Hello, mates. We have long been preparing for this day and it's finally come. The Battle Command is currenty officially founded here, on the Crossfire Server.
History:
Battle Command is the InterGame community extending to any game where the clan can ever exist. It means that we can present in every game as lone players or as command or clan.
[BC] was created on 20 May 2001, based on game StarCraft. At 2003-2004 we were come to freelancer game and some years later forged the InterGame Alliance. Many great battles, victories and loses have been. But the history still continues. The clan was nearly destroyed or died several times, but in the same way it was reborn from the ashes again...
On March 2010 we have lost everything. The first clans of AoUCN were disappeared and old BC have fell apart. Only afGun, the first founder, remained from the old community. But now, the clan once again revived and continues its path forward. And never will back. AoUCN forged once again for a week just before 2011 New Year.
[video]
[/video]Unfortunately to some others, the BC community consits of russians or people who speaks only russian or similar languages. It means that we can not take anyone who can't speak russian. But the Alliance based on international relations and some other clans can join it anytime they wish.
So, if you see the russan who have problems with english, you can redirect him to this topic.
If you want to know more about our history, ideology, diplmacy factors and the structure, read here
RolePlay
- Clan Licence: Mercenary. (Just becouse we are neytral to both sides of cops and pirates)
- Clan Global Roleplay: Coalition Special Combat Forces (Tasks directed to fight against the alien threats. Specialized to: Nomads)
- Current RP-history Chapter: 3 (The Ancients)
Clan RolePlay History:
[expander]Chapter 1: The Beginning.
Once somewone told that the rumors should not be always trusted. And it is true.
The incident between the Titan's pilot and Rheinland patrol wing was really happened. But the pilots of patrol wing did not knew the task of searching for highnest firepower as it possible. Even then he told to them about this task, they just not believed that. And opened fire... But we are not war with any humans, because we are they too...
The "last location" of our High Commander in these rumors was wrong. May be it happened because the rumors were transformed to myth after several retellings. He was in Edge Worlds, but not in Omicron Alpha. He was interested of new technologies for survival and self-defence of his people.
Not long ago there was the unsuspected great battle in Omega-5 system between Corsairs and Red Hessians. We was as hostiles to Corsairs for that moment. But not after what they seen. It was an accident when several patrols and trade convoys of Corsairs and Red Hessians had met each other near the jumphole to Cambridge. Our commander was exited from hyperspace just for after a few moments from the dogfight was started. He have already showed the unusual abilities for survival and combat at once when the reinforcements of both sides have arrived. There were also many of freighters who was unlucky to get under this crossing fire.
This fight has lasted more than a half of hour. And it costed to both sides many lives. Remains of Corsairs had preferred to not open fire against the strange guest and just flown away. But after some days this pilot has changed his ship to the Titan. This ship was a gift from the Corsairs for his unexpected help. And the first fight on this ship was the assault of Ronneburg Station. It was almost destroyed due this planned heavy attack but Red hessians called the reinforcements in time. And these reinforcements have arrived with very haste. Finally, they forced the Corsairs to withdraw.
Some time after that, all in prison station BPA New Gate were greatly surprised of fully packed cargo hold with escape pods of the officers of Red Hessians.
Even so, the rumors were wrong. He went not to home of the Outcasts, but home of Corsairs - Omicron Gamma, the planet Crete.
But with all of this, the pilot was unknown to anyone. Even to sons of the Eastern Coalition itself...
The strange signal was caught in the Sol system. It has come from Phaethon asteroid belt. But this signal was exactly primitive electromagnetic radio waves. After decoding of these transmissions the Alliance realized that some kind of meeting has happend at least six hours before the first waves reached their sensors. The fleet was sent in to this location but nobody was here already. May be the radio was used to prevent any interceptions, but who knows?...
However, the decoded transmissions had clearly indicated that this meeting was the diplomatic negotiations on russian language. Someone had managed to "reunite" the Coalition. And this one was none other than our High Commander himself, which strange rumors were about of.
Later there were new rumors about of mass destruction of Bounty Hunters in Omicron Gamma. No Hunter was survived the meeting with Corsairs fleets. They was just killed within their escape pods without any hesitation or mercy. But this could not be happened without of serious reason. And this reason was an assassination of one of our battlebrother... and one of Commander's greatest friends. Any relations between us and Bounty Hunters seems to have been spoiled however as the relationship with whole Bretonia of course. So, we have another reason to make freindship with Corsairs anyway.
Meanwhile, one of Corsairs, who had been arrested for smuggling with alien artefacts in Bretonia space told that was another great battle in Omicron Gamma. The command of planet Crete have set three cruisers with huge fleet of fighters to the legendary jumphole to Unknown1 for some reason. Our commander was in that flight to the dangerzone. Ths fleet was an expedition to Unknown1 with main task of clearing this area from overwhelming fleets of aliens. But it was only mission of extermination but to defend the Unknown habitants from aliens and to make safety route from Altair sector to Sirius. And this mission was accomplished in unprecedented success so far has.
But all of this happened under the condition that our Commander was only as a recon. So, whole the Sirius sector can expect much more surprises when we all will arrive...
Chapter 2: Crossroads
Our first appearance in Sirius didn't turn up to be as lucky as we would like to see it. We were known to nobody, and therefore everyone, including the Coalition, was keeping a distrustful eye on us. But the worst of it was that we were simply ignorant of the laws and customs of this place. Things have changed so much here... One of our scouts was performing a basic task of infiltrating, gathering all possible information and coming back. Sad to say, in Liberty he was taken as a Coalition spy, and due to his accent being quite characteristic, they never hesitated to identify his belonging to the specific organization.
But that man wan't so plain. Having smartly escaped from detention, he directed his flight towards us, and away from Liberty. However, he somehow disregarded one powerful organization which worked in close cooperation with the police of every single Sirius house - The Bounty Hunters Guild. Being designated by LSF as a highly wanted criminal, he was brought into the notice of this guild. Our insider had time to establish contact with the Commander for transmitting all necessary data. They set a rendezvous to ensure a safer way back to the fleet. Yet having barely seen of each other, they encountered a heavy wing of guild's fighers. While most of them were taken out, one managed to flee. A few days later, the runaways were caught up by way more seriuos pursuers. This time, the Commander couldn't help failing to save his comrade-in-arms, now matter how desperately he was trying.
That was a huge mistake made by the Hunters. Having no idea of what was concealed inside our Commander, they unintentionally unleashed it out. As a result, the Commander's rage cost them 32 pilots who... weren't picked up to the nearest station this time. All escape pods were destroyed.
However, the Corsairs took us as fellow victims after that. And what is more, many pirate and terrorist factions from all over Sirius began to progressively sympathize with us. The irony was that the Commander had never supported pirates... But in fact he unwillingly became one.
It didn't fit in his plan though, at least because almost the entire military machine of Sirius was meant for another purpose coming earlier or later. Hardly would they listen to him then, but we all knew what danger they were in threat of. And all the more couldn't we let ourselves incite hostility with Sirius. Otherwise it would end up in what we had one day started from - the Coalition War. The humanity wouldn't survive another one - neither would the Alliance and the Coalition, nor even pirate syndicates taken one with another.
On the other hand, we accomplished the starting point of our plan. The Corsairs had already been holding the alien threat for a long time. Perforce they were protecting Sirius from an early invasion, as it had happened previously. The Outcasts were also liable to the same confrontation.
Due to their vital conditions being that severe, these two pirate factions developed military technologies more powerful than even those of Sirius. Certainly, a closer acquaintance with the other four sleeperships' descendants slowed down their technological advancement. Anyway, they were neither able nor willing to wage war on the aliens.
Long before we were born, at the time of the First Nomad War, the Corsairs were dreaming of a conquest of Sirius. They craved for it so vitally that a whole fleet capable of defeating the strongest enemy, such as the Nomads in their system, was built. Yet being afraid of detection, they hadn't used that fleet in warfare for many years, reinforcing it with new ships and technologies instead. All that impeded them were the Bounty Hunters who kept putting spokes in their wheels.
But finally the great day arrived. Not the way the Corsairs had expected though. Having understood rather quickly why we were seeking for their military support, they began to prepare that fleet for battle, with their agents previously informed of the need of resources in quantities. But before fighting the aliens, we had to defeat other humans first... The Bounty Hunters. They were not the ones able to negotiate. Considering the Commander's anger being still intense, their pilots were shot on sight.
When Omicron Gamma, once in a blue moon, was clear, and the fleet fully equipped and battailous, we headed together for the war everything was meant for...
We put many things at stake: we needed safe transportation routes to make our way back to Altair. With that purpose, Lower Unknown system had to be cleaned up of any alien presence. The Nomads were strong enemies... and rather numerous. Many good pilots perished there, but there sacrifice was not in vain, for we managed to occupy the system shortly enough.
Now the way from Altair sector is virtually clean. And if we succeed, this route may thereafter become a strategical object of great importance which links the two sectors. And this will enable any reinforcements traverse in both directions.
[/expander]
Clan-in-Crossfire information (at 4th June 2011):
- Clan Status: founded. Needs constant game members to create the game leadership structure. Needs the players who can speak english as good as possible.
- Game members: 5
[BC]afGun - Clan first founder (NOT ingame leader)
[BC]Ender - Clan second founder, Head Administrator
[BC]SAV2 - Clan co-founder, Gaming Core Leader
[BC]Ka3ak11 - Clan co-founder, Membership Core Leader
[BC]Kaelis - Clan Member, Acting FL CF Leader
- From them can speak / understand English: 5/5
- From this game in academy: none
- Allies (clans in this game): none
- Hostiles (clans in this game): none
- Clanwars (in this game): none
- Standard relations with unknown clans: Neytral
Overall information (currently out of date):
AoUCN Average CM Activity % 2012.PNGAoUCN Clans Players 2012.PNGAoUCN Total CM Changes 2012.PNGAoUCN Clans Activity (%) 2012.PNG
Ingame status: (currently out of date)
Clan Charter and Agreements:
Clan Charter: (New Charter is in effect. Please wait for translations)
[BC]Charter:
Our clan has many differences from others. Tha main one is that we expanding in other games as we could expand somewhere else but sometimes having a different clan name. In 2004-2008, for expample, in "Evolved", "Crossfire", "Freespace", "Tng", "Parallel Universe", "AoUCN Discovery" and other servers we called ourselves as the Coalition (Note: the corrent logo of clan originally means the symbol of the Coalition (dragon and sword) combined with old symbol of BC (nuclear explosion)). The second one is that we are improving the mechanisms command game and working together. Not only for games.
The Main Rules (OLD!):
1. Every Clan Member must get in touch with the clan at least once per month, that would not be lost sight of.
2. Every Clan Member is the Representative of the Clan. It means that all the others can and surely will make conclusions about all the Clan through the person's acts.
3. Every Clan Member is the Command Member. He's work has an effect on the work of the entire clan (Symbiosis concepts)
4. All the Clan Members must respect each other.
5. All the Clan Members must help each other.
6. All the people who has the higher rank from your are always right. If you REALLY shure that's not then you must explain it to people who has the higher rank from his.
The Founder's decisions are final.
7. Every Clan Member must submiting the people with higher rank or it can cause the disorganization.
8. Clan Member in BC can not be in the other Clan.
9. All diplomacy between the BC and other Clans is on the Diplomatic Bridge. All the showdowns between the Clan Members MUST be in private or on the Clan Inner Resources.
Offenders will be simply leave the Diplomatic Bridge by decision of the leaders, the Administratum and\or the Inquisition.
10. Every Clan Member must know his rank and responsibilities.
Inner Resourses Rules
The concepts here are based on the usual forum\chat rules from any of the servers. I think anyone knows that using the foul language is not tolerated on threads where it is forbidden. Don't insult the other clan members or anyone else on our resourses. Any feud will mercilessly repressed. This is the elementary things, so don't forget about it.
1. Any clanmember must speak in russian language.
If he represents the whole clan, then he must speak it properly. (P.2 of MR)
2. Clan Member should not permit himself the brash flame, spam, flooding, overquoting, offtopic and other types of violations in the forum, except for special threads.
3. Sharing the resources created by any of us in other sources on the Internet or local network is categorically prohibited. The aouthor must give his own perimission to sharing it.
4. Again, all the people who has the higher rank from your are always right. In this case these people are - modertors, topicstarters, Global Moderators and Admins - the whole Administratum
5. Every Clan Member must have the proper rank in his signature.
Violation for a month will be punished by forced copleting of the signature and by adding an entry to the No-confidence List.
General Ingame Rules:
1. If the Clan Member consisting in the other Clan, but there is no BC currently on this server, then he must warn the BC about it.
On other servers, the Clan Mambers also can found the BC there and after that to be promoted to the Game Clan Leader automatically.
2. According by p.2 of MR, every Clan Member must respect the Ingame Server Rules if it's exist.
3. Every Clan Member must get in touch with Ingame clan at least once per week, that would not be lost sight of (or report their absence in advance).
4. Every Clan Member has a right for free move from game to game and register as BC member here.
5. Every Clan Events can be prepaired and discussed in order to organize before 2 weeks to actions.
6. According to MR, all the people who has the higher rank from your are always right.
Warning: according by past events, expect requests from the Old BC Members.
7. Every Clan Member must have a signature of [BC] before his nickname (Only if the game isn't provide ingame foundation). If the square brackets are unavailable then use the "l".
According to AoUCN Treatment, Every Alliance Member must have a sugnature of {AoUCN[BC]} before his nickname if any of allied clans exists in their game.
Warning: According by new Treatment, the current allied clans are:
[Battle Command] (Russia) 28 ppl [Homegame - [On]Galaxy, Freelancer]
Dark Knigts of Space (Russia) ~ 10 ppl [Homegame - [On]Galaxy]
BEAVERS (Russia) <DISBANDED 22.08.2010> 17 ppl [Homegame - [On]Galaxy]
Other Clans from the Secret Agreement (~45ppl)
Also, According by the Hammerhead Alliance Agreement (2007-2010 (included in AoUCN)) and the First Treatment of the Old Alliance of United Clans'n'Nations (2008-2010) the requsts from the following members are expected:
Old [BC] Members ~110 ppl [Homegame - StarCraft1, Freelancer]
DarK Angels (USA) ~180 ppl [Homegame - Freelancer]
Dragon Flight (Russia) ~70 ppl [Homegame - WoW, LA2]
MaelStorm (Germany) ~60 ppl [Homegame - StarLancer, Freelancer]
Keepers of Light (France) ~45 ppl [Homegame - Eve, StarLancer]
Alien Nation (China) ~120 ppl [Homegame - LA2, Freelancer]
Sh*t Happens (Russia) more than 250 ppl [Homegame - LA2, WoW, Eve)]
Ingame Freelancer (Crossfire) Clan Charter
1. According to the clan Main Rules and the Server Rules, every Clan Member must have the proper clan tags.
Example:
[BC]afGun
[BC]ender
If the members of the Allicne will be there too, all the CM's must rename\replace their characters as in the next expample.
{AoUCN[BC]}afGun
{AoUCN[BC]}ender
2. Don't break the server rules (It means - all the CM's must know it). In case of unexpected fights, remeber of p.2 MR and about of server police too.
3. If you can't speak English, then you must speak through the Leaders or someone else who can.
4. Don't trespass with russuan language in the game forum or game chat, becouse it's not currently allowed there by SR. Use the Inner Resourses and other communications: ingame team chat, ingame privat, skype, teamspeak and other.
5. Only russian speaking people can be adopted in to the clan.
Прием в клан осуществляется только русскоязычных игроков. Otherwise it can cause the mixing of the languages within the clan, that also can cause the severe disadvantage.
6. All the leadership should be able to speak in english language. They are the center of our communications between the other clans and administration.
7. Any of the unreasonable agression attitudes in this game is forbidden.
Don't quarel and kill the other players out rhe Arenas or Events without of reason. If there is the agression from the outside, then you must take a screenshots and report to the leaderhip IMMEDIATELY.
You must try to avoid any encounter. If the violent armed clash is inevitable - take the screenshots, and report even Fouders IMMEDIATELY.
8. According to the RP, our clan belongs to the Coalition as the Special Fleet. It can cause the fights between the Alliance and\or something else in the future but agressive fights without RP are forbidden anyway.
9. DON'T SHOT THE NEWBIES! (Players below 40-th rank in Crossfire and below 25-th in the other FL servers). Also, the New York system is the newbies territory. All the fights in there are forbidden by the SR and will be punished wih the Banhammer.
For killing the newbies the clan member will be exiled from whole the clan once and for all. Their subsequent fate will be in the hands of the Clan Inquisition and the Server Administration.
10. According again to server RP, our clan is the fleet specialized against the Nomads.
Take more attention to the Server and Clan Events related with the Nomads. Game Coordinators must report about any of the server events in advance to clan could be prepaired.
11. In joint combat operations, tournaments, and other important events a voice channel is necessarily to be used.
Also, every CM must know whom he submits.
If you want to write something here, please read about some traditions here:
[expander]According to reasons below what sometimes make misunderstandings and the conflict zones:
1. Our clan has non English speaking people (russian - english language barriers)
2. Presence of context distorsions through the translation (If dual language-speaking used)
3. Frequent talking\asking to one person but not to clan
4. Frequent talking\asking AS a person, while being as clan or GR member.
5. Presence of the discussions in Russian.
Make next traditions:
1. In what language the question was asked, in that language the answer will be (russian or english)
2. If someone writed something in the russuan, then, if he would like, he can translate it in to the english language. But he can not be forced to do that.
3. If you have the questions to the person, then ask it through PM.
4. The discussions about our clan in english may be on this topic or in our clan forum (Main Clan Hall is for english speaking).
5. The discussions about our clan in russian must be only in our clan hall after the registration and accepting the clan's web-sertificate. Also, the Freelancer CH subforum is available for registered users.
6. Questions about some things on this topic may also be in russian.
7. If you asking as clan\GR\adm. representative, then please, specify it and keep your behavior properly. No matter of what is happening.[/expander]
Russian information (информация для поступающих на русском):
[expander]
Приветствуем.
Наш клан является межигровым, что означает наше присутствие в нескольких играх сразу. Правом на основание клана в новой игре обладает каждый член клана, что, правда, накладывает на него ответтсвенность лидера в этой игре. Именно это и дает клану в целом такую мобильность. Вы можете поступить на основе фрилансера, но при этом так же играть с остальными сокланами и в любые другие игры совместно. Вы можете реализовывать разного рода идеи и тем самым учавствовать в развитие клана как такового.
Из-за того, что мы можем быть в разных играх в разное время, приличная часть наших сокланов достаточно непостоянна относительно отдельно взятой игры. именно поэтому, те, кто собираются быть здесь на постоянной основе, являются для нас наиболее ценными людьми, т.к. учавтсвуют в развитии наших внутренних структур.
В данной игре, мы являемся представителями специальных войск Коалиции, пришедших из параллельного мира (оттуда, где солнечная система была номадами уничтожена посредством взрыва звезды). на данный момент мы лишь развиваемся, но уже стараемся приготовить все для того, что бы полностью исключить риск того, что то же самое может произойти и здесь. Именно поэтому, наша основная цель - номады.
Как таковой клан имеет нейтральынй ролеплей, в виде лицензии наемников. Просто потому, что внутри клана были некоторые противоречивые желания и даже споры на тему быть пиратом, наемником или полицейским. Многие доказывали, что в войне все средства хороши, но на данном сервере, к сожалению, такой подход пока с добродушием не принимается. Именно поэтому, мы решили стать наемниками.
Хотите создать собственную историю? Поучавствовать в развитие клана и в его жизни? Поучавствовать, или даже создать собственные сервер эвенты? Ну или хотя бы просто не быть одиноким в этом жестоком космосе?
Тогда вам точно к нам.
Более подробную общую информацию вы можете узнать в нашей приемной: [BC]Main ClanHall
Там же, вы можете найти общие сведения о поступлении, и как таковом клане.
После регистрации на форуме, вы можете найти сведения о поступлении на основе данной игры: тыц
Если же вас что-то интересует, то вы можете задать вопрос здесь или на форуме клана, после регистрации на нем.
Но просьба, учитывать правила поступления:
1. Вы должны быть зарегестрированы на форуме клана. (это необходимо для открытия категорий-игр, на основе которых осуществляется прием. Т.е. там лежат отдельные инструкции)
2. В случае вступления в клан на основе игр из социальной сети Вконтакте и прочих, ваша анкета должна быть открыта. Это необходимо во избежание внутриигрового шпионажа.
3. Как зарегистрированный пользователь, вы сможете увидеть в кланхолле категорию игры, на основе которой вы хотите вступить в наш клан, после чего последовать ее индивидуальным инструкциям.
4. Во время поступления в клан, вы должны находиться в онлайне по возможности чаще, для того, что бы с вами можно было быстро связаться.
ничего сверхъестественного от вас не требуется, а если вы не можете появляться часто, то просто об этом предупредите.
Хочу еще раз уделить особое внимание тому, что если вы пришли среди потока, т.е. в период массовой вербовки, то вы станете испытуемым со следующего понедельника от времени отправки заявки, согласно всем общим и внутриигровым инструкциям.
А так же, все заявки на принятие в клан внутри самой игры обрабатываются либо в особых случаях во время испытательного срока, либо после вашего принятия в клан.
И главное - при отправке заявки обязательно идентифицируйте себя!
Правила регистрации:
1. При регистрации, ваше имя на форуме не должно содержать случайный набор символов или содержать некорректные слова. Подобные учетные записи будут деактивироваться без предупреждения.
2. При регистрации, с целью подачи заявки на вступление, сразу опознавайте себя именно тем людям, которые вас сюда привели. В противном случае, ваша заявка может быть отклонена, как неопознанная.
3. При идентификации себя в соц. сетях давайте ссылку на свой основной аккаунт, а не на ваши твинки. Нам они погоды не сделают, а вот отклониться с заявкой, как подозрительной могут.
Примечание: От пользователей мейлру в последнее время часто слышны жалобы на отсутствие письма с активацией учетной записи.
В случае, если вам не удается зарегистрироваться из-за почты, отправьте с этого же почтового ящика письмо на bccentr@gmail.com, в котором обязательно укажите имя своей учетной записи.[/expander]
Clan Contacts and Resourses
Mails:
bccentr@gmail.com - Central clan mail system
afanasovsergey@gmail.com - [BC]afGun's mail
admin@btlcmd.org.ru - [BC]Head Administration
Links:
[BC]Portal (BC official net resource)
{AoUCN}Forum (the Alliance of United Clans'n'Nations resource)