As already announced a few months ago I am aiming to get a new development project up and running.
FL is pretty old and it makes not much sense developing something new for it.
That of course does not mean that Crossfire wont get further updates, fixes and most likely new content.
But the focus will drift away to a new project which I consider a serious challenge since Ive never really tried what I want to do now.
Developing a space sim/shooter from the scratch.
Well, thats actually not true because 18 years ago I developed an educational game but that simply was a different time and done in a meanwhile ancient coding language.
For what I intent to do now I will have much to learn (which is part of the challenge) and certainly the progress will be slow. Its going to be a step by step procedure.
I dont even really know yet in which direction this development will go. A final decision about it still has to be done.
And that is the reasion for this thread.
What would you prefer?
A game like Wing Commander?
A game like FL?
Maybe even a clone of FL just in a better game engine?
Discuss!
I have started the work on the basics so far... nothing is final and atm the structure reminds very much on FL.
Atm it is not important to create fancy systems.
Most important at this point of the development is getting the fundamental parts of the game done. I have focused so far on building a user interface which has a logical structure in background, which is interactive and easy to use.
Also most important was to create logical structure on the different scenes and being able to make transitions between them either by using the UI or by interacting in the open game world. That is working pretty well already.
The Options menu still requires some more work. The ingame menu (esc) is not finished yet and I still need to include a savegame manager.
When that is done the game physics have to be set up correctly and the flight controls can be set up correctly. But that requires to know what kind of game you guys would want.