CF1.6

There are 492 replies in this Thread. The last Post () by Bond.

  • i only have that one story... but i can imagine to have rumours about other stories on coalition stations

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Don`t tell me that u are allready thinking about 1.7 OP. [SIZE=4]DON`T EVEN DARE THAT!!! [/SIZE] I are starting to turn workacholic. (just like me but i`m schoolacholic :D)

    Assumption is the mother of all fuckups.


    Being a Cynic isn't that bad. Either I'm right or I am pleasantly surprised.



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  • This update is going to be awsome..the ships are cool...the new systems will be great...The new storyline interesting. I thought that crossfire was dinamic already. This new mod totaly blows the former away from what i can tell of of my reading. All i can say is Bring it on and let the gaming begin. Op is oviously a mistro at his work....make sure u let him know....All artists like to know that thier work is appriciated and liked by others. I salute a job well done OP! I hope to be exploring new ships and starsystems soon.


    As this is a mod taking place in the future....See ya all in 50 years mates!


    PiA_Chasman.

    Hey Guys..I got this Xeno on the ru..*zzzt*..:End Transmission: :P


    !!Danger!! Volitale Gasses Detected!!....DUDE!!! At Proxima I said "LEAVE THE CHILLI ALONE!!!"


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  • i.m sorry if my proposals was before but i read only to page 15 couse wanna back to the game :P


    i am new in cf universum ( but play single player with 1.56 & 1.57) and i know thet version 1.6 is nearly ended so this are proposal to next wersion or just good ideas for future


    i wanna say thet i am not modder i dunno know how to make such a greate job like op and i realy like cf and fl so this are only my opinion and ony for information or inspire to mod maker ...


    my first proposal is to make lvl'ing more harder .. realy more harder and change lvl's of avalible ships ( i know this be hard couse single palayer but ....) and dramaticaly change ships and weapons prises so to buy vhf from middle class u must pay maybe 80, 90 milions and the prizes between ships should be balnced couse if u can buy best whv for 10 k u have no need to fly heavy fighters or light fighters ( the same was made in morrowind the game i love there was no prizes balanced so u newer use chitin armors or other low-end weapons and armors couse u always can bought beter for litlle more prize ) and make vhf more vh so to fight with light fighters is not posible in such of this
    so players must make aliances and wings ( i know i talk not well english but i try to say what aboute i thinking best i can )


    vhf to fight with vhv and gunboats evetualy as the bomber or torpedo ships to destroy capital ships to less munavable to fight with light fighters and have problems with heavy fighters


    heavy fighters ass escort ships to vhf wings got fats firing turets ( maybe 2main guns and 4or more turets ) to destroy other light fighters and missles ( maybe ato targeting upgrades for turets ???? i dunno know it is possible but was be greate and commands for it like destroy all missles ????)


    light fighters ass destroyers of vhf ( greate manuvalibity and moderate weapon powers )


    + maybe gunboats as support fire power teams
    + frighters ( with realy many nano bots / shield energy cells maybe 3000 or more ) to resuply fighters ( just stay behind and fighters abandon fight for moment and player in such a frighter jettison some nano and energy to resuply it ) this is just my proposal i dunno know it is possible ..




    my second idea is the hud upgrades ( maybe autotargeting for turrets ai based ) fast info on mayn screen ( like in in game hud display ) with the weapons types and shield types ( weakest spots of enemy u know weapons most efective against positron shields ... ble ble ble )
    i have more ideas aboute hud upgrades but i know thet they are not possible to make ( just for another game .. maybe ..)


    and last but realy small advice why planets have no planet shields generators ??? just do nothig but look nice




    and last thing i find the ug .. hmm or maybe this is not bug in single player cf 1.57 when u finish main quests and u fly to alaska and use the gate from alaska to ny u are in trap without escape .. i know 5 hours play was lost .. but .. my foult ...:D



    thx for reading this and i belive u be given all from your heart to make your work best u can make


    with regards marcusdavidus aka saint

  • I was thinking, wouldn't it be a good feature to have clansystem defenses? I know Custodian has a minefield, but it really doesn't accomplish anything. None of the other clansystems have defenses at all. Wouldn't it make sense to have some sort of weapons system to guard jh and jg into these systems (or at least the bases, if that isn't possible)? Maybe giving the clan-owned stations battleship defense turrets would help... Just some ideas.

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:

  • in case i didnt post it yet... that are the final changes on the mod:


    DomKavash encounters in Sirius added
    final ships tested
    changes on introscenes done
    2nd docking ring in purian lake
    12 custom coalition stations with news, rumours, missions, ... just everything that is needed
    Infocard for Coalition Warpgate fixed
    Adv. Battleship turrets added
    Eventships faster
    Battleships more expensive (needs to be tested on the server)
    New Music in Arena, Cube Arena, Colloseum
    Freedom X-Interceptor added
    2nd part of the Planet infocards added
    Story elements added
    5 New commodities added (high profit traderoutes)







    i will create a full list of changes this night

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Quote

    Originally posted by Baldwin
    Guys, suggestions are over for 1.6. It is already made and last minute touches are being completed.


    Then can I start a 1.7 thread and re-post my suggestions? :D

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:

  • ships

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • And there was me thinking the DomKavash flew with acid.

    Hate the Games Workshop rules? Check: 20000AD Project
    We're still working on it...


    "If this band moved in next door your lawn would die." - Lemmy Kilmister



  • Nahhhh... your both are wrong they are flying with fartpower :D lol (sry i just couldent resist)


    MY AVATAR IS UNIQUE


    From the darkness we come to the darkness we all shall go
    ........................................................................................
    Facilis descencus Averno. Qui non vetat peccare, cum possit, iubet. Sine cruce, sine luce, nihil interit. Pulvis et umbra sumus.


    Translation:


    The descent to Hell is easy. He who does not forbid sin commands it. Without the cross, without the light, nothing dies. We are but dust and shadows.
    Eve online chars: RavenMcDougal

  • with reactive fartpower... :D

    Assumption is the mother of all fuckups.


    Being a Cynic isn't that bad. Either I'm right or I am pleasantly surprised.



    My Homepage



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  • below is the list of changes in cf1.6 and below this is a full feature list



    Changes in Crossfire Version 1.6:
    New system: Hieron
    New system: Jokusuka
    New system: Spica
    New system: Pretoria
    New system: Tonga
    New system: Scotia
    New system: Menton
    New system: Lemnos
    New system: Mitra
    New system: Mira Ceti
    New system: Ptah
    Bowin added
    A-9fx Hunter added
    Arcangel added
    F-180 Hornet Mark II added
    F-190 Malice added
    Avenger added
    Shooting Star added
    APC Freighter added
    A-100 Stormrider added
    A-106 Intruder II added
    StrikeEagle added
    Angel Wing added
    Adonis Freighter added
    Troop Carrier added
    Nexus added
    Cobra added
    Raptor added
    Geko added
    Chimera added
    V-Fighter added
    Exocet added
    Mirage-X added
    SF18 Arrow added
    Abraxas added
    Cerberus Cruiser added
    Midnight Hammer Cruiser added
    Armored Transport added
    Transport added
    Large Transport added
    Repair Ship added
    Heavy Lifter added
    Liberty Cruiser added
    Bretonia Gunboat added
    Bretonia Destroyer added
    Kusari Gunboat added
    Kusari Destroyer added
    Rheinland Gunboat added
    Rheinland Cruiser added
    Reaper added
    Damocles Cruiser added (NPC)
    Valiant Gunboat added (NPC)
    Orkus Destroyer added (NPC)
    Gladiator Cruiser added (NPC)
    Typhon Gunboat added (NPC)
    Rage Destroyer added (NPC)
    Eos Transporter added (NPC)
    Protheus Cruiser added (NPC)
    Tyrannis Battleship added (NPC)
    Archon Gunboat added (NPC)
    Ares Cruiser added (NPC)
    Intrepid Transporter added (NPC)
    Galilleo Destroyer added (NPC)
    Paladin Battleship added (NPC)
    Hephaistos Destroyer added (NPC)
    Saphiras Gunboat added (NPC)
    Herakles Gunboat added (NPC)
    Broadsword Cruiser added (NPC)
    Nocturne Battleship added (NPC)
    Spectra Gunboat added (NPC)
    Mutineer added
    Pioneer added
    Horizon added
    Iguana added
    Libertine Bomber added
    Peon Freighter added
    Lightbringer Bomber added
    Fury added
    Devastator added
    Devil added
    Devilray added
    Dolphin added
    Eliminator added
    Hermes added
    Murphy added
    Phantom added
    Shadowreaper added
    Stinger added
    Thunder added
    ZX14 Protector added
    Nomad Bomber added (NPC)
    Nomad Strike Carrier added (NPC)
    Dom'Kavash Light Fighter added (NPC)
    Dom'Kavash Medium Fighter added (NPC)
    Dom'Kavash Mothership added (NPC)
    Dom'Kavash Heavy Fighter added (NPC)
    Dom'Kavash Gunboat added (NPC)
    Dom'Kavash Cruiser added (NPC)
    Freedom X-Interceptor added
    Omicron Minor <-> Nomad Lair jumphole unlocked
    Omicron Minor <-> Outer Dyson jumphole unlocked
    Magellan <-> Leeds jumphole unlocked
    Omega-3 <-> Cambridge jumphole unlocked
    Manhattan <-> Manhattan jumphole unlocked
    Frankfurt <-> Hamburg jumphole unlocked
    5 new EMP mines added
    15 new Cockpits created
    Optional choice between normal SP or OpenSP added
    Character selector added (for SP and MP)
    Music selector added
    Juni outfit selector added
    HUD selector added
    Introscript selector added (12 scripts available)
    Adv. Licences (with Roleplay tags) added
    New story elements added
    Extremely improved AI for ASF, CSF, Coalition and Order
    New factions (Order + Dom'Kavash)
    New uniforms for male and female Coalition officers
    OP-R8R character created on Planet Blood
    Datastorm warning activated
    Holoprojector Concept
    Base assault missions are more difficult now
    Bribes are 3 times more expensive than before
    Bribes for Coalition added (very expensive)
    Bribes for ASF added (very expensive)
    Bribes for CSF added (very expensive)
    Bribes for Order added (very expensive)
    More than 120 new traderoutes for blackmarket goods added
    Splash damage added to all ships (depending on their size)
    Dom'Kavash encounters spread out to Sirius
    Faction specific tradelanes (visual effects)
    Warp buoys added
    Holographic docking rings added
    17 Ship/Rank specific Escapepods (Engineer, Lifter Pilot, Miner Pilot, Liner Captain, Jailer, Transporter Captain, Ensign, Corporal, Sergeant, Major, Lieutenant, Figher Ace, Gunboat Commander, Cruiser Captain, Destroyer Captain, Battleship Captain, Admiral)
    20 new stations in Sirius added
    12 new stations in Altair added (Custom Stations)
    15 Dom'Kavash Outposts added
    Dom'Kavash transdimensional Gate added
    New rumours added to the stations
    Adv. Battleship turrets added
    Sirius systems rebuild (now there are a few hundred objects more including wrecks, damaged objects, depots, tradelanes, mission areas, encounters, patrol paths,...)
    DaD logo added
    LP logo added
    FALLEN logo added
    CFPD logo added
    5 new commodities added (high profit traderoutes)
    Collapser Gun added
    Gatling Plasma Cannon added
    Gattling Laser added
    Laser Cannon added
    Messon Blaster added
    Neutron Particle Gun added
    Nova Cannon added
    Proton Cannon added
    Pulse Cannon added
    Tachyon Cannon added
    Vulcan Battery added
    Banshee Missile Launcher added
    Hawk Missile Launcher added
    Havok Missile Launcher added
    Imp Missile Launcher added
    Jackhammer Missile Launcher added
    Raptor Missile Launcher added
    Vagabond Missile Launcher added
    Screamer Missile Launcher added
    Solomon Missile Launcher added
    Datastorm blocker activated
    100% secure cheat protection added
    Lag Reduction Kit 1.4 included
    Crossfire dynamic mission system included (MP only)
    3 custom cityscapes added
    11 custom station rooms added
    Adv. serverpatch included
    2 new nomad guns added
    5 new Dom'Kavash weapons added
    Order Turret added
    Event stations added (dynamic mission targets)
    New music for Hiruga, Dom'Kavash systems, Coalition territory and Stations
    Coalition Saber Infocardbug fixed
    Sagebringer fixed
    Cube Arena Gate fixed
    Hydra MK3 display bug fixed
    Introscript (missing engine on Scouser) fixed
    Minor bug on trains fixed
    Infocard for Coalition Warpgate fixed
    Crossfire Cityscapes replaced (more variation)
    Battleship docking bug fixed
    Spinning battleships + miner fixed
    Effect Ioncannon changed
    battleship icons replaced
    Changes on the Intro done
    Robots removed
    PPC does need double energy now
    New introscreens
    Trains + Scouser have better hull now
    Trains have Countermeasures + Mines now
    Saturn rings added
    Eventships are faster faster now
    Datadiscs and Codename MKII weapons are lootable just one time per char now
    New sounds for Crossfire Docks + Coalition HQ
    Additional hardpoints for Ragnarok added
    Alarm for Ioncannons added at 4k distance
    Coalition Gattling readjusted
    Atmospheric sounds in Nephele added
    Sol rewritten (real textures for planets; tradelanes replaced with warp buoys; Mooring fixture added to Earth)
    ASF + CSF use very heavy cruisers now
    Battleships more expensive
    unreasonable messages about gas removed
    unreasonable radiation messages removed
    New infocards for planets and stations














    Features:
    Spining planets
    New graphical weapon effects
    New graphical system effects
    New graphical engine effects
    Playerlooting on freighters (good for pirates)
    News on all stations
    Players will start with 150.000$ in MP and SP
    New intro
    New Introscripts
    New music tracks for systems and bars
    New sounds for equipment & weapons
    New sounds for planet surfaces
    New costume for Trent
    Massive explosion / weapon enhancements.Harder NPCs
    Regenerating shields
    NPCs use nanobots and shieldbateries
    Liberty battleship encounters
    Bretonia battleship encounters
    Rheinland battleship encounters
    Nomad encounters
    Harder Nomads
    Nomads use cruise disruptors and torpedos
    20 Clansystems (clans can buy/rent them)
    More than 60 new systems
    More than 190 new ships
    More than 100 new stations/planets
    Massive explosion / weapon enhancements
    Anubis Fighter
    New start-/menuscreens
    Font changes
    AntiCheat detection
    New Startup-Screens
    New Startup-Music
    New Skins for the Ships
    More collision damage
    10 times more loot (good for traders)
    Asteroids have way more loot
    Rank 100 possible
    Cruise speed is set to 450
    Ships drop more loot
    NPC AI increased
    Shipclass specific speeds added
    Crossfire Datafiles added
    Coalition WarpGates added
    Gate effects changed
    You can choose from two different eagle skins
    New rumors on the new stations/planets
    New wrecks for the new systems
    New effects for Tizona del Cid
    47 new NPC Ships
    New Missions
    Armor available (upto 100% stronger hull)
    Subtargeting system added
    Advanced movement system added
    Elder Forward Gun
    Phoenix Project Cannon
    Adv. ASF/CSF-Licence available
    Adv. Police Licence available
    Adv. Pirate Syndicate Licence available
    Adv. Mercenary Licence available
    Adv. Smugglers Syndicate Licence available
    Mosquito Cruise disruptor available
    Coalition Turret available
    Dual minedropper available
    3 new weight reducers available
    Light Tractor Beam available
    Medium Tractor Beam available
    Heavy Tractor Beam available
    Scanner available
    Deep Scanner available
    Adv. Deep Scanner available
    Subspace Scanner available
    Adv. Subspace Scanner available
    Titanium Container available
    Berylium Container available
    Iridium Container available
    Cobalt Container available
    Zinc Container available
    Carbon Container available
    Barium Container available
    Power Generator MK I available
    Power Generator MK II available
    Power Generator MK III available
    Power Generator MK IV available
    Power Generator MK V available
    ARCHANGEL MKII available
    BLOODSTONE MKII available
    BLUE BLAZE MKII available
    CEREBUS MKII available
    DARK BLOSSOM MKII available
    DIAMONDBACK MKII available
    GOLDEN BLADE MKII available
    GUARDIAN MKII available
    IRON HAMMER MKII available
    JADE MKII available
    ONYX MKII available
    PROMETHEUS MKII available
    SILVERFIRE MKII available
    THOR'S HAMMER MKII available
    WILDFIRE MKII available
    Coalition Sleeperships
    New universe map
    New system map
    Recolored and restructured Interface
    New cursors
    Ingame credits added (options/credits)
    New commodities (VIPs, Prisoners, Datadisks, Whiskey, Coffee, Tabacco, Crystals, Chemical Components, Sol Artifacts)
    New Stories ("DeathValley", "Hunt for Jack Blinch")
    23 new wrecks
    79 new depots
    Dimensional Rifts
    Big nomad base
    Admin station (only usable by Admins + Serverpolice)
    Burning wrecks
    Coalition HQ
    Coalition missile satellites
    Coalition gun satellites
    DarkReign Ioncannons
    Boridin Station
    Higher details on visual effects and objects in space
    ASF Faction
    CSF Faction
    Coalition Faction
    The Order Faction
    Dom'Kavash Faction
    Havoc Missiles available
    Cataclysm Missiles available
    Nemesis Missiles available
    Clan banners for BG, DC, PiA, DaD, LP, FALLEN and CFPD available
    Helium Polymer Thruster available
    Helium Polymer Thruster available
    Xenon Thruster available
    Xenon Thruster available
    Hydroxin Thruster available
    Hydroxin Thruster available
    Shield Upgrade MK I
    Shield Upgrade MK II
    Shield Upgrade MK III
    Shield Upgrade MK IV
    Shield Upgrade MK V
    Shield Upgrade MK VI
    Shield Upgrade MK VII
    Shield Upgrade MK VIII
    Shield Upgrade MK IX
    Shield Upgrade MK x
    Viewrange limit deactivated
    Protection from Beamweapon Mod available
    Protection from Ubershield Mod available
    Protection from Adv.Beamweapon Mod available
    Speedmod Protection available
    61 blackmarket commodities available
    Collapser Gun available
    Gatling Plasma Cannon available
    Gattling Laser available
    Laser Cannon available
    Messon Blaster available
    Neutron Particle Gun available
    Nova Cannon available
    Proton Cannon available
    Pulse Cannon available
    Tachyon Cannon available
    Vulcan Battery available
    Banshee Missile Launcher available
    Hawk Missile Launcher available
    Havok Missile Launcher available
    Imp Missile Launcher available
    Jackhammer Missile Launcher available
    Raptor Missile Launcher available
    Vagabond Missile Launcher available
    Screamer Missile Launcher available
    Solomon Missile Launcher available
    Adv. Battleship turrets available
    5 new EMP mines available
    15 new Cockpits available
    Several new Story elements (Quests)
    Omicron Minor <-> Nomad Lair jumphole unlocked
    Omicron Minor <-> Outer Dyson jumphole unlocked
    Magellan <-> Leeds jumphole unlocked
    Omega-3 <-> Cambridge jumphole unlocked
    Manhattan <-> Manhattan jumphole unlocked
    Frankfurt <-> Hamburg jumphole unlocked
    New rumours and bribes on stations
    More realistic prices for bribes
    Splash damage for all ships (depending on their size)
    Warp buoys available
    Holographic docking rings available
    3 custom cityscapes available
    11 custom station rooms available
    Optional choice between normal SP or OpenSP available
    Character selector (for SP and MP) available
    Music selector available
    Juni outfit selector available
    HUD selector available
    Introscript selector (12 different scripts available)
    Extremly increased AI for specific factions like The Order, Coalition, ASF, CSF
    17 Ship/Rank specific Escapepods (Engineer, Lifter Pilot, Miner Pilot, Liner Captain, Jailer, Transporter Captain, Ensign, Corporal, Sergeant, Major, Lieutenant, Figher Ace, Gunboat Commander, Cruiser Captain, Destroyer Captain, Battleship Captain, Admiral)
    10 Custom Stations available
    Dom'Kavash transdimensional Gate available
    Holoprojector Concept available
    3 new Uniforms for Characters
    Faction specific tradelanes
    2 new nomad guns available
    5 new Dom'Kavash weapons available
    Order Turret available
    Event stations available (dynamic mission targets)
    Datastorm blocker included
    100% secure cheat protection included
    Lag Reduction Kit 1.4 included
    Crossfire dynamic mission system included (MP only)
    Adv. serverpatch included
    OP-R8R character created on Planet Blood
    Datastorm warning activated
    More difficult base assault missions





    New Systems:
    Custidian System available
    X-3043 System available
    Alaska System available
    Tohoku System available
    Omicron Minor System available
    Nomad Lair System available
    Dyson Sphere System available
    Outer Dyson Sphere System available
    Tarsus System available
    Vega System available
    Telosis System available
    Daedalus System available
    Helios System available
    Seltos System available
    Neophobos System available
    Vespus System available
    Regalis System available
    Casius System available
    Freeport 7 System available
    Arena System available (where players can have PvPs and tournaments)
    Wheel of Sirius System available
    Nephele System available
    Enyo System available
    Enigma System Available
    Sekar System available
    Death Valley System available
    Hiruga System available
    Hyperion System available
    Sol System available
    Inner Cloud System available
    The Corridor System available
    Far Point System available
    Sea of Shadows System available
    Oasis System available
    Midpoint Rift System available
    Wanderer's Pont System available
    Quantos System available
    Purian Lake System available
    Styx System available
    Coloseum System available (an event system)
    Tomsk System available
    Sovetskaya System available
    Yakutsk System available
    Vorkuta System available
    Mandar System available
    Gurm System available
    Gladius System available
    Kandiris System available
    Cube Arena available
    Hieron available
    Jokusuka available
    Spica available
    Pretoria available
    Tonga available
    Scotia available
    Menton available
    Lemnos available
    Mitra available
    Mira Ceti available
    Ptah available




    New Ships:
    Ragnarok Gunship


    Gun/Turret/Special Mounts: 6/2/1
    Armor: 12600
    Cargo Space: 360
    Max Batteries/NanoBots: 71/71
    Optimal Weapon Class: 9
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The 'Ragnarok' is a ship that blends the lines between Gunboat and Fighter. It is an Esthar design, a workhorse vessel designed to carry equipment and cargo; It's two huge engines producing a massive amount of thrust, and it's variable geometry giving it unparalleled manevuering for a ship of it's class. However, it's heavy armour, potent weapon systems and trademark gauss rifle lend it more than mere survivability, it can duke it out with the best of them and lend serious firepower to any wing or fleet it flies with. As a result this ship excels in a Command vessel role, capable of staying at the back of the fray lending punishing firepower without flinching.





    Shroud


    Guns/Turrets: 6/0
    Armor: 9700
    Cargo Holds: 130
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Shroud. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.





    KuM "Komodo Dragon" Very Heavy Fighter


    Gun/Turret Mounts: 6/2
    Armor: 12100
    Cargo Space: 100
    Max Batteries/NanoBots: 80/80
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    After the Nomad Wars, the Border World pirates began taking adcantage of the weakened state of the House police and military forces. Already under constant bombardement from the Blood Dragons and Golden Chrysanthemums, the Kusari Military drew upon the technology of some of their defeated invaders, and produced a new fighter to keep their economy and citizens safe.


    The Komodo Dragon, just like its namesake, has a ferocious bite that will inflict certain death. Six forward-firing weapons and two 360 degree-firing turrets make sure of that. Powerful engines and good blancing keep the controls light, despited its bulk. All this combined with a generous cargo hold, make this a ship prepared not only to go into any battle, but also to stay and hold the front lines for as long as needed.





    "CSV" Combat Service Vehicle


    Gun/Turret: 2/1
    Armor: 3200
    Cargo Space: 100
    Max Batteries/NanoBots: 34/34
    Optimal Weapon Class: 6
    Max. Weapon Class: 8
    Additional Equipment: CM


    The CSV is a ship specific to the Junkers and the Hogosha. Not generally considered a huge threat, it is used in their nearly continuous search for more salvage.




    Soulforge Train


    Gun/Turret: 0/6
    Armor: 42000
    Cargo Space: 5000
    Max Batteries/NanoBots: 100/100
    Optimal Weapon Class: N/A
    Max. Weapon Class: N/A
    Additional Equipment: none


    The Train is used to transport large amounts of cargo aroud the houses of Sirius. Its vast hold is counterset by its poor defensive and manovrebility during flight, which means that although profit margins during trading are high... so are the risks of running the trade routes.





    Wolverine


    Guns/Turrets: 6/1
    Armor: 12600
    Cargo Holds: 140
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Local scientists have found the plans of several historical ships. One of these Ships was the heavy fighter Wolverine. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very powerful and deadly fighter with average agility.




    Tempest


    Guns/Turrets: 6/1
    Armor: 13000
    Cargo Holds: 120
    Max Batteries/NanoBots: 63/63
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Local scientists have found the plans of several historical ships. One of these Ships was the heavy fighter Tempest. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very powerful and deadly but sluggish fighter.




    Sai


    Guns/Turrets: 6/1
    Armor: 10200
    Cargo Holds: 110
    Max Batteries/NanoBots: 63/63
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Local scientists have found the plans of several historical ships. One of these Ships was the heavy Sai fighter. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.




    Predator


    Guns/Turrets: 6/1
    Armor: 9100
    Cargo Holds: 100
    Max Batteries/NanoBots: 61/61
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Predator. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.




    Phoenix


    Guns/Turrets: 6/1
    Armor: 11300
    Cargo Holds: 120
    Max Batteries/NanoBots: 61/61
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Phoenix. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very deadly fighter with heavy armor.




    Patriot


    Guns/Turrets: 6/1
    Armor: 9500
    Cargo Holds: 140
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Patriot. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.




    Naginata


    Guns/Turrets: 6/1
    Armor: 9700
    Cargo Holds: 130
    Max Batteries/NanoBots: 61/61
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Naginata. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.




    Mirage


    Guns/Turrets: 6/1
    Armor: 9300
    Cargo Holds: 150
    Max Batteries/NanoBots: 70/70
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Mirage. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.




    Coyote


    Guns/Turrets: 6/1
    Armor: 9600
    Cargo Holds: 120
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Coyote. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.




    Crusader


    Guns/Turrets: 6/1
    Armor: 9700
    Cargo Holds: 140
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Local scientists have found the plans of several historical ships. One of these Ships was the light fighter Crusader. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.




    Grendel


    Guns/Turrets: 6/1
    Armor: 9500
    Cargo Holds: 150
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Local scientists have found the plans of several historical ships. One of these Ships was the medium fighter Grendel. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.




    Hades Bomber


    Guns/Turrets: 6/2
    Armor: 9700
    Cargo Holds: 200
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Local scientists have found the plans of several historical ships. One of these Ships was the Hades Bomber. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a new sort of ship, the first pure torpedo bomber.




    Deimos


    Guns/Turrets: 6/1
    Armor: 12500
    Cargo Holds: 100
    Max Batteries/NanoBots: 61/61
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Shortly after a Corsair expedition found the drawings and the wreck of this old fighter on Planet Pygar, production commenced in Tripoli Shipyard. Until now, only one ship has been produced by the original drawings, and analyses shows thats this ship was not designed inside Sirius, and can be the remains after a Coalition experimental ship that landed on Planet Pygar with the drawings shortly after pursuing the Hispania sleeper ship. The ship performs beyond any Sirius-disigned ship, with extreme armor and power rating, great cargo space and fabulous offensive and defensive capabilities. This ship is shortly: the Real One.




    StarBlazer


    Guns/Turrets: 4/0
    Armor: 2600
    Cargo Holds: 50
    Max Batteries/NanoBots: 21/21
    Optimal Weapon Class: 3
    Max. Weapon Class: 5
    Additional Equipment: M, CM
    The StarBlazer is a new Liberty prototype which gives average firepower and fast movement for a small price.




    Strike Carrier


    Guns/Turrets: 0/25
    Armor: 200000
    Cargo Holds: 1000000
    Max Batteries/NanoBots: 99/99
    Optimal Weapon Class: 8
    Max. Weapon Class: 9
    Additional Equipment: CM, CD/T(2)


    The most impressive warship ever constructed, this Ship carries more firepower than some entire battlegroups from previous eras. Extremely large and heavy armed, it is a proto-typical strike carrier, self-sufficient, self-sustaining, and able to wreak havoc on enemy forces. Even with the guns alone, it can simultaneously engage several cruisers worth of firepower, and come out alive.
    The new 100k Carrier shield prototype gives additional protection to this very slow Ship.




    Juni's Defender


    Guns/Turret Mounts: 5/1
    Armor: 10600
    Cargo Space: 50
    Max Batteries/NanoBots: 50/50
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    BDR-337 'Defender' Liberty Heavy Fighter
    'The best of the best,' this heavily outfitted rig represents the pinnacle of Liberty's technological advances and design savoir faire. With its elevated armor and power rating as standard and the additional mount of firepower, it's no wonder that this ship is the number one choice of the Liberty Armed Forces.




    07A "Elite Defender" Liberty Very Heavy Fighter


    Gun/Turret Mounts: 6/1
    Armor: 10800
    Cargo Space: 70
    Max Batteries/NanoBots: 70/70
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    This ship is an advanced prototype from the ship engineers of Liberty. Liberty hierarchy were tired of getting beaten back by borderworld pirates and criminals as they tried to explore, so they put their collective heads together and came up with one of the most cutting edge ships in existance. Soon, the original defender will be a thing of the past, and the Elite Defender will make it's mark.




    J10P - 15P "Draconji" Kusari Very Heavy Fighter


    Gun/Turret Mounts: 6/0
    Armor: 10800
    Cargo Space: 70
    Max Batteries/NanoBots: 70/70
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    "The Serpent's Might," this ship is the new might of Kusari military knowledge and technology. The Draconji is an answer to the evolution of the Dragon, and is advanced in every way.




    CTE 750AE-1P Civilian Starskipper


    Gun/Turret Mounts: 3
    Armor: 2200
    Cargo Space: 20
    Max Batteries/NanoBots: 15/15
    Optimal Weapon Class: 1
    Max. Weapon Class: 3
    Additional Equipment: M, CM

    Manufactured in the heartland of Liberty, the new StarSkipper is the progression of Liberty's commitment to the civilian line. More nanobots, and shields, a thicker skin of armor are just a few of the new refinements to the trusty Starflier design, but with radical new styling, this ship is sure to be a hit!




    Liberty Guardian VHF


    Gun/Turret Mounts: 6/1
    Armor: 11000
    Cargo Space: 70
    Max Batteries/NanoBots: 70/70
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Another remarkable attempt to "even the odds", The Guardian can stand toe to toe with any fighter in Sirius. Liberty Shipwrights have created a force to be considered by any pirate, no matter his ship.




    RSM-15r "Gunstar" Rheinland Very Heavy Fighter


    Gun/Turret Mounts: 6/1
    Armor: 11500
    Cargo Space: 80
    Max Batteries/NanoBots: 68/68
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T

    As the Rheinland shipwrights deviate from the standard form and function of their fighters, they are realizing greater and greater gains in performance, and power. Not as pretty a sight as the Valkyre, but far more deadly in the hands of Rheinland's forces.




    FRL-96z Liberty "Interloper" Heavy Fighter


    Gun/Turrets Mounts: 4/0
    Armor: 7100
    Cargo Space: 60
    Max Batteries/NanoBots: 43/43
    Optimal Weapon Class: 6
    Max. Weapon Class: 8
    Additional Equipment: M, CM, CD/T

    Designed out of necessity, rather than want, the Interloper was born as a heavy scout class, that sacrifices 1 gun, and 1 turret for more armor, while retaining its agility. It can scout areas that light fighters wouldn't stand a chance in, and it does it in style. A great step forward for Liberty, and a hole in their technology tree plugged.




    GTz-"Enfilade" Pirate Very Heavy Fighter


    Gun/Turret Mounts: 6/1
    Armor: 12600
    Cargo Space: 70
    Max Batteries/NanoBots: 71/71
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T

    This ship was made to give the inner worlds pirates an edge over the new technology showing up from the major houses and corporations, and it does it's job well. Massive hull, full compliment of guns, and all the extras make this ship a frightening force in Sirius.




    Independant "Rage Bringer" Very Heavy Fighter

    Gun/Turret Mounts: 6/1
    Armor: 12600
    Cargo Space: 75
    Max Batteries/NanoBots: 77/77
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T

    The Independant designed Rage Bringer was created to stem the flow of red ink for the traders, and corporations. Too many losses were being incurred due to the ever growing strength of pirates, so the Rage Bringer was born. It is a big, yet sleek ship, with loads of power, guns, and armor, which makes it a deadly foe indeed.




    Corporation "Silverfish" Very Heavy Fighter

    Gun/Turret Mounts: 6/1
    Armor: 10450
    Cargo Space: 80
    Max Batteries/NanoBots: 63/63
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Silverfish is a corporate defense fighter, and also an offensive weapon when scouting new fields or systems for resources. It has everything a combat pilot could want, and some that a merchant wouldn't mind, either. It has an increased cargo bay, but a little less armor.




    BR-11 "Marauder" Heavy Fighter

    Gun/Turrets Mounts: 5/0
    Armor: 6200
    Cargo Space: 45
    Max Batteries/NanoBots: 43/43
    Optimal Weapon Class: 6
    Max. Weapon Class: 8
    Additional Equipment: M, CM, CD/T


    The Bretonia Marauder is the newest from Bretonia's ship engineers. It deviates from the rounded, plump design to a sleeker, more efficient and hard to hit design. It is only in limited testing now, and she is proving herself so far. Good agility, good armor, smaller hold, make this ship worth flying.




    Ceptyr Very Heavy Fighter


    Gun/Turrets Mounts: 6/0
    Armor: 12400
    Cargo Space: 70
    Max Batteries/NanoBots: 70/70
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Ceptyr is a blend of the new and the old, combined to make a stout fighter, with sturdy yet sleek looks. The Ceptyr is a powerful fighter, in the hands of a good pilot. Engineered and designed by Baene.




    Civilian "Scourge" VHF


    Gun/Turrets Mounts: 6/0
    Armor: 12000
    Cargo Space: 75
    Max Batteries/NanoBots: 70/70
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Scourge creates yet another example of the innovation and drive of the civilian engineers. Not satisfied with limiting pilots to the Eagle, they created the Scourge as a viable alternative. It is bulkier than it's brother, but flies remarkably well, and fights like the devil, making this ship a sure bet in the hands of a good pilot. As a side note, it also handles a decent bit of cargo, making it a profitable ship as well.




    Independant "Seething Fury" VHF


    Gun/Turrets Mounts: 6/0
    Armor: 11000
    Cargo Space: 70
    Max Batteries/NanoBots: 70/70
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Seething Fury is all about space combat. It was designed to give every possible advantage to its pilot, with technology that is superior in design and function. The creator of this ship used concepts from Borderworld craft, and Kusari craft to meld into a deadly machine.




    Outworld "Shifter" Prototype 1


    Gun/Turrets Mounts: 5/1
    Armor: 8700
    Cargo Space: 50
    Max Batteries/NanoBots: 55/55
    Optimal Weapon Class: 6
    Max. Weapon Class: 8
    Additional Equipment: M, CM, CD/T


    The Shifter is an odd looking ship, but was VERY effective in all field tests thus-far. Being that the cockpit is mounted side-saddle, the theory behind it was to "fake" enemy pilots, and cause them to miss shots, which it did well. Rumors abound of an upgraded, two-man VHF version of the Shifter 1 coming soon!




    Bullpup MkI


    Gun/Turrets Mounts: 5/0
    Armor: 8400
    Cargo Space: 60
    Max Batteries/NanoBots: 60/60
    Optimal Weapon Class: 6
    Max. Weapon Class: 8
    Additional Equipment: M, CM, CD/T


    A throwback to old designs, the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking to use the ship for their armadas.




    Bullpup Mk II VHF


    Gun/Turrets Mounts: 6/0
    Armor: 12000
    Cargo Space: 80
    Max Batteries/NanoBots: 70/70
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    A throwback to old designs, the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking to use the ship for their armadas. This is the next step in the Bullpup series.




    Bullpup Mk III Assault Freighter


    Gun/Turrets Mounts: 6/3
    Armor: 21000
    Cargo Space: 400
    Max Batteries/NanoBots: 120/120
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    A throwback to old designs, the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking to use the ship for their armadas. This is the last step in the Bullpup series. This attack Freighter has a frightening amount of guns, plenty of power and a cargo hold to haul in the riches. A very stable ship, able to defend itself as well as it hauls cargo. This model uses a pilot and 2 co-pilots OR robots/androids to fill the roll.




    Hydra Mk III VHF


    Gun/Turrets Mounts: 6/0
    Armor: 12900
    Cargo Space: 60
    Max Batteries/NanoBots: 70/70
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/Tx2


    This is the precursor to the bomber class. Little slower, but with more armor, and an extra torpedo slot, the Hydra is a very mean ship. Able to take out Capital Class ships by itself or easily with an escort force. This ship is not to be taken lightly!




    "Elder" Prototype Capital Ship Killer


    Gun/Turrets Mounts: 4/0
    Armor: 9000
    Cargo Space: 35
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/Tx2


    An extreme prototype design, being tested now. The "Elder" is a very strange ship, designed solely to take out Cap Ships. It has a devestating forward gun, along with 4 regular gun mounts, and twin torpedo launchers. Capital Ships don't stand a chance against this ship.




    Serafina


    Guns/Turrets: 4/4
    Armor: 11300
    Cargo Holds: 350
    Max Batteries/NanoBots: 140/140
    Optimal Weapon Class: 9
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Serafina freighter is a current favorite of smugglers and pirates for moving contraband. It's High defensive capability along side the ability to mount an high level of fire power make it ideal for this role.





    B-764L 'Champion' Bretonia Very Heavy Fighter


    Guns/Turrets: 6/1
    Armor: 8400
    Cargo Holds: 60
    Max Batteries/NanoBots: 40/40
    Optimal Weapon Class: 6
    Max. Weapon Class: 8
    Additional Equipment: M, CM, CD/T


    Under permanent pressure of Corsairs, Royal Armed Forces needed a craft able to fight them in harder spaces of Border Worlds. Wielding terrific firepower, Champion is a last guardian of Bretonia there, where other ships never dare to enter.





    Nomad Interceptor


    It's not much known about this new ship... which is mostly because not many pilots survived their first contact this powerful and agile fighter. Survivors reported that this are short range fighters which operate from big strike carriers. With this powerful engine, heavy weapons and the new nomad fighter shield this ship is a realy danger to all pilots in sirius.





    Mayfly


    Gun/Turret Mounts: 6/0
    Armor: 10010
    Cargo Space: 100
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Mayfly is a standard very heavy fighter... strong, deadly and agile.





    King Tiger


    Gun/Turret Mounts: 6/2
    Armor: 10400
    Cargo Space: 50
    Max Batteries/NanoBots: 63/63
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM


    The King Tiger is a very heavy fighter equal to the eagle. Its second turret can be used as addition to the normal guns.





    Dark Angel


    Gun/Turret Mounts: 4/0
    Armor: 8400
    Cargo Space: 70
    Max Batteries/NanoBots: 43/43
    Optimal Weapon Class: 7
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Dark Angel is a very small fighter but with a very good power usage and heavy guns. In the hands of a good pilot its a dangerous weapon.





    Scouser


    Gun/Turret Mounts: 0/0
    Armor: 80000
    Cargo Space: 2000
    Max Batteries/NanoBots: 200/200
    Optimal Weapon Class: 0
    Max. Weapon Class: 0
    Additional Equipment: CM


    The Scouser is a train with heavy armor to protect its cargo but has no offensive or defensive weapons. It can carry up to 2000 units cargo but if you decide to use this ship you better should hire an escort.





    Train


    Guns/Turrets: 0/6
    Armour: 42000
    Cargo Holds: 2500
    Max Batteries/NanoBots: 100/100
    Optimal Weapon Class: N/A
    Max. Weapon Class: N/A
    Additional Equipment: N/A


    The Train is used to transport large amounts of cargo aroud the houses of Sirius. Its vast hold is counterset by its poor defensive and manovrebility during flight, which means that although profit margins during trading are high... so are the risks of running the trade routes.





    Roidminer (Eventship)


    Guns/Turrets: 0/10
    Armour: 500000
    Cargo Holds: 1000
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Roidminer is only used by the eventmanagers at open server events. Its extreme strong hull and strong weapons gives a strong defence ability.





    Ravens Claw


    Guns/Turrets: 6/1
    Armour: 5800
    Cargo Holds: 20
    Max Batteries/NanoBots: 38/38
    Optimal Weapon Class: 6
    Max. Weapon Class: 8
    Additional Equipment: M, CM, CD/T


    The Raven's Claw is very agil and very hard to hit. Because of its low mass it was not possible to integrate a high standard powersuply. The ship doesnt have enough energy to support level 9 and level 10 guns. But because of its speed the Raven's Claw still belongs to the most deadly ships in sirius.





    Coalition Fighter "Saber"


    Guns/Turrets: 6/0
    Armour: 10700
    Cargo Holds: 100
    Max Batteries/NanoBots: 100/100
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Coaltion Saber is one of the most deadly ships of the eastern coalition. Its strong hull and extreme firepower is a threat to all enemy ships. A good advice would be to stay away from those ships.





    Prisonship "Saladin"


    Guns/Turrets: 0/8
    Armour: 18200
    Cargo Holds: 200
    Max Batteries/NanoBots: 100/10
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Saldin is used to transport prisoners to the coalition prison colonies.





    Coalition Transporter "Goliath"


    Guns/Turrets: 0/0
    Armour: 15300
    Cargo Holds: 1000
    Max Batteries/NanoBots: 60/60
    Optimal Weapon Class: 0
    Max. Weapon Class: 0
    Additional Equipment: N/A


    The standard transporter of the Coalition.





    Coalition Battleship "Badanov"


    Guns/Turrets: 0/14
    Armour: 75300
    Cargo Holds: 100
    Max Batteries/NanoBots: 180/180
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    This ship belongs to the most powerful destroyers of the Coalition fleet. If you decide to attack it you should be well prepared.





    Coalition Carrier "Kiew"


    Guns/Turrets: 0/17
    Armour: 135200
    Cargo Holds: 500
    Max Batteries/NanoBots: 210/210
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Kiew can carry up to 20 fighters. Its heavy defense is a threat to every attacker.





    Coalition Gunboat "Yao"


    Guns/Turrets: 0/4
    Armour: 21500
    Cargo Holds: 65
    Max Batteries/NanoBots: 110/110
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Gunboat Yao is a support unit for the heavy destroyers. Its missiles can give those big ships a good defence against torpedos or small fighters.





    Coalition Gunboat "Kurgan"


    Guns/Turrets: 0/8
    Armour: 32900
    Cargo Holds: 165
    Max Batteries/NanoBots: 120/120
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Kurgan was the most used gunboat during the coalition war. Its simple design and good functionality is the reason why the coalition still use this ship.





    Coalition Repairship "Scimitar"


    Guns/Turrets: 0/0
    Armour: 30500
    Cargo Holds: 500
    Max Batteries/NanoBots: 100/100
    Optimal Weapon Class: 0
    Max. Weapon Class: 0
    Additional Equipment: N/A


    This ship can repair heavy damages on any battleship. It is had no weapons and needs an escort for defence.





    Coaltion Destroyer "Kozlov"


    Guns/Turrets: 0/11
    Armour: 60400
    Cargo Holds: 300
    Max Batteries/NanoBots: 140/140
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    This small Carrier can hold upto 10 fighters. This ship is not very strong and need a good escort.





    Coalition Light Cruiser "Berijev"


    Guns/Turrets: 0/9
    Armour: 50500
    Cargo Holds: 250
    Max Batteries/NanoBots: 90/90
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Berijev Cruiser is a medium battleship mostly used to defend coalition stations.





    Coaltion Destroyer "Krelow"


    Guns/Turrets: 0/26
    Armour: 160400
    Cargo Holds: 350
    Max Batteries/NanoBots: 340/340
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    This Cruiser is the most powerful ship of the coalition fleet. With 26 heavy turrets its very well armed and its strong hull is nearly indestructable.





    Coaltion Heavy Cruiser "Kresta"


    Guns/Turrets: 0/8
    Armour: 80300
    Cargo Holds: 165
    Max Batteries/NanoBots: 120/120
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    This coalition destroyer is very well balanced. A strong hull can good weapons... its just deadly.





    Coaltion Light Gunboat "Anatov"


    Guns/Turrets: 0/3
    Armour: 28700
    Cargo Holds: 190
    Max Batteries/NanoBots: 155/155
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Anatov is a light gunboat loaded with missiles. Its task is to assist destroyers during the battles.





    Coalition Fighter "Lagg"
    Guns/Turrets: 6/0
    Armour: 8300
    Cargo Holds: 30
    Max Batteries/NanoBots: 100/100
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Lagg belonged to the most used coalition ships during the coalition war. A solid design and good power usage is the base of the very successful ship.





    Coalition Fighter "Kossac"


    Guns/Turrets: 6/0
    Armour: 15400
    Cargo Holds: 10
    Max Batteries/NanoBots: 50/50
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Kossac is a short range fighter which is mostly used to protect coalition stations. This ship is really hard to kill. Its hull gives an optimal protection.





    Coalition Torpedo Bomber "Kamov"


    Guns/Turrets: 6/0
    Armour: 9600
    Cargo Holds: 120
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Kamov is a Torpedo bomber and can do extreme high damage to Capital ships. But this ships has serious problems if it is under attack by a normal fighter.





    Coalition Fighter "Basilisk"


    Guns/Turrets: 6/0
    Armour: 12900
    Cargo Holds: 80
    Max Batteries/NanoBots: 130/130
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Basilisk combines perfect offensive technology with a copact design. Fast and deadly.





    Coalition Fighter "Saracen"


    Guns/Turrets: 6/0
    Armour: 10200
    Cargo Holds: 150
    Max Batteries/NanoBots: 78/78
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Saracen has a very strong power output and can carry very strong weapons. You should expect heavy trouble if the pilot of such a ships decides not to like you.





    Coalition Fighter "Azan"


    Guns/Turrets: 6/0
    Armour: 5200
    Cargo Holds: 40
    Max Batteries/NanoBots: 98/98
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Azan is a long range fighter which is mostly used for scout missions. The hull of this ship is not very strong but it has still very good firepower.





    Coalition Fighter "Haidar"


    Guns/Turrets: 6/0
    Armour: 11100
    Cargo Holds: 330
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Haidar has an average hull but a big cargospace. It's mostly used for important transports that through enemy territoy.





    Coalition Fighter "Karak"


    Guns/Turrets: 6/0
    Armour: 9800
    Cargo Holds: 110
    Max Batteries/NanoBots: 75/75
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Karak is a very basic ship. Effective, strong and agile. Karak pilots belong to the best in the coaltion fleet.





    Coalition Fighter "Salin"


    Guns/Turrets: 6/0
    Armour: 8700
    Cargo Holds: 90
    Max Batteries/NanoBots: 55/55
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    There is just one word which can describe the Salin... deadly. It has a strong hull, a high power output and is very agile. Stay away from this ship!





    Yamato (Intro only)


    Guns/Turrets: N/A
    Armour: N/A
    Cargo Holds: N/A
    Max Batteries/NanoBots: N/A
    Optimal Weapon Class: N/A
    Max. Weapon Class: N/A
    Additional Equipment: N/A


    No further informations available.





    Shadowblade


    Guns/Turrets: 6/0
    Armour: 9500
    Cargo Holds: 130
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T



    This ship was firstly build by LSF but the prototype got stolen. A few months ago three different variations of this ship reappeared in border worlds. It seems like the Shadowblade is the light version of this shipdesign.





    Deathblade


    Guns/Turrets: 6/0
    Armour: 9500
    Cargo Holds: 170
    Max Batteries/NanoBots: 55/55
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    This ship was firstly build by LSF but the prototype got stolen. A few months ago three different variations of this ship reappeared in border worlds. The Deathblade has a bigger cargohold but less Batteries and Nanobots than the Shadowblade.





    Warblade


    Guns/Turrets: 6/0
    Armour: 10500
    Cargo Holds: 130
    Max Batteries/NanoBots: 55/55
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    This ship was firstly build by LSF but the prototype got stolen. A few months ago three different variations of this ship reappeared in border worlds. The Warblade has a stronger hull than the Shadowblade but less Nanobots and Batteries.





    Liberty Dreadnought


    Guns/Turrets: 0/10
    Armour: 280000
    Cargo Holds: 1000
    Max Batteries/NanoBots: N/A
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Liberty Dreadnought is the most often use battleship all over Sirius. It's classic and compact design is very effective and give a high standard protection. Those ships usually patrol in Liberty space but because of the nomad thread the Liberty government decided to release the plans for those ships to public companies.





    Osiris Battleship


    Guns/Turrets: 0/10
    Armour: 280000
    Cargo Holds: 1000
    Max Batteries/NanoBots: N/A
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    During the Nomad war this new battleship showed its worth. Its not possible to hide its relation to Liberty ships. It has been decided to release the plans for this new ship to public companies.





    Bretonia Battleship


    Guns/Turrets: 0/10
    Armour: 280000
    Cargo Holds: 1000
    Max Batteries/NanoBots: N/A
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Bretonia Battleship is usually not seen very often. Hiding in nebulas, waiting to attack those giant ships spread fear all over Sirius. Those ships usually can be found in Bretonia but because of the nomad thread the Bretonia government decided to release the plans for those ships to public companies.





    Rheinland Battleship


    Guns/Turrets: 0/10
    Armour: 280000
    Cargo Holds: 1000
    Max Batteries/NanoBots: N/A
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Rheinland Battleship is one of the most dangerous ships all over Sirius. This shipclass has proven its power and many heavy battles. Those ships usually can be found in Rheinland but because of the nomad thread and due to financial problems the Rheinland government decided to release the plans for those ships to public companies.





    Kusari Battleship


    Guns/Turrets: 0/10
    Armour: 280000
    Cargo Holds: 1000
    Max Batteries/NanoBots: N/A
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Kusari Battleship is the heart of the Kusari fleet. Only the most honourable captains will ever get the chance to command one of those ships. Due to the loss of the Kusari fleet after the battle with the nomads over Planet Crossfire and the resulting financial problems the Kusari decided to release the plans for those mighty ships to public companies.





    Reliant Battleship


    Guns/Turrets: 0/10
    Armour: 280000
    Cargo Holds: 1000
    Max Batteries/NanoBots: N/A
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    After the plans for several old Alliance ships were found in the Database of a Coalition Sleepership the engineers were able to unlock a part of the ship database containing plans for this mighty Battleship. Our history database showed that the original Reliant got destroyed at the beginning of the Coalition war. Its captain provocated an collision with a coalition destroyer to protects his men and thousands of civilians. It seemed to be a good decision to name this shipclass after the famous Reliant of the Coalition war.





    Bowin


    Guns/Turrets: 4/1
    Armor: 6300
    Cargo Holds: 50
    Max Batteries/NanoBots: 45/45
    Optimal Weapon Class: 8
    Max. Weapon Class: 9
    Additional Equipment: M, CM, CD/T


    The Bowin is a standard heavy fighter produced on the New York Shipyards. It's agility and the ability to carry heavy guns even just in small numbers makes this ship a threat to all agressors.





    A-9fx Hunter


    Guns/Turrets: 6/0
    Armor: 8100
    Cargo Holds: 40
    Max Batteries/NanoBots: 50/50
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The A-9fx was build to chase Nomad intruders in the Omicron systems. With it's good agility and speed this ship is perfect to hunt fast ships.





    Arcangel


    Guns/Turrets: 6/0
    Armor: 9100
    Cargo Holds: 100
    Max Batteries/NanoBots: 60/60
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Arcangel, a hell of a ship. Agile, fast, deadly and with a design that let freeze your enemies blood.





    F-180 Hornet Mark II


    Guns/Turrets: 6/0
    Armor: 9000
    Cargo Holds: 120
    Max Batteries/NanoBots: 60/60
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Hornet is build on Hamburg by an independant Company called Exa-Industries. In fact this is a very good ship, only its hull seems to be a little bit too weak.





    F-190 Malice


    Guns/Turrets: 6/0
    Armor: 12700
    Cargo Holds: 150
    Max Batteries/NanoBots: 75/75
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The F-190 Malice was originally build under the name 'Dagger' but renamed after rumours appeared that there is a ship in development with the same name. The Dagger is a heavy fighter with strong hull and strong weapons. A typical very heavy fighter.





    Avenger


    Guns/Turrets: 6/0
    Armor: 10700
    Cargo Holds: 140
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Once been a concept design the Avenger proved it's abilities in several fights around Death Valley and the unknown systems. The strong hull and the heavy guns are the reason why it is one of the most valueable ship inventions since the rediscovering of the alliance ship concepts.





    Shooting Star


    Guns/Turrets: 6/0
    Armor: 10100
    Cargo Holds: 130
    Max Batteries/NanoBots: 63/63
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Shooting Star



    That's a real Shooting Star. A very heavy fighter at it's best, build on New London this ship connects high firepower with a good agility. It belongs to the best what you can find in sirius.





    APC Freighter


    Guns/Turrets: 4/4
    Armor: 22300
    Cargo Holds: 450
    Max Batteries/NanoBots: 135/135
    Optimal Weapon Class: 7
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD


    The APC has the biggest cargohold that a ship of the freighter class does offer. Together with it's heavy guns this ship is the 'Traders dream'.





    A-100 Stormrider


    Guns/Turrets: 6/0
    Armor: 5700
    Cargo Holds: 50
    Max Batteries/NanoBots: 30/30
    Optimal Weapon Class: 6
    Max. Weapon Class: 6
    Additional Equipment: M, CM, CD


    The Stormrider is a light fighter close to the border to an heavy fighter... it is very agile and has average gunpower. All in all a good ship if you can avoid enemy fire.





    A-106 Intruder II


    Guns/Turrets: 6/1
    Armor: 9700
    Cargo Holds: 120
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Intruder can be compared with most other very heavy fighters in Sirius. It is strong and agile. A good choice for an experienced pilot.





    StrikeEagle


    Guns/Turrets: 5/2
    Armor: 9100
    Cargo Holds: 150
    Max Batteries/NanoBots: 70/70
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Strike Eagle is a fighter that was supposed to be used to smuggle large amounts of alien artifacts, cardamine and whisky. Due to secret containers inside the ship the hull is not very strong.





    Angel Wing


    Guns/Turrets: 6/1
    Armor: 10700
    Cargo Holds: 110
    Max Batteries/NanoBots: 62/62
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Angel Wing is a heavy fighter with average equipment and a strong hull. It is a typical allrounder.





    Adonis Freighter


    Guns/Turrets: 1/5
    Armor: 14200
    Cargo Holds: 210
    Max Batteries/NanoBots: 85/85
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Adonis is not a big freighter or a good fighter. The Adonis is a mixture of both... average cargospace and good firepower. The best choice for lonely trader without an escort.





    Troop Carrier


    Guns/Turrets: 2/4
    Armor: 15300
    Cargo Holds: 250
    Max Batteries/NanoBots: 115/115
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD


    This small Troop Carrier once was used to transport large groups of civilists to colonize new planets. Nowadays this job has been taken over by Battleships and Luxury Liners which is a much more comfortable way of travel for the passengers. The old Troop Carrier is now used by small private companies to transport all kind of commodities.





    Nexus


    Guns/Turrets: 4/1
    Armor: 2700
    Cargo Holds: 30
    Max Batteries/NanoBots: 25/25
    Optimal Weapon Class: 6
    Max. Weapon Class: 7
    Additional Equipment: M, CM, CD/T


    The Nexus originally was designed to be a support unit for heavy battles where big repair ships are easy targets. Its small size would have been perfect for repairing battleships while they are still being attacked. Due to technical problems this idea has been dropped and the ship design was altered to a light fighter. The Nexus has one big advantage towards other light fighters: the original powergenerator which delivers a high amount of energy to all ship systems.





    Cobra


    Guns/Turrets: 6/0
    Armor: 9500
    Cargo Holds: 100
    Max Batteries/NanoBots: 67/67
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Cobra is a very solid build fighter. Its core powersupply and the centralized weapon systems are a very dangerous answer to upcomming attacks. The Cobra can deal with nearly all threats and is more than just agile. The place where these ships have been produced is still unknown.





    Raptor


    Guns/Turrets: 6/0
    Armor: 9000
    Cargo Holds: 140
    Max Batteries/NanoBots: 69/69
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Raptor is a prey with very good abilities. It has enough power to be dangerous enough to mess with a battleship. Heavy guns, good agility and its powersource are the reason why this ship belongs to the 'top dogs' in Sirius.





    Geko


    Guns/Turrets: 6/1
    Armor: 10700
    Cargo Holds: 90
    Max Batteries/NanoBots: 60/60
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Geko is a very heavy fighter that has been optimized for fights but not for carrying cargo. It has a strong hull and a good behaviour in fights but its nearly useless if it is use to transport cargo.





    Chimera


    Guns/Turrets: 6/0
    Armor: 9800
    Cargo Holds: 130
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    A slim design with powerful weapons. The Chimera is build on Planet New London but the local government did fear that the ship will be used by the local pirates. That is why this ship design is not allowed to be sold there.





    V-Fighter


    Guns/Turrets: 6/0
    Armor: 6700
    Cargo Holds: 80
    Max Batteries/NanoBots: 45/45
    Optimal Weapon Class: 6
    Max. Weapon Class: 8
    Additional Equipment: M, CM, CD


    The V-Fighter, amedium fighter that was designed for small raids against pirates and Lane Hackers. It turned out to be a good ship against other medium fighters used around the house systems of Sirius. The design is simple but effective.





    Exocet


    Guns/Turrets: 4/0
    Armor: 5700
    Cargo Holds: 50
    Max Batteries/NanoBots: 40/40
    Optimal Weapon Class: 8
    Max. Weapon Class: 9
    Additional Equipment: M, CM, CD/T


    The Exocet is a medium fighter with very good short range abilities. Its heavy guns and overdimensional powergenerator makes this ship a very good choice for small raids or defending bases.





    Mirage-X


    Guns/Turrets: 6/1
    Armor: 11700
    Cargo Holds: 150
    Max Batteries/NanoBots: 55/55
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Mirage-X is based on the design of the original alliance Mirage. The task was to maximize the firepower but the result was a loss of agility due to the heavy guns and the powergenerator.





    SF18 Arrow


    Guns/Turrets: 6/0
    Armor: 10300
    Cargo Holds: 70
    Max Batteries/NanoBots: 70/70
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The SF18 Arrow is a good choice in every situation... it is agile and powerfull. If you see your opponent using this ship you should turn around and never come back.





    Abraxas


    Guns/Turrets: 6/0
    Armor: 10200
    Cargo Holds: 140
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Abraxas is a new Liberty fighter. It has a slim design that has been created out of the old alliance vessels found in the databases on Earth. The ship is agile and deadly.





    Cerberus


    Guns/Turrets: 0/10
    Armor: 280000
    Cargo Holds: 1000
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    Ships of the Cerberus class are the ASFs pride. Finest technology the newest duranium hull have made this ship even stronger than the battleships of the house systems. The weapons are more than just deadly and the whole design has just one single weak point (information classified).





    Midnight Hammer


    Guns/Turrets: 0/10
    Armor: 280000
    Cargo Holds: 1000
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Midnight Hammer battleship class is build somewhere in Kusari space. The exact place is not known. The CSF soon found out that this ship is very valueable and even able to be a danger to ASF's Cerberus class. Even if the design is different from the Cerberus the main components of both ships seem to have the same origin.





    Armored Transport


    Guns/Turrets: 0/9
    Armor: 30000
    Cargo Holds: 430
    Max Batteries/NanoBots: 170/170
    Optimal Weapon Class: 3
    Max. Weapon Class: 3
    Additional Equipment: M, CM


    Generally used to safely deliver goods and personnel (usually VIP's), to corporate and military bases.





    Transport


    Guns/Turrets: 0/5
    Armor: 25000
    Cargo Holds: 600
    Max Batteries/NanoBots: 200/200
    Optimal Weapon Class: 4
    Max. Weapon Class: 5
    Additional Equipment: N/A


    In the economy of the Sirius system, all of the Houses benefit from the everyday service of this craft. It was the first class of ship to be built.





    Large Transport


    Guns/Turrets: 0/5
    Armor: 35000
    Cargo Holds: 700
    Max Batteries/NanoBots: 250/250
    Optimal Weapon Class: 4
    Max. Weapon Class: 5
    Additional Equipment: N/A


    Once resources were identified and the outer settlements took root, this class of ship was built to better capitalize on and support these interests.





    Repair Ship


    Guns/Turrets: 0/0
    Armor: 14600
    Cargo Holds: 140
    Max Batteries/NanoBots: 750/750
    Optimal Weapon Class: 0
    Max. Weapon Class: 0
    Additional Equipment: N/A


    With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team.





    Heavy Lifter


    Guns/Turrets: 0/5
    Armor: 30000
    Cargo Holds: 350
    Max Batteries/NanoBots: 150/150
    Optimal Weapon Class: 4
    Max. Weapon Class: 5
    Additional Equipment: N/A


    The workers of the corporate matrix. These ships are generally employed in the moving of cargo of all types between transports, trains, and bases.





    Liberty Cruiser


    Guns/Turrets: 0/7
    Armor: 80000
    Cargo Holds: 300
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 8
    Additional Equipment: N/A


    Though built by the Liberty Navy to be a medium-range vessel, the Cruiser class is a fine melding of punishing firepower and streamlined mobility.





    Bretonia Gunboat


    Guns/Turrets: 0/6
    Armor: 25000
    Cargo Holds: 100
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 6
    Max. Weapon Class: 6
    Additional Equipment: N/A


    Built in large numbers by the Royal Bretonia Navy, this class serves as a reliable sentry force as well as an effective method of mass deployment.





    Bretonia Destroyer


    Guns/Turrets: 0/15
    Armor: 40000
    Cargo Holds: 150
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 7
    Max. Weapon Class: 7
    Additional Equipment: N/A


    Built in large numbers by the Royal Bretonia Navy, this class serves as a reliable sentry force as well as an effective method of mass deployment.





    Kusari Gunboat


    Guns/Turrets: 0/4
    Armor: 25000
    Cargo Holds: 100
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 6
    Max. Weapon Class: 6
    Additional Equipment: N/A


    In an effort to better enforce the will of the Emperor, the Imperial Navy developed this ship. In large numbers they are particularly devastating.





    Kusari Destroyer


    Guns/Turrets: 0/13
    Armor: 40000
    Cargo Holds: 150
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 7
    Max. Weapon Class: 7
    Additional Equipment: N/A


    This class of ship was the first one built by the Shogunate to support the feudal Lords in the provinces. It remains a dangerous opponent.





    Rheinland Gunboat


    Guns/Turrets: 0/6
    Armor: 25000
    Cargo Holds: 100
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 6
    Max. Weapon Class: 6
    Additional Equipment: N/A


    This ship is used largely as a tactical support unit, however due to its speed it can also be used as a deep incursion craft for contact teams or recon.





    Rheinland Cruiser


    Guns/Turrets: 0/15
    Armor: 40000
    Cargo Holds: 150
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 7
    Max. Weapon Class: 7
    Additional Equipment: N/A


    This ship class has been produced in large numbers by the Rheinland military and serves as the veritable backbone of the Chancellor's fleet.





    Reaper


    Guns/Turrets: 6/1
    Armor: 10900
    Cargo Holds: 50
    Max Batteries/NanoBots: 90/90
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    During the early days of the Coalition war the Reaper was one of the most valueable ships of the Coalition. But due to its size it soon became a target of the light fighters of the Alliance. Now after some changes on its design were made it is a powerful weapon again.





    Damocles Cruiser


    Guns/Turrets: 0/10
    Armor: 43300
    Cargo Holds: 320
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Damocles is a heavy cruiser that was going to be constructed at the end of the war between the Coalition and the Alliance. Now that a big part of the databases on Earth are decoded these shipdesigns are build by the Order.





    Valiant Gunboat


    Guns/Turrets: 0/5
    Armor: 23500
    Cargo Holds: 252
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Valiant class gunboat is a nice addition to the Order fleet. Being a concept of the old Alliance but never build during the war this gun will have to prove its worth in future battles.





    Orkus Destroyer


    Guns/Turrets: 0/8
    Armor: 41200
    Cargo Holds: 175
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Orkus class is not as strong as the other destroyers or cruisers that are now build by the Order but this ship does still show very good combat abilities and is a worthy opponent.





    Gladiator Cruiser


    Guns/Turrets: 0/9
    Armor: 45800
    Cargo Holds: 205
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Gladiator is a medium cruiser with average fighting abilities. Because of its strong hull the Gladiator is going to fight in the first line of every formation.





    Typhon Gunboat


    Guns/Turrets: 0/6
    Armor: 25100
    Cargo Holds: 190
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Typhon class gunboat is one of the most valueable gunboats available. It has enough power to hold more weapons than other gunboats. In groups of 3 or 4 these gunboats can even take out battleships if needed.





    Rage Destroyer


    Guns/Turrets: 0/8
    Armor: 42500
    Cargo Holds: 230
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    This destroyer class is build for close attacks against nomad forces. The Order took over this ship design from the old databases on Earth to build up a their new fleet.





    Eos Transporter


    Guns/Turrets: 0/6
    Armor: 10500
    Cargo Holds: 3000
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Eos is a large transporter for military purpose. The Order does use this transporter to carry large amounts of military equipment and troops.





    Protheus Cruiser


    Guns/Turrets: 0/9
    Armor: 44500
    Cargo Holds: 245
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Protheus is a large cruiser build for the Order on Earth. Being a tactical cruiser the Protheus is used as a support unit to defend the heavy battleships.





    Tyrannis Battleship


    Guns/Turrets: 0/15
    Armor: 69300
    Cargo Holds: 360
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Tyrannis battleship is the heart of the Order fleet and one of their most dangerous ships. The Tyrannis is the feared all over Sirius.





    Archon Gunboat


    Guns/Turrets: 0/6
    Armor: 22100
    Cargo Holds: 155
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Archon is a heavy gunboat guarding important military areas. Compared the other gunboats the Archon has a very high firepower.





    Ares Cruiser


    Guns/Turrets: 0/10
    Armor: 42200
    Cargo Holds: 178
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Ares is a standard cruiser design that has been developed at the end of the coalition war. Many of those ships were destroyed protecting the sleeperships when they launched from Earth and headed to Sirius.





    Intrepid Transporter


    Guns/Turrets: 0/5
    Armor: 30500
    Cargo Holds: 5000
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Intrepid class transporter is one of the most valueable freighters in Sirius. It can be used for nearly every purpose.





    Galilleo Destroyer


    Guns/Turrets: 0/9
    Armor: 44800
    Cargo Holds: 188
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Galilleo a light destroyer which shouldn't fight without support units. Without a strong fighter escort it is an easy target for most attackers.





    Paladin Battleship


    Guns/Turrets: 0/16
    Armor: 71200
    Cargo Holds: 300
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Paladin is a real giant. With its heavy guns and strong hull it can deal with all possible threats and mess with the strongest ships available.





    Hephaistos Destroyer


    Guns/Turrets: 0/10
    Armor: 41100
    Cargo Holds: 210
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Hephaistos is a heavy destroyer used to break up enemy blockades and fly deep into enemy territory. It is more agile than other cruisers but less armored.





    Saphiras Gunboat


    Guns/Turrets: 0/5
    Armor: 21200
    Cargo Holds: 150
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Saphiras is a new gunboat developed by the LSF. The first few versions of this ship have been delivered to the Order to test them in real battles. It looks like the Saphiras might become one of the standard gunboats in Sirius.





    Herakles Gunboat


    Guns/Turrets: 0/5
    Armor: 22700
    Cargo Holds: 210
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Herakles is a standard gunboat that has been developed in Bretonia. It existance has been classifies as secret but due to unknown reason some of these ships are in the Orders hands.





    Broadsword Cruiser


    Guns/Turrets: 0/10
    Armor: 42300
    Cargo Holds: 220
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    This cruiser is one of the Orders main units in their fight against the nomad forces. It is fast to construct and not very expensive but on the other side it does not have a good hull for a ship of this class.





    Nocturne Battleship


    Guns/Turrets: 0/15
    Armor: 72700
    Cargo Holds: 350
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Nocturne is one of the giants in Space. It has very good fighting abilities but is not the best battleship available.





    Spectra Gunboat


    Guns/Turrets: 0/5
    Armor: 19560
    Cargo Holds: 160
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    The Spectra has its name from its new hull which is a result of a new hull type. New materials were used to build this ship reducing the mass of this ship. Maybe this will be used more often for future ship designs.





    Mutineer


    Guns/Turrets: 6/0
    Armor: 11100
    Cargo Holds: 150
    Max Batteries/NanoBots: 75/75
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Mutineer is a new very heavy fighter that is constructed by the Corsairs. Heavy armed this ship is one of the most valueable fighters in Sirius. Its only disadvantage is the loss of agility due to its heavy hull.





    Pioneer


    Guns/Turrets: 6/0
    Armor: 10700
    Cargo Holds: 100
    Max Batteries/NanoBots: 61/61
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Pioneer belongs to the best what the Liberty engineers were able to create. It is agile and has a strong hull. Combined with its ability to mount heavy weapons this ship is extreme deadly.





    Horizon


    Guns/Turrets: 6/0
    Armor: 10100
    Cargo Holds: 135
    Max Batteries/NanoBots: 68/68
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Horizon belongs, like the Pioneer, to the new ship designs developed in Liberty. It is very agile and has a high firepower. All in all a very good ship for a skilled pilot.





    Iguana


    Guns/Turrets: 6/0
    Armor: 9600
    Cargo Holds: 110
    Max Batteries/NanoBots: 60/60
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    This ship has not much in common with its name. The Iguana is a very heavy fighter build in Liberty as a result of the Nomad threat. It is agile and extremly powerful. In the hands of a good pilot the Iguana is a very mighty weapon.





    Libertine Bomber


    Guns/Turrets: 2/1
    Armor: 12500
    Cargo Holds: 100
    Max Batteries/NanoBots: 85/85
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    This heavy bomber comes with four torpedo mounts and is therefore a real threat to all capital ships all over Sirius. But also normal fighters should be careful if they face such a bomber in a fight.





    Peon Freighter


    Guns/Turrets: 1/5
    Armor: 10800
    Cargo Holds: 330
    Max Batteries/NanoBots: 50/50
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Peon is a very solid freighter for large transports all over Sirius. It is heavy armed and still agile. The Peon is a traders dream.





    Lightbringer Bomber


    Guns/Turrets: 0/3
    Armor: 13700
    Cargo Holds: 140
    Max Batteries/NanoBots: 85/85
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Lightbringer Bomber is not the best fighter in Sirius but for sure it is a danger to all big targets out there. With its three torpedo mounts the Lightbringer can blast away even the biggest targets.





    Fury


    Guns/Turrets: 6/1
    Armor: 10300
    Cargo Holds: 125
    Max Batteries/NanoBots: 62/62
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Cataclysm is one of the best fighters available. It is the first choice for every pilot that can't stay out of a heavy battle. The ship is agile, has a heavy hull and high firepower.





    Devastator


    Guns/Turrets: 6/0
    Armor: 9500
    Cargo Holds: 115
    Max Batteries/NanoBots: 59/59
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Devastator does not have a strong hull but it is more agile than other ships of its class. This ship is the first choice for every pilot that needs agility instead of a heavy hull.





    Devil


    Guns/Turrets: 6/0
    Armor: 10800
    Cargo Holds: 150
    Max Batteries/NanoBots: 55/55
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Devil one of the best Coalition fighters available. Due to its large cargo hold it can also be used to transport important freight.





    Devilray


    Guns/Turrets: 2/0
    Armor: 2700
    Cargo Holds: 30
    Max Batteries/NanoBots: 25/25
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Devilray is a light fighter designed for scout missions into unexplored territory. The Coalition does not use this ship very often lately due to the fact that it was not needed that much these days.





    Dolphin


    Guns/Turrets: 4/1
    Armor: 9100
    Cargo Holds: 150
    Max Batteries/NanoBots: 75/75
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Dolphin is a very heavy fighter even if the firepower is kinda low. Coalition pilots see this ship more like an cheap version of a valuable fighter that is only used when the need is highest.





    Drizzt


    Guns/Turrets: 2/0
    Armor: 2600
    Cargo Holds: 35
    Max Batteries/NanoBots: 26/26
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Drizzt is a light fighter with enormous agility. It is mostly used to train new pilots and show them how to survive their first fights.





    Eliminator


    Guns/Turrets: 6/0
    Armor: 10700
    Cargo Holds: 170
    Max Batteries/NanoBots: 71/71
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The name does already say it, this ship is a real eliminator. Strong hull, heavy guns and three torpedo launchers slots, more a pilot does not need.





    Hermes


    Guns/Turrets: 3/0
    Armor: 1700
    Cargo Holds: 25
    Max Batteries/NanoBots: 31/31
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Hermes is a light fighter build by the LSF. Is is used against local pirate groups in liberty. Like all other light fighters this Hermes is very agile but does not have much firepower.





    Murphy


    Guns/Turrets: 6/0
    Armor: 9900
    Cargo Holds: 111
    Max Batteries/NanoBots: 67/67
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Murphy is not the best looking ship in Sirius but in a fight it can mess with most other very heavy fighters. This ship is a challenge, not only for the eyes.





    Phantom


    Guns/Turrets: 6/0
    Armor: 11100
    Cargo Holds: 90
    Max Batteries/NanoBots: 61/61
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    Heavy hull, strong weapons and a scrary design, thats the Phantom. Build in Leeds this ship is very rare in Sirius.





    Shadowreaper


    Guns/Turrets: 6/1
    Armor: 11000
    Cargo Holds: 80
    Max Batteries/NanoBots: 75/75
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    This is the re-development of the classic Reaper. It comes with several upgrades that improve many of the original ship systems. It also comes with slight design changes.





    Stinger


    Guns/Turrets: 4/0
    Armor: 7900
    Cargo Holds: 70
    Max Batteries/NanoBots: 50/50
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Stinger is a heavy fighter with average fighting abilities. Build on Planet Stuttgart this ship mainly was used by local freelancers. Due to its success against those local rogues this ship developed to one of the most favorite short range fighters.





    Thunder


    Guns/Turrets: 6/0
    Armor: 9600
    Cargo Holds: 125
    Max Batteries/NanoBots: 63/63
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Thunder is a very agile fighter with a high firepower. Its only problem is the weak hull. In the end this ship design will have to prove its worth against enemy forces.





    ZX14 Protector


    Guns/Turrets: 6/0
    Armor: 10100
    Cargo Holds: 110
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    The Protector is Rheinlands newest development. Combining finest technology the Protector is a pure allrounder for the mass production.





    Nomad Bomber


    Guns/Turrets: 5/0
    Armor: 13300
    Cargo Holds: 200
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: CD


    Very little is known about this ship. However, its structure appears to be organic, suggesting that it may have been grown rather than constructed. The Bomber appears to be bigger than normal fighters and it seems like it has much stronger weapons.





    Nomad Strike Carrier


    Guns/Turrets: 0/20
    Armor: 569300
    Cargo Holds: 10800
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    Once being just a rumour spread by some freelancers the Nomad Strike Carrier became a deadly truth. Its structure appears to be organic, suggesting that it may have been grown rather than constructed. It is much bigger than ordiary battleships and its guns seem to be way more powerful.





    Dom'Kavash Light Fighter


    Guns/Turrets: 5/0
    Armor: 15300
    Cargo Holds: 220
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: CD


    Scanning...
    organic structure found...
    error...
    scan incomplete.


    Unable to scan ship.
    No match found in database.





    Dom'Kavash Medium Fighter


    Guns/Turrets: 6/0
    Armor: 14800
    Cargo Holds: 220
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A



    Scanning...
    organic structure found...
    error...
    scan incomplete.


    Unable to scan ship.
    No match found in database.





    Dom'Kavash Mothership


    Guns/Turrets: 0/23
    Armor: 669300
    Cargo Holds: 20800
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: N/A


    Scanning...
    organic structure found...
    error...
    scan incomplete.


    Unable to scan ship.
    No match found in database.





    Dom'Kavash Heavy Fighter


    Guns/Turrets: 7/0
    Armor: 9800
    Cargo Holds: 120
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    Scanning...
    organic structure found...
    error...
    scan incomplete.


    Unable to scan ship.
    No match found in database.





    Dom'Kavash Gunboat


    Guns/Turrets: 8/0
    Armor: 45800
    Cargo Holds: 500
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: CD


    Scanning...
    organic structure found...
    error...
    scan incomplete.


    Unable to scan ship.
    No match found in database.





    Dom'Kavash Cruiser


    Guns/Turrets: 0/10
    Armor: 155800
    Cargo Holds: 1000
    Max Batteries/NanoBots: 0/0
    Optimal Weapon Class: 10
    Max. Weapon Class: 10
    Additional Equipment: N/A


    Scanning...
    Organic structure found...
    Error...
    Scan incomplete.


    Unable to scan ship.
    No match found in database.





    Freedom X-Interceptor


    Guns/Turrets: 6/0
    Armor: 9700
    Cargo Holds: 120
    Max Batteries/NanoBots: 65/65
    Optimal Weapon Class: 8
    Max. Weapon Class: 10
    Additional Equipment: M, CM, CD/T


    After being outcast from his first clan, a pilot engineer went away into deep space and started to work on his own project called Freedom. His first step was to design a multirole space/air interceptor with enough firepower, speed, and manoeuvrability to be able to face any known and unknown ship in the Sirius sector. After some attempts, FX02 was born. It was made out of a light alloy compound to improve its speed at the cost of having average armour for a heavy fighter class. Finally, the combination of speed, heavy weaponry and agility makes out for its lack of armour transforming the FX02 into a dangerous weapon in the hands of an expert pilot.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Almost thought one of the systems was Petoria for a second.


    I like the fact that there is a Bretonia VHF now.


    Is there anypoint flying a stike carrier? From my encounters with them you would be killed quite quickly.


    Are any of the ships from the Intro to FL included? (It is hard to tell from the description):

    Hate the Games Workshop rules? Check: 20000AD Project
    We're still working on it...


    "If this band moved in next door your lawn would die." - Lemmy Kilmister



  • Holy Medula Oblongata! 8o That list is HUGE! Even with my near religious devotion to all things CF I'm not going to read all of that for a while yet!



    Morti Shun, Strike Carriers are Nomad ships, I was dissapointed by this fact, as they were in the 1.57 ship list and it said they could hold 1,000,000 (that's a MILLION) cargo!

    Of all sad words of tongue or pen, the saddest are these, 'It might have been.'
    - John Greenleaf


    Funny how a super manly show about awesomeness makes people bawl like little girls.
    - MySpaceBarBroke on Tengen Toppa Gurren Lagann

  • 1.6.........[474]

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D: