Suggestions for Crossfire 2.0

There are 119 replies in this Thread. The last Post () by Traen.

  • hmm... ok
    will see what i can do

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  • so they made different experience
    well, my experience is that in every game ive played i simply killed those cap ships... and that using a simple fighter
    their only effective protection were fighters


    but people here want uber ships... absolutely unrealistic shit
    they want to kill 5-10... or even more fighters before even getting a scratch on their hull
    and thats not going to happen


    if people in battleships want to have a chance in combats then they better hire some fighter pilots which protect them from other fighters
    -> that is realistic

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • menkind moved also from century to another. Actually did we improve? :) :)
    Besides this well I understand what you mean but Inner Core is spiked with new alien races which are intented to be superior to earthkindly developed civilisations. I really dont exepect that the human developed technology is that big of an advantage. The smaller the vessel the bigger the chance to slip through. If you fly with a brick then its only sure that you get shot into just smalled bricks^^


    Guys really. Can we leave this topic. Really there is so much on our todo list. We just cannot - and with OPs statement will not - deal with every suggestions.

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  • Yeah See That's where you re mistaken (Not you michael :)) We don't want to have a Ship that can kill 5 - 10 Fighters AT ONCE! but Able to hold at least 2 - 3 Fighters with Direct Rapid Fire hit (Even with 1 /4 damage, if the Battleship Pilot is good)! I think a Capital Ship should be able to Handle that LIL ^^ and Michael is right, get 1 - 2 Fighters more to take it out, you don't need to be an UBER Fighter, simply get 1 - 2 people more and take it out in Team work :)


    And you talking about Improvements? Century to Century? Not Possible? WELL IT'S INTERESTING... ASF CSF Capital Ships have over 1 - 2 mil Hull aren't they humans? WELL isn't it strange that other Human Capital Ships have low Hull, but the NPC's have more? Think about it... How can a Faction that stays only in 1 system have better Capital ships than Factions that colonized many systems and have over Dozens of Capital Ships?.. ?(


    I think you can take out ASF/CSF Battleship in a Single Fighter right? Good that's what we want, the Maximum amount: Like ASF/CSF Battleships, Minimum amount: Like the Yggdrasil Battleship :) (Hull and Shield amount)

    Edited 3 times, last by Snake2d: because it makes sense ().

  • PLEASE !! READ FIRST POST ON THIS PAGE


    Huor: have you read my post Nr. 294 on THIS thread ?
    I would really appreciate an answer.
    Any answer : if you say : "not possible" okay - if you say : "too much work 'n changes involved" also okay


    Edit by
    direct link to post 294: Request: Questions, suggestions for CF 2.0


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    Edited once, last by Martind Forlon: edit added (after cleaning thread) ().

  • From now on will be all things regarding BS changes moved to archives (cca 50 post moved from this thread. Reason? ... read remained posts above and you will easily found why.

  • Going a bit off topic:
    Well, in the cases where posts are not desired in a thread but break no rule, they could (or should) be moved to another thread instead of being deleted (aka moved to Archives).


    By what I see online, this "silencing" move created some bad reaction... in plural.


    Notice I didn't mention anything about changes or the new "illegal topic".

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • Posts were before moved to another thread, nothing changed. Still same or similar suggestions. OP and Huor replies that requested stuff is impossible to do (FL engine limits) or breaking play balance or needed additional year of work were ignored. I know that ppl can dislike my decision, but was given more as one warning before.


    Edit by
    p.s.: And I suggest for those who asked about cruiser re-read now posts above. Was discussed cruiser turrets range ...

  • Was discussed cruiser turrets range ...


    Yup, thx for pointing it out.



    Counting that Cruisers/Destroyers as anti-battleships have weapons with a range 3 times smaller than a BS's guns (BS turret = 2444 range, Cruiser ones 800 or so)... I don't really see how it can get close without being shot down first, as it can't even avoid bullets like a fighter.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • I don't use any of those ships....but, can't 2 or 3 cruiser/destroyers take out a battleship?


    Personally I vote no flyable cap ships^^

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  • I vote for keeping them. Don't like capships = don't use them. I have an Osiris on another char, and I use it for NPC farming, if my primary char will need money and won't be able to get them (Inner Core, for example)


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  • I don't use any of those ships....but, can't 2 or 3 cruiser/destroyers take out a battleship?


    they want to kill 5-10... or even more fighters before even getting a scratch on their hull


    Fighters, or cruisers, whatever players are in, but I'm pretty sure that's not how it's meant to be. And not really, 2 cruisers vs a battleship, the BS still take one down before it gets close, in few shots, then take the other one down before getting any scratch... and if there are more cruisers, there are torps on the BS...

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  • Fighters are fast to hit with BS turrets, and flaks have limited ammo, so this is fair.


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

  • By the way if you didn't notice, The Star Destroyer WASN'T READY! That's why the Fighter was able to Kill it with it's weak point...


    Quotes from other Forums:


    Obviously this is science fiction and cannot be reality checked, but in space movies and TV shows we always see the space fighters zip in and out between the battlestars and star destroyers. However, the big ships have engines the size of shopping malls. Couldn't the big ships just burn out and leave the little dudes in their smoke? Or does all that extra ship that they're pushing around equal them out?


    It would seem to me that a bigger ship would have more economy of scale in which to put in a bigger percentage of the ship's size towards the engines. But that doesn't count for the room that the engineering crew needs to work in, while with a fighter they have to pull the panels off and work on them from the outside.




    Except that realistically, computer aimed weapons aren't as likely to miss like they do in the movies and one punch from a larger ship (where the weapon is often larger than the entire fighter) is the end of the fighter.


    And on the other end of the scale, the fighter's weapons aren't likely to penetrate the larger ship's hull or do much actual damage!

  • Snake2d: I rly should soon finish video from fight in New London where one battleship did huge change in 'power balance' in fight police vs pirates+merc.


    Michael: I agree that atm in 'normal' pvp is useles use cruisers against BSs, but Cruisers are still very great and effective against NPCs fleets in Inner Core or against big Nomads ships. And maybe with good tactics and cooperation can be perfectly used also in pvp (not convencional way) ... all depends about pilot experience and imagination.

  • mhm, and how can you kill NPCs in Inner Core when even their guns have more range than you(same as the fighters), and you already lost your shield when you are able to fire on them ? At least that's how it is on the Kusary Destroyer.



    And yeah, BSes are good enough now counting guns and stability, what Snake2d says is about having more Armor on them to make them more realistic, he also noticed that the NPC battleships have over 1 mill hull, 2 mills and such, Coalition ones, etc, and ours have 350-450 k hull.

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  • With use cruiser main gun you can in IC kill all capital ships withou taking damage. Is needed proper maneuvering.


    More armor for BSs ... so take them down will need twice as now time? ... so they will be able kill twice as now fighters? .. sorry, but this imo is not how should be done balance (counting how deadly are BSs now if properly used ...).

  • Yup, they are pretty deadly right now if properly used.


    Though the idea was of adding 50k or 100k more to the armor, not double, to at least be balanced with the NPC battleships.

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