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CF1.6
- SWAT_OP-R8R
- Thread is marked as Resolved.
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Okie doky, I'll come up with some scripts and ideas at school.
Tomorrow is gonna be a long one.
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Don`t tell me that u are allready thinking about 1.7 OP. [SIZE=4]DON`T EVEN DARE THAT!!! [/SIZE] I are starting to turn workacholic. (just like me but i`m schoolacholic :D)
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This update is going to be awsome..the ships are cool...the new systems will be great...The new storyline interesting. I thought that crossfire was dinamic already. This new mod totaly blows the former away from what i can tell of of my reading. All i can say is Bring it on and let the gaming begin. Op is oviously a mistro at his work....make sure u let him know....All artists like to know that thier work is appriciated and liked by others. I salute a job well done OP! I hope to be exploring new ships and starsystems soon.
As this is a mod taking place in the future....See ya all in 50 years mates!
PiA_Chasman.
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i.m sorry if my proposals was before but i read only to page 15 couse wanna back to the game
i am new in cf universum ( but play single player with 1.56 & 1.57) and i know thet version 1.6 is nearly ended so this are proposal to next wersion or just good ideas for future
i wanna say thet i am not modder i dunno know how to make such a greate job like op and i realy like cf and fl so this are only my opinion and ony for information or inspire to mod maker ...
my first proposal is to make lvl'ing more harder .. realy more harder and change lvl's of avalible ships ( i know this be hard couse single palayer but ....) and dramaticaly change ships and weapons prises so to buy vhf from middle class u must pay maybe 80, 90 milions and the prizes between ships should be balnced couse if u can buy best whv for 10 k u have no need to fly heavy fighters or light fighters ( the same was made in morrowind the game i love there was no prizes balanced so u newer use chitin armors or other low-end weapons and armors couse u always can bought beter for litlle more prize ) and make vhf more vh so to fight with light fighters is not posible in such of this
so players must make aliances and wings ( i know i talk not well english but i try to say what aboute i thinking best i can )vhf to fight with vhv and gunboats evetualy as the bomber or torpedo ships to destroy capital ships to less munavable to fight with light fighters and have problems with heavy fighters
heavy fighters ass escort ships to vhf wings got fats firing turets ( maybe 2main guns and 4or more turets ) to destroy other light fighters and missles ( maybe ato targeting upgrades for turets ???? i dunno know it is possible but was be greate and commands for it like destroy all missles ????)
light fighters ass destroyers of vhf ( greate manuvalibity and moderate weapon powers )
+ maybe gunboats as support fire power teams
+ frighters ( with realy many nano bots / shield energy cells maybe 3000 or more ) to resuply fighters ( just stay behind and fighters abandon fight for moment and player in such a frighter jettison some nano and energy to resuply it ) this is just my proposal i dunno know it is possible ..my second idea is the hud upgrades ( maybe autotargeting for turrets ai based ) fast info on mayn screen ( like in in game hud display ) with the weapons types and shield types ( weakest spots of enemy u know weapons most efective against positron shields ... ble ble ble )
i have more ideas aboute hud upgrades but i know thet they are not possible to make ( just for another game .. maybe ..)and last but realy small advice why planets have no planet shields generators ??? just do nothig but look nice
and last thing i find the ug .. hmm or maybe this is not bug in single player cf 1.57 when u finish main quests and u fly to alaska and use the gate from alaska to ny u are in trap without escape .. i know 5 hours play was lost .. but .. my foult ...:D
thx for reading this and i belive u be given all from your heart to make your work best u can make
with regards marcusdavidus aka saint
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I was thinking, wouldn't it be a good feature to have clansystem defenses? I know Custodian has a minefield, but it really doesn't accomplish anything. None of the other clansystems have defenses at all. Wouldn't it make sense to have some sort of weapons system to guard jh and jg into these systems (or at least the bases, if that isn't possible)? Maybe giving the clan-owned stations battleship defense turrets would help... Just some ideas.
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Guys, suggestions are over for 1.6. It is already made and last minute touches are being completed.
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in case i didnt post it yet... that are the final changes on the mod:
DomKavash encounters in Sirius added
final ships tested
changes on introscenes done
2nd docking ring in purian lake
12 custom coalition stations with news, rumours, missions, ... just everything that is needed
Infocard for Coalition Warpgate fixed
Adv. Battleship turrets added
Eventships faster
Battleships more expensive (needs to be tested on the server)
New Music in Arena, Cube Arena, Colloseum
Freedom X-Interceptor added
2nd part of the Planet infocards added
Story elements added
5 New commodities added (high profit traderoutes)i will create a full list of changes this night
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Quote
Originally posted by Baldwin
Guys, suggestions are over for 1.6. It is already made and last minute touches are being completed.Then can I start a 1.7 thread and re-post my suggestions?
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Are you allowed to tell us what the DomKavash fly?
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ships
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Quote
Originally posted by SWAT_OP-R8R
shipsdamn i thought they fly with dreams
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And there was me thinking the DomKavash flew with acid.
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Nahhhh... your both are wrong they are flying with fartpower
lol (sry i just couldent resist)
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with reactive fartpower...
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below is the list of changes in cf1.6 and below this is a full feature list
Changes in Crossfire Version 1.6:
New system: Hieron
New system: Jokusuka
New system: Spica
New system: Pretoria
New system: Tonga
New system: Scotia
New system: Menton
New system: Lemnos
New system: Mitra
New system: Mira Ceti
New system: Ptah
Bowin added
A-9fx Hunter added
Arcangel added
F-180 Hornet Mark II added
F-190 Malice added
Avenger added
Shooting Star added
APC Freighter added
A-100 Stormrider added
A-106 Intruder II added
StrikeEagle added
Angel Wing added
Adonis Freighter added
Troop Carrier added
Nexus added
Cobra added
Raptor added
Geko added
Chimera added
V-Fighter added
Exocet added
Mirage-X added
SF18 Arrow added
Abraxas added
Cerberus Cruiser added
Midnight Hammer Cruiser added
Armored Transport added
Transport added
Large Transport added
Repair Ship added
Heavy Lifter added
Liberty Cruiser added
Bretonia Gunboat added
Bretonia Destroyer added
Kusari Gunboat added
Kusari Destroyer added
Rheinland Gunboat added
Rheinland Cruiser added
Reaper added
Damocles Cruiser added (NPC)
Valiant Gunboat added (NPC)
Orkus Destroyer added (NPC)
Gladiator Cruiser added (NPC)
Typhon Gunboat added (NPC)
Rage Destroyer added (NPC)
Eos Transporter added (NPC)
Protheus Cruiser added (NPC)
Tyrannis Battleship added (NPC)
Archon Gunboat added (NPC)
Ares Cruiser added (NPC)
Intrepid Transporter added (NPC)
Galilleo Destroyer added (NPC)
Paladin Battleship added (NPC)
Hephaistos Destroyer added (NPC)
Saphiras Gunboat added (NPC)
Herakles Gunboat added (NPC)
Broadsword Cruiser added (NPC)
Nocturne Battleship added (NPC)
Spectra Gunboat added (NPC)
Mutineer added
Pioneer added
Horizon added
Iguana added
Libertine Bomber added
Peon Freighter added
Lightbringer Bomber added
Fury added
Devastator added
Devil added
Devilray added
Dolphin added
Eliminator added
Hermes added
Murphy added
Phantom added
Shadowreaper added
Stinger added
Thunder added
ZX14 Protector added
Nomad Bomber added (NPC)
Nomad Strike Carrier added (NPC)
Dom'Kavash Light Fighter added (NPC)
Dom'Kavash Medium Fighter added (NPC)
Dom'Kavash Mothership added (NPC)
Dom'Kavash Heavy Fighter added (NPC)
Dom'Kavash Gunboat added (NPC)
Dom'Kavash Cruiser added (NPC)
Freedom X-Interceptor added
Omicron Minor <-> Nomad Lair jumphole unlocked
Omicron Minor <-> Outer Dyson jumphole unlocked
Magellan <-> Leeds jumphole unlocked
Omega-3 <-> Cambridge jumphole unlocked
Manhattan <-> Manhattan jumphole unlocked
Frankfurt <-> Hamburg jumphole unlocked
5 new EMP mines added
15 new Cockpits created
Optional choice between normal SP or OpenSP added
Character selector added (for SP and MP)
Music selector added
Juni outfit selector added
HUD selector added
Introscript selector added (12 scripts available)
Adv. Licences (with Roleplay tags) added
New story elements added
Extremely improved AI for ASF, CSF, Coalition and Order
New factions (Order + Dom'Kavash)
New uniforms for male and female Coalition officers
OP-R8R character created on Planet Blood
Datastorm warning activated
Holoprojector Concept
Base assault missions are more difficult now
Bribes are 3 times more expensive than before
Bribes for Coalition added (very expensive)
Bribes for ASF added (very expensive)
Bribes for CSF added (very expensive)
Bribes for Order added (very expensive)
More than 120 new traderoutes for blackmarket goods added
Splash damage added to all ships (depending on their size)
Dom'Kavash encounters spread out to Sirius
Faction specific tradelanes (visual effects)
Warp buoys added
Holographic docking rings added
17 Ship/Rank specific Escapepods (Engineer, Lifter Pilot, Miner Pilot, Liner Captain, Jailer, Transporter Captain, Ensign, Corporal, Sergeant, Major, Lieutenant, Figher Ace, Gunboat Commander, Cruiser Captain, Destroyer Captain, Battleship Captain, Admiral)
20 new stations in Sirius added
12 new stations in Altair added (Custom Stations)
15 Dom'Kavash Outposts added
Dom'Kavash transdimensional Gate added
New rumours added to the stations
Adv. Battleship turrets added
Sirius systems rebuild (now there are a few hundred objects more including wrecks, damaged objects, depots, tradelanes, mission areas, encounters, patrol paths,...)
DaD logo added
LP logo added
FALLEN logo added
CFPD logo added
5 new commodities added (high profit traderoutes)
Collapser Gun added
Gatling Plasma Cannon added
Gattling Laser added
Laser Cannon added
Messon Blaster added
Neutron Particle Gun added
Nova Cannon added
Proton Cannon added
Pulse Cannon added
Tachyon Cannon added
Vulcan Battery added
Banshee Missile Launcher added
Hawk Missile Launcher added
Havok Missile Launcher added
Imp Missile Launcher added
Jackhammer Missile Launcher added
Raptor Missile Launcher added
Vagabond Missile Launcher added
Screamer Missile Launcher added
Solomon Missile Launcher added
Datastorm blocker activated
100% secure cheat protection added
Lag Reduction Kit 1.4 included
Crossfire dynamic mission system included (MP only)
3 custom cityscapes added
11 custom station rooms added
Adv. serverpatch included
2 new nomad guns added
5 new Dom'Kavash weapons added
Order Turret added
Event stations added (dynamic mission targets)
New music for Hiruga, Dom'Kavash systems, Coalition territory and Stations
Coalition Saber Infocardbug fixed
Sagebringer fixed
Cube Arena Gate fixed
Hydra MK3 display bug fixed
Introscript (missing engine on Scouser) fixed
Minor bug on trains fixed
Infocard for Coalition Warpgate fixed
Crossfire Cityscapes replaced (more variation)
Battleship docking bug fixed
Spinning battleships + miner fixed
Effect Ioncannon changed
battleship icons replaced
Changes on the Intro done
Robots removed
PPC does need double energy now
New introscreens
Trains + Scouser have better hull now
Trains have Countermeasures + Mines now
Saturn rings added
Eventships are faster faster now
Datadiscs and Codename MKII weapons are lootable just one time per char now
New sounds for Crossfire Docks + Coalition HQ
Additional hardpoints for Ragnarok added
Alarm for Ioncannons added at 4k distance
Coalition Gattling readjusted
Atmospheric sounds in Nephele added
Sol rewritten (real textures for planets; tradelanes replaced with warp buoys; Mooring fixture added to Earth)
ASF + CSF use very heavy cruisers now
Battleships more expensive
unreasonable messages about gas removed
unreasonable radiation messages removed
New infocards for planets and stationsFeatures:
Spining planets
New graphical weapon effects
New graphical system effects
New graphical engine effects
Playerlooting on freighters (good for pirates)
News on all stations
Players will start with 150.000$ in MP and SP
New intro
New Introscripts
New music tracks for systems and bars
New sounds for equipment & weapons
New sounds for planet surfaces
New costume for Trent
Massive explosion / weapon enhancements.Harder NPCs
Regenerating shields
NPCs use nanobots and shieldbateries
Liberty battleship encounters
Bretonia battleship encounters
Rheinland battleship encounters
Nomad encounters
Harder Nomads
Nomads use cruise disruptors and torpedos
20 Clansystems (clans can buy/rent them)
More than 60 new systems
More than 190 new ships
More than 100 new stations/planets
Massive explosion / weapon enhancements
Anubis Fighter
New start-/menuscreens
Font changes
AntiCheat detection
New Startup-Screens
New Startup-Music
New Skins for the Ships
More collision damage
10 times more loot (good for traders)
Asteroids have way more loot
Rank 100 possible
Cruise speed is set to 450
Ships drop more loot
NPC AI increased
Shipclass specific speeds added
Crossfire Datafiles added
Coalition WarpGates added
Gate effects changed
You can choose from two different eagle skins
New rumors on the new stations/planets
New wrecks for the new systems
New effects for Tizona del Cid
47 new NPC Ships
New Missions
Armor available (upto 100% stronger hull)
Subtargeting system added
Advanced movement system added
Elder Forward Gun
Phoenix Project Cannon
Adv. ASF/CSF-Licence available
Adv. Police Licence available
Adv. Pirate Syndicate Licence available
Adv. Mercenary Licence available
Adv. Smugglers Syndicate Licence available
Mosquito Cruise disruptor available
Coalition Turret available
Dual minedropper available
3 new weight reducers available
Light Tractor Beam available
Medium Tractor Beam available
Heavy Tractor Beam available
Scanner available
Deep Scanner available
Adv. Deep Scanner available
Subspace Scanner available
Adv. Subspace Scanner available
Titanium Container available
Berylium Container available
Iridium Container available
Cobalt Container available
Zinc Container available
Carbon Container available
Barium Container available
Power Generator MK I available
Power Generator MK II available
Power Generator MK III available
Power Generator MK IV available
Power Generator MK V available
ARCHANGEL MKII available
BLOODSTONE MKII available
BLUE BLAZE MKII available
CEREBUS MKII available
DARK BLOSSOM MKII available
DIAMONDBACK MKII available
GOLDEN BLADE MKII available
GUARDIAN MKII available
IRON HAMMER MKII available
JADE MKII available
ONYX MKII available
PROMETHEUS MKII available
SILVERFIRE MKII available
THOR'S HAMMER MKII available
WILDFIRE MKII available
Coalition Sleeperships
New universe map
New system map
Recolored and restructured Interface
New cursors
Ingame credits added (options/credits)
New commodities (VIPs, Prisoners, Datadisks, Whiskey, Coffee, Tabacco, Crystals, Chemical Components, Sol Artifacts)
New Stories ("DeathValley", "Hunt for Jack Blinch")
23 new wrecks
79 new depots
Dimensional Rifts
Big nomad base
Admin station (only usable by Admins + Serverpolice)
Burning wrecks
Coalition HQ
Coalition missile satellites
Coalition gun satellites
DarkReign Ioncannons
Boridin Station
Higher details on visual effects and objects in space
ASF Faction
CSF Faction
Coalition Faction
The Order Faction
Dom'Kavash Faction
Havoc Missiles available
Cataclysm Missiles available
Nemesis Missiles available
Clan banners for BG, DC, PiA, DaD, LP, FALLEN and CFPD available
Helium Polymer Thruster available
Helium Polymer Thruster available
Xenon Thruster available
Xenon Thruster available
Hydroxin Thruster available
Hydroxin Thruster available
Shield Upgrade MK I
Shield Upgrade MK II
Shield Upgrade MK III
Shield Upgrade MK IV
Shield Upgrade MK V
Shield Upgrade MK VI
Shield Upgrade MK VII
Shield Upgrade MK VIII
Shield Upgrade MK IX
Shield Upgrade MK x
Viewrange limit deactivated
Protection from Beamweapon Mod available
Protection from Ubershield Mod available
Protection from Adv.Beamweapon Mod available
Speedmod Protection available
61 blackmarket commodities available
Collapser Gun available
Gatling Plasma Cannon available
Gattling Laser available
Laser Cannon available
Messon Blaster available
Neutron Particle Gun available
Nova Cannon available
Proton Cannon available
Pulse Cannon available
Tachyon Cannon available
Vulcan Battery available
Banshee Missile Launcher available
Hawk Missile Launcher available
Havok Missile Launcher available
Imp Missile Launcher available
Jackhammer Missile Launcher available
Raptor Missile Launcher available
Vagabond Missile Launcher available
Screamer Missile Launcher available
Solomon Missile Launcher available
Adv. Battleship turrets available
5 new EMP mines available
15 new Cockpits available
Several new Story elements (Quests)
Omicron Minor <-> Nomad Lair jumphole unlocked
Omicron Minor <-> Outer Dyson jumphole unlocked
Magellan <-> Leeds jumphole unlocked
Omega-3 <-> Cambridge jumphole unlocked
Manhattan <-> Manhattan jumphole unlocked
Frankfurt <-> Hamburg jumphole unlocked
New rumours and bribes on stations
More realistic prices for bribes
Splash damage for all ships (depending on their size)
Warp buoys available
Holographic docking rings available
3 custom cityscapes available
11 custom station rooms available
Optional choice between normal SP or OpenSP available
Character selector (for SP and MP) available
Music selector available
Juni outfit selector available
HUD selector available
Introscript selector (12 different scripts available)
Extremly increased AI for specific factions like The Order, Coalition, ASF, CSF
17 Ship/Rank specific Escapepods (Engineer, Lifter Pilot, Miner Pilot, Liner Captain, Jailer, Transporter Captain, Ensign, Corporal, Sergeant, Major, Lieutenant, Figher Ace, Gunboat Commander, Cruiser Captain, Destroyer Captain, Battleship Captain, Admiral)
10 Custom Stations available
Dom'Kavash transdimensional Gate available
Holoprojector Concept available
3 new Uniforms for Characters
Faction specific tradelanes
2 new nomad guns available
5 new Dom'Kavash weapons available
Order Turret available
Event stations available (dynamic mission targets)
Datastorm blocker included
100% secure cheat protection included
Lag Reduction Kit 1.4 included
Crossfire dynamic mission system included (MP only)
Adv. serverpatch included
OP-R8R character created on Planet Blood
Datastorm warning activated
More difficult base assault missionsNew Systems:
Custidian System available
X-3043 System available
Alaska System available
Tohoku System available
Omicron Minor System available
Nomad Lair System available
Dyson Sphere System available
Outer Dyson Sphere System available
Tarsus System available
Vega System available
Telosis System available
Daedalus System available
Helios System available
Seltos System available
Neophobos System available
Vespus System available
Regalis System available
Casius System available
Freeport 7 System available
Arena System available (where players can have PvPs and tournaments)
Wheel of Sirius System available
Nephele System available
Enyo System available
Enigma System Available
Sekar System available
Death Valley System available
Hiruga System available
Hyperion System available
Sol System available
Inner Cloud System available
The Corridor System available
Far Point System available
Sea of Shadows System available
Oasis System available
Midpoint Rift System available
Wanderer's Pont System available
Quantos System available
Purian Lake System available
Styx System available
Coloseum System available (an event system)
Tomsk System available
Sovetskaya System available
Yakutsk System available
Vorkuta System available
Mandar System available
Gurm System available
Gladius System available
Kandiris System available
Cube Arena available
Hieron available
Jokusuka available
Spica available
Pretoria available
Tonga available
Scotia available
Menton available
Lemnos available
Mitra available
Mira Ceti available
Ptah availableNew Ships:
Ragnarok GunshipGun/Turret/Special Mounts: 6/2/1
Armor: 12600
Cargo Space: 360
Max Batteries/NanoBots: 71/71
Optimal Weapon Class: 9
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe 'Ragnarok' is a ship that blends the lines between Gunboat and Fighter. It is an Esthar design, a workhorse vessel designed to carry equipment and cargo; It's two huge engines producing a massive amount of thrust, and it's variable geometry giving it unparalleled manevuering for a ship of it's class. However, it's heavy armour, potent weapon systems and trademark gauss rifle lend it more than mere survivability, it can duke it out with the best of them and lend serious firepower to any wing or fleet it flies with. As a result this ship excels in a Command vessel role, capable of staying at the back of the fray lending punishing firepower without flinching.
Guns/Turrets: 6/0
Armor: 9700
Cargo Holds: 130
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TLocal scientists have found the plans of several historical ships. One of these Ships was the light fighter Shroud. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
KuM "Komodo Dragon" Very Heavy Fighter
Gun/Turret Mounts: 6/2
Armor: 12100
Cargo Space: 100
Max Batteries/NanoBots: 80/80
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TAfter the Nomad Wars, the Border World pirates began taking adcantage of the weakened state of the House police and military forces. Already under constant bombardement from the Blood Dragons and Golden Chrysanthemums, the Kusari Military drew upon the technology of some of their defeated invaders, and produced a new fighter to keep their economy and citizens safe.
The Komodo Dragon, just like its namesake, has a ferocious bite that will inflict certain death. Six forward-firing weapons and two 360 degree-firing turrets make sure of that. Powerful engines and good blancing keep the controls light, despited its bulk. All this combined with a generous cargo hold, make this a ship prepared not only to go into any battle, but also to stay and hold the front lines for as long as needed.
"CSV" Combat Service Vehicle
Gun/Turret: 2/1
Armor: 3200
Cargo Space: 100
Max Batteries/NanoBots: 34/34
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: CMThe CSV is a ship specific to the Junkers and the Hogosha. Not generally considered a huge threat, it is used in their nearly continuous search for more salvage.
Gun/Turret: 0/6
Armor: 42000
Cargo Space: 5000
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: N/A
Max. Weapon Class: N/A
Additional Equipment: noneThe Train is used to transport large amounts of cargo aroud the houses of Sirius. Its vast hold is counterset by its poor defensive and manovrebility during flight, which means that although profit margins during trading are high... so are the risks of running the trade routes.
Guns/Turrets: 6/1
Armor: 12600
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TLocal scientists have found the plans of several historical ships. One of these Ships was the heavy fighter Wolverine. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very powerful and deadly fighter with average agility.
Guns/Turrets: 6/1
Armor: 13000
Cargo Holds: 120
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TLocal scientists have found the plans of several historical ships. One of these Ships was the heavy fighter Tempest. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very powerful and deadly but sluggish fighter.
Guns/Turrets: 6/1
Armor: 10200
Cargo Holds: 110
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TLocal scientists have found the plans of several historical ships. One of these Ships was the heavy Sai fighter. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
Guns/Turrets: 6/1
Armor: 9100
Cargo Holds: 100
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TLocal scientists have found the plans of several historical ships. One of these Ships was the light fighter Predator. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
Guns/Turrets: 6/1
Armor: 11300
Cargo Holds: 120
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TLocal scientists have found the plans of several historical ships. One of these Ships was the medium fighter Phoenix. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very deadly fighter with heavy armor.
Guns/Turrets: 6/1
Armor: 9500
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TLocal scientists have found the plans of several historical ships. One of these Ships was the medium fighter Patriot. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
Guns/Turrets: 6/1
Armor: 9700
Cargo Holds: 130
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TLocal scientists have found the plans of several historical ships. One of these Ships was the light fighter Naginata. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
Guns/Turrets: 6/1
Armor: 9300
Cargo Holds: 150
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TLocal scientists have found the plans of several historical ships. One of these Ships was the medium fighter Mirage. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
Guns/Turrets: 6/1
Armor: 9600
Cargo Holds: 120
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TLocal scientists have found the plans of several historical ships. One of these Ships was the medium fighter Coyote. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
Guns/Turrets: 6/1
Armor: 9700
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TLocal scientists have found the plans of several historical ships. One of these Ships was the light fighter Crusader. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
Guns/Turrets: 6/1
Armor: 9500
Cargo Holds: 150
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TLocal scientists have found the plans of several historical ships. One of these Ships was the medium fighter Grendel. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a very agile and deadly fighter.
Hades Bomber
Guns/Turrets: 6/2
Armor: 9700
Cargo Holds: 200
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TLocal scientists have found the plans of several historical ships. One of these Ships was the Hades Bomber. It was not possible to decode all information about the historical weapons, engines and thrusters because somehow parts of these plans got lost. Therefore some engineers came with the idea to mount modern VHF equipment on this ship. The result is a new sort of ship, the first pure torpedo bomber.
Guns/Turrets: 6/1
Armor: 12500
Cargo Holds: 100
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TShortly after a Corsair expedition found the drawings and the wreck of this old fighter on Planet Pygar, production commenced in Tripoli Shipyard. Until now, only one ship has been produced by the original drawings, and analyses shows thats this ship was not designed inside Sirius, and can be the remains after a Coalition experimental ship that landed on Planet Pygar with the drawings shortly after pursuing the Hispania sleeper ship. The ship performs beyond any Sirius-disigned ship, with extreme armor and power rating, great cargo space and fabulous offensive and defensive capabilities. This ship is shortly: the Real One.
Guns/Turrets: 4/0
Armor: 2600
Cargo Holds: 50
Max Batteries/NanoBots: 21/21
Optimal Weapon Class: 3
Max. Weapon Class: 5
Additional Equipment: M, CM
The StarBlazer is a new Liberty prototype which gives average firepower and fast movement for a small price.Strike Carrier
Guns/Turrets: 0/25
Armor: 200000
Cargo Holds: 1000000
Max Batteries/NanoBots: 99/99
Optimal Weapon Class: 8
Max. Weapon Class: 9
Additional Equipment: CM, CD/T(2)The most impressive warship ever constructed, this Ship carries more firepower than some entire battlegroups from previous eras. Extremely large and heavy armed, it is a proto-typical strike carrier, self-sufficient, self-sustaining, and able to wreak havoc on enemy forces. Even with the guns alone, it can simultaneously engage several cruisers worth of firepower, and come out alive.
The new 100k Carrier shield prototype gives additional protection to this very slow Ship.Juni's Defender
Guns/Turret Mounts: 5/1
Armor: 10600
Cargo Space: 50
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TBDR-337 'Defender' Liberty Heavy Fighter
'The best of the best,' this heavily outfitted rig represents the pinnacle of Liberty's technological advances and design savoir faire. With its elevated armor and power rating as standard and the additional mount of firepower, it's no wonder that this ship is the number one choice of the Liberty Armed Forces.07A "Elite Defender" Liberty Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 10800
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThis ship is an advanced prototype from the ship engineers of Liberty. Liberty hierarchy were tired of getting beaten back by borderworld pirates and criminals as they tried to explore, so they put their collective heads together and came up with one of the most cutting edge ships in existance. Soon, the original defender will be a thing of the past, and the Elite Defender will make it's mark.
J10P - 15P "Draconji" Kusari Very Heavy Fighter
Gun/Turret Mounts: 6/0
Armor: 10800
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T"The Serpent's Might," this ship is the new might of Kusari military knowledge and technology. The Draconji is an answer to the evolution of the Dragon, and is advanced in every way.
CTE 750AE-1P Civilian Starskipper
Gun/Turret Mounts: 3
Armor: 2200
Cargo Space: 20
Max Batteries/NanoBots: 15/15
Optimal Weapon Class: 1
Max. Weapon Class: 3
Additional Equipment: M, CM
Manufactured in the heartland of Liberty, the new StarSkipper is the progression of Liberty's commitment to the civilian line. More nanobots, and shields, a thicker skin of armor are just a few of the new refinements to the trusty Starflier design, but with radical new styling, this ship is sure to be a hit!Liberty Guardian VHF
Gun/Turret Mounts: 6/1
Armor: 11000
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TAnother remarkable attempt to "even the odds", The Guardian can stand toe to toe with any fighter in Sirius. Liberty Shipwrights have created a force to be considered by any pirate, no matter his ship.
RSM-15r "Gunstar" Rheinland Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 11500
Cargo Space: 80
Max Batteries/NanoBots: 68/68
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
As the Rheinland shipwrights deviate from the standard form and function of their fighters, they are realizing greater and greater gains in performance, and power. Not as pretty a sight as the Valkyre, but far more deadly in the hands of Rheinland's forces.FRL-96z Liberty "Interloper" Heavy Fighter
Gun/Turrets Mounts: 4/0
Armor: 7100
Cargo Space: 60
Max Batteries/NanoBots: 43/43
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/T
Designed out of necessity, rather than want, the Interloper was born as a heavy scout class, that sacrifices 1 gun, and 1 turret for more armor, while retaining its agility. It can scout areas that light fighters wouldn't stand a chance in, and it does it in style. A great step forward for Liberty, and a hole in their technology tree plugged.GTz-"Enfilade" Pirate Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 12600
Cargo Space: 70
Max Batteries/NanoBots: 71/71
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
This ship was made to give the inner worlds pirates an edge over the new technology showing up from the major houses and corporations, and it does it's job well. Massive hull, full compliment of guns, and all the extras make this ship a frightening force in Sirius.Independant "Rage Bringer" Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 12600
Cargo Space: 75
Max Batteries/NanoBots: 77/77
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/T
The Independant designed Rage Bringer was created to stem the flow of red ink for the traders, and corporations. Too many losses were being incurred due to the ever growing strength of pirates, so the Rage Bringer was born. It is a big, yet sleek ship, with loads of power, guns, and armor, which makes it a deadly foe indeed.Corporation "Silverfish" Very Heavy Fighter
Gun/Turret Mounts: 6/1
Armor: 10450
Cargo Space: 80
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Silverfish is a corporate defense fighter, and also an offensive weapon when scouting new fields or systems for resources. It has everything a combat pilot could want, and some that a merchant wouldn't mind, either. It has an increased cargo bay, but a little less armor.
BR-11 "Marauder" Heavy Fighter
Gun/Turrets Mounts: 5/0
Armor: 6200
Cargo Space: 45
Max Batteries/NanoBots: 43/43
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/TThe Bretonia Marauder is the newest from Bretonia's ship engineers. It deviates from the rounded, plump design to a sleeker, more efficient and hard to hit design. It is only in limited testing now, and she is proving herself so far. Good agility, good armor, smaller hold, make this ship worth flying.
Ceptyr Very Heavy Fighter
Gun/Turrets Mounts: 6/0
Armor: 12400
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Ceptyr is a blend of the new and the old, combined to make a stout fighter, with sturdy yet sleek looks. The Ceptyr is a powerful fighter, in the hands of a good pilot. Engineered and designed by Baene.
Civilian "Scourge" VHF
Gun/Turrets Mounts: 6/0
Armor: 12000
Cargo Space: 75
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Scourge creates yet another example of the innovation and drive of the civilian engineers. Not satisfied with limiting pilots to the Eagle, they created the Scourge as a viable alternative. It is bulkier than it's brother, but flies remarkably well, and fights like the devil, making this ship a sure bet in the hands of a good pilot. As a side note, it also handles a decent bit of cargo, making it a profitable ship as well.
Independant "Seething Fury" VHF
Gun/Turrets Mounts: 6/0
Armor: 11000
Cargo Space: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Seething Fury is all about space combat. It was designed to give every possible advantage to its pilot, with technology that is superior in design and function. The creator of this ship used concepts from Borderworld craft, and Kusari craft to meld into a deadly machine.
Outworld "Shifter" Prototype 1
Gun/Turrets Mounts: 5/1
Armor: 8700
Cargo Space: 50
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/TThe Shifter is an odd looking ship, but was VERY effective in all field tests thus-far. Being that the cockpit is mounted side-saddle, the theory behind it was to "fake" enemy pilots, and cause them to miss shots, which it did well. Rumors abound of an upgraded, two-man VHF version of the Shifter 1 coming soon!
Bullpup MkI
Gun/Turrets Mounts: 5/0
Armor: 8400
Cargo Space: 60
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/TA throwback to old designs, the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking to use the ship for their armadas.
Bullpup Mk II VHF
Gun/Turrets Mounts: 6/0
Armor: 12000
Cargo Space: 80
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TA throwback to old designs, the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking to use the ship for their armadas. This is the next step in the Bullpup series.
Bullpup Mk III Assault Freighter
Gun/Turrets Mounts: 6/3
Armor: 21000
Cargo Space: 400
Max Batteries/NanoBots: 120/120
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TA throwback to old designs, the Bullpup is a stout ship nevertheless. No engineer has claimed responsibility for the design, but many factions are seeking to use the ship for their armadas. This is the last step in the Bullpup series. This attack Freighter has a frightening amount of guns, plenty of power and a cargo hold to haul in the riches. A very stable ship, able to defend itself as well as it hauls cargo. This model uses a pilot and 2 co-pilots OR robots/androids to fill the roll.
Hydra Mk III VHF
Gun/Turrets Mounts: 6/0
Armor: 12900
Cargo Space: 60
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/Tx2This is the precursor to the bomber class. Little slower, but with more armor, and an extra torpedo slot, the Hydra is a very mean ship. Able to take out Capital Class ships by itself or easily with an escort force. This ship is not to be taken lightly!
"Elder" Prototype Capital Ship Killer
Gun/Turrets Mounts: 4/0
Armor: 9000
Cargo Space: 35
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/Tx2An extreme prototype design, being tested now. The "Elder" is a very strange ship, designed solely to take out Cap Ships. It has a devestating forward gun, along with 4 regular gun mounts, and twin torpedo launchers. Capital Ships don't stand a chance against this ship.
Guns/Turrets: 4/4
Armor: 11300
Cargo Holds: 350
Max Batteries/NanoBots: 140/140
Optimal Weapon Class: 9
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Serafina freighter is a current favorite of smugglers and pirates for moving contraband. It's High defensive capability along side the ability to mount an high level of fire power make it ideal for this role.
B-764L 'Champion' Bretonia Very Heavy Fighter
Guns/Turrets: 6/1
Armor: 8400
Cargo Holds: 60
Max Batteries/NanoBots: 40/40
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/TUnder permanent pressure of Corsairs, Royal Armed Forces needed a craft able to fight them in harder spaces of Border Worlds. Wielding terrific firepower, Champion is a last guardian of Bretonia there, where other ships never dare to enter.
Nomad Interceptor
It's not much known about this new ship... which is mostly because not many pilots survived their first contact this powerful and agile fighter. Survivors reported that this are short range fighters which operate from big strike carriers. With this powerful engine, heavy weapons and the new nomad fighter shield this ship is a realy danger to all pilots in sirius.
Gun/Turret Mounts: 6/0
Armor: 10010
Cargo Space: 100
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Mayfly is a standard very heavy fighter... strong, deadly and agile.
Gun/Turret Mounts: 6/2
Armor: 10400
Cargo Space: 50
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CMThe King Tiger is a very heavy fighter equal to the eagle. Its second turret can be used as addition to the normal guns.
Gun/Turret Mounts: 4/0
Armor: 8400
Cargo Space: 70
Max Batteries/NanoBots: 43/43
Optimal Weapon Class: 7
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Dark Angel is a very small fighter but with a very good power usage and heavy guns. In the hands of a good pilot its a dangerous weapon.
Gun/Turret Mounts: 0/0
Armor: 80000
Cargo Space: 2000
Max Batteries/NanoBots: 200/200
Optimal Weapon Class: 0
Max. Weapon Class: 0
Additional Equipment: CMThe Scouser is a train with heavy armor to protect its cargo but has no offensive or defensive weapons. It can carry up to 2000 units cargo but if you decide to use this ship you better should hire an escort.
Guns/Turrets: 0/6
Armour: 42000
Cargo Holds: 2500
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: N/A
Max. Weapon Class: N/A
Additional Equipment: N/AThe Train is used to transport large amounts of cargo aroud the houses of Sirius. Its vast hold is counterset by its poor defensive and manovrebility during flight, which means that although profit margins during trading are high... so are the risks of running the trade routes.
Roidminer (Eventship)
Guns/Turrets: 0/10
Armour: 500000
Cargo Holds: 1000
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThe Roidminer is only used by the eventmanagers at open server events. Its extreme strong hull and strong weapons gives a strong defence ability.
Guns/Turrets: 6/1
Armour: 5800
Cargo Holds: 20
Max Batteries/NanoBots: 38/38
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CD/TThe Raven's Claw is very agil and very hard to hit. Because of its low mass it was not possible to integrate a high standard powersuply. The ship doesnt have enough energy to support level 9 and level 10 guns. But because of its speed the Raven's Claw still belongs to the most deadly ships in sirius.
Guns/Turrets: 6/0
Armour: 10700
Cargo Holds: 100
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Coaltion Saber is one of the most deadly ships of the eastern coalition. Its strong hull and extreme firepower is a threat to all enemy ships. A good advice would be to stay away from those ships.
Prisonship "Saladin"
Guns/Turrets: 0/8
Armour: 18200
Cargo Holds: 200
Max Batteries/NanoBots: 100/10
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThe Saldin is used to transport prisoners to the coalition prison colonies.
Coalition Transporter "Goliath"
Guns/Turrets: 0/0
Armour: 15300
Cargo Holds: 1000
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 0
Max. Weapon Class: 0
Additional Equipment: N/AThe standard transporter of the Coalition.
Coalition Battleship "Badanov"
Guns/Turrets: 0/14
Armour: 75300
Cargo Holds: 100
Max Batteries/NanoBots: 180/180
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThis ship belongs to the most powerful destroyers of the Coalition fleet. If you decide to attack it you should be well prepared.
Coalition Carrier "Kiew"
Guns/Turrets: 0/17
Armour: 135200
Cargo Holds: 500
Max Batteries/NanoBots: 210/210
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThe Kiew can carry up to 20 fighters. Its heavy defense is a threat to every attacker.
Guns/Turrets: 0/4
Armour: 21500
Cargo Holds: 65
Max Batteries/NanoBots: 110/110
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThe Gunboat Yao is a support unit for the heavy destroyers. Its missiles can give those big ships a good defence against torpedos or small fighters.
Guns/Turrets: 0/8
Armour: 32900
Cargo Holds: 165
Max Batteries/NanoBots: 120/120
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThe Kurgan was the most used gunboat during the coalition war. Its simple design and good functionality is the reason why the coalition still use this ship.
Coalition Repairship "Scimitar"
Guns/Turrets: 0/0
Armour: 30500
Cargo Holds: 500
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: 0
Max. Weapon Class: 0
Additional Equipment: N/AThis ship can repair heavy damages on any battleship. It is had no weapons and needs an escort for defence.
Coaltion Destroyer "Kozlov"
Guns/Turrets: 0/11
Armour: 60400
Cargo Holds: 300
Max Batteries/NanoBots: 140/140
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThis small Carrier can hold upto 10 fighters. This ship is not very strong and need a good escort.
Coalition Light Cruiser "Berijev"
Guns/Turrets: 0/9
Armour: 50500
Cargo Holds: 250
Max Batteries/NanoBots: 90/90
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThe Berijev Cruiser is a medium battleship mostly used to defend coalition stations.
Coaltion Destroyer "Krelow"
Guns/Turrets: 0/26
Armour: 160400
Cargo Holds: 350
Max Batteries/NanoBots: 340/340
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThis Cruiser is the most powerful ship of the coalition fleet. With 26 heavy turrets its very well armed and its strong hull is nearly indestructable.
Coaltion Heavy Cruiser "Kresta"
Guns/Turrets: 0/8
Armour: 80300
Cargo Holds: 165
Max Batteries/NanoBots: 120/120
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThis coalition destroyer is very well balanced. A strong hull can good weapons... its just deadly.
Coaltion Light Gunboat "Anatov"
Guns/Turrets: 0/3
Armour: 28700
Cargo Holds: 190
Max Batteries/NanoBots: 155/155
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThe Anatov is a light gunboat loaded with missiles. Its task is to assist destroyers during the battles.
Coalition Fighter "Lagg"
Guns/Turrets: 6/0
Armour: 8300
Cargo Holds: 30
Max Batteries/NanoBots: 100/100
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Lagg belonged to the most used coalition ships during the coalition war. A solid design and good power usage is the base of the very successful ship.
Guns/Turrets: 6/0
Armour: 15400
Cargo Holds: 10
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Kossac is a short range fighter which is mostly used to protect coalition stations. This ship is really hard to kill. Its hull gives an optimal protection.
Coalition Torpedo Bomber "Kamov"
Guns/Turrets: 6/0
Armour: 9600
Cargo Holds: 120
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Kamov is a Torpedo bomber and can do extreme high damage to Capital ships. But this ships has serious problems if it is under attack by a normal fighter.
Guns/Turrets: 6/0
Armour: 12900
Cargo Holds: 80
Max Batteries/NanoBots: 130/130
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Basilisk combines perfect offensive technology with a copact design. Fast and deadly.
Guns/Turrets: 6/0
Armour: 10200
Cargo Holds: 150
Max Batteries/NanoBots: 78/78
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Saracen has a very strong power output and can carry very strong weapons. You should expect heavy trouble if the pilot of such a ships decides not to like you.
Guns/Turrets: 6/0
Armour: 5200
Cargo Holds: 40
Max Batteries/NanoBots: 98/98
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Azan is a long range fighter which is mostly used for scout missions. The hull of this ship is not very strong but it has still very good firepower.
Guns/Turrets: 6/0
Armour: 11100
Cargo Holds: 330
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Haidar has an average hull but a big cargospace. It's mostly used for important transports that through enemy territoy.
Guns/Turrets: 6/0
Armour: 9800
Cargo Holds: 110
Max Batteries/NanoBots: 75/75
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Karak is a very basic ship. Effective, strong and agile. Karak pilots belong to the best in the coaltion fleet.
Guns/Turrets: 6/0
Armour: 8700
Cargo Holds: 90
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThere is just one word which can describe the Salin... deadly. It has a strong hull, a high power output and is very agile. Stay away from this ship!
Yamato (Intro only)
Guns/Turrets: N/A
Armour: N/A
Cargo Holds: N/A
Max Batteries/NanoBots: N/A
Optimal Weapon Class: N/A
Max. Weapon Class: N/A
Additional Equipment: N/ANo further informations available.
Guns/Turrets: 6/0
Armour: 9500
Cargo Holds: 130
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThis ship was firstly build by LSF but the prototype got stolen. A few months ago three different variations of this ship reappeared in border worlds. It seems like the Shadowblade is the light version of this shipdesign.
Guns/Turrets: 6/0
Armour: 9500
Cargo Holds: 170
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThis ship was firstly build by LSF but the prototype got stolen. A few months ago three different variations of this ship reappeared in border worlds. The Deathblade has a bigger cargohold but less Batteries and Nanobots than the Shadowblade.
Guns/Turrets: 6/0
Armour: 10500
Cargo Holds: 130
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThis ship was firstly build by LSF but the prototype got stolen. A few months ago three different variations of this ship reappeared in border worlds. The Warblade has a stronger hull than the Shadowblade but less Nanobots and Batteries.
Liberty Dreadnought
Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThe Liberty Dreadnought is the most often use battleship all over Sirius. It's classic and compact design is very effective and give a high standard protection. Those ships usually patrol in Liberty space but because of the nomad thread the Liberty government decided to release the plans for those ships to public companies.
Osiris Battleship
Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/ADuring the Nomad war this new battleship showed its worth. Its not possible to hide its relation to Liberty ships. It has been decided to release the plans for this new ship to public companies.
Bretonia Battleship
Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThe Bretonia Battleship is usually not seen very often. Hiding in nebulas, waiting to attack those giant ships spread fear all over Sirius. Those ships usually can be found in Bretonia but because of the nomad thread the Bretonia government decided to release the plans for those ships to public companies.
Rheinland Battleship
Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThe Rheinland Battleship is one of the most dangerous ships all over Sirius. This shipclass has proven its power and many heavy battles. Those ships usually can be found in Rheinland but because of the nomad thread and due to financial problems the Rheinland government decided to release the plans for those ships to public companies.
Kusari Battleship
Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThe Kusari Battleship is the heart of the Kusari fleet. Only the most honourable captains will ever get the chance to command one of those ships. Due to the loss of the Kusari fleet after the battle with the nomads over Planet Crossfire and the resulting financial problems the Kusari decided to release the plans for those mighty ships to public companies.
Reliant Battleship
Guns/Turrets: 0/10
Armour: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: N/A
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AAfter the plans for several old Alliance ships were found in the Database of a Coalition Sleepership the engineers were able to unlock a part of the ship database containing plans for this mighty Battleship. Our history database showed that the original Reliant got destroyed at the beginning of the Coalition war. Its captain provocated an collision with a coalition destroyer to protects his men and thousands of civilians. It seemed to be a good decision to name this shipclass after the famous Reliant of the Coalition war.
Guns/Turrets: 4/1
Armor: 6300
Cargo Holds: 50
Max Batteries/NanoBots: 45/45
Optimal Weapon Class: 8
Max. Weapon Class: 9
Additional Equipment: M, CM, CD/TThe Bowin is a standard heavy fighter produced on the New York Shipyards. It's agility and the ability to carry heavy guns even just in small numbers makes this ship a threat to all agressors.
Guns/Turrets: 6/0
Armor: 8100
Cargo Holds: 40
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe A-9fx was build to chase Nomad intruders in the Omicron systems. With it's good agility and speed this ship is perfect to hunt fast ships.
Arcangel
Guns/Turrets: 6/0
Armor: 9100
Cargo Holds: 100
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Arcangel, a hell of a ship. Agile, fast, deadly and with a design that let freeze your enemies blood.
Guns/Turrets: 6/0
Armor: 9000
Cargo Holds: 120
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Hornet is build on Hamburg by an independant Company called Exa-Industries. In fact this is a very good ship, only its hull seems to be a little bit too weak.
Guns/Turrets: 6/0
Armor: 12700
Cargo Holds: 150
Max Batteries/NanoBots: 75/75
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe F-190 Malice was originally build under the name 'Dagger' but renamed after rumours appeared that there is a ship in development with the same name. The Dagger is a heavy fighter with strong hull and strong weapons. A typical very heavy fighter.
Guns/Turrets: 6/0
Armor: 10700
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TOnce been a concept design the Avenger proved it's abilities in several fights around Death Valley and the unknown systems. The strong hull and the heavy guns are the reason why it is one of the most valueable ship inventions since the rediscovering of the alliance ship concepts.
Guns/Turrets: 6/0
Armor: 10100
Cargo Holds: 130
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThat's a real Shooting Star. A very heavy fighter at it's best, build on New London this ship connects high firepower with a good agility. It belongs to the best what you can find in sirius.
Guns/Turrets: 4/4
Armor: 22300
Cargo Holds: 450
Max Batteries/NanoBots: 135/135
Optimal Weapon Class: 7
Max. Weapon Class: 10
Additional Equipment: M, CM, CDThe APC has the biggest cargohold that a ship of the freighter class does offer. Together with it's heavy guns this ship is the 'Traders dream'.
Guns/Turrets: 6/0
Armor: 5700
Cargo Holds: 50
Max Batteries/NanoBots: 30/30
Optimal Weapon Class: 6
Max. Weapon Class: 6
Additional Equipment: M, CM, CDThe Stormrider is a light fighter close to the border to an heavy fighter... it is very agile and has average gunpower. All in all a good ship if you can avoid enemy fire.
Guns/Turrets: 6/1
Armor: 9700
Cargo Holds: 120
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Intruder can be compared with most other very heavy fighters in Sirius. It is strong and agile. A good choice for an experienced pilot.
StrikeEagle
Guns/Turrets: 5/2
Armor: 9100
Cargo Holds: 150
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Strike Eagle is a fighter that was supposed to be used to smuggle large amounts of alien artifacts, cardamine and whisky. Due to secret containers inside the ship the hull is not very strong.
Guns/Turrets: 6/1
Armor: 10700
Cargo Holds: 110
Max Batteries/NanoBots: 62/62
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Angel Wing is a heavy fighter with average equipment and a strong hull. It is a typical allrounder.
Adonis Freighter
Guns/Turrets: 1/5
Armor: 14200
Cargo Holds: 210
Max Batteries/NanoBots: 85/85
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Adonis is not a big freighter or a good fighter. The Adonis is a mixture of both... average cargospace and good firepower. The best choice for lonely trader without an escort.
Guns/Turrets: 2/4
Armor: 15300
Cargo Holds: 250
Max Batteries/NanoBots: 115/115
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CDThis small Troop Carrier once was used to transport large groups of civilists to colonize new planets. Nowadays this job has been taken over by Battleships and Luxury Liners which is a much more comfortable way of travel for the passengers. The old Troop Carrier is now used by small private companies to transport all kind of commodities.
Guns/Turrets: 4/1
Armor: 2700
Cargo Holds: 30
Max Batteries/NanoBots: 25/25
Optimal Weapon Class: 6
Max. Weapon Class: 7
Additional Equipment: M, CM, CD/TThe Nexus originally was designed to be a support unit for heavy battles where big repair ships are easy targets. Its small size would have been perfect for repairing battleships while they are still being attacked. Due to technical problems this idea has been dropped and the ship design was altered to a light fighter. The Nexus has one big advantage towards other light fighters: the original powergenerator which delivers a high amount of energy to all ship systems.
Guns/Turrets: 6/0
Armor: 9500
Cargo Holds: 100
Max Batteries/NanoBots: 67/67
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Cobra is a very solid build fighter. Its core powersupply and the centralized weapon systems are a very dangerous answer to upcomming attacks. The Cobra can deal with nearly all threats and is more than just agile. The place where these ships have been produced is still unknown.
Guns/Turrets: 6/0
Armor: 9000
Cargo Holds: 140
Max Batteries/NanoBots: 69/69
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Raptor is a prey with very good abilities. It has enough power to be dangerous enough to mess with a battleship. Heavy guns, good agility and its powersource are the reason why this ship belongs to the 'top dogs' in Sirius.
Guns/Turrets: 6/1
Armor: 10700
Cargo Holds: 90
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Geko is a very heavy fighter that has been optimized for fights but not for carrying cargo. It has a strong hull and a good behaviour in fights but its nearly useless if it is use to transport cargo.
Guns/Turrets: 6/0
Armor: 9800
Cargo Holds: 130
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TA slim design with powerful weapons. The Chimera is build on Planet New London but the local government did fear that the ship will be used by the local pirates. That is why this ship design is not allowed to be sold there.
Guns/Turrets: 6/0
Armor: 6700
Cargo Holds: 80
Max Batteries/NanoBots: 45/45
Optimal Weapon Class: 6
Max. Weapon Class: 8
Additional Equipment: M, CM, CDThe V-Fighter, amedium fighter that was designed for small raids against pirates and Lane Hackers. It turned out to be a good ship against other medium fighters used around the house systems of Sirius. The design is simple but effective.
Guns/Turrets: 4/0
Armor: 5700
Cargo Holds: 50
Max Batteries/NanoBots: 40/40
Optimal Weapon Class: 8
Max. Weapon Class: 9
Additional Equipment: M, CM, CD/TThe Exocet is a medium fighter with very good short range abilities. Its heavy guns and overdimensional powergenerator makes this ship a very good choice for small raids or defending bases.
Mirage-X
Guns/Turrets: 6/1
Armor: 11700
Cargo Holds: 150
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Mirage-X is based on the design of the original alliance Mirage. The task was to maximize the firepower but the result was a loss of agility due to the heavy guns and the powergenerator.
Guns/Turrets: 6/0
Armor: 10300
Cargo Holds: 70
Max Batteries/NanoBots: 70/70
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe SF18 Arrow is a good choice in every situation... it is agile and powerfull. If you see your opponent using this ship you should turn around and never come back.
Guns/Turrets: 6/0
Armor: 10200
Cargo Holds: 140
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Abraxas is a new Liberty fighter. It has a slim design that has been created out of the old alliance vessels found in the databases on Earth. The ship is agile and deadly.
Guns/Turrets: 0/10
Armor: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AShips of the Cerberus class are the ASFs pride. Finest technology the newest duranium hull have made this ship even stronger than the battleships of the house systems. The weapons are more than just deadly and the whole design has just one single weak point (information classified).
Midnight Hammer
Guns/Turrets: 0/10
Armor: 280000
Cargo Holds: 1000
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AThe Midnight Hammer battleship class is build somewhere in Kusari space. The exact place is not known. The CSF soon found out that this ship is very valueable and even able to be a danger to ASF's Cerberus class. Even if the design is different from the Cerberus the main components of both ships seem to have the same origin.
Guns/Turrets: 0/9
Armor: 30000
Cargo Holds: 430
Max Batteries/NanoBots: 170/170
Optimal Weapon Class: 3
Max. Weapon Class: 3
Additional Equipment: M, CMGenerally used to safely deliver goods and personnel (usually VIP's), to corporate and military bases.
Guns/Turrets: 0/5
Armor: 25000
Cargo Holds: 600
Max Batteries/NanoBots: 200/200
Optimal Weapon Class: 4
Max. Weapon Class: 5
Additional Equipment: N/AIn the economy of the Sirius system, all of the Houses benefit from the everyday service of this craft. It was the first class of ship to be built.
Guns/Turrets: 0/5
Armor: 35000
Cargo Holds: 700
Max Batteries/NanoBots: 250/250
Optimal Weapon Class: 4
Max. Weapon Class: 5
Additional Equipment: N/AOnce resources were identified and the outer settlements took root, this class of ship was built to better capitalize on and support these interests.
Guns/Turrets: 0/0
Armor: 14600
Cargo Holds: 140
Max Batteries/NanoBots: 750/750
Optimal Weapon Class: 0
Max. Weapon Class: 0
Additional Equipment: N/AWith the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team.
Guns/Turrets: 0/5
Armor: 30000
Cargo Holds: 350
Max Batteries/NanoBots: 150/150
Optimal Weapon Class: 4
Max. Weapon Class: 5
Additional Equipment: N/AThe workers of the corporate matrix. These ships are generally employed in the moving of cargo of all types between transports, trains, and bases.
Guns/Turrets: 0/7
Armor: 80000
Cargo Holds: 300
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 8
Additional Equipment: N/AThough built by the Liberty Navy to be a medium-range vessel, the Cruiser class is a fine melding of punishing firepower and streamlined mobility.
Guns/Turrets: 0/6
Armor: 25000
Cargo Holds: 100
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 6
Max. Weapon Class: 6
Additional Equipment: N/ABuilt in large numbers by the Royal Bretonia Navy, this class serves as a reliable sentry force as well as an effective method of mass deployment.
Guns/Turrets: 0/15
Armor: 40000
Cargo Holds: 150
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 7
Max. Weapon Class: 7
Additional Equipment: N/ABuilt in large numbers by the Royal Bretonia Navy, this class serves as a reliable sentry force as well as an effective method of mass deployment.
Guns/Turrets: 0/4
Armor: 25000
Cargo Holds: 100
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 6
Max. Weapon Class: 6
Additional Equipment: N/AIn an effort to better enforce the will of the Emperor, the Imperial Navy developed this ship. In large numbers they are particularly devastating.
Guns/Turrets: 0/13
Armor: 40000
Cargo Holds: 150
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 7
Max. Weapon Class: 7
Additional Equipment: N/AThis class of ship was the first one built by the Shogunate to support the feudal Lords in the provinces. It remains a dangerous opponent.
Guns/Turrets: 0/6
Armor: 25000
Cargo Holds: 100
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 6
Max. Weapon Class: 6
Additional Equipment: N/AThis ship is used largely as a tactical support unit, however due to its speed it can also be used as a deep incursion craft for contact teams or recon.
Guns/Turrets: 0/15
Armor: 40000
Cargo Holds: 150
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 7
Max. Weapon Class: 7
Additional Equipment: N/AThis ship class has been produced in large numbers by the Rheinland military and serves as the veritable backbone of the Chancellor's fleet.
Guns/Turrets: 6/1
Armor: 10900
Cargo Holds: 50
Max Batteries/NanoBots: 90/90
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TDuring the early days of the Coalition war the Reaper was one of the most valueable ships of the Coalition. But due to its size it soon became a target of the light fighters of the Alliance. Now after some changes on its design were made it is a powerful weapon again.
Damocles Cruiser
Guns/Turrets: 0/10
Armor: 43300
Cargo Holds: 320
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Damocles is a heavy cruiser that was going to be constructed at the end of the war between the Coalition and the Alliance. Now that a big part of the databases on Earth are decoded these shipdesigns are build by the Order.
Valiant Gunboat
Guns/Turrets: 0/5
Armor: 23500
Cargo Holds: 252
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Valiant class gunboat is a nice addition to the Order fleet. Being a concept of the old Alliance but never build during the war this gun will have to prove its worth in future battles.
Orkus Destroyer
Guns/Turrets: 0/8
Armor: 41200
Cargo Holds: 175
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Orkus class is not as strong as the other destroyers or cruisers that are now build by the Order but this ship does still show very good combat abilities and is a worthy opponent.
Guns/Turrets: 0/9
Armor: 45800
Cargo Holds: 205
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Gladiator is a medium cruiser with average fighting abilities. Because of its strong hull the Gladiator is going to fight in the first line of every formation.
Typhon Gunboat
Guns/Turrets: 0/6
Armor: 25100
Cargo Holds: 190
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Typhon class gunboat is one of the most valueable gunboats available. It has enough power to hold more weapons than other gunboats. In groups of 3 or 4 these gunboats can even take out battleships if needed.
Guns/Turrets: 0/8
Armor: 42500
Cargo Holds: 230
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThis destroyer class is build for close attacks against nomad forces. The Order took over this ship design from the old databases on Earth to build up a their new fleet.
Eos Transporter
Guns/Turrets: 0/6
Armor: 10500
Cargo Holds: 3000
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Eos is a large transporter for military purpose. The Order does use this transporter to carry large amounts of military equipment and troops.
Protheus Cruiser
Guns/Turrets: 0/9
Armor: 44500
Cargo Holds: 245
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Protheus is a large cruiser build for the Order on Earth. Being a tactical cruiser the Protheus is used as a support unit to defend the heavy battleships.
Tyrannis Battleship
Guns/Turrets: 0/15
Armor: 69300
Cargo Holds: 360
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Tyrannis battleship is the heart of the Order fleet and one of their most dangerous ships. The Tyrannis is the feared all over Sirius.
Archon Gunboat
Guns/Turrets: 0/6
Armor: 22100
Cargo Holds: 155
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Archon is a heavy gunboat guarding important military areas. Compared the other gunboats the Archon has a very high firepower.
Ares Cruiser
Guns/Turrets: 0/10
Armor: 42200
Cargo Holds: 178
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Ares is a standard cruiser design that has been developed at the end of the coalition war. Many of those ships were destroyed protecting the sleeperships when they launched from Earth and headed to Sirius.
Intrepid Transporter
Guns/Turrets: 0/5
Armor: 30500
Cargo Holds: 5000
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Intrepid class transporter is one of the most valueable freighters in Sirius. It can be used for nearly every purpose.
Galilleo Destroyer
Guns/Turrets: 0/9
Armor: 44800
Cargo Holds: 188
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Galilleo a light destroyer which shouldn't fight without support units. Without a strong fighter escort it is an easy target for most attackers.
Paladin Battleship
Guns/Turrets: 0/16
Armor: 71200
Cargo Holds: 300
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Paladin is a real giant. With its heavy guns and strong hull it can deal with all possible threats and mess with the strongest ships available.
Hephaistos Destroyer
Guns/Turrets: 0/10
Armor: 41100
Cargo Holds: 210
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Hephaistos is a heavy destroyer used to break up enemy blockades and fly deep into enemy territory. It is more agile than other cruisers but less armored.
Saphiras Gunboat
Guns/Turrets: 0/5
Armor: 21200
Cargo Holds: 150
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Saphiras is a new gunboat developed by the LSF. The first few versions of this ship have been delivered to the Order to test them in real battles. It looks like the Saphiras might become one of the standard gunboats in Sirius.
Herakles Gunboat
Guns/Turrets: 0/5
Armor: 22700
Cargo Holds: 210
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Herakles is a standard gunboat that has been developed in Bretonia. It existance has been classifies as secret but due to unknown reason some of these ships are in the Orders hands.
Guns/Turrets: 0/10
Armor: 42300
Cargo Holds: 220
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThis cruiser is one of the Orders main units in their fight against the nomad forces. It is fast to construct and not very expensive but on the other side it does not have a good hull for a ship of this class.
Nocturne Battleship
Guns/Turrets: 0/15
Armor: 72700
Cargo Holds: 350
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Nocturne is one of the giants in Space. It has very good fighting abilities but is not the best battleship available.
Spectra Gunboat
Guns/Turrets: 0/5
Armor: 19560
Cargo Holds: 160
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AThe Spectra has its name from its new hull which is a result of a new hull type. New materials were used to build this ship reducing the mass of this ship. Maybe this will be used more often for future ship designs.
Guns/Turrets: 6/0
Armor: 11100
Cargo Holds: 150
Max Batteries/NanoBots: 75/75
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Mutineer is a new very heavy fighter that is constructed by the Corsairs. Heavy armed this ship is one of the most valueable fighters in Sirius. Its only disadvantage is the loss of agility due to its heavy hull.
Guns/Turrets: 6/0
Armor: 10700
Cargo Holds: 100
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Pioneer belongs to the best what the Liberty engineers were able to create. It is agile and has a strong hull. Combined with its ability to mount heavy weapons this ship is extreme deadly.
Guns/Turrets: 6/0
Armor: 10100
Cargo Holds: 135
Max Batteries/NanoBots: 68/68
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Horizon belongs, like the Pioneer, to the new ship designs developed in Liberty. It is very agile and has a high firepower. All in all a very good ship for a skilled pilot.
Guns/Turrets: 6/0
Armor: 9600
Cargo Holds: 110
Max Batteries/NanoBots: 60/60
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThis ship has not much in common with its name. The Iguana is a very heavy fighter build in Liberty as a result of the Nomad threat. It is agile and extremly powerful. In the hands of a good pilot the Iguana is a very mighty weapon.
Guns/Turrets: 2/1
Armor: 12500
Cargo Holds: 100
Max Batteries/NanoBots: 85/85
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThis heavy bomber comes with four torpedo mounts and is therefore a real threat to all capital ships all over Sirius. But also normal fighters should be careful if they face such a bomber in a fight.
Guns/Turrets: 1/5
Armor: 10800
Cargo Holds: 330
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Peon is a very solid freighter for large transports all over Sirius. It is heavy armed and still agile. The Peon is a traders dream.
Guns/Turrets: 0/3
Armor: 13700
Cargo Holds: 140
Max Batteries/NanoBots: 85/85
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Lightbringer Bomber is not the best fighter in Sirius but for sure it is a danger to all big targets out there. With its three torpedo mounts the Lightbringer can blast away even the biggest targets.
Guns/Turrets: 6/1
Armor: 10300
Cargo Holds: 125
Max Batteries/NanoBots: 62/62
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Cataclysm is one of the best fighters available. It is the first choice for every pilot that can't stay out of a heavy battle. The ship is agile, has a heavy hull and high firepower.
Guns/Turrets: 6/0
Armor: 9500
Cargo Holds: 115
Max Batteries/NanoBots: 59/59
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Devastator does not have a strong hull but it is more agile than other ships of its class. This ship is the first choice for every pilot that needs agility instead of a heavy hull.
Guns/Turrets: 6/0
Armor: 10800
Cargo Holds: 150
Max Batteries/NanoBots: 55/55
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Devil one of the best Coalition fighters available. Due to its large cargo hold it can also be used to transport important freight.
Guns/Turrets: 2/0
Armor: 2700
Cargo Holds: 30
Max Batteries/NanoBots: 25/25
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Devilray is a light fighter designed for scout missions into unexplored territory. The Coalition does not use this ship very often lately due to the fact that it was not needed that much these days.
Guns/Turrets: 4/1
Armor: 9100
Cargo Holds: 150
Max Batteries/NanoBots: 75/75
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Dolphin is a very heavy fighter even if the firepower is kinda low. Coalition pilots see this ship more like an cheap version of a valuable fighter that is only used when the need is highest.
Guns/Turrets: 2/0
Armor: 2600
Cargo Holds: 35
Max Batteries/NanoBots: 26/26
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Drizzt is a light fighter with enormous agility. It is mostly used to train new pilots and show them how to survive their first fights.
Guns/Turrets: 6/0
Armor: 10700
Cargo Holds: 170
Max Batteries/NanoBots: 71/71
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe name does already say it, this ship is a real eliminator. Strong hull, heavy guns and three torpedo launchers slots, more a pilot does not need.
Guns/Turrets: 3/0
Armor: 1700
Cargo Holds: 25
Max Batteries/NanoBots: 31/31
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Hermes is a light fighter build by the LSF. Is is used against local pirate groups in liberty. Like all other light fighters this Hermes is very agile but does not have much firepower.
Guns/Turrets: 6/0
Armor: 9900
Cargo Holds: 111
Max Batteries/NanoBots: 67/67
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Murphy is not the best looking ship in Sirius but in a fight it can mess with most other very heavy fighters. This ship is a challenge, not only for the eyes.
Guns/Turrets: 6/0
Armor: 11100
Cargo Holds: 90
Max Batteries/NanoBots: 61/61
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/THeavy hull, strong weapons and a scrary design, thats the Phantom. Build in Leeds this ship is very rare in Sirius.
Guns/Turrets: 6/1
Armor: 11000
Cargo Holds: 80
Max Batteries/NanoBots: 75/75
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThis is the re-development of the classic Reaper. It comes with several upgrades that improve many of the original ship systems. It also comes with slight design changes.
Guns/Turrets: 4/0
Armor: 7900
Cargo Holds: 70
Max Batteries/NanoBots: 50/50
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Stinger is a heavy fighter with average fighting abilities. Build on Planet Stuttgart this ship mainly was used by local freelancers. Due to its success against those local rogues this ship developed to one of the most favorite short range fighters.
Guns/Turrets: 6/0
Armor: 9600
Cargo Holds: 125
Max Batteries/NanoBots: 63/63
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Thunder is a very agile fighter with a high firepower. Its only problem is the weak hull. In the end this ship design will have to prove its worth against enemy forces.
Guns/Turrets: 6/0
Armor: 10100
Cargo Holds: 110
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TThe Protector is Rheinlands newest development. Combining finest technology the Protector is a pure allrounder for the mass production.
Guns/Turrets: 5/0
Armor: 13300
Cargo Holds: 200
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: CDVery little is known about this ship. However, its structure appears to be organic, suggesting that it may have been grown rather than constructed. The Bomber appears to be bigger than normal fighters and it seems like it has much stronger weapons.
Nomad Strike Carrier
Guns/Turrets: 0/20
Armor: 569300
Cargo Holds: 10800
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AOnce being just a rumour spread by some freelancers the Nomad Strike Carrier became a deadly truth. Its structure appears to be organic, suggesting that it may have been grown rather than constructed. It is much bigger than ordiary battleships and its guns seem to be way more powerful.
Dom'Kavash Light Fighter
Guns/Turrets: 5/0
Armor: 15300
Cargo Holds: 220
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: CDScanning...
organic structure found...
error...
scan incomplete.Unable to scan ship.
No match found in database.Dom'Kavash Medium Fighter
Guns/Turrets: 6/0
Armor: 14800
Cargo Holds: 220
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AScanning...
organic structure found...
error...
scan incomplete.Unable to scan ship.
No match found in database.Dom'Kavash Mothership
Guns/Turrets: 0/23
Armor: 669300
Cargo Holds: 20800
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: N/AScanning...
organic structure found...
error...
scan incomplete.Unable to scan ship.
No match found in database.Dom'Kavash Heavy Fighter
Guns/Turrets: 7/0
Armor: 9800
Cargo Holds: 120
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AScanning...
organic structure found...
error...
scan incomplete.Unable to scan ship.
No match found in database.Guns/Turrets: 8/0
Armor: 45800
Cargo Holds: 500
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: CDScanning...
organic structure found...
error...
scan incomplete.Unable to scan ship.
No match found in database.Dom'Kavash Cruiser
Guns/Turrets: 0/10
Armor: 155800
Cargo Holds: 1000
Max Batteries/NanoBots: 0/0
Optimal Weapon Class: 10
Max. Weapon Class: 10
Additional Equipment: N/AScanning...
Organic structure found...
Error...
Scan incomplete.Unable to scan ship.
No match found in database.Guns/Turrets: 6/0
Armor: 9700
Cargo Holds: 120
Max Batteries/NanoBots: 65/65
Optimal Weapon Class: 8
Max. Weapon Class: 10
Additional Equipment: M, CM, CD/TAfter being outcast from his first clan, a pilot engineer went away into deep space and started to work on his own project called Freedom. His first step was to design a multirole space/air interceptor with enough firepower, speed, and manoeuvrability to be able to face any known and unknown ship in the Sirius sector. After some attempts, FX02 was born. It was made out of a light alloy compound to improve its speed at the cost of having average armour for a heavy fighter class. Finally, the combination of speed, heavy weaponry and agility makes out for its lack of armour transforming the FX02 into a dangerous weapon in the hands of an expert pilot.
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Almost thought one of the systems was Petoria for a second.
I like the fact that there is a Bretonia VHF now.
Is there anypoint flying a stike carrier? From my encounters with them you would be killed quite quickly.
Are any of the ships from the Intro to FL included? (It is hard to tell from the description):
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Holy Medula Oblongata!
That list is HUGE! Even with my near religious devotion to all things CF I'm not going to read all of that for a while yet!
Morti Shun, Strike Carriers are Nomad ships, I was dissapointed by this fact, as they were in the 1.57 ship list and it said they could hold 1,000,000 (that's a MILLION) cargo!
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1.6.........[474]
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Don't dool; that floor has just been washed.