Smuggler Hunt

There are 190 replies in this Thread. The last Post () by denne.

  • Nice !


    and..


    Yep :D


    Attention: Irony
    As the smugglers are so easy to get, they have to be harder :D

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • It was really funny, .... we missed smugglers few times really closely. They were faster and their wins was well deserved :D . Much new experience acquired in that Event.

  • I'm not sure if I'll be online tomorrow evening, so I won't schedule a Smuggler Hunt until tomorrow afternoon, when I will know for certain. Or it will be one of those surprise events.

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • Wednesday, November 24th 2010 at 21:00 h server time near planet Crossfire, X-3043 system. I hope to see you there!


    Event description: The Hunters have to hunt the Smugglers and kill them. The Smugglers have to manage to fight their way to a special station to deliver their goods. Two smugglers start from a given system and have to dock at a final station. On their way to that station, they have to reach two other systems (checkpoints). Hunters know only the final docking station but not the two intermediary systems. Hunters may not enter the final system until smugglers have reached a system next to the final destination.


    General rules and rewards:


    · Each player gets 5 million credits as participation reward;
    · Smuggler: +5 million per tagged checkpoint; +10 million if he reaches the target, +10 million credits if he kills an attacking hunter;
    · Hunter gains +10 million per killed smuggler;
    · Player that is killed by another player or an NPC can't return to the hunt;
    · Clan systems (Alaska, Tohoku, Purian Lake, Daedalus, Casius, Hiruga, Custodian, Tarsus, Nephele, Omega 3) are included by default and can be used unless otherwise specified;
    · No nanobots, no shield batteries, no docking for repairs and reloads, all players must carry 1 BMG;




    Rules for smugglers:


    · smuggler must NOT fly capital ships (they have issues with cruise distruptors);
    · all checkpoints must be tagged by the smuggler before (s)he reaches the target system (this is controlled by the EM);
    · smugglers are not obligated to respect the general hunt areas - they are free to roam the Universe.




    Rules for hunters:


    · NO CAMPING - unless you're flying a capital ship and this is your specific task (eg. guarding a wormhole/jumpgate);
    · Hunters cannot enter the target system itself until the smuggler is at least 1 system away from the the target system;
    · Hunters work as a team, so no killing and PvPs between hunters!




    Calendar link with signup

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

    Edited once, last by Shockwave ().

  • Smuggler hunt results for tonight:



    Smugglers:
    SMG_Picard - both checkpoints tagged, target reached, WINNER
    (IOC)Rex_Nebular[ASF] - killed by hunters >Keli< and |PX|Ares


    Hunters:
    BG_The_Pink_Spiky
    Crookey!
    >Keli<
    Mr.Universe
    [UR]Pretorian*
    [UR]GrandAndreas(ASF)
    [UR]Psyclone_3
    [UR]werternugen
    |PX|Ares
    SA_Fighter_MAVERICK
    Henry_Rutherford_III
    (Fallen)Poorboy2CSF2
    DC_Sphinx
    [UR]shockforce_Prodigy
    [UR]daka
    SA_DINO



    Good event! See you next time, mates! :)

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • Wednesday, December 1st 2010 at 21:00 h server time near planet Crossfire, X-3043 system. I hope to see you there!


    Event description: The Hunters have to hunt the Smugglers and kill them. The Smugglers have to manage to fight their way to a special station to deliver their goods. Two smugglers start from a given system and have to dock at a final station. On their way to that station, they have to reach two other systems (checkpoints). Hunters know only the final docking station but not the two intermediary systems. Hunters may not enter the final system until smugglers have reached a system next to the final destination.


    General rules and rewards:


    · Each player gets 5 million credits as participation reward;
    · Smuggler: +5 million per tagged checkpoint; +10 million if he reaches the target, +10 million credits if he kills an attacking hunter;
    · Hunter gains +10 million per killed smuggler;
    · Player that is killed by another player or an NPC can't return to the hunt;
    · Clan systems (Alaska, Tohoku, Purian Lake, Daedalus, Casius, Hiruga, Custodian, Tarsus, Nephele, Omega 3) are included by default and can be used unless otherwise specified;
    · No nanobots, no shield batteries, no docking for repairs and reloads, all players must carry 1 BMG;




    Rules for smugglers:


    · smuggler must NOT fly capital ships (they have issues with cruise distruptors);
    · all checkpoints must be tagged by the smuggler before (s)he reaches the target system (this is controlled by the EM);
    · smugglers are not obligated to respect the general hunt areas - they are free to roam the Universe.




    Rules for hunters:


    · NO CAMPING - unless you're flying a capital ship and this is your specific task (eg. guarding a wormhole/jumpgate);
    · Hunters cannot enter the target system itself until the smuggler is at least 1 system away from the the target system;
    · Hunters work as a team, so no killing and PvPs between hunters!




    Calendar link with signup

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • SMuGgler hunt results for tonight:


    Smugglers:
    SMG_'AbrasDevil'
    SMG_Picard


    Both smugglers checked 2 of 2 checkpoints, but were killed on their was to the destination (Abras - "assisted" suicide, Picard - killed by Feuerdrache). They've both donated their award money.



    Hunters:
    DC_Sphinx(Guardian)
    (Fallen)B-Hörnchen's
    >Keli<
    Crookey!
    |PX|Feuerdrache
    SA_Defender_DINO
    Lonely_Ranger^^
    [UR]shockforce
    Diablo (partially, he never re-logged after servercrash)


    Thanks for joining, see ya next time!

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • Wednesday, December 22nd 2010 at 21:00 h server time near planet Crossfire, X-3043 system. I hope to see you there!


    Event description: The Hunters have to hunt the Smugglers and kill them. The Smugglers have to manage to fight their way to a special station to deliver their goods. Two smugglers start from a given system and have to dock at a final station. On their way to that station, they have to reach two other systems (checkpoints). Hunters know only the final docking station but not the two intermediary systems. Hunters may not enter the final system until smugglers have reached a system next to the final destination.


    General rules and rewards:


    · Each player gets 5 million credits as participation reward;
    · Smuggler: +5 million per tagged checkpoint; +10 million if he reaches the target, +10 million credits if he kills an attacking hunter;
    · Hunter gains +10 million per killed smuggler;
    · Player that is killed by another player or an NPC can't return to the hunt;
    · Clan systems (Alaska, Tohoku, Purian Lake, Daedalus, Casius, Hiruga, Custodian, Tarsus, Nephele, Omega 3) are included by default and can be used unless otherwise specified;
    · No nanobots, no shield batteries, no docking for repairs and reloads, all players must carry 1 BMG;




    Rules for smugglers:


    · smuggler must NOT fly capital ships (they have issues with cruise distruptors);
    · all checkpoints must be tagged by the smuggler before (s)he reaches the target system (this is controlled by the EM);
    · smugglers are not obligated to respect the general hunt areas - they are free to roam the Universe.




    Rules for hunters:


    · NO CAMPING - unless you're flying a capital ship and this is your specific task (eg. guarding a wormhole/jumpgate);
    · Hunters cannot enter the target system itself until the smuggler is at least 1 system away from the the target system;
    · Hunters work as a team, so no killing and PvPs between hunters!




    Calendar link with signup

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • Results from tonight's Smuggler Hunt


    Smugglers:


    |PX|Nahuel - tagged 2 checkpoints, killed 2 hunters (Husker, Mercenaro), suicided
    SMG_Picard - tagged 2 checkpoints, finished the smuggle run - WINNER


    Hunters:


    DC_Sphinx
    (Fallen)Mercenaro23
    Husker99
    Sal_Roma
    -=TD=-Parder (happy birthday!)
    falcanyto
    [TOD]-Redemption-[OR]
    SA_Sealand_FUD

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • Wednesday, January 5th 2011 at 21:00 h server time near planet Crossfire, X-3043 system. I hope to see you there!


    Event description: The Hunters have to hunt the Smugglers and kill them. The Smugglers have to manage to fight their way to a special station to deliver their goods. Two smugglers start from a given system and have to dock at a final station. On their way to that station, they have to reach two other systems (checkpoints). Hunters know only the final docking station but not the two intermediary systems. Hunters may not enter the final system until smugglers have reached a system next to the final destination.


    General rules and rewards:


    · Each player gets 5 million credits as participation reward;
    · Smuggler: +5 million per tagged checkpoint; +10 million if he reaches the target, +10 million credits if he kills an attacking hunter;
    · Hunter gains +10 million per killed smuggler;
    · Player that is killed by another player or an NPC can't return to the hunt;
    · Clan systems (Alaska, Tohoku, Purian Lake, Daedalus, Casius, Hiruga, Custodian, Tarsus, Nephele, Omega 3) are included by default and can be used unless otherwise specified;
    · No nanobots, no shield batteries, no docking for repairs and reloads, all players must carry 1 BMG;




    Rules for smugglers:


    · smuggler must NOT fly capital ships (they have issues with cruise distruptors);
    · all checkpoints must be tagged by the smuggler before (s)he reaches the target system (this is controlled by the EM);
    · smugglers are not obligated to respect the general hunt areas - they are free to roam the Universe.




    Rules for hunters:


    · NO CAMPING - unless you're flying a capital ship and this is your specific task (eg. guarding a wormhole/jumpgate);
    · Hunters cannot enter the target system itself until the smuggler is at least 1 system away from the the target system;
    · Hunters work as a team, so no killing and PvPs between hunters!




    Calendar link with signup

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • I apologize for not attending, Time was conspiring against me.

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • yesterdays Smuggler hunt results:


    Smugglers:
    SA_Seqan - (Fallen)Poorboy killed hin
    SMG_Werter_Fighter - suicide


    Hunters:
    (Fallen)Poorboy
    BG_Husker
    SA_Assault_INFLIKT
    (IOC)Lost_Heaven
    SHS


    tnx to all for participating

    Edited once, last by SA_Dino ().

  • Wednesday, January 26th 2011 at 21:00 h server time near planet Crossfire, X-3043 system. I hope to see you there!


    Event description: The Hunters have to hunt the Smugglers and kill them. The Smugglers have to manage to fight their way to a special station to deliver their goods. Two smugglers start from a given system and have to dock at a final station. On their way to that station, they have to reach two other systems (checkpoints). Hunters know only the final docking station but not the two intermediary systems. Hunters may not enter the final system until smugglers have reached a system next to the final destination.


    General rules and rewards:


    · Each player gets 5 million credits as participation reward;
    · Smuggler: +5 million per tagged checkpoint; +10 million if he reaches the target, +10 million credits if he kills an attacking hunter;
    · Hunter gains +10 million per killed smuggler;
    · Player that is killed by another player or an NPC can't return to the hunt;
    · Clan systems (Alaska, Tohoku, Purian Lake, Daedalus, Casius, Hiruga, Custodian, Tarsus, Nephele, Omega 3) are included by default and can be used unless otherwise specified;
    · No nanobots, no shield batteries, no docking for repairs and reloads, all players must carry 1 BMG;




    Rules for smugglers:


    · smuggler must NOT fly capital ships (they have issues with cruise distruptors);
    · all checkpoints must be tagged by the smuggler before (s)he reaches the target system (this is controlled by the EM);
    · smugglers are not obligated to respect the general hunt areas - they are free to roam the Universe.




    Rules for hunters:


    · NO CAMPING - unless you're flying a capital ship and this is your specific task (eg. guarding a wormhole/jumpgate);
    · Hunters cannot enter the target system itself until the smuggler is at least 1 system away from the the target system;
    · Hunters work as a team, so no killing and PvPs between hunters!




    Calendar link with signup

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf