Posts by SWAT_OP-R8R
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The next update is still work in progress and might need a bit time to complete but I already would publish what is expected with this update (also for me to not forget stuff to include in its release).
- The previously introduced band aid fix to the LOD issues is going to be removed again.
- Since I discovered the unlying issue FL might run into LOD issues (a game engine related parsing issue of data), there is going to be a final fix for this specific issue.
- In combination with that (since we are working on this part of the mod anyways) LancelotonCrack and I am working on redefining LOD scales all over the game to produce settings that offer perfect tansistions without causing performance issues. This will result in a complete rework of settings for:
- ships
- solars
- turrets
- other equipment
- A fix that might cause irregular settings in widescreen mode also will be introduced.
- As stated in a different thread a change will be done to SP mode when running the game in windowed mode to keep the game running (not paused) when alt+tab to desktop or a different window.
- There are also going to be various loadout fixes on specific NPC ships.
- A crash fix that already is active in SP for ages will be introduced intp MP. This is a relative experimental try to prevent a rare issue to happen in MP. I don't know if that is going to work and I have no way of testing it other than trying it out.
- A material related bug has been discovered by me. I don't know what is causing it, I don't know how long it already exists. Maybe it always was in FL all the time unnoticed, maybe it was introduced with the Dx12 ultimate update in Win10/Win11 which also introduced a bunch of other bug into older games (including FL).
Actually I don't even fully understand how the fix that I have found even works... but it works and that is all that matters here.
Bethestda: "It just works" - On the server side the Dynamic Unverse will get a script upgrade, allowing timed event updates.
That means the Dynamic Universe will be able to create events at very specific dates. This way it will be possible to have certain universe updates based on the weekday, specific weeks, specific months or annually.
This in result can and is meant to introduce automatic server events which run e.g. every sunday every 2nd week.
The point is to have a significantly better control over the dynamic universe conditions in future and to introduce timed dynamic event which will spice up the MP gameplay in future. - Related to the previous point it is planned to introduce a prototype event far away from the usual event locations.
The nature of this event will be some kind of raid in the Sol system. It will have a story reference but I don't want to spoil too much yet.
Since this event is just a prototype it will have to be balanced based on made experience and later on some kind of reward structure has to be introduced. Atm I have big problem to figure out which rewards the event should provide and how to distribute them. But that might be worth to openly discuss in a different topic once some feedback gets in about the general style of the event. - Small bugfix on fuses to improve situational game stability.
- Fix of a minor texture bug on Planet Manhattan.
The list above might be extended since work is still ongoing and usually that leads to more changes and improvements on the way.
That being said, a small update on my personal situation and maybe an outlook into the not so distant future.
I already communicated that my RL situation is a bit tricky these days.
It remains tricky and certainly won't get better anytime soon. My grandma (94) end of last year had an accident and certainly wont fully recover from that. I found a nursing home to take care of her pretty close to where I live. Thats the positive aspect of it.
My dad was meanwhile diagnosed with ALS (same shit Steven Hawking had) and at the same time mom was diagnosed with some crap that randomly can cause dizziness seizures, even blackouts.
I also meantion changing work conditions...and on top I try to keep a bit of the family business running... so yeah... my RL is pretty much fucked up.
Nonetheless do I want to keep supporting Crossfire and do updates. Partly because I feel the urge to do something constructive and creative in my life, partly because I need a distraction from the RL mess.
Stuff might need longer, stuff might get delayed... some stuff might not be possible, but updates will be done... not as frequent as in the year before but updates will be done.
I want to thank LancelotOnCrack for the help with the current update. It really helps having people being supportive and it clearly helped to discover stuff that otherwise probably would have been overlooked.
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next update will let the game keep running in background
I already did the changes but will roll it out with the other planned fixes and visual improvements.
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probably requires some edits to the game engine
would need to look into it
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it all depends on the hardware compatibility
after+20 years its not so easy anymore to keep the game compatible with all the hardware out there
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vanilla shader
or you press the home key and switch between existing reshade profiles there or even customize your own preset.
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XMLUTF is the only way that i know
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have you tried using different shader options?
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I just released an update bringing the reshade to the latest version aswell as updating the main shader effects to their newest version and removed a few that show some incompatibilities.
Also in this update is band aid fix of a rendering issue of 3d objects in CF. I was not able to find the original problem yet but this temp fix will do the job until the root cause of the problem is identified.
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