Hello everyone
Here is the formalization of the construction of deep space 17
The objective is to drink a lot of beer now, in the bar of DS17
and see this: outpost on inner core galaxy
Remerciement: thanks all
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Register a new accountHello everyone
Here is the formalization of the construction of deep space 17
The objective is to drink a lot of beer now, in the bar of DS17
and see this: outpost on inner core galaxy
Remerciement: thanks all
I will come with Soulforge Train if need it
As far as the most players knows I am neutral with doms
Greetings i work on it what Ronaldo have but takes more time if i think if its to the date not finished . I help with what i have
If I will be available, I will most probably take Stranger.
I could come with my VHF to fly as an escort,or...let's say try it But it's better that I die and not the trains
i go with my Inquisitor (battleship), and destructor, you are very very good with your battleship, you no want to go with him ?
and who volunteers to come with the repair ship?
and, we need a strategy. otherwise this becomes one of those endless IC missions where we deal with every single Dooms fleet. we have to quick in and quick out.
because: don't forget about the amount of needed commodities: 410.000 units total just for the first core upgrade (the equipment dealer) and this needs 127 full trains to deliver. most of te needed stuff we will get from Dom'Kavash stations, but a train cannot dock there. means we need always a freighter there to fill the trains and a freighter to unload the train at the base.
In other words..
who wants to fly the drifting flying cupboard which other name is furtherly known as the Repair Ship?
If you wish I could take either an antares, train, or fly the Common Cupboard
well, i need to come with a char with CL rights, if i have to set the first module and on my CL account is no repair ship. means i cannot come with a repair ship. but i'm sure, u want to come with a RS when u know your reward
hehe Doing space drifts in a flying cupboard is more then a reward
i think HG Admas come with a battleship
Just hint: Do some recon first, pick a proper place. Do a some great looking screenshots from there. It can be put all together for short article published in moddb. Could bring some new players on the server (or return some).
yes, and I really want to see martind forlon, swat op and other on the board
Jormdar System
Objects
Repair Buoys
Jormdar System has three Repair Buoys, located in sectors 6E, 5D and 4E. They are conveniently close to the gates.
Jump Gates
Jormdar System has three Jump Gates that connect it to Venn System (6/7F), Sadurn System (5C) and Methper System (4E).
Planets
Sadurn system has three planets orbitting a G8 type Medium White star.
Planet Chrodd
An earth-like planet. Supports plant-level life, however, the environment is toxic and thus Planet Chrodd can't be habitated by humans. (Speculation: not toxic for Dom'Kavash and/or Dom'Nepesh subspecies?). Has two moons, Oldtur and Beess.
-Oldtur - surface has wreckages of mining facilities (Note: they appear to be too intact. Seems like Dom'Nepesh didn't use the more powerful of their weapons. Speculation: either they didn't see Oldtur as a high value target or wanted to capture the facilities as intact as possible for their own use?).
-Beess - desert-like surface, but has a 300m high tower-like building. (Note: also appears to be too intact. Speculation on origin: built by Dom'Nepesh? Speculation on purpose: Military training center or research facility?)
Planet Resdel
Ice-covered planet with frequent blizzards. Completely uninhabitable. has two moons, Ineull and Uttshy.
-Ineull - appears to be habitable and covered by ruins of cities. Local radiation spikes and pattern of ruins indicate usage of nuclear weapons.
-Uttshy - smaller moon, no sign of Dom'Kavash, Dom'Nepesh or Savage colonization at all. The results of biological scans show an anomaly that has never been met yet. (Attached file: CNS_I939_Stranger_Biologic_Scans_03033017_123435.opj; number of downloads: 21; location: Сервер архивов военной академии им. Дзержинского, сист. Н-Пекин)[1]
Planet Vyntur
Another ice planet. The ice is mostly carbon dioxide so the planet is ignored by Dom'Kavash as well as Dom'Nepesh and Savages. However, it is close to heavily patrolled Strys Field. Planet is located outside the ecliptics plane.
Stations
Jormdar system has no stations of Dom'Kavash origin, as they most probably have been destroyed when Dom'Nepesh captured the system. Dom'Nepesh possess stations located in sectors 6C, 5D/E, 4E and 4D. Savages also have built stations in sectors 6D, 6/7C. 5C.
Asteroid fields, mine fields and nebulae
Jormdar has three asteroid fields composed of carbon dioxide asteroids - Strys, Cresl and Bew. Neither of these yields any resources. However, they are heavily patrolled by fighters and gunboats. Also there are four very dense minefields, Sonkin, Bry, Peyk and Tiscknys (tiny patch in 5/6 D/E).
Syrr Field is a debris field of unknown origin, none of these debris appear to be of Dom'Kavash, Dom'Nepesh or Savage origin.
Several nebulae surround Jormdar system: Cytt, Lisdel, Kaqlye, Lesl, Schener and Quoz. These are areas of high expected danger.
Attachment: System Map.
Suggestions of places for construction site
The only places safe enough to become construction sites are near Repair Buoys in 6E, 5D and 4E.
The Repair Buoy in 5D is located far from usual routes. Moreover, this location is close to the most problematic area in the Inner Core, Sadurn System, and a base in there could support operations in that area.
In order to improve safety of this operation, Savage station in 5C and Dom'Nepesh station in 5D/E should be rendered incapable of detection and/or signal interception.
1) No actual file, sorry
absolutely fabulous
@Martind Forlon this u can directly copy to MODDB (afaik u have an accout there)
Article on moddb created from Ajay post . To be shown need to be approved first.
Jormdar survey news - Crossfire 2.0 mod for Freelancer - Mod DB
(link may be not active prior approval)