CF1.8 development process

There are 576 replies in this Thread. The last Post () by Bond.

  • haha ;]

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  • less then 10 years ... ok
    ...about the music... there was a vote for a sound track... and you get your sound track
    somewhat more than 80 new music titles are already included

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    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • OP, can the Omicron sistems be rid of the Dom`Kavash in 1.8? Or maybe some of them if not all... It would be a nice thing to be able to relax peacefully in the Omicrons

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  • yes - the dk will be removed from there in 1.8 (except a few raids)

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • aahaha

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  • Quote

    Originally posted by SWAT_OP-R8R
    yes - the dk will be removed from there in 1.8 (except a few raids)


    It will be interesting to see how that effects trade. Wonder if there are any trade runs that don't involve cardamine or artifacts that may make planets Crete or Malta highly lucrative... tried to check a few times before in a Soulforge, but those gunboats really love it when pilots jump in with a level 7 shield. :P

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:

  • change log 1st august 2009 (much more to be finished soon):



    New splash screen added
    New menu screen added
    superflame missiles added
    new engine trails added
    new damage effect added
    battledust added
    flak explosions added
    20 new weapon models added
    5 new missile models added
    more than 40 new cockpits added
    more than 600 realistic and very detailed infocards for Systems and Bases added
    39 new high detail suns
    10 new intro scripts
    deactivation of 3d sound by default
    optional particle colours
    new clanlogos created
    sounds added to the clanlogos (giving a warning)
    BG clanlogo at the NY gate
    New Crossfire intro movie added
    Alternative FL intro added
    FL Story prequel movie added
    Starlancer: Sol War trailer added
    2 new interfaces added
    new clan logo billboards
    ppc effect fixes
    torpedo hardpoints fixed
    ENB bloom shader included (optional)
    dynamic weapon light added
    dynamic explosion light added
    28 vanilla weapon effects fixed
    predatur sur fixed
    much more detailed asteroids
    detail improvements on Sol system
    DomKavash removed from SOL
    new navmaps
    new alien aorganism
    new planet rings
    higher detail on vanilla planet rings
    new high res nebulas
    nebulas are transparent now with real dust effects
    fluid space concept added
    max sound channels changed to 32 (for 3d sound)
    higher render details
    New Datastorm warning (done)
    screencapture option
    Time to fly intro music improved
    new zlib added
    Installation instruction included into FLMM
    CF guide added
    New high res jumpgate effects
    New high res jumphole effects
    New flconfigdatabase added
    New jump tunnel effects
    new mouse cusrors added
    several ship fixes done
    new high detail explosion effects
    40 new starspheres
    vanilla starspheres optional
    all solar objects retextured
    highly improved vanilla effects
    optional effects choices
    heavy detail improvements on vanilla and old CF content
    Flak turret fixed
    Reskin of all Coalition ships
    Reskin Order ships
    Reskin Bullpup
    Reskin Bullpup mk2
    Reskin Bullpup mk3
    Reskin Dangel
    Reskin Elder
    Reskin Gunstar
    Reskin Marauder
    Reskin SeethingFury
    Reskin A100
    Reskin Angelfinal
    Reskin Yamato
    Reskin Warpgate
    Reskin Boridin
    Reskin DarkReign
    Reskin Coalition Gun Sat
    Reskin Coalition Missile Sat
    Reskin Sensor Station
    Reskin Coalition HQ
    Reskin Archangel
    Reskin Bowin
    Reskin Combat Ship
    Reskin Devastator
    Reskin Manta
    Reskin Eliminator
    Reskin Freedom X
    Reskin Geko
    Reskin Hermes
    Reskin MirageX
    Reskin Murphy
    Reskin Phantom
    Reskin SF18
    Reskin Stinger
    Reskin StrikeEagle
    Reskin VFighter
    Reskin Custom stations
    4 Movie options added
    Meanwhile more than 55.000 minor changes (including bugs fixes, code improvements, spelling corrections, balancing and additions)
    SWAT link changes done
    Faster Railgun projectiles
    Improved Railgun effects
    vanilla wormhole effect bug fixed
    vanilla nomad gate effect bug fixed
    warpgate effect bug fixed
    hypergate effect bug fixed
    flame atmosphere burn effect added
    hit sparks effect added
    New explosion for DomKavash ships
    infocards for armored transport fixed
    infocards for train fixed
    low level NPCs rebalanced
    holographic docking rings illuminated
    2nd licence slot activated
    Battleship Station bug fixed
    6 new engines with new visual effects created
    CF logo added to Manhattan
    New engines added to the ships
    New weapon model for Phoenix Projection Cannon
    New weapon model for Dom'Kavash Annihilator
    New weapon model for Coalition Gattling
    Redundant ship hardpoints added to all CF ships
    Defying Gravity theme added
    FLMM activation procedure improved (mod activation will cause less problems)
    25% inertia added to all Nebulas
    minor interferences added to Nebulas
    simulated bump mapping added (optional)
    Motion blur added (optional)
    Gurm coordinates fixed
    formations changed
    battleship physics changed
    new battleship engines created
    Planet Lost Paradise Isles improved (high res)
    Planet Lost Paradise water improved (high res + waves move into correct direction now)
    Planet Lost Paradise antenna bug fixed
    Planet Lost Paradise pyramids improved (high res)
    new planetary docking ring added
    reflections added to the oceans
    weather effects added to Planet Lost Paradise
    Ocean sound added to Planet Lost Paradise
    37 new custom planet models added
    New Dimensional Rift effect
    higher draw distance for dimensional rift
    Nomad Strike carrier reskinned
    Nomad Interceptor improved
    Nomad Bomber improved
    Inner Core layout created
    Fluid space concept added
    Music added to prison stations
    SWAT-Portal Recticle Mod added
    Rule billboard updates
    Sol Planets improved with much higher details
    548 solar objects added to the rumor database
    thousands of rumors about CF content added to the bases of Sirius and Altair
    full market informations about stations and planets added just like on vanilla bases
    destructable bases added
    destructable solars added
    200 explosions and fuses modified
    Damaged Station cores added
    dynamic economy added to singleplayer mode
    missing planet rings added in sirius systems
    New jump tunnels created
    GMG research facility added
    GMG hypergate added (human prototype)
    stationary ion cannons added
    power satellites added
    communication satellites added
    61 detailed BMG infocards added
    inner core black hole added
    221 anomalies added
    Inner core system added
    Dom'Kavash Energy Relais Station added
    8 new factions added (GMG Expedition, Ancients, Warrior, Savage, Sentinel, Dom'Setek, Dom'Nepesh, Dom'Razak)
    2 Ancient Stations added
    Ancient drone added
    Dom'Kavash Gunboat hardpoints fixed
    MP Welcome message added
    Adv. Helium Polymer Thruster moved to a non-mission related base
    Missing Black Market Goods moved to non-mission related bases
    mission related bases seperated on market files
    Ancient Energy Cannon added
    Ancient cruise disruptor added (NPC only)
    Ancient Energy Cannon lootable on Ancient drones
    Light flicker added to X-3043
    new CF icon added
    level requirements of ships adjusted
    4 new ASF ships added
    4 new CSF ships added
    vhf fighter encounters added to various sirius factions
    Starskipper hardpoint error fixed
    Olympus added
    Telestria added
    Proton added
    Tellurium added
    Fatality added
    Wizard added
    Titus added
    Royal added
    Bastard added
    Bident added
    P-7 Razorback added
    P-7 Shote added
    P-7 Badger added
    P-7 Marten added
    Charon added
    Persephone added
    Bellerophon added
    Thanatos added
    Nike added
    Lakhesis added
    Goshawk added
    Harpy added
    Hellcat added
    Wrath added
    X7A Fyrefly added
    Venom Mk I added
    Venom Mk II added
    Warthog added
    Bulldog added
    LCA Typhoon added
    LCA Thunderstreak added
    Black Angel added
    Crusher ZX7 added
    Grinder ZX8 added
    Dissolver added
    Cyclone added
    Hurricane added
    Tornado added
    Whirlwind added
    Chinook added
    Scirocco added
    Firebolt added
    Shamal added
    Rocketmaster added
    T-Rex added
    J-40 Quicksilver added
    Cheetah added
    Ball Lightning added
    Tigre added
    Lobo added
    Zorro added
    Erebus added
    Terror added
    Destroy missions adjusted
    more light added to Sovjetskaja
    Effect fix for Phoenix Projection Cannon
    Griffin added
    depots removed from Peris Station
    more than 300 loadout fixes done
    death zone planet Honshu fixed
    death zone planet Gammu fixed
    death zone planet Persica fixed
    death zone planet Cragira fixed
    death zone planet Wortha fixed
    death zone planet Nithlos fixed
    death zone planet Paridium fixed
    death zone planet Horath fixed
    death zone planet Lorym fixed
    death zone planet Tegra fixed
    death zone planet Dryad fixed
    death zone planet Lost Paradise fixed
    death zone planet Nisrial fixed
    death zone planet Sejuk fixed
    death zone planet Gorm fixed
    death zone planet Tzu fixed
    death zone planet Drake fixed
    death zone planet Lima fixed
    death zone planet Minsk fixed
    death zone planet Toledo fixed
    death zone planet Death fixed
    death zone planet Sylvin fixed
    death zone planet Qualia fixed
    death zone planet Moorn fixed
    death zone planet Otja fixed
    Altair death zones fixed (DK Systems)
    2 organic station decks build
    earth atmosphere rebuild
    rusty coalition warpgate added
    Bremen holoprojector added
    Ulysses holoprojector added
    Adonis hardpoint error fixed
    Planet Ghai ring replaced
    DarkReign Ion Cannons re-arranged around Coalition HQ
    FLListserver support added
    Freeport7 seperated from SP
    Freeport7 turned into a warzone
    Freeport7 station debris created
    132 mineable fields added
    Crossfire Dock1 recreated
    Crossfire Dock2 recreated
    Core Station recreated
    Campos Station recreated
    Carmona Shipyard recreated
    Capua Station recreated
    Empire Station recreated
    Karnak Prison recreated
    Lhasa Station recreated
    Neutro Station recreated
    Novara Station recreated
    Lynen Station recreated
    Karun Shipyard recreated
    Ghats Prison recreated
    Enugu Station recreated
    Octo Station recreated
    Outpost Epsilon recreated
    Outpost Psi recreated
    Outpost Zeta recreated
    Perg Shipyard recreated
    Peris Station recreated
    Proxima Station recreated
    Pescara Station recreated
    Quetzal Station recreated
    Saba Station recreated
    Sakamoto Outpost recreated
    Severn Station recreated
    Shiras Station recreated
    Toral Station recreated
    Station Hope recreated
    5 Tradelane Construction sites added
    Kress's Men rank design fixed
    Quintaine's Men rank design fixed
    Fugitive rank design fixed
    Zoners rank design fixed
    Tohoku -> X-3043 jumpgate exclusion added
    Atsugi Naval Shipyards added
    Juneau Shipyard made dockable now
    Telossis Tradelane exclusion fixed
    Seltos Tradelane exclusion fixed
    Seltos Roid miners added
    Neophobos Tradelane exclusions fixed
    Vespus Tradelane exclusion fixed
    Regalis Tradelane exclusion fixed
    Planet Lima exclusion fixed
    Death Valley nebula resized
    Seltos blackhole spin reduced
    Inner Cloud asteroid fields adjusted
    The Corridor sun bug fixed
    Far Point asteroid bug fixed
    encounters rebuild
    encounter parameters cleaned
    more than 100 coalition depots and wrecks added to altair
    Coalition stations re-arranged
    Sol Starsphere recreated
    Order station rebuild
    Order station surs fixed
    Asteroid fields added to planetary rings
    Vanilla fuses fixed
    New Battleship fuses created
    new Flak Explosion created
    Burning fuse modified to raise the chance that ships start burning
    Damage fuse initiators adjusted (40% damage = electric sparks + electromagnetic sphere; 60% damage = light fire + smoke; 80% damage = heavy fire + smoke)
    Bullpup MKIII hitpoints reduced
    56 vanilla planets retextures (much more detailed)
    35 music tracks added
    fixes done to the clan logos
    Docking Ring camera position changed
    Missile fire delayed
    Mine dropping delayed
    coalition base retextured (murmansk)
    new configdatabase created
    2 new cursor sets added
    solar zone lods improved
    mount lights improved
    SP launcher Screen changed
    firedelay display added
    more than 300 new NPCs added
    more than 500 base factions rebuild
    Warp buoy effect fixed

    signew.jpg


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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • oh i prefer to trust you OP, than reading this :D

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  • you mean, chicks with big boobs :P :P :P :P ?

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  • Quote

    Am I thinking about the same dudes ? O.o


    dunno - i never was able to follow your thoughts

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Quote

    Defying Gravity theme added


    You got a sneak peek at the new series? The series pilot is only going on broadcast TV here on Sunday... 8o

    My rig: i3-4130 Core Duo (3.4Ghz), Gigabit GA-B85-HD3 mobo, 8Gb PC1600ram, Samsung 2x 80Gb SATA RAID, Intel Integrated graphics, 3 optical drives, 23" Asus HD monitor + peripherals


    Character names: Centaurian_Alpha & CA derivatives
    Founder: Independent Operators' Consortium (established 2006)

  • no actually its a music track from the musical wicked
    dunno which tv series you mean

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • "Defying Gravity" is a new sci-fi series starting this weekend on American television. From the promo video, it looks like a concept something between "Event Horizon" and "Mission to Mars"...

    My rig: i3-4130 Core Duo (3.4Ghz), Gigabit GA-B85-HD3 mobo, 8Gb PC1600ram, Samsung 2x 80Gb SATA RAID, Intel Integrated graphics, 3 optical drives, 23" Asus HD monitor + peripherals


    Character names: Centaurian_Alpha & CA derivatives
    Founder: Independent Operators' Consortium (established 2006)

  • if its starting right now in the states then i for sure dont know it
    it usually takes some time until such stuff reaches germany (eventhough i often watch such series in english)

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/MdXkGXD7gDc&hl=de&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MdXkGXD7gDc&hl=de&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Quote

    Originally posted by SWAT_OP-R8R


    dunno - i never was able to follow your thoughts


    The Ancients, a.k.a. the Alterans (must check spelling). Old guys really old lived unhappily with their buddies the Ori. Left their home galaxy just before one of them thought up of the devices called Astria porta a.k.a. (in english terminology) Stargates. Anyway they came to the milky way made the whole gate network got swept by a plague repopulated then moved on to the Pegasus galaxy. The romans if I remember correctly called them the Ancients, meaning I'm thinking about those uber-smart first form of our evolution althought by comparisson most of us are primitve yet you seem to retain a lot of their knowledge rofl :D


    Live another day


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    (='.'=) This is Bunny. Copy and paste bunny into your
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  • this is CF and not stargate

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!