameplay. Siobhan explains:

    wc2screenshot06t.gif

    “We knew we wanted to
  • 26

    Feb

Recent Activities

  • |TSH| ***Tribbs***

    Like (Post)
    let make the calculation
    the ship with 4 best lv 10 : - shield damage : 2000 per second * 4 = 8000 shield damage per second
    - Hull damage : 3000 /s * 4 = 12.000 hull damage per second
    so easy to see how much reduation is good
    Ex : reduation 80%
    -shield…
  • thanhrui

    Replied to the thread Capital Ship Rebalancing.
    Post
    let make the calculation
    the ship with 4 best lv 10 : - shield damage : 2000 per second * 4 = 8000 shield damage per second
    - Hull damage : 3000 /s * 4 = 12.000 hull damage per second
    so easy to see how much reduation is good
    Ex : reduation 80%
    -shield…
  • |TSH| ***Tribbs***

    Replied to the thread Capital Ship Rebalancing.
    Post
    Yes the Max for Coalition Torps is 4 & they are Internal so if you shoot a Full Salvo with 4 slots on The Thorax Bomber that is it Until you have 2 go Back 2 Sovet Space or you can Dock at DS-17 where I have Placed lots of them in The Quartermasters…
  • SWAT_OP-R8R

    Replied to the thread Capital Ship Rebalancing.
    Post
    coal torp = 35000 hull damage and 17500 shield

    battleship torp = 50000 hull damage and 35000 shield damage
  • Ajay

    Replied to the thread Capital Ship Rebalancing.
    Post
    Um. Aren't Coalition Torpedoes pretty much the same as Battleship Torpedoes? The only difference is that Coalition Torpedoes max ammo is capped at 4.
  • SWAT_OP-R8R

    Replied to the thread Capital Ship Rebalancing.
    Post
    a damage reduction of 80% seems to be a value worth to test, based on the feedback so far

    I took a quick look at the bombers and they generally can carry all kinds of torps. I theory bat ship torps included if they were available at a vendor somewhere...…
  • Martind Forlon

    Like (Post)
    we are in the middle of cap ship balancing, once sorted out we can include bombers into this equation.
    you know.... one mistake at a time

    or like the warframe devs once said in one of their streams "We dont want to sock the whole damage system in one go.…
  • Kermit

    Like (Post)
    we are in the middle of cap ship balancing, once sorted out we can include bombers into this equation.
    you know.... one mistake at a time

    or like the warframe devs once said in one of their streams "We dont want to sock the whole damage system in one go.…
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