Posts by SWAT_OP-R8R
-
-
-
Dx10/11/12 shader (V2) option now is available
needs to be tested
shader preset 1 has been toned down in brightness
-
-
-
I just released a small patch allowing borderless window to be moved on the screen.
For this you only have to press ALT+SPACE and select the move option. Now you can freely move the window using the arrow keys. Hit enter when done.
I think that is the most elegant way to have the benefits of borderless + the option to freely place the window.
-
I might have a potential solution to the laggy/freezing shader issue in combination with a lighting fix.
Going to test it for side effects in the next few days. If ok I will release it as a NEW shader option that then needs to be tested by a few more people.
IF working without issues the shader options might get cleaned up a bit.
-
Yes please, that works better for me than the top left corner.
I don't have an easy solution for this since the FL window reacts differently than expected.
But until I have a better solution you can use WinExplorer v1.30
- download the tool
- launch winexplorer after starting FL
- select Freelancer from the process list
- click on "size an position" tab
- change top and left coordinates to whatever you need for your resolution
- click on modify
Not an elegant solution but a workaround until I can provide something better.
I already have an idea but would need to find the correct values to modify.
Under "style" in winexplorer is the option "WS_SYSMENU". If its checked it is possible to press ALT+SPACE to bring up the window context menu which has a move option (using arrow keys).
Getting this option enabled by default for FL would probably be the best solution.
-
need to investigate a bit
Enabling the borderless window permanently disabled the border version an the is no way to get it back in the options. But maybe I'll find a way to set the position.
-
I can't find the option so I'll just ask here.
I like to play in windowed mode with border so I can move the window.
How do I do that, after the latest update? It will only go in borderless mode.
I have always played Freelancer in 4:3 mode (1280*960), windowed, because I don't like how it looks in widescreen. Now, that doesn't work anymore for me.
where do you want to move it?
center position?
-
update just got released
The dyson texture bug should be gone now. I also once more improved the dyson/nomad textures by completely rebuilding them.
Experimental: HD versions of vanilla ships got introduced. I would for now consider this a test version because I am not sure if this might have negative performance issue when playing. Waiting for feedback on this one. If there are such issues then a more "condensed" version would be possible to be released.
-
-
The update earlier this week was only to establish a new clan system in Oasis.
Ive drifted a bit away from the visual update stuff last week since by request I investigated into how to improve custom singleplayer voice lines. (still ongoing)
After getting the landing and launch scripts rewritten and meanwhile having some positive feedback I also decided to give same treatment to the 43 scripts used in singleplayer cut scenes. Large part of this work is already done but it is not intended to release the improved scripts anytime soon since they will have to be tested first and I would want to do that at a later point when actually working on improving some of the missions. The work done now on these scripts however will be released... just a bit later.
I also still investigating on the shader stuff and once I have a perfect solution it will be released.
-
Ok, the nomad/dyson texture issue could be related to a texture-cache or shader-cache issue. I actually thought I took care of such potential memory issues. Already checked the files and they were updated for this specific change.
The textures themselves and the settings are ok.
Ill try to work on the issue this weekend and push out a fix asap.
Dunno yet why the initial memory fix refuse to work for some players.
-
Naja ist doch schonmal was.
-
that does not seem to be just the generators on the screenshots. The other Dyson textures too. But it looks differently for me.
Going to investigate.
-
having a hard time reproducing this
if I wont find a solution Ill provide shader option again that is using the old method with the lighting bug as an alternative
-
-
don't use the autosave but the mission generated savegame instead
-
Because the shop needs to be maintained and it makes not much sense to maintain 150 system entries that people are not even interested.