Crossfire 2.0 Roleplay explained

There are 103 replies in this Thread. The last Post () by Martind Forlon.

  • @NucNuc: the only exception in RP for police/pirates should be concerning merces, and this only in case they have a bounty on their heads.


    atm it is like this: a pirate/police with a bounty, taxes/fines preventively every merc in his radar range. why not? he has nothing to loose. the bounty was paid by someone else. but if pirate/police wins the fight he gets the tax/fine. and usually the merc will loose, if not in first strike when he kills his target, then at least when pirate/police respawns, fully equipped, reloaded and repaired and attacks the merc, who already might have some damages and loss in ammo.


    i don't think that increasing bounties would help here. most players never set bounties at all. and even rich players set bounties of max. 10 mill.


    another thing is the amount of the taxed/fined money. a player with 2 bill credits pays 20 mill, this sound reasonable. a player with 300 mill pays 15 mill. imo this seems to be too much.

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  • @NucNuc: the only exception in RP for police/pirates should be concerning merces, and this only in case they have a bounty on their heads.

    I just don't know and I question/doubt if such a selective exemption would be possible.


    a pirate/police with a bounty, taxes/fines preventively every merc in his radar range.

    Not allowed by RP-rules, if no "proof of criminal act" aka attack on the police officer or near time other criminal act with proof of it (sreeny chat window showing "criminal act")


    ...then at least when pirate/police respawns...

    At that time the merc could have already moved for escape. Also from "hunting" the according opponent/police officer most likely will respawn somewhere else, than "just on the spot".




    Edit by
    nucnuc
    Bond is right, it WAS abit unfair to fine you twice :blush2:
    However, it "indiced" anice "hunting" game :D as can be read here : Pyrrhic victory


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    Edited 2 times, last by AZ09 ().

  • there was already mentioned that every good new thing can be misused by players right? Maybe can be set /fine or /tax only one on player/time (like bounty), but not earlier when this command will be technically fully working = i.e. coding for this function works without issues.

  • yes, we already talked about it. just wanted to tell again about the urgency of this issue, since the missusing of this new feature becomes common habit. i don't want to tell about all incidents, but atm i'm fed up with some players. hunting for bounties is for me limited to freelancers, smugglers ( sorry IOC) and other merced now .

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  • seriously... there are many more important things we have to take care of
    until that is solved RP discussions will be completely ignored by me

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  • seriously... there are many more important things we have to take care of
    until that is solved RP discussions will be completely ignored by me


    I can hear you OP


    ...do not touch people's wallets and everything will be ok as smb said b4... ;)


    @Huor
    I have some thoughts about percents and i also think we will have to decide in the near future between linear and progressive math when it comes about tax/fine/bounty amount, or maybe we should stay at max fixed amount (10 mill) as it was till CF 2.0


    One for sure, nobody wants to lose 10-12 millions in the split of the second (literally speaking) if he have to trade 2-3 hours for the same amount. Also such a player will be not able to pay for his own protect while trading because merc will charge him at least for a LITTLE bit above potential risks for its own skin (13-15 mill)
    Right?


    And we have to protect by aany means new and inexperienced CF players from greedy noob-"vets"


    Having that and other possible scenarios in mind and been aware of CF 2.0 beta and problems we have at this phase, i have to agree with player's concerns about "bad" habbits in progress, which lead us in one and single rational solution!
    We have to limit the amount of tax/fine/bounty - ASAP!
    For now OFC...


    Thx


    8).

  • ... you guys know well that settings nor coding is final so you can decide what to do duing play: keep all moneys on your chars bcs want to show high lvl ... and risk high loses, OR be clever, carry less moneys and do hunts/RP like you like. You have now clearly said that ATM things will not change (bcs reasons) and not every player is willing to listen to "explanations".


    Next to this. also with reduced legal trading profit and with much better possibility made moneys via missions you can very easily keep your play in green numbers and don't care much about "loses" linked with /fine /tax etc.


    ADAPT is keyword here, you know well how things works, use your knowledge then.

  • ... you guys know well that settings nor coding is final so you can decide what to do duing play: keep all moneys on your chars bcs want to show high lvl ... and risk high loses, OR be clever, carry less moneys and do hunts/RP like you like. You have now clearly said that ATM things will not change (bcs reasons) and not every player is willing to listen to "explanations".


    Be " clever" is exactly the way we tried to avoid, right. Pushing RP with new possibilites is exactly the way we aimed for in a past years.

    Next to this. also with reduced legal trading profit and with much better possibility made moneys via missions you can very easily keep your play in green numbers and don't care much about "loses" linked with /fine /tax etc.


    ADAPT is keyword here, you know well how things works, use your knowledge then.


    And you know Forlon that iam "clever " enough that i can easily say: "Why should i bother my self and others with this" but i can't close my eyes in front of the obvious facts which IMO can harm the RP and server.
    On the other hand if CF universe is big enough to be clever ENOUGH why we discuss the RP solutions at all. I 'll be clever and nobody will find me/kill me,This is not the way, because where is the RP there?
    And why to hide money from my chars?
    Let the console do the job and take money from my bank so i can't bull shit with RP.
    example
    If I create a traffic violation and have to pay and I don't have enough money with me, whether the officer or the court will forgive or do I have to run out to the nearest bank and pay debt.


    @Huor
    Linear
    100 million 3% = 3 mill
    200million 3% = 6 mill
    300 million 3% = 9 mill
    and so on...


    progressive math


    under 50 mill = nothing
    100 -150 mill 3%
    150-250 millon 3,2 %
    250- 350 million 3,7%


    and so on...


    I don't know it if something like this is possible without affecting game to much, but it can be one of the possible solutions for this matter


    thx

  • @Bond I said ATM = at this moment. I really like to discuss this RP stuff and offer my suggestion for better balance but ATM I simply do not do it, becasue I KNOW that there is HUGE amount of more important things.

  • to trade 2-3 hours for the same amount


    ... know how : not half an hour. (atm, with other changes applied during the further developement might change also)


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  • @denne - we don't mind at all that |DP| hunts us for the bounties :). Just remember when the kill is done the game changes (as it should) ;)
    And don't be surprised if you are hired for escorts tomorrow night (yes you will probably also get fined/taxed too) = we are (sometimes) criminals too :D

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  • I little updated previous post with info how it is NOW (not final setting)


    + fine/tax is paid only when police/pirate kill his target or are meet other above mentioned conditions.


    I have a question on that. Sometimes I am taxed, I check the enemy and see that he is not stronger than me so I kill him right away. But everytime these guys are waiting until you are infight and then kill me when I am fighting couple of NPCs in the same system then for sure he wins.


    So, solution would be that if he taxes me and I kill him ( tax is ended ), since I am also Police, I can fine him and then leave the system so he can't follow me without being charged the fine, right? I have no other choice to be left alone, or?


    Mostly very annoying the guys in X-3034 waiting directly in front of the Planet Crossfire. Very often anyway when I come out there CSF cruiser is there so that is too much. Especially I want to train against real enemies, and in Sirius best NPCs are in X-3034.

  • I have a question on that. Sometimes I am taxed, I check the enemy and see that he is not stronger than me so I kill him right away. But everytime these guys are waiting until you are infight and then kill me when I am fighting couple of NPCs in the same system then for sure he wins.


    So, solution would be that if he taxes me and I kill him ( tax is ended ), since I am also Police, I can fine him and then leave the system so he can't follow me without being charged the fine, right? I have no other choice to be left alone, or?


    Mostly very annoying the guys in X-3034 waiting directly in front of the Planet Crossfire. Very often anyway when I come out there CSF cruiser is there so that is too much. Especially I want to train against real enemies, and in Sirius best NPCs are in X-3034.


    Yes you're right but atm we have no time to fine tune this RP console (as u can read above) but we appreciate ur post efforts m8! We hope that issue/feature will be settled in the near future.
    And these are 2 different things NPC taxing and real player taxing/
    Thx
    8).

  • here comes the question, why should pirate tax a police and why should police fine a pirate? this makes no sense at all since they are hostile to each other and fight anyway.

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    Edited once, last by AZ09 ().

  • So, solution would be that if he taxes me and I kill him ( tax is ended ), since I am also Police, I can fine him and then leave the system so he can't follow me without being charged the fine, right?

    That's how it is supposed to be, but doesn't work AT THE MOMENT.


    But everytime these guys are waiting until you are infight and then kill me when I am fighting couple of NPCs in the same system then for sure he wins.

    Sry, but roleplay rules over npc missions. Tax/fine must be solved first. Counter fine and kill them before you go back to npc fighting.


    Mostly very annoying the guys in X-3034 waiting directly in front of the Planet Crossfire.

    Try to expel them from there, FINE them everytime you see them ;)


    I want to train against real enemies, and in Sirius best NPCs are in X-3034.

    ?( THEY are the real enemies, not the npcs.




    here comes the question, why should pirate tax a police and why should police fine a pirate? this makes no sence at all since they are hostile to each other and fight anyway.

    Pirate are not NECESSARELY Kill On Sight. ;) There are situations a pirate might be willing to pay instead of fighting.


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  • i don't think u will find many pirates willing to pay a fine. and if i was a pirate and a police would fine me, i would immediately tax him. if he kills me, i have to pay, ok. but if i win the police pays. so what is the sence of taxing/fining between pirate/police?

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  • so what is the sence of taxing/fining between pirate/police?


    "spicing" the fun with money :D


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    Am I a man ? I am. So - I got married. House, wife, children,everything.
    The FUULL catastrophy !

    "MY MACHINE": Win 7 prof 64bit , i7 3770K , vtx HD7950 X-edition , 8 GB DDR3-2400 , Sandisk 256 ultra , 2TB Seagate, BenQ BL2710PT (2560x1440)