Factories

There are 13 replies in this Thread. The last Post () by Mr.Sphinx.

  • An idea Haegar and I was thinking about was to create special factories for the Crossfire mod.
    Originally it was planned to release this kind of feature with the release of CF1.8 but we didnt manage to finish it and with Haegars current health problems this feature definitely should be delayed for the CF1.9 release.


    However... these factories produces special kinds of goods and they only produce stuff if they get raw materials. These goods are most likely going to be special equipment/ammo, ship upgrades or items that are required for a new kind of serverside quests.


    More info on that later...

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • yeah, what a nice idea, good that youu had it - will be cool to see it working.


    Click the image above to visit us.
    _______________________________________
    "Sir, we are surrounded!"
    "Excellent, now we can attack in any direction."

    Edited once, last by Daywalker ().

  • More possibilities => more RP and more fun :D


    Great idea OP


    _______________________________________________________________________
    "Never compromise, not even in the face of Armageddon!"
    - Rorschach

  • Especially if the station gets experience with more materials you give, and it can lvl up into a biger station !! With more production and available stuff :P

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • This would be great. It'd give all those asteroid fields and nebulas a whole new meaning! Also, when combined with random NPCs trying to get you, pirates and cops too - awesome.

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • It looks that CF has no borders for new great ideas :bohsw:

  • At first I did not know what to make of this proposal, but after some thought, I realized that this would be an alternate way to develop multi-part weapons and other useful items. That is not to say that this would replace the previously-proposed multi-part alien weapon assembled through a completed quest, but there could be a limited range of hardware that players could "assemble" from hard-to-get commodities. Obviously, any such idea requires some interesting coding in FLHook, but it would be worthwhile to explore the possibilities! Some of the components needed could be placed in a remote alien depot or wreck, making it difficult to proliferate. The components could be widely diverse; for example, an alien pulse-shield might be constructed from energy crystals, optronics, a Mk. II shield, a nomad power cell, and niobium (or pick any combination of CF goods).


    The location of such a factory also opens some new possibilities for unique gameplay, if some quest or other FLHook trigger had to be met to gain access to the factory or its system. It would be interesting to make such use of the Ancients' system, requiring at least a neutral rep and the presence of all the components for a "factory" piece of equipment... 8)

    My rig: i3-4130 Core Duo (3.4Ghz), Gigabit GA-B85-HD3 mobo, 8Gb PC1600ram, Samsung 2x 80Gb SATA RAID, Intel Integrated graphics, 3 optical drives, 23" Asus HD monitor + peripherals


    Character names: Centaurian_Alpha & CA derivatives
    Founder: Independent Operators' Consortium (established 2006)

  • I worked a part on something like this on a mod and it worked. It wasn't flhook but a stand alone progy that did only that. You were required to get a certain number of different raw materials (we had whole periodic table of elements mineable in mod, and that was my part: descriptions,icons and coding). Now I forgot how mechanics really worked but if I'm not wrong you had to dock at certain station/planet with required amount of raw goods and simply log out and log back in and instead of raw materials you would get upgrade, weapon etc. I'm guessing with flhook it can be done to use a command and maybe even to specify what you would like out of your materials, if you meet the requirements.
    In any way this is fantastic idea. If you get on with this I think it should be made that one factory specializes in only one product line if possible, ie. one for weapons, one for upgrades etc. I think you get it. It will give us more to explore/find factories for certain stuff and if balanced right for example ASF can have shield/shield upgrade factory while CSF can have weapon/shield buster factroy. Something like that. Much possibilities here now question is only what is possible to work out with flhook and FL in general.

  • Just a suggestion:


    Buoys in the GC maybe could produce small amounts of bat and bots if you deployed certain goods that can be found there ...


    _______________________________________________________________________
    "Never compromise, not even in the face of Armageddon!"
    - Rorschach