Which suggestion is more appealing to you ? 7
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(Merged content) Please carefully read the options below before voting.
I've reread all of the posts since the hate talk started, and there are actually only 5 proposed changes to the current Arena rule set.
Also, it's unfair to slam OP for not magically fixing our problem as long as we are not 100% ready to break this problem into pieces and come up with the best outcome for all players - both those who want to just PVP and those who want to RP.
So, allow me to exert my uh... secretary skills, and put up the list with the proposed solutions so far.
We are morally obliged (if I used the word "forced", YLIYAN would have killed my crack dealer) to:
- Understand the consequences of these suggestions
- Debate further
- Eventually come up with more suggestions
- Vote
NOTES:
- I'll update this post as suggestions / modifications will be posted.
- In all honesty and objectivity... Disco does not offer PVP only system(s), and it's RP would not solve our current problem. Like OP mentioned, it evolved around the universe their player base have constructed in time with their RP - just like this mod was created based on how the CF player base evolved over the past 10+ years. I really don't see a problem with CF's role play guidelines other than the Arena topic.
1. Keep the current rule set
QuoteThese are event systems and are not part of the role-playing universe. Players can use these systems for training, testing ship configurations and taking part in events. Players should not use these systems to avoid RP or protect stores ships. Players within these systems (eligible to RP) must leave if another player wishes to RP with them. The player must exit in a timely fashion though not necessarily through the nearest exit.
2. Allow RP in Arena/Colosseum/The Hive while still not allowing Out Of Role Play attacks anywhere else.
Quote from (IOC)Wanderer
It seems to me that this small change should not cause any new problems. "Players can use these systems for training, testing ship configurations and taking part in events" would still stay true for any training and testing that involves OoRP fights. Protection of events is already covered by another paragraph ("During events") in the rules.The positive effect of this change would be to prevent questions like those Lancelot and Iliyan were asking. It can also make life simpler for Arena dwellers, for other players seeking RP with them, and for GRs who receive complaints from both.
3. Add AFK timer in Arena
Quote from Michael WebberAdd Afk timer in Arena to kick after 1h and fix the problem atleast partially?
4. Let Arena an PVP and Event only system
Below is a summary from multiple posts from YLIYAN (@YLIYAN please correct me if I am wrong about this or I am missing something):
- Let Arena to be PVP and event only system.
- Players in Arena are out of role-play for as long as they stay there - this means that they are not eligible for placing bounties on them.
- Players seeking refuge in Arena to avoid RP situations are breaking the rules, therefore are subject to being reported.
5. Disable placing bounties on players that do not have licenses equipped
Quote from AjayOkay. So far, I see that the sore point is people sitting in Arena, getting bounties placed on them and unwilling to leave Arena. Either because they were bountied for a reason or because they are only interested in PvP. I see two possible options:
1) Disable placing bounties on players that do not have licenses equipped. That way people who only want to stay in Arena (like Iliyan) can't be forced out by someone placing a bounty on them out of nowhere.
1.1) To stop people from carrying out an RP interaction then selling the license, disable dismounting the license within a set time limit after the last RP interaction (taxed, fined, evaded tax/fine, placed/collected a bounty, purchased BMG).
2) Only allow placing bounties on people that have carried out an RP interaction within a set time limit (don't we have an RP time limit of 2 hours?..). Again, if people only want to PvP, they won't be forced out by a bounty if they haven't done any RP.
6. Paid entrance to Arena/Colosseum/The Hive systems outside events
The mechanics are simple:
- Deduct an amount of credits from each player that docks with the gates of Arena/Colosseum/The Hive systems - let's say 5,000,000 credits.
- This amount would be deducted daily (once every 24 hours) from the player's bank until the player leaves the system.
- If the player does not have enough credits for this, then move player to planet Crossfire in X system.
- If the player paid entrance, logs off after several hours and does not log back in for X days, don't deduct anything from his bank until the player logs back in the game with that char.
Obviously, this can be abused by players to avoid RP situations - eg: avoiding a merc that wants to collect a bounty, running away from a police / pirate to avoid being taxed/fined, etc... BUT because the player pays the fee to enter these systems, the loss is on his side too.