Roleplay vs Reputation

There are 93 replies in this Thread. The last Post () by RonaldoDaVinci.

  • repair reputation (in intervals) can take some time but is doable and this not only for combat ships but also for trains ... there its more painful but still we can publish guides how to do it in case that "hostile" setting will not work or cause too many issues.


    Edit by
    I suggest do not set more as 2 npcs factions as hostile if decided to test it :) 

  • seriously... it doesnt matter how many factions

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Good point, SilverFox

    Quote

    Hostile is -.90 to -.60
    Neutral is -.59 to +.59
    Friendly is +.60 to +.90


    The "interaction" with npc's only takes place when :
    you're FRIENDLY -> they fight for you against other npc's, that are hostile to you
    you're HOSTILE -> you're KOS for them and their previously about you neutral allies
    you're NEUTRAL, npc's react according to their allies (see above)


    Dunno, perhaps it is possible to change this npc behavior ?
    like : shooting at you ONLY if you actually killed (as kind of a trigger) one of their allies ? That would leave you with only the truely hostile npc's to deal with/escape.


    Superint_siggy_new.png


    Am I a man ? I am. So - I got married. House, wife, children,everything.
    The FUULL catastrophy !

    "MY MACHINE": Win 7 prof 64bit , i7 3770K , vtx HD7950 X-edition , 8 GB DDR3-2400 , Sandisk 256 ultra , 2TB Seagate, BenQ BL2710PT (2560x1440)

  • getting lost. first settings published and you compaint that being hostile make trading and traveling a pain in the ass.
    now we adjusted the settings so pirates dont get hostile to pirates and not friendly to police, and police cannot become hostile to police and not friendly to pirates. Mercs are not in favor of police and smugglers too but have some friends


    That is. Most of your reputation can be set between -0.59 and 0.59 - neutral. In that range you can make whatever you want. So its up to you how to pribe yourself with other factions.Is that now bad - or am i missing something?

    signature.png

  • Question about a scenario :


    Im on patrol as police-RP (friendly to Rheinland Police and Rheinland Military, +0,6 or better) i.e. in Hamburg.
    A pirat-PR, who managed to become negative-neutral (somewhere between -o.59 and -0.01) to Rheinland Police and Rheinland Military comes after me, perhaps somewhere around Battleship Westphalen.
    We start fighting.


    Will the Rheinland Police/Rheinland Military forces fight this pirat-RP player ?


    Superint_siggy_new.png


    Am I a man ? I am. So - I got married. House, wife, children,everything.
    The FUULL catastrophy !

    "MY MACHINE": Win 7 prof 64bit , i7 3770K , vtx HD7950 X-edition , 8 GB DDR3-2400 , Sandisk 256 ultra , 2TB Seagate, BenQ BL2710PT (2560x1440)

  • no

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Quote from Huor

    getting lost. first settings published and you compaint that being hostile make trading and traveling a pain in the ass.
    now we adjusted the settings so pirates dont get hostile to pirates and not friendly to police, and police cannot become hostile to police and not friendly to pirates. Mercs are not in favor of police and smugglers too but have some friends


    That is. Most of your reputation can be set between -0.59 and 0.59 - neutral. In that range you can make whatever you want. So its up to you how to pribe yourself with other factions.Is that now bad - or am i missing something?

    Is possible go with pirates dont get friendly to police and police cannot become friendly to pirates only? If you add also these second parts, then police (player) will be able shot police NPCs without fear that they get hostile (as faction) to him and easily improve his reputation with criminals (NPCs) to neutral and pirates (players) the same way killing criminal NPCs. ->


    example:
    ;Police
    [police2]
    ;br_n_grp = -0.90 <-> +0.90, 3 ;Bretonia Armed Forces
    ;br_p_grp = -0.90 <-> +0.90, 3 ;Bretonia Police
    ;ku_n_grp = -0.90 <-> +0.90, 3 ;Kusari Naval Forces
    ;ku_p_grp = -0.90 <-> +0.90, 3 ;Kusari Police
    ;li_n_grp = -0.90 <-> +0.90, 3 ;Liberty Navy
    ;li_p_grp = -0.90 <-> +0.90, 3 ;Liberty Police
    ;rh_n_grp = -0.90 <-> +0.90, 3 ;Rheinland Military
    ;rh_p_grp = -0.90 <-> +0.90, 3 ;Rheinland Police
    ;fc_b_grp = -0.90 <-> +0.59, 1 ;Bundschuh
    ;fc_bd_grp = -0.90 <-> +0.59, 1 ;Blood Dragons
    ;fc_c_grp = -0.90 <-> +0.59, 1 ;Corsairs
    ;fc_fa_grp = -0.90 <-> +0.59, 1 ;Farmers Alliance
    ;fc_g_grp = -0.90 <-> +0.59, 1 ;Gaians
    ;fc_gc_grp = -0.90 <-> +0.59, 1 ;Golden Chrysanthemums
    ;fc_h_grp = -0.90 <-> +0.59, 1 ;Hogosha
    ;fc_j_grp = -0.90 <-> +0.59, 1 ;Junkers
    ;fc_lh_grp = -0.90 <-> +0.59, 1 ;Lane Hackers
    ;fc_ln_grp = -0.90 <-> +0.59, 1 ;Liberty Navy FC
    ;fc_lr_grp = -0.90 <-> +0.59, 1 ;Liberty Rogues
    ;fc_lwb_grp = -0.90 <-> +0.59, 1 ;LWB
    ;fc_m_grp = -0.90 <-> +0.59, 1 ;Mollys
    ;fc_ou_grp = -0.90 <-> +0.59, 1 ;Outcasts
    ;fc_rh_grp = -0.90 <-> +0.59, 1 ;Red Hessians
    ;fc_u_grp = -0.90 <-> +0.59, 1 ;Unioniers
    ;fc_x_grp = -0.90 <-> +0.59, 1 ;Xenos

  • your settings are not possible without that i change a lot and i dont have the time to change it.


    My suggestion is the folllowing and thats how the 2nd setting for this were suggested to OP from me:


    Hostile Range: from -0.9 to -0.6 --> hostile factions will shoot at you on sight (red on your ingame rep list)
    Neutral Range: from -0.59 to 0.59 --> neutral factions remain neutral (white on your rep list)
    Friendly Range: from 0.6 to 0.9 --> friendly factions will send you gifts :D (they are green on your rep list)


    If you are police then you can shoot any police npc and can get them even to -neutral - short before you get hostile. My understanding is - why should a police play be hostile to other police npc factions. If you want to do that then you have to think of changing your license. But this means you can get totally friendly to other police factions, but not with pirates. And you can get totally hostile to all pirates, but not hostile to other police factions.


    If you are pirate then you can easily become friendly to other pirates but you will not get friendly with any police faction. That makes no sense for being a pirate - if you want to choose to have friendly police factions then you might consider to change your way of roleplaying and become a police. Pirates also may become totally hostile to any police factions, but they will not become hostile towards other pirate factions. I feel if you wear a license then you also should have a little bonus - and the bonus is - you cant get hostile to other pirates (this bonus also applies to police as they cannot get hostile to other police factions).


    Smugglers and Mercs are similar setup. ASF are always friendly to ASF factions and hostile to CSF factions. CSF players are always friendly to the CSF Faction but are hostile to ASF. I set them to minimum hostile or minimum friendly - so you might even work on your rep between minmal hostile and totally hostile or minmum friendly and totally friendly.


    Setting a reputation just works for NPC. So a players rep is adjusted towards other factions (npcs). Your rep towards another player is not adjusted (as far as i know - not sure as you become a title of a faction assigned - this has to be tested).
    For my understanding the settings described above leaves a huge range for the players they can work on their rep list. Its just avoids a mixture of your license and your current reputation. I consider that useful.


    Now as i dont know yet how further i should explain that i hope you're understanding how I suppose it to work. You might feel free to point me to problems if we would set it up this way. Or ask a question if you dont have understood what i wrote. But then please a detailed question :D

    signature.png

  • Hello, I've got some questions :)

    Quote

    Smugglers and Mercs are similar setup

    Do you mean "similar to each other" or "similar to described above (to police & pirates)"?
    And then, could you tell more about their relations with NPCs?


    Thank you in advance.


    - Wanderer -

    Edited once, last by (IOC)Wanderer: putting it in a better way ().

  • similar to the described above.


    Smugglers right now are meant to not be able to get friendly to police and military factions. But dont get hostile to Lane Hackers, ALG and Farmer Alliance.
    There are just 3 factions so far - you are free to name me other factiosn which could probably be corrupt and support smuggling


    Mercs are also not meant to get friendly with police and military factions. The idea why i did choose so is that no police would allow mercs to take a police job and probably they are unlawful and so also not friendly to police. This can be changed if you feel its not adequate.
    Right now mercs can not get hostile to bounty hunters. Dunno if there should be another factions that supports mercs job and should also be considered. Actually all factions that are friendly alligned with bounty hunters.


    I am always grateful if you have constructive suggestions to improve the settings - like factions that should be added or should be removed.
    This is my adjusted setting based on OPs list in the first post:


    0 means if the actual rep of the player is bigger than the one defined then the rep is adjusted to the value defined.
    1 means if the actual rep of the player is lesser than the one defined then the rep is adjusted to the value defined.
    3 would mean the actual rep is always set to the value defined no matter what the actual rep of the player is.


    I used only 1 and 0 - so the players are still able to work on their rep list as they want. It just saves some extrem rep which i consider would be against the license the players is holding.

    signature.png

  • Quote

    There are just 3 factions so far - you are free to name me other factiosn which could probably be corrupt and support smuggling


    Outcasts
    "Little information is available about the Outcasts, but they are believed to be heavily involved in the trafficking of the drug Cardamine."


    Hogosha
    "The Hogosha handle Artifacts and gun smuggling and the fencing of stolen goods."


    Junkers
    "Their latest foray is a departure -- a base in the Border Worlds. Attracted by the ALG operation Sigma-13, they have set up shop near the facility and do most of the dirty work, picking off the best loot from the old ships for themselves. It also serves as convenient launching point for Cardamine and Artifacts runs into New Berlin. Long distance smuggling is new for the faction, which is still perfecting this skill."


    Xenos
    "To gain a more stable income stream, they hope to evict the Junkers from Texas, and ultimately New York, and thus control a crucial market for Cardamine."


    Corsairs
    "They grew rapidly in size and sophistication as they built up the Artifact trade. The primary smuggling route goes north to Sigma-19, where Artifacts are traded with the Hogosha onboard the Hawaii."


    Liberty Rogues
    "They also provide shelter for the Outcasts in exchange for Cardamine. Recently they have become the smugglers for much of the Cardamine in Liberty space, supplementing or even replacing the Outcasts on certain high-risk routes."


    ----------


    Not sure if this list is complete... Besides, after a quick check I couldn't find any mention of smuggling activities by ALG and Farmer's Alliance, only found one for Lane Hackers ("Their Cardamine addiction force the Hackers to trade drugs for Trade Lane info with the Outcasts at the Mactan base. Leiden is a key transfer point for smuggled goods between Kusari and Liberty, especially the Artifacts trade, which the Hogosha dominate.").


    Also, Bretonia Armed Forces are missing from all presets.


    - Wanderer -

  • Liberty Security Force may also be missing from the list as it is police faction.


    ___________


    (IOC)Wanderer: for Farmers Alliance look here


    Edit by
    Its only a question: is possible set a max. value for hidden GMG faction to lets say +0,7?

    Edit by

    Edit by
    ... this should prevent that any new char will get stuck with this affiliation when you will kill more drones in Dervon
    ... it will be great that it can help also for "old" chars, but if I remember right, you need to lower your reputation to +2(or +3?) before is used actual highest faction (for player affiliation)

  • Quote

    Thanks, have seen it before - nothing about smuggling there, only the fact that they like Hogosha ?(
    LSF don't have any ships in space, do they? But shown in rep list when you meet LSF-affiliated players ... Then they are worth adding for uniformity sake - it makes sense to have same rep with them as with Liberty Police and Navy.


    Huor: about ASF/CSF setup - if players with these licenses have to be hostile to the opposite faction, could you remove any relations between ASF/CSF and other Sirius groups? When you're forced to kill ASF or CSF all the time, a number of other factions will very quickly become red (especially if some of them are already at -0.59 because of RP license).


    I also vote for Martind's awesome idea about Hidden GMG - this is what we needed for a long time!


    - Wanderer -

  • It got mentioned before, but unless I missed where it's said as "fixed", Huor's questions about why people ask for specific cases are still unsolved.


    Quote from Huor

    If you are police then you can shoot any police npc and can get them even to -neutral - short before you get hostile. My understanding is - why should a police play be hostile to other police npc factions.


    Because police areas normally have many allied factions which are not "police", and if any other faction there attacks you (if it's allied with the police factions in that area) all the police NPCs will attack you despite being "Friendly" with them.
    Any fix to this issue of allied factions grouping up to attack you ?


    Quote

    But this means you can get totally friendly to other police factions, but not with pirates. And you can get totally hostile to all pirates, but not hostile to other police factions. [...]


    If you are pirate then you can easily become friendly to other pirates but you will not get friendly with any police faction. [...] Pirates also may become totally hostile to any police factions, [...]


    In short, pirates can actually be neutral (instead of hostile) to fixed rep police factions, as well as police getting neutral with pirate factions.


    So "perfectly neutral (and friendly in cases) reputation to everyone" is still possible ? (as factions with -0.59 is under -0.60 which is needed to be hostile enough to get attacked).

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • hidden factions are not to be changed at all
    there is no reason even thinking about it


    about the rest... ive completely lost track of what you are discussing and why everything starts to be such a massive problem here.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • SWAT_OP-R8R: in MP if you kill with your char more as 8-10 Ancient Drones in Dervon and want after this change your char affiliation, it will become affiliated with GMG (hidden) everytime, and there is not any known way how to change this affiliation (a reason why I asked if is possible go around this "problem"). More ppl asked about this in the past and in Dervon we have also official server events.


    ... and for rest I think Huor explained this nicely (he asked if we have some suggestions which factions to add to his settings).

  • Quote

    about the rest... ive completely lost track of what you are discussing and why everything starts to be such a massive problem here.

    We were discussing Huor's last two posts and offering corrections to the presets he posted :)


    - Wanderer -

  • no there is no way to prevent that and i see absolutely no reason for doing it at all
    it does not matter whats displayed there.... we are not on discovery
    infact the game will always display the name of the first faction in the char files that has reached a reputation of 0.91
    if thats gmg then its gmg
    players have relative limited control over that... but well.. thats a given fact since FL was released

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • About this "hidden GMG"-stuff :
    Does a players affiliation have an effect on gameplay AT ALL ??
    All I can think of is that it determines if another player I met somewhere in space is shown in red, white or green on my HUD and target list, according to the reputation I have with the faction he is affiliated to.


    Superint_siggy_new.png


    Am I a man ? I am. So - I got married. House, wife, children,everything.
    The FUULL catastrophy !

    "MY MACHINE": Win 7 prof 64bit , i7 3770K , vtx HD7950 X-edition , 8 GB DDR3-2400 , Sandisk 256 ultra , 2TB Seagate, BenQ BL2710PT (2560x1440)