Science Reseach... under this name the BloodGuard did run a project to test the influence of cloaking devices on the server.
Main object was to find out how it does work... what side-effects does it have... how does the community react on it... in which areas of gameplay it could be useful... and if it is a worth addition to Crossfire
the results are promising and demoralizing aswell:
the current cloak is working more or less good... well lets say it is working... the player is invisible but it is not possible to customize it for lets say different cloaking times on battleships or fighters (the code that i have doesnt support it yet)
it is also a little bit disturbing to see a de-cloak effect everytime you switch chars or login to the server
another part i dont really like is that you are 100% invisible.... not even a "shadow" is there and i dont really like that
the current side effects are that there seem to be 2 ways to config cloaks
1. way... you will be invisible to all including npcs but death zones dont take damage which means you can fly into atmospheres and even into sun coronas
2. way does prevent this... you get killed if you fly into a sun... but npcs can see you
basically its a choice between those two
the community didnt react much on the cloak... well they want to have it... but besides that and the fact that the testing time was limited the there was no other positive or negative response
I dont like how the cloaking is working atm coz its more like a cheat... and no real tactical use
currently its like this:
you time into the console /cloak then you wait 5secs and your ship does cloak until a set cloaking time runs out or you type /uncloak
and the worst is that you can do that as often you want without a limit which is pretty bad coz ppl will use it to stay cloaked most of the time and avoid taxing or being killed
so to sum up this is totally against any kind of roleplay
and now the idea that i have in mind about cloaking:
to be able to cloak you need to buy some kind of lets call it "cloak-fuel" for now
you cant cloak without having fuel and why you cloak the "fuel" is used by the cloaking device
the fuel depends on the size of the cargo-bay ... meaning that big ships will be able to cloak more often than small fighters
it also would be good that once you cloaked and uncloaked again you have to wait a special time before you can cloak again (how long is something that needs to be tested during gameplay)
atm it is not possible to jump between systems when you are cloaked... and that is good this way... no invasions of systems
to sum up the basic task is to make the cloak more flexible and create a tactical cloaking device instead of the current "abusive" cloaking device
basically i would say this is a feature that add something to RP since pirates could sneak to their targets... police can hunt pirates and traders have a chance to escape
but in all these 3 cases teamplay gets more important since once somebody escaped via cloak its going to be harder to find that guy again (would be good to have a friend sitting at the next gate to wait for the target)
if this feature will ever be reality doesnt depend on my since my knowledge about the meaning of the code is limited