Ship Shape breaks out on it’s own! Host Jared Huckaby takes us on a tour of the ship making their way to the development pipeline with updates on the 890 Jump, the 300 series and an introduction to the new RSI Apollo medical ship.
How It Works Today and What’s in Store for the Future
Following the vision for life and death mechanics detailed in Death of a Spaceman, and the announcement of the new RSI Apollo medical ship, this design post will bring details and clarification about what future medical gameplay will entail. While some elements have evolved from the manifesto written a few years ago, it is still very much the basis for how players will experience injury and death in the persistent universe, so is still a relevant read.
Taking care of injured players is one of the several non-combat oriented careers in Star Citizen and is an important element in building a believable universe. It’s crucial for us to make it a fun and impactful part of the game.
. The new version will make its debut at the CIC 20th Birthday Party on Saturday, August 18! This should include the grand revamp of the TCS Midway, which we're all anxious to see. Looking out further into the future, there's been good progress on cockpit graphics. A sneak peek at the Piranha and Panther are included below. There's lots of great things coming!
Greetings MUP fans! So we have a date for the next release for the MUP. August 18. If that date sounds familiar it's because it coincides with the birthday party. So we'll be giving everyone a birthday present. In the meantime I'm finishing the Midway but I wanted to post some updates on a "nice to have" we've been tinkering with. A while back we looked at the possibility of adding real cockpits to WCP and SO, now that the