With Crossfire 2.0 we have redesigned the use of cloaking devices.
Red cloaking crystals are still required to cloak a ship. The amount depends on the type of the cloaking device and the ship that needs to be cloaked.
Fighters require the smallest amount of crystals to start the cloaking process while with increasing size the ships require more crystals to activate cloaking. Large battleships require the highest amount of crystals.
Crystals can be obtained from Inner Core like in CF1.9
We are currently thinking about giving clans the opportunity to produce cloaking crystals on their clan station where they can be sold to clan members.
While fighters consume the smallest amount of cloaking crystals they are also going to be the fastest cloaking ships. Fighter cloaking devices have the shortest warmup phase and also the shortest cloaking sequence.
Bigger ship classes require more time loading up energy to initiate the the cloaking. The cloaking sequence on these large ships also will take longer.
It appeared logical to us that large ships require bigger cloaking devices which consume more energy and also require more time to get activated than the cloaking devices of small fighters.
However, these large ship classes with their larger cloaking devices have one big advantage: they can stay cloaked for a longer period of time.
As these ships move slower than the fast fighters their cloaking energy drains slower and allows them to stay cloaked longer.
The time fighters can be cloaked in CF2.0 has been increased. As already mentioned... other ship classes might stay cloaked even longer.
All cloaking devices share one disadvantage... their cooldown time. This is equal on all devices and prevents them from overheating.
Depending on how the changed cloaking devices will be used in CF2.0 gameplay the stats might get adjusted.
Additionally to that we might allow clan members to upgrade their cloaking devices at clan bases so they gain improved stats. (we will see if this makes sense during active gameplay)