Since Crossfire 1.9 we have a server feature that would allow us to adjust Player reputations according to the used Roleplay license.
The thing is... we never activated this feature on the server to allow players a free play and own Reputation decisions.
With CF2.0 we will clearly use this feature.
The question is in which way we will do that.
I can tell you what the current setting looks like.
a) you mount an ASF license -> this makes you friendly to ASF but hostile to CSF
b) you mount a CSF license -> this makes you friendly to CSF but hostile to ASF
Thats a given fact... thats how it will be in CF2.0
The question is if we apply this feature to the other Roleplay licenses aswell.
So that the police license makes police factions friendly but pisses off all the pirates... or the pirate license will get you hunted by police npcs but pirate npcs will be friendly.
Its not an easy decision if we want to go with such a feature.
One one side its more realistic and for sure more interesting ... on the other side it limits the players and the regions where they can go to.
Biggest impact in my eyes does it have on the pirate players since most of the stations and planets belong to police factions or factions which are at good terms with the cops.
Just alone the house worlds are clearly dominated by lawful forces.
Below is an overview of a possible setup for the Reputation system.
There you can see in which way the reputations would change when using a license (which is required if players want to take part in roleplay).
QuoteDisplay More
;Smuggler
[smuggler2]
;br_p_grp = -0.30, 1 ;Bretonia Police
;ku_p_grp = -0.30, 1 ;Kusari Police
;li_p_grp = -0.30, 1 ;Liberty Police
;rh_p_grp = -0.30, 1 ;Rheinland Police
;Merc
[merc2]
;gd_bh_grp = 0.90, 3 ;Bounty Hunters Guild
;Pirate
[pirate2]
;br_n_grp = -0.65, 3 ;Bretonia Armed Forces
;br_p_grp = -0.65, 3 ;Bretonia Police
;ku_n_grp = -0.65, 3 ;Kusari Naval Forces
;ku_p_grp = -0.65, 3 ;Kusari Police
;li_n_grp = -0.65, 3 ;Liberty Navy
;li_p_grp = -0.65, 3 ;Liberty Police
;rh_n_grp = -0.65, 3 ;Rheinland Military
;rh_p_grp = -0.65, 3 ;Rheinland Police
;fc_b_grp = 0.30, 0 ;Bundschuh
;fc_bd_grp = 0.30, 0 ;Blood Dragons
;fc_c_grp = 0.30, 0 ;Corsairs
;fc_fa_grp = 0.30, 0 ;Farmers Alliance
;fc_g_grp = 0.30, 0 ;Gaians
;fc_gc_grp = 0.30, 0 ;Golden Chrysanthemums
;fc_h_grp = 0.30, 0 ;Hogosha
;fc_j_grp = 0.30, 0 ;Junkers
;fc_lh_grp = 0.30, 0 ;Lane Hackers
;fc_ln_grp = 0.30, 0 ;Liberty Navy FC
;fc_lr_grp = 0.30, 0 ;Liberty Rogues
;fc_lwb_grp = 0.30, 0 ;LWB
;fc_m_grp = 0.30, 0 ;Mollys
;fc_ou_grp = 0.30, 0 ;Outcasts
;fc_rh_grp = 0.30, 0 ;Red Hessians
;fc_u_grp = 0.30, 0 ;Unioniers
;fc_x_grp = 0.30, 0 ;Xenos
;Police
[police2]
;br_n_grp = 0.90, 3 ;Bretonia Armed Forces
;br_p_grp = 0.90, 3 ;Bretonia Police
;ku_n_grp = 0.90, 3 ;Kusari Naval Forces
;ku_p_grp = 0.90, 3 ;Kusari Police
;li_n_grp = 0.90, 3 ;Liberty Navy
;li_p_grp = 0.90, 3 ;Liberty Police
;rh_n_grp = 0.90, 3 ;Rheinland Military
;rh_p_grp = 0.90, 3 ;Rheinland Police
;fc_b_grp = -0.30, 1 ;Bundschuh
;fc_bd_grp = -0.30, 1 ;Blood Dragons
;fc_c_grp = -0.30, 1 ;Corsairs
;fc_fa_grp = -0.30, 1 ;Farmers Alliance
;fc_g_grp = -0.30, 1 ;Gaians
;fc_gc_grp = -0.30, 1 ;Golden Chrysanthemums
;fc_h_grp = -0.30, 1 ;Hogosha
;fc_j_grp = -0.30, 1 ;Junkers
;fc_lh_grp = -0.30, 1 ;Lane Hackers
;fc_ln_grp = -0.30, 1 ;Liberty Navy FC
;fc_lr_grp = -0.30, 1 ;Liberty Rogues
;fc_lwb_grp = -0.30, 1 ;LWB
;fc_m_grp = -0.30, 1 ;Mollys
;fc_ou_grp = -0.30, 1 ;Outcasts
;fc_rh_grp = -0.30, 1 ;Red Hessians
;fc_u_grp = -0.30, 1 ;Unioniers
;fc_x_grp = -0.30, 1 ;Xenos
;ASF
[asf2]
fc_cf2_grp = 0.91, 3 ;ASF
fc_cf3_grp = -0.65, 3 ;CSF
;CSF
[csf2]
fc_cf3_grp = 0.91, 3 ;CSF
fc_cf2_grp = -0.65, 3 ;ASF
;Trader
The use of roleplay licenses in CF2.0 is handled a bit different than in CF1.9.
Players wont see their own license icon above their ships anymore but they will be able what licenses other players have mounted.
The license display will scale depening on the range to the other players which means you can see other Roleplayers from a good distance.
Many new functions are bound to the licenses... such as new tax and fine commands which practically will be the only way to do police and pirate roleplay in future.
Players which dont have a proper license mounted are considered "Freelancers"/Traders and can not make use of any adv. Roleplay features.
Clan members have to have the license of their clan mounted. A member of a police clan has to mount a police license. The server is not going to permit anything else.
But i think... the Reputation stuff above right now is the most important topic here.
We dont have the option to say "well, we could try it a bit and if we dont like it we can disable it again". Once we activated it the reputations of all active chars will be adjusted to the settings above. There is no simple way to revert these changes.
If we decide for such a feature then this will be a final decision with all consequences.
Right now you have the choice... and atm there is still the possibility to do adjustments to the settings.