Reccomendation for late game ship

There are 58 replies in this Thread. The last Post () by Ajay.

  • Hi,
    I am currently soaring through the original campaign in a titan i acquired very early on and am bugging out missions by destroying battleships that aren't meant to be destroyable, killing the 60k health ones in 2 seconds tops. However, as a result, I am very quickly approaching the end of the game and if what i have heard is true, the difficulty is in a whole different league. So, to prepare myself, being someone who's first ever time playing crossfire in any form was a few hours prior to this post and thus having now knowledge of the new toys, what ship, weapons, shield, etc, would you recommend for the Crossfire campaign? if not the titan i am currently using.


    PS:
    Visuals are absolutely breathtaking, even as a die hard fan of high quality space art, i am being blown away with every new system i enter. GJ! Love the music in the Bretonnia prison BTW, of all the songs i was expecting, that was not one of them :P Somewhat ironic song to be playing in a prison i must say!

  • Every ship capable to carry class 10 weaps and schields is fine - as the Titan you us. You should have or will come across others many others during the campaign - already during the vanilla part. Explore a bit :) . As you seem to be the type more for the "tank-like" heavy, at a Corsairs base is a "new" VHF you might like. A lighter but MUCH MORE manouvarable can be found in a "guarding" station in one of the Kusari systems.


    For recommendable equipment : the "fast" ladies of the Golden Chrysanthemums have something to offer, that will come quite handy, when you HAVE to take the wiser part of virtue during the Crossfire campaign part - EVADING :D . Already during the vanilla campaign you will visit the Frankfurt system. The stations there - lawfull as well as not-so-lawfull - offer upgrades no fighter pilot can refuse, if he wants to be the "top dog" ;) .
    And even though you fly an already well armored ship, don't reject the services the ship workshops on Earth have to offer (you will come along there).


    I fyou don't want to explore too much ingame for quicker ending the storyline - exlpore our wiki and lexicon here. Even if still in a state of reworking, you will find a DAMN LOT of the info you seek there.
    What you might use in the end - YOUR CHOICE M8 :)


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  • Heh, yeah, I am more of a big guns kind of guy. Would I not be better off with a ship that can take 6 rank 10 guns or does the titan have something that makes up for it, like its impressive hull? Is there a ship with the energy to accommodate that level of firepower? With a number of class 8's the titan is struggling. I did notice Frankfurt having some goodies, like the "shield upgrades", will need to amass a large sum of money and go take a look. The best way I've found for that is to sit on a spot where a lot of pirate patrols meet such as a jump hole and get a hold full of escape pods, is there a better way then that? If the Titan is, as you say, one of the best anyway then I may just stick with it, depending on what I find. A ship that can obliterate battleships with its guns almost as easily as it does a fighter and is still agile enough to ace the Hovis run with a similarly small level of effort is pretty damn good IMHO!

  • Frankfurt "lawfull" bases also offer goodies, that might "just what you need" for being a "gunners type".


    There is a number of ships that can handel 6 lev 10 guns, with stats and behavior absolutly comparable to the Titan, perhaps even better balanced. Look for them - or look them up ;)


    And "podding" as it's called and what you already do is atm probably the most "suitable" way of making money. Just find the pirates - or even "lawfull" ... unluckies that have to be recovered to the next prison :D - who brings the most money :)


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    Am I a man ? I am. So - I got married. House, wife, children,everything.
    The FUULL catastrophy !

    "MY MACHINE": Win 7 prof 64bit , i7 3770K , vtx HD7950 X-edition , 8 GB DDR3-2400 , Sandisk 256 ultra , 2TB Seagate, BenQ BL2710PT (2560x1440)

  • in extended CF-story is better to have a ship with 2 torpedo-launcher and 2 missile-launcher. i took the Chimera, it is agil, has small hitbox and offers possibility to mount the mentioned stuff. i went into CF-story with all possible upgrades and guess what, it was still hard in some missions. ;)

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  • Is two Torpedo launchers really neccesary? I have one, but i've never needed to use it, but then i am using Crossfire level gear in vanilla. What sort of shield cap / hull do enemies have in Crossfire? For now i was looking at the Komodo dragon, seems like an improvement to the titan, with an additional turret, 30 extra cargo space and 9 more bots, but a very slightly lower armor. I noticed an inconsitency btw, the wiki page for the Komodo Dragon (Komodo Dragon) lists it as having mines but the Ships page (https://swat-portal.com/forum/cms/wiki/crossfire/ships/) lists it as not having mines. I just found out about Power Generators. Do these prevent VHF energy levels being an issue or are they actually a downgrade for them?

  • but i've never needed to use it

    Be assured : You WILL like to have them.


    shield cap / hull do enemies have in Crossfire?

    MUCH better than vanilla ships. But thing is : they have much more powerfull weapons!! What brings you to the livesaving necessaty of EVASION capability and DAMN FAST KILLING them :D


    are they actually a downgrade for them

    DEFINITLY a very important UPgrade


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    Am I a man ? I am. So - I got married. House, wife, children,everything.
    The FUULL catastrophy !

    "MY MACHINE": Win 7 prof 64bit , i7 3770K , vtx HD7950 X-edition , 8 GB DDR3-2400 , Sandisk 256 ultra , 2TB Seagate, BenQ BL2710PT (2560x1440)

  • I certainly like to have them, but is it worth taking 2? If i limit myself to ships with at least 2 ( i see theres at least one with 3!) then i'm still spoilt for choice, but at first glance, which is all i can do atm due to being at college, i cant see any which are as good as the Komodo, there looks like there are some which come pretty close, but still. I get the feeling i am greatly underestimating the difficulty of Crossfire. What i have usually found in freelancer is that by optimizing my guns i can output plenty of damage without the need for torpedoes, but if what you say is true and 2 torpedos are a must then i suppose i havent got a choice. I suppose if i was to go for a two torpedo ship, again, only at a quick first glance, i would probably look at the King Tiger, only one with 2 turrets and 2 torpedoes, however its cargo, bots and armor are lacking somewhat :( Its quite sleek though, so should dodge attacks fairly easily. I think when i get home i'll load up the ships into excel so i can sort them by stats and see which ones look to be the best. Maybe a 2T will be at the top anyway

  • 2 torps are not a must but a very good advice, especially when u don't have experiences with Ancients and other Aliens. take 2 torp-launcher from Bruchsal and u will not regret it ;) about turrets: they are mostly just wasting of energy. even with power-generator u will notice that 4 of best available guns (in SP, i mean Coalition Gattlings) suck ur power plant :D

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  • look at the King Tiger


    Must be updated. The "new" model can't mount any torpedos or CDs atm.


    Edit by
    nucnuc
    done


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    The FUULL catastrophy !

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    Edited once, last by NucNuc ().

  • I would also recommend to use the first steps in the campaign where your are restricted to New York System to check all the stations if there is not some power-up available ( although it might be expensive) and some powerful ship also.


    Turrets are in the later game really not worht the energy. Sad to say but is like this. Also note that turret is not everything, also it needs to have the right "level". lvl 8 is nice but actually of no use with ships bearing lvl 10 weapons.

  • Is two Torpedo launchers really neccesary? I have one, but i've never needed to use it, but then i am using Crossfire level gear in vanilla. What sort of shield cap / hull do enemies have in Crossfire? For now i was looking at the Komodo dragon, seems like an improvement to the titan, with an additional turret, 30 extra cargo space and 9 more bots, but a very slightly lower armor. I noticed an inconsitency btw, the wiki page for the Komodo Dragon (Komodo Dragon) lists it as having mines but the Ships page (https://swat-portal.com/forum/cms/wiki/crossfire/ships/) lists it as not having mines. I just found out about Power Generators. Do these prevent VHF energy levels being an issue or are they actually a downgrade for them?


    Komodo is nice, best is that it has
    - pretty strong hull,
    - good cargo and
    - very important: nice amount of bots !
    without being
    - huge like a fat truck or
    - flying like a drunken goose. ( both referring to evasion)


    For the 1.9 campaign for sure nicely powered thing, don't know about the new one.
    The turrets lose their advantage when you have access to better weapons (>8).


    Remember, best energy is what you safe, best damage is what you don't take. ( Or : Better evade than repair!)
    In 1.9 there were also some long ways to go where bots are on short supply. Keep this also in mind.

  • Here are some of the ships you might want to check out in the near future:


    Chimera (Sirius)
    Cayman (Sirius)
    Saber (Altair - Coalition)
    Sabre (Sirius)
    Saracen (Altair - Coalition)
    Lagg (Altair - Coalition)
    Iguana (Sirius)


    Try looking for those ships, I'd give you spots you can find them but currently I don't have access to the game :D

  • Some very good advice, all is verry much apreciated


    Too high energy usage is something i am trying to avoid, my curent Titan setup takes about, 15 seconds to empty, but thats off the top of my head.


    Those videos will no doubt be very helpful, ty, will check them out after college.


    Damn, i suppose i will need to go and double check the ships that i look at if the wiki is still out of date :(


    One of the first things i did was buy a defender and rush flight code access, then pod farm and buy a titan from Custodian, but im a far bit past this point,I have just met Lord Hakkera, which took about, 6 hours, from creating the save i think and i must be more then half way through seeing as i am now working with the Order. I wasn't aware of the low turret levels, there not listed on the wiki :( Not needing turrets should open up the list a bit more.


    I made a quick list of the most important stats (from what i've gathered) that are included on the wiki, of all the T2/+Ships. Bot count, Hull points, and Cargo space(less important, but still good). There seems to be a pretty good spread, 2 stand out for having a unique bonus, namely the Hydra MK 3 as the only one with 6x10 guns and the eliminator as the only VHF with 3T's and by a country mile the biggest cargo, at 170, with the next being 130. The Hydra 3 looks like it could be a good choice, it has the 6x10 guns and the second highest hull at 12,900, however it is tied for lowest cargo at 70 and has a low bot count, also 70, but with the top shield (Adv. Champion H.F. Shield?) with mkx upg and Armor class 10, would only 70 bots make a difference? If i had all that then the low cargo wouldent matter either due to money not being an issue. Assuming all the information is correct, which doesnt seem likely, then i will be able to make an educated decision later, likely by narrowing the list down by imposing minimum requirements, such as a hull above 10k. After that, when im down to about 5, look at things like ship shape, etc and see what i get. For example, the Hydra mk3 shape isnt very good, unless i decided to bind the barrel roll controls.


    Edit:
    Chimera has one of the lowest hull points and one of the lowest bot counts, what is the appeal of it if i may ask? Genuine question.

  • Chimera is agile, has a small hitbox and many slots... a nice PvE-Ship in Sirius. From Coalition, i like Saracen or Shamal, too.
    And as Original wrote: Iguana is fun! although has nearly no slots, but really tiny ship.


    Edit: The difference in hull-strenght results in maybe 0.5sec longer survival against Aliens. It's much more important to not getting hit at all in the first place. ;)

    Edited 2 times, last by Moorhuhn ().

  • Be careful, extra armor removes a lot of agility.
    In the end there is a huge amount of possible ships, all a matter of taste. I for example fell in love with the Cyclone but this is Coalition space vessel and therefore to get late.


    In the end there is always the equation of firepower ( offensive ) versus tanking ability and agility ( defense) and to some extent usability ( cargo space).


    Some people like Ajay use an anyway imho low agility fighter and upgrade it with Armour so it is even lass agile but they don't mind using a slow turning ship. Me personally I for sure want an agile ship but for sure need a certain minimum of defensive power. For me Cyclone fits best but there are plenty of ships outside, pick you own what you like most. Also I like the SF18-Arrow, very agile but less armor than the Cyclone and one Torpedo less.
    Never used Chimera but I have set for myself bottomline of 10000 armour. I do not care too much for cargo space, ~70 is fine since I am only interested in pods anyway ... But two torpedos is really cool also... If cargospace matters Horizon is also not so bad,


    Nanobots safe life, that's important.

    Edited 2 times, last by ramses ().

  • Nanobots safe life, that's important.


    One of the most important things to consider for PvE and/or SP.
    In CF the "defensive abilities" are focused on the hull, less on the shields as in other mods, i.e. BigDaddy StoryLine mod for Freelancer - Mod DB which is strongly focused on shields.


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    Am I a man ? I am. So - I got married. House, wife, children,everything.
    The FUULL catastrophy !

    "MY MACHINE": Win 7 prof 64bit , i7 3770K , vtx HD7950 X-edition , 8 GB DDR3-2400 , Sandisk 256 ultra , 2TB Seagate, BenQ BL2710PT (2560x1440)