I took a moment and think about possible suggestion for this PORTAL. I think that RP discussions need to be part of this portal, but not in a way how it was before. First, very first what IMHO is missing is Sticky description in RP menu about each CF RP. I not mean repeat what is on server rules, but articles from ppl who are veterans or very experienced in each license play. And there should be also advices how to interact with others and what effect it might have. Another thing what need to be there are RP stories/missions from clans/freelancers who like little writing and this also can help them presentate clan and attract ppl attention. Third part should be about clan, freelancers (old known :D) roleplay (things which are now in general discussion and not fit there to well. That is for now all. more will be added
CF RP Board (new ideas)
- Martind Forlon (SA_Forlon)
- Thread is marked as Resolved.
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The RP discussions we had here Forlon. It worked, till the point where the posts and ideas got torpedoed by the ones, who did either feel treated unfair, did not like such ideas, or simply wanted to show that they can mess up things.
Advises are also given a lot to others, wether it has been asked for or given to prevent mess to happen. Still the advises got ignored by many, because they didn't fit in other peoples way of thinking or for what reason ever.
Some people still give advises in all kind of ways. But the ones who are supposed to get the meaning of it, are either too ignorant to understand, or simply too dumb to get it.Writing stories is not everyones passion. Im sure there are a bunch of people out there, playing the game, who have many good ideas and stories in their mind, to gain more attraction to either clans, the mod or both. But they simply dont bother with publishing such things.
In such case (according to "new boards") we would need a way to actually make sure it stays WITHIN the topic, does not get out of control and not getting personal (as it was getting many times before)
People would need to UNDERSTAND the opponent first. And the understanding (or the own will to understand) is the hardest part to archieve, since it would also mean (for a lot of people) to overcome their own ego. -
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In such case (according to "new boards") we would need a way to actually make sure it stays WITHIN the topic, does not get out of control and not getting personal (as it was getting many times before)
Well, when there's no feel of Moderators not doing their work, even in other moderator's view, by then it'd be a good moment to bring "risky" boards as the public RP ones, as they can be controlled by Moderators for cleaning, and GRs for objectively(again when possible) solving out issues on the same forum(even by force telling the facts for both sides and closing the thread)
QuotePeople would need to UNDERSTAND the opponent first. And the understanding (or the own will to understand) is the hardest part to archieve, since it would also mean (for a lot of people) to overcome their own ego.
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The last part in Abras post is worth a Trophy!
... so, how to achieve this (ideally before new player sit in cocpit)? I play MP about 11/2 year and come to understanding what is interaction between rp and how is need look at this take me long time. Do not understand me wrong, I knew what was in serv.rules, but imho it is not enough. For example info about nice/bad ways how can be rp played is imho key how to avoid complains at all (regarding rp :D).
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2nd post: thats not true, you didnt give us the chance to reply!!! You attacked without warning.... thats how RP threads started... I dont need to tell you how they usually end.
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Eliminating the place on the forum where those situations are noticed will just "cover the shit" , doesn't eliminate that situation from in-game. So people may still rage arround, on all other boards/sections (by starting directly on a negative point while replying to somebody else on some other topic) and in-game about that.
But I don't really know a game or place where those situations never appear... while in all games there's a winner / looser side and not everyone tells the truth.
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4 license , 4 different license to play with, lets see if i know how this work please let know if i missing or if i am wrong
Pirate is KOS to police, Police is KOS to pirate
Pirate ask tax according to level of the player if player dont pay pirate kill the player.
Police may ask pirate a fine according to the level of the pirate if pirate dont pay fine police kill pirate.
Smuggler buy and sell BMG, Police try to stop smuggler or ask for the fine.
mercenary is open for hire and all license can hire a mercenary.Now do I have this right? or I am missing more than this?
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mercenary is open for hire and all license can hire a mercenary.
Merc RP got a bit complicated due to "avoiding" the older rules. Mercs can't hire other mercs, only when a merc is hired by another license he can call for support from other mercs. The same for bounties, a merc can't place a bounty on a player so himself or his team/clan chases him.
In the rest yes, that's the basics....
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Merc RP got a bit complicated due to "avoiding" the older rules. Mercs can't hire other mercs, only when a merc is hired by another license he can call for support from other mercs. The same for bounties, a merc can't place a bounty on a player so himself or his team/clan chases him.
In the rest yes, that's the basics....
The way I understand it is, that a merc CAN hire other mercs.
In example. one merc is too lazy to go to whatever place in order to get a certain piece of equipment. Surely he CAN hire another merc to do the job for him (purchasing the equipment) there is nothing wrong with it.
If it would not be allowed in such a way. A merc would not be allowed to go for a bounty which is placed by another merc (from a different clan).
Placing a bounty is nothing else, than hiring a merc to kill the opponent.
which is btw. forcing RP as well (RP-related) since killing other people for money is illegal and can be punished by cops.QuoteActs of piracy include attacking ships (except known pirates) for profit (collecting bounties) or fun.
Don't get confused, but try to get the right meaning of how the RP-rules are meant. And please dont interpret them in the wrong way, -
Placing a bounty is nothing else, than hiring a merc to kill the opponent.
which is btw. forcing RP as well (RP-related) since killing other people for money is illegal and can be punished by cops.nice 1
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imO RP Boards can be handeled easy when consequently moderating them, like no cross threading, spamming, OORP comments in any kind, interpretations and whatelse can poison threads like this. RP Boards can be the boards where ppl play the Game while not being able to log into the server. Make the Boards a part of the Game which ppl like to read every day at work while fighting, smuggling hunting in the night. The purpose of these boards should be to make you interested in visiting the forum for the upcoming stories or even better to follow the written reports and stories in the next night. So you have a plus with the boards. I remember them being this way, it´s a decision of everyone to keep them this way, jumping into your Role to get more Gameplay when you are in the forums instead of cutting this part off for yourself as happened now. -
1 post, no replies
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*dreams of good ol' times*
where we could scream at each other, insult the opposite RP player and everyone was fine with just either killing, fighting or fleeingThere were times as players jumped into a system and had immediately some others on their back, trying to force them to leave or just killed one without asking questions. That was the former ASF/CSF. Never has been this way again, unfortunate. I see we have less people who can write good stories to make the RP in the boards attractive. A well known lady once had this ability - so did a guy from DC (sorry cant remember the name well - maybe Drakon). CA was also good with such stuff. We will never get it that interesting, i fear. At least the writers here step forward and show some of their skills.
I am not interested if player A killed player B and whatnot. RP is the stuff around this. The way how it came to an event - the way how it did end. Here is an example of myself - i tried once and i really dont like such stuff - but i guess thats how RP boards should be (sorry in advance for the long story ;)):
Quote of myself:
I just would let you be part of the log of Cruiser Captain Zanir Oriliel about yesterdays raid in Sovetskaya.It was some when in the evening hours, Capt. Zanir was sitting in the bars of X-3043 Shipyards, bored of having nothing to do. He just stared wholes into the universe. Then it didn't last long and his intercom rang. The display showed Lucyevskaya. He just jumped off, knowing that it must be urgent, left the bar and hurried to reach the communication desk on his cruiser. He arrived being out of puff. Heavily breathing, trying to calmed down.
Finally he opened the message. The timestamp showed there was already a delay of several hours until this message reached the target. The message contained kind of mission to enter Sovetskaya. The intercom message told - SFP seems to be lazy to care about the economy in their home system. There were already rumors among the TRF ranked pilots that SFP is not very good controlled at the moment. Must be the cause they made continues tries to raid Nephele.
Nevertheless Capt. Zanir decide to get on his way down there to Altair. He set the crew on alert. He slowly maneuvered the ship out of the shipyard and made himself on the long long long long way to Sov.
He passed Nephele, made some spectacular fireworks as he passed the outpost - a kind of hello to the peoples working there!Meanwhile hours later Zanir realised that he has forgotten to fill up his cargo. The crew ran out of rum and food. And well to keep the moral he has to think of something otherwise his crew would start mutinies on board. Thats something we cant really need now. He decided to make take a rest on New London. The crew got only half an hour to buy necessary stuff to take up the next route, next stop would be Planet Earth in Sol.
Finally Capt. Zanir arrived in Sol system. The route to Altair has now passed one necessary milestone. But he knows that they would drive in anxious waters. Its known that DKs spawn accidentally in Sol. The trade and travel lane to Planet Earth was already on the radar - the computer logs in the selection was nearly finished as the energy drained accidentally. The power core had some losses. Damn that was really needless now. Zanir tried to dock his Cruiser on the lane. But the power losses were too much. And not that this was enough two DKs appeared on the radar. Holy shit. The crew took up combat positions. Red light everywhere. Finally the DKs attacked the Zanir's Cruiser and crew. They were good and managed to take down one of this DK ships within minutes. Heavily DK Gun fired damaged the cruiser, Weapons system got nearly destroyed, the shield was forced down to a minimum, hull took impacts. There was no was to defeat that other nasty bastard ship too. And boooom. The cruiser was destroyed...
Meanwhile Lucyevskaya was bored that far beyond Sirius. She took some shopping ahm no raid tours through Sovetskaya.
Later one Capt. Zanir resurrected - and well all the crew as well. The good was - there was another Cruiser available in New London. Now the crew prepared themselves and hurried again to reach Altair. They again were travelling through Sol. The ominous point was reached again. The travel lane to Planet Earth. Now without any power looses the selection procedure was struggling to work proper. Capt. Zanir finally could manage to dock on this f.. trade lane. The radar showed again incoming DKs. But hey the good is - their uber technology is not capable of making a valid docking procedure... Zanir was happy to have this way point passed. He arrived on earth. The crew got some pauses - knowing that the next milestone is again very very hard and would mean a lot of travel time in much more anxious waters. Capt. Zanir took the time to bribe his crew with the Coalition, cause they were informed that this would allow them to pass the mighty ion cannons that are spread all over the Altair sector.
So Crew and Captain back in the Cruiser made their way to Altair sector now. They have set a way point to Dimensional Rift. Luckily Lucyevskaya could submit the coordinates - so we had no further delay to find this Rift.
They passed the inner asteroid belt with the Rift in Sight and on Radar. This time there were no disturbances. It was a very quite flight. Capt. Zanir prepared to jump to Styx, he arrived and it was a very jerky jump this time. The next jump gate to Mandar can be seen about long distances, so no further time to loose. He passed Styx and arrived in Mandar. He was wondering why there was no single enemy on the radar yet. Must has been a good time to cruise those system and left a memo in the Cruisers Nav Comp. Knowing that we already had enough delay we decide to pass Gladius to reach Sovetskaya. Still no enemy on the radar - Capt. Zanir was in a hurry to reach the Gladius Jump gate. Soon he reached it.
But then something unexpected happened. The Nav Comp alerts the Crew - another Rheinland Wreck appeared. The captain stopped for some moments. He was struggling to despoil it and take the good with him. But there was nothing important there. Unfortunate. The sooner he decided to take up the travel again to Sov, very near to the Gladius Gate. Again read alert was announced by the Radar. A Horde Nomads arrived the Cruisers position. Hell there must have been cloaked drones that observe enemies around the wreck. The Cruiser was again under very heavy fire. Shield was down. Heavy impact on hull and the again - lost. What a disgrace.Capt Zanir and his crew resurrected again. Soon they realised that they re-spawned in Sol again. Well before he wasted another period he launched a new cruiser, left Earth - back on the route to Sov. Another intercom message from Lucyevskaya made pretty clear that they really have to hurry. SFP meanwhile has determined that there was something developing around Sov and soon launched their forces to observer the territory. Lucyevskaya and Rekter already arrived in Sovetskaya. Both were trying to distract SFP forces, distract from incoming Cruiser Captain Zanir. Zanir finally has passed Mandar again as he realised that there is a PX merc on his track - but yet nothing to worry he was several systems away. So Zanir took the chance to jump in Sovetskaya. No one at the entry. The system was not yet mapped and so Zanir first took the chance and time to complete the navigation system in Altair - Sovetskaya system. He also decided to have a look at Vorkuta. Knowing that the HQ rum is very favourite.
Some further time passed and the PX forces spawned all over Sovetskaya. Zanir managed to reach the HQ. But he has got no permission to dock. Unfortunate like he soon has to realize. A PX merc was already in Vorkuta on his way to collect the bounty on Zanirs head. Well this merc was very greedy and Zanir was nearly felt asleep. This greedy merc has found Zanir, started firing. Zanir crew had no chance this time. They were so unprepared. The cruiser and his crew had to die again. Another loss of a Cruiser the crew and his Captain.
Resurrected again back in Sol - Zanir decided to buy new equipment, something that could be used for defense a better radar - new technology as a lot of this stuff. Still Lucyevskaya felt bored but soon had to realize that the PX mercs were on her back.
Lucyevskaya could manage to dodge their radars for a certain time. Namely until Zanir again managed to reach Sovetskaya. This time well prepared the area around the jump gate was checked for possible enemies who would open fire on sight. Still no one near and Zanir jumped in.It was planned to meet Lucyevskaya on the direct way to Planet Murmansk. Zanir passed this - dunno kind of sun. The radiation caused heavy problem on the nav comp. Zanir afraid to miss the meeting point with Lucyevskaya. But hey it was Zanir and Lucyevskaya - they found each other. Lucyevskaya was leading to Murmansk as this part was still not mapped. Lucyevskaya knew that it is possible to dock there. A very welcomed news for Captain Zanir. But PX was still around.
Zanir was way behind Lucyevskaya to head to the mooring fixture. A few minutes later and some more miles on a first PX was on the radar. And well he opened fire on the Cruiser. Zanir this time was prepared and he could dodge and evade this PX merc. And soon another PX merc on the radar - also shooting at him. But Zanir still fixed on reaching the moorings could not be stopped. FINALLY a safe dock in Altair system.
Uh You don't know how hard it is to dock a Cruiser in Altair. Zanir took a deep breath. Lucyevskaya meanwhile took down some greedy mercs. Racket did so too.
Zanir realised there was a weapon dealer who sold more and better turrets for his Cruiser. Zanir didn't took long and bought a bunch of new turrets.
Again he now could manage to support his TRF fellows.
The new weapons were grandiose. They took down the PX within of some few salvos. This soon developed into a serious battle just in front of Murmansk. A lonely SFP officer arrived. But still he could not drive down the TRFs. They just were outnumbering the enemies, coppers and mercs. This battle lasts a few hours with losses on both sides. But TRF is not that much concerned about that as they have this overwhelming resurrection power
Later on another well known officer reached the battlefield. At this time Lucyevskaya decided to leave the battlefield. Tired enough of this long waiting period - she had to wait for Capt. Zanir. But this meant not that Racket and Zanir was leaving as well.Now the numbers changed: SFP and PX were outnumbering the two TRFs. The Cruised even had no chance. The turrets could not be used to strike back that heavy impacts.
Knowing that there would not be any chance by now Zanir decided to flee from Murmansk and take a rest in Vorkuta again. He could manage to escape - but a PX and a SFP were still on his back. Racked meanwhile arrived in Vorkuta. Zanir some minutes later too - still with two enemies on his back.Zanir has given out several messages on all possible and known frequencies. He was requesting a pause for diplomacy actions. He thought the enemy was ready to talk. But then a guileful action was taken against Zanirs Cruiser and Crew. SFP together with PX managed to take down the Cruiser again. But this time Zanir has taken this SFP officer with him - muahahaha.
Later on Zanir tried to escape to Gladius again. But the SFP forces and PX forces could take up the track of Zanir and followed him again. Zanir was a few moments relaxed - in cruise speed its impossible to catch up the cruiser^^ The incoming messages were send to distract Zanir from his doing to escape to Gladius. Two enemies were awaiting him near the gate. But still were not possible to stop Zanir this time.
Now Zanir arrived in Gladius he hurried to reach a safe position near one of this ion cannons.No further incoming SFP and PX on his track. Good! Zanir escaped and left his ship down there near the cannon.
This was a great day for Zanir - altough he has to suffer under a few accidents and heavy fire. But that was only an example of what he is capable of. There is more to come and SFP should not wonder if there is soon a pirate bay somewhere in this big and sorry ugly Sovetskaja sector...
Cruisers Log over and out
If everyone of each faction would post kinda such stories then it would be a vital forum board - that keeps the interest of the players.
But therefore we have the get the RP straigt and be played - and people dont get mad eitger they loose a fight or some millions of their credits in their trials to achieve something. -
Huor and OP
i remember many of the Sovetskaya fights - and many of the stories, we was able to setup the clock for the next battle. And it was mostly fun reading them I also remember the Sol runs from SMG or the H5N1 attacks deep in ASF Territory, the ASF/CSF mass combats and skirmishes, story related bounties starting with LP Kwisatz in the RP Boards becaming sportive for everyone, an unamed Clan paying Mercs for lowering just the shields of their targets. My best weeks ever as a PX Weapons Seller making a Billion in a week while just selling any kind of rare Weapons and equipment - btw. the Top Guns are still too easy to get OP - it is harming the prices . I nearly wasn´t able to bring all needed weapons to my stores to execute all contracts.
As said, everything is possible imO when ppl jump over their shadows and keep a frag a frag - learning to say and feel gf after it not taking it personal.
For the RP talking in the Boards
just bring the RP related boards back for example, anyone can read but ppl who wants to post have to join into the RP group while not being able to change the group easily - a sticky post in those boards can guide new players that they have to join the RP Groups before posting there. Should also count for any Mod. So Mods in Police RP cant post in the foreign RP boards for example. It also can be fixed to Clans so the Group changing would be even harder.
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The idea above is cool. -
can ppl read?
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@OP: good question ...
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As you might read here (main reason why is this thread only locked) is, that ppl simply not know what it is proper interaction with others RP. Result is, that when they do it with veterans, they get into deep troubles. This is reason why I wrote about sticky article (-s) where need to be explained such things. When such situation occurred again (and this is happening every day) and some start "hot" thread in RP section here on PORTAL then will be enough reply ... check "this" and "Thread Done".This is for example basic idea how it can be for Smuggler RP (sorry if is something not correct, but this is exactly what need to be discussed to have proper informations:
QuoteSmuggler: Congratulations pilot, you picked license which allow you become rich and "powerful" in very short time. You will need ofc trade in illegal goods (BMG, Artifacts, cardamine), but you as smuggler do not take care about such small things .
And now what you can expect on Crossfire:
If you will trade illegal goods, you can be stopped, fined or fired by any Police officer. Yep, you might expect warning first, but keep in mind, that you might miss this warning for various reasons. Honestly if you will act illegal, then you need expect troubles from police.
If you will be meet by a pirate, he can stop you and ask about Tax no matter what you trade or what you are doing. You might accept and pay or not and fight.
You can be also attacked by mercenaries. It might be due bounty set on your head, or in case you were set as target via contract. Is good to know, that mercenary are not obliged to say “Defend” or give warning while working under contract (bounty hunt included). Well, without warning, it's rough ... but hey, you are playing in combat space multiplayer game where you need to expect you might be fired upon. In such cases and also others you can use diplomacy or simply talk with attacker. Take advice that is better learn first who is attacker and what might be reason why he attack you, than start complains or scold him.
Encounter with another smuggler. You can attack him and he can attack you. This is matter of competition between smugglers. Remember, when you do it in a rough way, you might expect reply you might not like.
And now what you are not allowed to do as smuggler (RP). You are not allowed initiate fight with police, mercenary or pirate. It might be different if you know that someone is chasing you, but might you be sure? There is always chance that police or pirate fly around you occasionally using his com and communicate with someone else (or is simply on toilet using autopilot ). If you will attack and destroy him without word, you might expect troubles Remember, roleplay is here for give you some kind of protection and also this is a way how to keep fun for play for all. If you will act out of RP, you have good chance to face hard consequences. You might ignore this, but if things will be going bad, you can’t tell you weren’t warned.OK, you read it all and now you must think … the hell, ALL can attack me but I no one, wt*? Relax, things are not as bad as you might think atm. You can (and it is vital do it often) initiate other RP to work with you or help you out of troubles. Mercenaries can be hired by you to perform different task (from give escort firepower to assassinate, attack others who stepped in yours way and tried to stop your way “to be rich” and many others tasks … use imagination). You can also post bounties on ppl (might be in some cases better as first warning). Police can be called by you when you are taxed by pirate (ofc is better not have illegal goods in cargo in such case :D). There are also other possibilities if you play in clan (or official clan), but this is another story. I hope that this article helped you understand what it mean play as Smuggler.
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dunno, i am not playing american football or poker.
@Forlon
nice, could be a beginning.
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But the question from OP should not be "can ppl read", it should more be "can ppl understand" or "are ppl even willing to understand"
I think that OP needs a counselor, for example, you!And to let you know, i reading every post in threads where i post, so pls do not jump after me in order to "explain" things to me!However i will say thank you again, for detailed explanation!
But how about to stop speaking in the name of others?Did u ever think about?
You have problem to understand who were addressed in one simple sentence, and want to be counselor?
Anyway, good luck with this!Forlon m8, ur idea is good but i said why i am out of discussion!
Btw this site need "solved thread section" or archives which every member can clearly see before start to post in specific section! This is the 1st thing IMO to clear the mess and to stop some percent of ppl to ask (and spamm the forum with new threads that way) the same questions, again and again!Here is what i mean : http://help.forumotion.com/f44…dits-domain-name-problems
FORLON: We really need stay on topics. I really want resolve situation so I will not hesitate and clean this topic
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Yes we can read, but i remember that every attempt to run discussion about RP relative things failed, because you OP bump in the middle of discussion and say: "No"...So, tell me, what would be a reason to once again participate in a similar discussion?
because:
you have used exactly the correct words
"discussion about RP"
your job is to DO RP... not to discuss about it
EVERY RP discussion did lead to flames, claims and broken rules... EVERY
and no matter how much you discuss about it you will not change it... the RP is written in the rules... and those are only getting changed if i see a reason for itas long ppl dont do RP 24/7 i am not convinced that they are RP experts and therefore their arguements have no weight over the existing RP rules
Ive read enough RP discussions to see how certain RP factions use exactly those threads to get the upper hand over other factions. Those threads dont have much to do with RP on the server... they only have one purpose... to prove all others wrong. This thread is btw. no exception.
The suggestions done are often, very often,... almost everytime totally out of order, contrary to reality and impossible to realize. These suggestions come from specific groups which dont waste a single moment to think about side effects and impact on other groups on the server.At the day that you ppl stop discussing how RP should be and instead start doing it, 50% of the problems that this community has would be suddenly solved.
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You did it right before me, but thank you for cleaning it, Forlon.
I have a question, where did you got the Smuggler text you quoted ? As a link.
That's as well to see if there's that type of "tutorial" for the other RPs.