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  • 08

    Jul

  • 07

    Jul

    Like most people, I constantly find myself needing to refer to the ship sprites from the original Wing Commander games. Four (or five, depending on how you count Super Wing Commander) different Wing Commander games used an engine called 3Space which stored ships not as 3D objects but as collections of sprites that were resized and rotated to simulate 3D. This allowed the earliest games to have ships that appeared to have textures or details beyond what was possible on home computers when they were released.

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    Over the years, we've collected plenty of orthographics and sprite sheets to show off this material extracted from the games... but it just occured to me: why not just upload all the source images in galleries? So that's what we've done! All 3,362 in game sprites are now accessible via the WCPedia links below! Whether you're studying up on Kilrathi insignia or just need a side view of a Gratha for a

  • 06

    Jul

    Here's a little gem from the Internet Archive: scans of a Polish gaming magazine called Computer Studio. This is an April 1993 article covering the current state of Origin Systems. It's largely focused on Richard Garriott's Ultima group but there's an interesting section about Privateer as well. It's cool to have a snapshot of the game from a very different perspective! A translation of the Privateer section is included below.

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    Another pair of important figures at Origin are Joel Manners and Scott Russo. The former previously collaborated with Roberts during the creation of "Wing Commander" and now he has decided to use the knowledge he acquired to benefit a proven idea. Together with Scott Russo he is currently working on a spinoff game game titled "Privateer". Many aspects of it will come straight from "Wing Commander" but the action of "Privateer" goes further than in Roberts' program: it is not
  • 05

    Jul

  • 05

    Jul

    This is a reminder that we have another fun #Wingnut movie night planned on Discord this evening! The ongoing theme will be movies that inspired Wing Commander in some way. Tonight's film is Buffy the Vampire Slayer and you can find details on why we're watching it in the announcement post here (it's a weird one!). The movie will start about 7 PM PST/10 PM EST but feel free to drop by and hang any time!

    BuffyTVSt.jpg

  • 04

    Jul

  • 03

    Jul

  • 03

    Jul

    ... and also he was Prince Thrakhath. The May 1994 issue of Electronic Games magazine brings us a pretty interesting profile of an Origin writer who doesn't get enough credit these days, Gilbert Austin. Credited as G.P. Austin for his work at Origin, he served as a writer on Wing Commander II, Strike Commander and Privateer (and provided voice work for Wing Commander II and Ultima Underworld 2!). At the time of the interview he had just moved on to write and design his own game, Harvester, for a newly formed studio. The most interesting note is that his last project for Origin was an outline for Wing Commander III, which it notes was finished before Strike Commander released. He's not credited on Wing Commander III so I'd be very curious to know what his plan for the game had been so early on!

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  • 03

    Jul

    Back in August of last year, Wing Commander composer George Oldziey graciously live streamed the orchestral recording sessions for his spectacular new Wing Commander album. If you missed out on the chance to see them, we've added screen recordings of both to YouTube. They aren't a substitute for the real thing but hopefully they'll be useful for reference in the future!

    Session One

    Session Two

  • 03

    Jul

    Origin composer George Oldziey is back with a new status update on the latest vinyl album of Wing Commander music. While CD production was completed earlier this year, the larger vinyl records have been trickier to produce. George is still pushing the producer hard to deliver in a timely manner, but forces outside his control have pushed the timetable of complex modern manufacturing out a bit. In the mean time, see below for a very cool behind-the-scenes look at how Mr. Oldziey worked with the live orchestra in Budapest to craft his latest musical delight!

    Greetings all. Just to let you know I'm not "slacking off" here. I'm in contact with the company making the vinyl deliverables. Vinyl is a very hot format these days. Here is the latest reply from the company making your vinyl discs...
    Hi George,

    I'm so sorry I did not get back your voicemail yesterday, I was unexpectedly out of the office.

    I

  • 01

    Jul

  • 30

    Jun

  • 29

    Jun

    Here's a blast from the past: a preview of Wing Commander Prophecy from the October 1997 issue of Computer Games Strategy Plus. This one really brought back memories for me; there's something very special about the dedication you can see behind the Wing Commander Prophecy team... and it's pretty neat that this article was willing to spend so much time introducing so many of the developers involved. This preview was conducted while multiplayer was still planned for the game and it's full of interesting, half-forgotten facts... like the mention that the Vision Engine was rescued from a cancelled game! There are also some stunning rendered screenshots that should all be familiar to anyone that drooled over every piece of promotional material released during Prophecy's press junket...

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  • 28

    Jun

  • 28

    Jun

    This is a reminder that we have another fun #Wingnut movie night planned on Discord this evening! The ongoing theme will be movies that inspired Wing Commander in some way. Tonight's film is Blade Runner and you can find details on why we're watching it in the announcement post here (in a word, New Detroit!). The movie will start about 7 PM PST/10 PM EST but feel free to drop by and hang any time!

    BladeRunnert.jpg

  • 27

    Jun

  • 26

    Jun

    The conflict between Imperial forces and Archon Delaine in the Beta-3 Tucani system has concluded, with analysts confirming a clear victory for the Empire.
    The system became a flashpoint after Imperial Intelligence launched an operation aimed at weakening Delaine's influence and driving the Mictlan megaship from the region. Both sides called upon independent pilots to support their efforts, resulting in widespread clashes across the system.
    Supporters of the Empire successfully repelled Delaine's forces and dealt a severe blow to pirate operations in the system. Imperial Intelligence claimed success in its objective to force the Mictlan into retreat, though Delaine appears to have survived the assault.
    A spokesperson for Emperor Arissa Lavigny-Duvall praised the outcome:
    "Every Commander who fought under an Imperial banner has helped deliver a sharp message to any would-be aggressor against

  • 26

    Jun

  • 25

    Jun

  • 24

    Jun