So the new crafting system is released on an unsuspecting player base tomorrow, and the new mechanics are essentially the same as drop boxes: you really have no idea or control over what you will get. I copied the following synopsis from the STO forums; the original source is: Crafting Summary
At the end, there is also a materials conversion table, showing what the old crafting materials may be exchanged for; source: Materials Chart
The info provided here falls into two categories.. those who are assigned to do the crafting for the Fleet.. and all the others who would like to contribute collectible components (i.e. new versions of the particles/traces). Please remember that this is a living document. As such, whenever there are changes made to the crafting system, you should see those changes echoed here after we have decomplied the relevant information.
NON-CRAFTERS (Gatherers)
For those you decide to gather/contribute resources, currently there are ASTROMETRICS SCIENTISTS which can increase the number of Traces you receive when scanning an Anomaly. Purple versions give an 80% chance to get an extra Trace (Blues 60%,Greens 40%). These Doffs can easily be put on Active Duty when in "Gather" mode.. and then replaced again with your normal Doffs when running STFs, etc... An excellent idea is to go to the opposite factions Exploration Clusters (if possible) and scan the anomalies contained within. Since you are opposite faction, ALL the anomalies will yield the scanning mini-game for Particles/Traces without the exploration missions. Be advised, all the Exploration Clusters are disappearing with Season 9.5, so if you are planning on doing this.. better sooner than later. There are also Science Doff missions which yield Particles/Traces as a reward... Please consider doing these as often as possible.
CRAFTERS
Crafters will probably at least want to start thinking about stockpiling the necessary components for their chosen crafting school and hopefully the non-crafters in the Fleet will contribute resources to aid in this process. Components require multiple materials and projects require multiple components. Besides the resources, crafters will also probably want to acquire, at least the Blue versions of, the Doffs which are necessary to start a crafting project in your primary school. Blue Doffs grant a +15 bonus to crafting level while Purples offer +30. At maximum level in their primary school (plus level 5 in a secondary and tertiary school) crafters will be able to do 5 projects at once. With the availability of 5 project slots, crafters will probably want 5 of each type of Doff. There are a number of repeatable Exploration Cluster mission chains which give free Purple doffs with a critical success. Listed below are the Doffs, and the Exploration Clusters where their associated chain missions, whenever possible. The Doff awarding missions ALWAYS start with the word "Support"... i.e. "Support B'Tran Cluster Colonization Efforts". If you will be crafting, you may want to start these repeatable Doff missions right away since they are random and not guaranteed to be available every day.
Below is a list of all the new crafting schools, specific components, related doffs, and current crafting projects.
NEW CRAFTING PRIMER
Beams School
R&D Components
Isolinear Chip -Lvl 10- 5 Argonite Gas, 3 Plekton, 5000 Dilithium
Isolinear Circuitry -Lvl 10- 2 Dentarium, 2 Argonite Gas, 1 Radiogenic Particle, 1000 Dilithium
Power Surge Regulator -Lvl 5- 5 Rubidium, 3 Z-Particle
Firing Sequencer -Lvl 5- 2 Rubidium, 3 Z-Particle
EPS Conduit -Lvl 0- 3 Hexaflourine Gas, 2 Thoron Particle
Emitter Module -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
Targeting Interface -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
Focusing Lens -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
DOFFS
Matter Antimatter Specialist
Fabrication Engineer (Riassa - Eridon Nebula)
Energy Weapons Officer (Orlos - Afehirr Nebula)
Technician (Ten of Ten - B'Tran Cluster)
BLING
[ARC] Beam Arrays Mk XII (360 degree targeting arc)
Beam Arrays Mk XII (Random new Perks)
Beam Banks Mk XII (Random new Perks)
Beam Specific Tactical Consoles
Generic Damage-type Tactical Consoles
Trait: Beams - On activating Beam skill, gain 2% Beam damage for 20 sec. Stacks x3.
Cannons School
R&D Components
Isolinear Chip -Lvl 10- 5 Argonite Gas, 3 Plekton, 5000 Dilithium
Isolinear Circuitry -Lvl 10- 2 Dentarium, 2 Argonite Gas, 1 Radiogenic Particle, 1000 Dilithium
Plasma Compressor -Lvl 5- 5 Z-Particle, 3 Beta-Tachyon Particle
Firing Sequencer -Lvl 5- 2 Rubidium, 3 Z-Particle
EPS Regulator -Lvl 0- 3 Hexaflourine Gas, 2 Thoron Particle
Electromagnetic Coupling -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
Barrel Synchronizer -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
Focusing Lens -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
DOFFS
Matter Antimatter Specialist
Fabrication Engineer (Riassa - Eridon Nebula)
Energy Weapons Officer (Orlos - Afehirr Nebula)
Technician (Ten of Ten - B'Tran Cluster)
BLING
[ARC] Dual Heavy Cannons Mk XII (90 degree targeting arc)
Cannons Mk XII (Random new Perks)
Dual Cannons Mk XII (Random new Perks)
Dual Heavy Cannons Mk XII (Random new Perks)
Turrets Mk XII (Random new Perks)
Cannon Specific Tactical Consoles
Generic Damage-type Tactical Consoles
Trait: Cannons - On activating Cannon skill, gain +1 Turn Rate, +1 Inertia for 20 sec. Stacks x3.
Engineering School
R&D Components
Intermix Chamber -Lvl 10- 4 Radiogenic Particle, 4 Trellium-K, 5000 Dilithium
Warp Field Regulator -Lvl 10- 4 Radiogenic Particle, 1 Trellium-K, 1000 Dilithium
Ejection System -Lvl 5- 4 Z-Particle, 4 Rubidium
Rerouting Lattice -Lvl 5- 4 Tetrazine Gas, 1 Z-Particle
Plasma Capacitor -Lvl 0- 3 Hexaflourine Gas, 2 Thoron Particle
Coolant Injector -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
Industrial Replicator Supplies -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
Lab Equipment -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
DOFFS
Matter Antimatter Specialist
Fabrication Engineer (Riassa - Eridon Nebula)
Maintenance Engineer
Security Officer (Jhamal Thoris - T'Ong Nebula)
Systems Engineer
Warp Theorist (Yelgrun - Zenas Expanse)
Warp Core Engineer
BLING
Aegis Hyper-Impulse Engines
Engineering Console - Conductive RCS Accelerator
Impulse Engines Mk XII (Random new Perks)
Warp Cores Mk XII (Random new Perks)
Singularities Mk XII (Random new Perks)
Body Armor Mk XII (Random new Perks)
Engineering Consoles
Trait: Engineering - Activating any Engineering Bridge Officer ability gives 20% Damage Reduction for 3 seconds.
Ground Weapons School
R&D Components
Particle Alignment Matrix -Lvl 10- 4 Craylon Gas, 4 Trellium-K, 5000 Dilithium
Isolinear Circuitry -Lvl 10- 2 Dentarium, 2 Argonite Gas, 1 Radiogenic Particle, 1000 Dilithium
Handheld Calibration Control -Lvl 5- 5 Z-Particle, 3 Beta-Tachyon Particle
Micro Power Cell -Lvl 5- 4 Tetrazine Gas, 1 Z-Particle
Plasma Capacitor -Lvl 0- 3 Hexaflourine Gas, 2 Thoron Particle
Coolant Injector -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
Industrial replicator Supplies -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
Focusing Lens -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
DOFFS
Matter Antimatter Specialist
Fabrication Engineer (Riassa - Eridon Nebula)
Assault Squad Officer
BLING
TR-116B Sniper Rifle
Ground Weapons
Trait: Ground Weapons - All of your ground weapon attacks penetrate 10 armor rating.
Projectiles School
R&D Components
Intermix Chamber -Lvl 10- 4 Radiogenic Particle, 4 Trellium-K, 5000 Dilithium
Warp Field Regulator -Lvl 10- 4 Radiogenic Particle, 1 Dentarium, 1000 Dilithium
Ejection System -Lvl 5- 4 Z-Particle, 4 Rubidium
Pressurization Chamber -Lvl 5- 4 Tetrazine Gas, 1 Z-Particle
IFF Beacon -Lvl 0- 3 Hexaflourine Gas, 2 Thoron Particle
Electromagnetic Coupling -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
Industrial Replicator Supplies -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
Targeting Interface -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
DOFFS
Matter Antimatter Specialist
Fabrication Engineer (Riassa - Eridon Nebula)
Armory Officer (Jeffery Hildebrand - D'Kel Cluster)
Security Officer (Jhamal Thoris - T'Ong Nebula)
Projectile Weapons Officer (Hunter Ikrin - Khazan Cluster)
BLING
Particle Emission Plasma Torpedo Launcher
Torpedo Launchers Mk XII (Random new Perks)
Mine Launchers Mk XII (Random new Perks)
Trait: Projectiles - Your Torpedoes and Mines penetrate an extra 10% of your target’s shields
Science School
R&D Components
Signal Enhancement Module -Lvl 10- 5 Plekton, 3 Argonite Gas, 5000 Dilithium
Emitter Array -Lvl 10- 3 Craylon Gas, 2 Trellium-K, 1000 Dilithium
Quantum Field Focus -Lvl 5- 5 Rubidium, 3 Z-Particle
Pressurization Chamber -Lvl 5- 4 Tetrazine Gas, 1 Z-Particle
EPS Regulator -Lvl 0- 3 Hexaflourine Gas, 2 Thoron Particle
Subprocessor Unit -Lvl 0- 3 Trionium Gas, 2 Duranium
Particle Field Generator -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
Lab Equipment -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
DOFFS
Matter Antimatter Specialist
Fabrication Engineer (Riassa - Eridon Nebula)
Deflector Officer (Kuvak - Azlesa Expanse)
BLING
Aegis Deflector Array
Console - Science - Exotic Particle Field Exciter
Deflectors Mk XII (Random new Perks)
Science Consoles Mk XII
Trait: Science - Your Particle Generator skill gives up to 25% bonus Crit chance on Science powers (at 100 PartGens)
Shields School
R&D Components
Signal Enhancement Module -Lvl 10- 5 Plekton, 3 Argonite Gas, 5000 Dilithium
Emitter Array -Lvl 10- 3 Craylon Gas, 2 Trellium-K, 1000 Dilithium
Plasma Compressor -Lvl 5- 5 Z-Particle, 3 Beta-Tachyon Particle
Rerouting Lattice -Lvl 5- 4 Tetrazine Gas, 1 Z-Particle
EPS Conduit -Lvl 0- 3 Hexaflourine Gas, 2 Thoron Particle
Subprocessor Unit -Lvl 0- 3 Trionium Gas, 2 Duranium
Particle Field Generator -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
Focusing Lens -Lvl 0- 3 Magnesite, 2 Hydrazine Gas
DOFFS
Matter Antimatter Specialist
Fabrication Engineer (Riassa - Eridon Nebula)
Assault Squad Officer (Ixtana'Adar - Betreka Nebula)
Shield Distribution Officer (Vog the Faithless - Rolor)
BLING
Aegis Covariant Shield Array
Ground Shield Mk XII (Random new Perks)
Ship Shield Mk XII (Random new Perks)
Trait: Shields - Activating a Shield Heal gives the target 99% Shield DR for 1 second
Materials -
This chart will detail what the old crafting materials will convert to in the new crafting system for season 9.5. All Particle Traces convert to Random Crafting Materials, Common thru Rare. At this time, there is no known conversion or plan to recompensate individuals for Schematics, Replicateable Materials, or Unreplicateable Materials. We will continue to hold these in the fleet bank until Cryptic addresses these items.
[Alien Artifact] – Common Material
[Mineral Sample] – Common Material
[Radiation Sample] – Common Material
[Unknown Alloy] – Common Material
[Biological Sample] – Common Material
[Antimatter Sample] – Common Material
[Encoded Data] – Common Material
[Plasma Sample] – Common Material
[Tetryon Particle] – Common Material
[Genetic Sequencer] – Uncommon Material
[DNA Sequence] – Uncommon Material
[Methogenic Particle] – Uncommon Material
[Photonic Technology] – Uncommon Material
[Exobiological Data] – Uncommon Material
[Tachyon Wave Signature] – Uncommon Material
[Technical Schematic] – Uncommon Material
[Unidentified Substance] – Uncommon Material
[Chronometric Wave Signature] – Uncommon Material
The complete list of the new crafting materials, and their rarity.
Gases
Hydrazine Gas
Trionium Gas
Hexaflourine Gas
Tetrazine Gas
Argonite Gas
Craylon Gas
Metals
Duranium
Magnesite
Tritanium (not actually used in any component recipes, though...)
Rubidium
Dentarium
Trellium-K
Particles
Thoron Particle
Verteron Particle (not actually used in any component recipes, though...)
Beta-Tachyon Particle
Z-Particle
Plekton
Radiogenic Particle