Also available on PS4 - not as expensive as other games
could be an access right problem or you are starting from desktop and havent set the work path to be the freelancer folder. Something along this way, thus the updater cannot read the update
Phase 1 - Survival:
You, the player start as survivor of crash landed ship on the surface of an unknown planet. The area you can explore on this planet is limited (relative small).
Your first task is to survive, find food, find water and build your personal shelter/home.
This phase mainly serves to introduce the player to the game and explain the basics of movement, construction and combat.
The end goal of this phase is to have a shelter that you can defend from the local wildlife and all the resources needed to survive on this planet. The shelter is your personal base (something you never can lose throughout the rest of the gameplay).
Once this goal is reached your next task will be the construction of a communication array.
The completion of this task will end phase 1.
Hm - for me thats way away from reality. If you land or crash on a planet, how are you supposed to survive not knowing what you can eat, how plants are grown and if plants on the planet might be poison or not. Also how are you supposed to build a shelter - alone. This might only work if you have bots doing this for you and you have technology and enough power to let them do the work. One men alone would not be able to survive under normal circumstances long enough to learn and dont make vital mistakes again and again. There has to be a certain population to withstand that. So better IMHO would be to plan such a genisis project. Have a team that lands on a yet unexplored planet to build a base. Maybe even team mates to switch roles while as long as you dont have the control over others those operate alone (KI like)
Dont find the idea wise to land or even crash on an unknown planet and survive *rollseye*
But yeah MP interaction comes in the following chapters^^
Phase 2 - Construction:
The construction of your shelter and the com array allows you make contact with other stranded players on this planet.
In the end this means you get access to a much larger map on which you can see your territory (the map from phase 1), the areas where other players have crash landed and unlocked the com array (you can not make contact to phase 1 players or visit their maps).
The map you have access to in this phase is just a part of the planets surface. You won't ever get access to the entire planet surface to keep the impression of big scale.
Task is to make contact with other players (the amount of players on this planet is limited) and eventually start the construction of a larger Outpost/City.
- Clarification -
All players of this phase 2 planet are automatically considered a clan/guild/faction.
Friends which want to play together should at the start of the game specificy that they want to start together on the same planet.
e.g. A player can add people as friends and start a new game together with them. Open crash locations will be filled with random players bit by bit.
The player which initiated the game is considered leader by default and can manage the clan/guild/faction (which also means to manually add new players or remove players from the planet). This will ensure that you can bring more of your friends into the game... on exactly the same planet.
Removed players will not have to start from the scratch. They simply will be moved to a different instance with different players.
The leader also can pass the leadership to other players.
If a leader is inactive the leadership automatically is transfered to the (active) player with the highest online time.
The leader also can give specific management permission to other players.
- end of Clarification -
The center of the phase 2 map is an area where all players can start constructing an outpost, which will become the permanent settlement of your clan/guild/faction (whatever you want to call it).
While the Phase 1 shelters will be the personal homes of every individual player this Outpost is going to be the home of the Clan (for simplicity reasons I stick with clan from now on).
All phase 2 players will have to work together to build this outpost.
They will have to start building some basic construction buildings, machineries, resource refineries and they will have to find resources on the maps, build mines and other resource collectors. With other words they will have to cover the basic needs of a larget settlement. Later on the will build more advanced buildings for transportation, a command center a central com hub, defense perimeters... etc.
A basic landing platform will allow NPCs to come to your planet and your clan can hire them to help you with upcoming tasks (e.g. repairing stuff or trading with the outside world).
Over time your small outpost grows bigger and the population rises (the amount of players wont change at this point).
Players which actively work on Outpost projects will be able to get rewards for tasks and update their stats and their equipment. They also will earn money which they can use throughout the entire game.
In the end your Outpost will reach a size at which new projects become available, including a space port.
Once completed the space power will allow the Outpost to construct its first space ship and enter Phase 3.
Note: The clan never will lose progress on the Outpost (its going to be a save harbour through all upcoming phases).
Again i dont find it worth playing to build an own shelter for everyone. It would make more sense to find each other and then start to building a base for all together. Everyone with its own special skill he/she could contribute - and yeah its also wise to have cooks to raise the moral^^. So the first idea would be i have my crashed ship and use the remaining scrap to build a com array for reaching other stranded players of the same community. The movie Lost in Space had this part and i think thats more realistic. But finding each other should not take weeks - players would be very fast frustrated - imo.
As for the rest i thinks thats feasible and could be interesting to act together to build a shelter, a better com array to broadcast to space and try to get contact to others. While it would also be important to ensure the community can survive on that planet and learn about the vulnerabilities to the community. But that can only work if there are resources to get all this build. So the community should have it. I cant believe a high society educated population knows how to drill holes into a planets surface and dig for resources to refine them to high quality products and so on and so forth.
... to be continued...
PS: As to this part is a bit like sim city - dunno if thats a good choice to start a game with. At least i could imagine that too much solo gaming could become boring nowadays - at least to such a big project - survive on an unknown planet. I am also up to learn the environment and survive - but with something not after crashing onto a planets surface.
its not a good idea to exchange the kernelbase.dll file. Its is integral part of windows and only changing of this dll might bring other problems.
Could you post the content of the log window (can be opened via left lower button of the Launcher)...
33 / 40
I love the new Gambit mode too - but its not the game and invading that turns the tide - its the weapons that the invaders use. There have been times - its meanwhile a little better - that every one of the team has had the sleeper simulant (a linear fusion rifle (looks a bit like a laser weapon) with excellent aim assist - usually a one shot kill rifle). I still freak out if your opponent does not hit you, but then in the same moment you are instantly killed nonetheless.
And you need to have teams that split itself in one part that supports killing the enemies (pvp and pve) but dont collect the motes, and the other one focusing on collecting the items. 1 player that has some PvP skills (or the sleeper simulant who invades the other team's arena, Also spare the super for summoned primeval if you have a damage buf of 5 or bigger.
As for the forsaken story, yah - you said it. It is boring, especially the part with killing the barons - not really a challenge and always the same structure. However the new DLC perfectly fits into Destiny as it proceeds with the story - it fills the puzzle. Players learn something about Mara and her beloved brother Uldren - what has happened to them. Which brings me to the dreaming city. There they did really an excellent job. It looks fantastic, the new challenges and the adventures tell the story, you can visit Mara now and then, a kind of hidden world (Shattered Throne); a little mini Raid to get an exo bow (which with you can destroy special "awoken" eggs) - simply said only this map keeps you busy for weeks - which you also require - due to the looping curse
omfg slayer on its way.... ....back - but yet lost in space
(ahm ya 19 is countdown from 20 - why to extra mention - its in the starting post already...
I followed the new quest line and have gotten the 3rd seed of light to complete my focuses now. Yeah. I have seen the queen - Mara Sov. The dreaming tower map looks really amazing and gloomy. The awaken missions that you only can enter if you have taken the tincture are really nice and challening.
Havent done the raid yet, as our clan has somewhat slow progress - but looking forward to do it this or next weekend.
My tow main chars are somewhat near lvl 550. The 3rd char still hasnt seen anything from forsaken yet.
All in all a very good DLC in my eyes, just looking over the minor bugs here and there.
Great, just have beaten level 2 of blind well. With some luck you get the sow of light to advance another focus.
The new raid has been finished in over 18 hours. Crazy how players are addicted to this game. And by defeating it the team has releaseed further content for all other players. Will see tomorrow what it is.
Prime engramms are better than thosemof heroic strikes or other missions. Exo engrams drop very seldom which is good. The dreaming city offers just more bountiees to solve on daily or weekly basis as well more stuff to explore. There is also a team event calledblind source where you can get additional item (seed of light) to release a second focus. Makes fun and is also challenging.
The year 2 is realy good. A lot to explore and you need to do something to advance your chars. Except that the new story with the barons is not so satisfying, imo. I like the new dlc and i am loking forward to do the new raid which seems to be similar challenging as Oryx from destiny 1 was.
isnt plasma a bit danger as its enormous hot gas? I mean with force fields - magnetism. We could generate such strong magnetic fields already nowadays, imbed a very got gas in it could be dangerous also radiation wise - i would just go with magnetic fields for a start
I was also thinking if a generator propelled by the solar wind could be used to generate energy - probably not enough for a space station, but it would be also a constant energy source (as far as the star is living