This looks like it's real... unbelievable
Preview
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- Crossfire 2.0
- SWAT_OP-R8R
- Thread is marked as Resolved.
There are 349 replies in this Thread. The last Post () by SWAT_OP-R8R.
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personally i am not a big fan of these ship retextures as they only look good when being close
the mip mapping makes it look terrible if you are on larger distancesim fan of clear textures which look good no matter how far away the ship is
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I'm fan of their purple nomad-ish look though
Maybe it could be tweaked again to fit in both large and close view/camera distance.
WIth more details than the vanilla one, but less than now, or simply leaving some ships with more details for those who like them like this, and other ships with clear textures for those who prefer those ?
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Hello Huor
Why to do everytime Ships / Things, which r in game, and every time can see this Ships? I m sorry, but i cant more see this Liberty BS. Is not really my ship. Ok, not bad, but in every FL game too see
Why dont create some new, Fantastic Ships? I mean, really Fantastic! Some Ship, which is Alive, really moves like a big, dangerous, ugly (or nice ) Monster from the deep Space. Like a Octopus, and his big / long Tentacles moving in space, really alive, and he can get Asteroids / or little Ships like a Fighter, and eat him, to get his Hull regenerate, so he dont need Nano-BotsYEAHH..!
Vor
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because i am not a moddeller.
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Vor is right. That would be GREAT addition to Dom'Kavash mothership - make its tentacles to move... And even fight in melee
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not going to happen
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not going to happen
Thank God..... Phew. Anyways, nice textures on those ships. But i like the clean ones just like OP said earlier
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will see if i can do some tests with different mip mapping
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yep mipsmaps are terrible from what i can say, probably just too big to have good results.
Furthermore the capships mostly have terrible and utterley small LODtextures. Which i hate too.Next time i'll post them in an appropriate thread as yet its not CF 2.0 related^^ Just what i was working on
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Is it me or the Capital Ships got changed? Hmm... Feel like the Turrets don't hit like before anymore, and the Cap Ships are moving much Slower kinda... Maybe it's me. Also I need to say after Thinking a while, ok I agree with the Capital Ships they re good (not overpowered), Well at least Shields could hold a little longer BUT yeah as you said not wanna mention it.
Another Suggestions would be about their Turrets, any decisions made yet? Can we use other Turrets than Kusari Defence Turrets in CF 2.0 that have the Same Hull Damage + Shield damage, range and Speed? Will the Capital Ships have Cruise Disruptors and CM Droppers too? I kinda feel like after Changes they will need it...
And the Cloaking Device (I asked about the Duration, that it holds a lil longer(the Crystals burn slower or smth.) and that the crystals take lesser capacity like 0.5 and if you Enter Cloak that it holds longer), any decisions made yet?
What I also would like to ask would be, about the Reverse Speed of the Capital Ships and Trains, they re kinda very slow can this be arranged?
Ah yes what I wanted to ask else was, Is it Possible to add to the Fighters 2 CM Dropper? As I saw on the stats of Serafina:
This Freighter has 2 CM Launcher, will it be possible for Some Fighters too? Maybe for Slow Fighters or Bomber like Hades, Kamov, Flathead and Basilisk.
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There will be a turret rebalance, yes
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Very Nice Work From Vishnu!
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hehehe its looking like I am going to need an upgrade to my computer to play this.
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Ugh... Hello? Is this thread dead?
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As OP has been posted a few weeks ago - development is currently on hold for CF. We are posting new stuff if we have some, be asured.
I'll see how fast i can proceed coding and we are still in the mid of improving graphic details and systems and add content and and and. A lot of stuff on the todo list -
Nice , Really i wait the Update
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