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  • 23

    Jan

  • 22

    Jan

  • 22

    Jan

    In yesterday's update about connections between Wing Commander and Star Wars, we mentioned that the Hellcat takeoff scene from the Wing Commander IV intro had been the last one created. It turns out that that story hasn't been widely told… and it answers a small mystery the fandom has wondered about for almost thirty years!

    Here's the story: As Wing Commander IV was preparing for launch, Chris Roberts wasn't happy with the game's introduction. He felt that the game's cinematic introduction wasn't doing enough to capture the player. A long standing philosophy at Origin was that the most effort (and by implication money) should be spent on the opening of a given game because that more than anything was what could guarantee a title would capture the player's attention. And Wing Commander IV had a spectacular intro… although it was one already compromised by the film shoot running out of time for the

  • 21

    Jan

  • 20

    Jan

    Learn Your Masers!

    We often remember Wing Commander Prophecy and Secret Ops as being almost the same game; we tend to think of Secret Ops as almost an expansion, reusing Prophecy's assets almost exclusively. But one place Secret Ops didn't settle for the status quo was guns: it replaced five of the player guns with new, experimental options and it completely redid the VFX for four of the alien bolts!

    Gun bolts fly by so quickly and after Wing Commander Academy or so there are so many to keep track of in your head... so we thought we'd show off the jump from WCP to WCSO AND provide an easy reference chart for anyone who wants to learn their lasers by sight. Enjoy!

    gunchartt.jpg

  • 19

    Jan

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