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CF1.8 development process
- SWAT_OP-R8R
- Thread is marked as Resolved.
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Jezz, by the time 1.8 comes out, I'll be so old I wont even be able to play solitaire, let alone CF, XD
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eventhough CF1.8 is not finished yet I thought "hey it is XMAS"
The release will definitly be in january but it doesnt hurt to release the current change log.
It contains all changes since version 1.7 that are 100% finished and working. Of course there is much more stuff that will be added to that log in the next 2-3 weeks since we have been working on many features and mod components which are not 100% finished yet but very close to that state. Very soon the work on the final ships and stations will be done and after that the new systems get finished (which shouldnt take that long). Then only minor changes are needed to be done.but ok here is the change log showing you why its worth to wait for so long:
QuoteNew splash screen added
New menu screen added
superflame missiles added
new engine trails added
new damage effect added
battledust added
flak explosions added
20 new weapon models added
5 new missile models added
more than 20 new cockpits added
more than 600 realistic and very detailed infocards for Systems and Bases added
39 new high detail suns
10 new intro scripts
deactivation of 3d sound by default
optional particle colours
new clanlogos created
sounds added to the clanlogos (giving a warning)
BG clanlogo at the NY gate
New Crossfire intro movie added
Alternative FL intro added
FL Story prequel movie added
Starlancer: Sol War trailer added
2 new interfaces added
new clan logo billboards
ppc effect fixes
torpedo hardpoints fixed
ENB bloom shader included (optional)
dynamic weapon light added
dynamic explosion light added
28 vanilla weapon effects fixed
predatur sur fixed
much more detailed planets
much more detailed asteroids
detail improvements on Sol system
DomKavash removed from SOL
new navmaps
new alien aorganism
new planet rings
higher detail on vanilla planet rings
new high res nebulas
nebulas are transparent now with real dust effects
fluid space concept added
max sound channels changed to 32 (for 3d sound)
higher render details
New Datastorm warning (done)
screencapture option
Time to fly intro music improved
new zlib added
Installation instruction included into FLMM
CF guide added
New high res jumpgate effects
New high res jumphole effects
New flconfigdatabase added
New jump tunnel effects
new mouse cusrors added
several ship fixes done
new high detail explosion effects
40 new starspheres
vanilla starspheres optional
all solar objects retextured
highly improved vanilla effects
optional effects choices
heavy detail improvements on vanilla and old CF content
Flak turret fixed
Reskin of all Coalition ships
Reskin Order ships
Reskin Bullpup
Reskin Bullpup mk2
Reskin Bullpup mk3
Reskin Dangel
Reskin Elder
Reskin Gunstar
Reskin Marauder
Reskin SeethingFury
Reskin A100
Reskin Angelfinal
Reskin Yamato
Reskin Warpgate
Reskin Boridin
Reskin DarkReign
Reskin Coalition Gun Sat
Reskin Coalition Missile Sat
Reskin Sensor Station
Reskin Coalition HQ
Reskin Archangel
Reskin Bowin
Reskin Combat Ship
Reskin Devastator
Reskin Manta
Reskin Eliminator
Reskin Freedom X
Reskin Geko
Reskin Hermes
Reskin MirageX
Reskin Murphy
Reskin Phantom
Reskin SF18
Reskin Stinger
Reskin StrikeEagle
Reskin VFighter
Reskin Custom stations
4 Movie options added
Meanwhile more than 55.000 minor changes (including bugs fixes, code improvements, spelling corrections, balancing and additions)
SWAT link changes done
Faster Railgun projectiles
Improved Railgun effects
vanilla wormhole effect bug fixed
vanilla nomad gate effect bug fixed
warpgate effect bug fixed
hypergate effect bug fixed
flame atmosphere burn effect added
hit sparks effect added
New explosion for DomKavash ships
infocards for armored transport fixed
infocards for train fixed
low level NPCs rebalanced
holographic docking rings illuminated
2nd licence slot activated
Battleship Station bug fixed
6 new engines with new visual effects created
CF logo added to Manhattan
New engines added to the ships
New weapon model for Phoenix Projection Cannon
New weapon model for Dom'Kavash Annihilator
New weapon model for Coalition Gattling
Redundant ship hardpoints added to all CF ships
Defying Gravity theme added
FLMM activation procedure improved (mod activation will cause less problems)
25% inertia added to all Nebulas
minor interferences added to Nebulas
simulated bump mapping added (optional)
Motion blur added (optional)
Gurm coordinates fixed
formations changed
battleship physics changed
new battleship engines created
Planet Lost Paradise Isles improved (high res)
Planet Lost Paradise water improved (high res + waves move into correct direction now)
Planet Lost Paradise antenna bug fixed
Planet Lost Paradise pyramids improved (high res)
new planetary docking ring added
reflections added to the oceans
weather effects added to Planet Lost Paradise
Ocean sound added to Planet Lost Paradise
37 new custom planet models added
New Dimensional Rift effect
higher draw distance for dimensional rift
Nomad Strike carrier reskinned
Nomad Interceptor improved
Inner Core layout created
Fluid space concept added
Music added to prison stations
SWAT-Portal Recticle Mod added
Rule billboard updates
Sol Planets improved with much higher details
548 solar objects added to the rumor database
thousands of rumors about CF content added to the bases of Sirius and Altair
full market informations about stations and planets added just like on vanilla bases
destructable bases added
Station cores added
dynamic economy added to singleplayer mode
missing planet rings added in sirius systems
New jump tunnels created
GMG research facility added
GMG hypergate added
stationary ion cannons added
power satellites added
communication satellites added
61 detailed BMG infocards added
inner core black hole added
221 anomalies added
Inner core system added
Dom'Kavash Energy Relais Station added
8 new factions added (GMG Expedition, Ancients, Warrior, Savage, Sentinel, Dom'Setek, Dom'Nepesh, Dom'Razak)
2 Ancient Stations added
Ancient drone added
Dom'Kavash Gunboat hardpoints fixed
MP Welcome message added
Adv. Helium Polymer Thruster moved to a non-mission related base
Missing Black Market Goods moved to non-mission related bases
mission related bases seperated on market files
Ancient Energy Cannon added
Ancient cruise disruptor added (NPC only)
Ancient Energy Cannon lootable on Ancient drones
Light flicker added to X-3043
new CF icon added
level requirements of ships adjusted
4 new ASF ships added
4 new CSF ships added
vhf fighter encounters added to various sirius factions
Starskipper hardpoint error fixed
Olympus added
Telestria added
Proton added
Tellurium added
Fatality added
Wizard added
Titus added
Royal added
Bastard added
Bident added
P-7 Razorback added
P-7 Shote added
P-7 Badger added
P-7 Marten added
Charon added
Persephone added
Bellerophon added
Thanatos added
Nike added
Lakhesis added
Goshawk added
Harpy added
Hellcat added
Wrath added
X7A Fyrefly added
Venom Mk I added
Venom Mk II added
Warthog added
Bulldog added
LCA Typhoon added
LCA Thunderstreak added
Black Angel added
Crusher ZX7 added
Grinder ZX8 added
Dissolver added
Cyclone added
Hurricane added
Tornado added
Whirlwind added
Chinook added
Scirocco added
Firebolt added
Shamal added
Rocketmaster added
T-Rex added
J-40 Quicksilver added
Cheetah added
Ball Lightning added
Tigre added
Lobo added
Zorro added
Erebus added
Terror added
Destroy missions adjusted
more light added to Sovjetskaja
Effect fix for Phoenix Projection Cannon
Griffin added -
will all of this update the cur version of CF through the launcher
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no - its a full release of the mod including a new version of the launcher, new flhook, new server software, new dynamic scripts and new crossfire site
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super
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New site hmm, link? Or it's not released too...
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when everything is finished you will see it
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exciting stuff damn thats a lot of changes
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OMFG
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Nice, damn pretty nice to see it!
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Yaaaayyyy and a Happy Yule to you OP
and seasons greetings to everyone else -
one word.... AMAZING
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:-O
it took me a few days to read all that
gr8 work [w00t]
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great work m8!!
will there be higher resolutions possible than the max. 1280x ........,
or wide-screen options.
not that it is essential - i am just curious -
hey this is a good idea - option in the CF's install/activation to set custom [pre-defined] resolutions like 1600x1050 and others!
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arggargear! (a homer Simpson drooling sound) lol thats a lot:D
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i was planning to offer widescreen options but i dont have the time to do the neccessary calculations and tests