1.63 Suggestions Thread

There are 38 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • There is a new version of the mod being worked on and perhaps any bugs, oddities, or things that are just plain weird should be posted here. If you've been waiting to have a say in how the mod develops this would probably be a good time to speak up :D.


    My curiosity begins on the following subjects:


    1. Battleship mass anomolies, docking quirks, Adv. BS Flak Turret problems, and BS turret diversity (perhaps a set of unique turrets for each house?)


    2. Missing Alliance missile launchers


    3. Dissapearing jump gates in Sol


    4. Coalition Gattling - induced lag and suspicious damage outputs


    5. Banned coalition fighters that have invulnerable patches of hull


    6. Armored Transports' ability to mount BS turrets


    7. Discrepencies between ship infocard information and actuall weapon slot capabilities with a number of VHFs


    8. Rep consequences of surrounding units and bases when firing at ASF or CSF NPCs


    9. Possibility of a dockable Order base(s) at Mars and/or elsewhere with the possibility of ship dealers?


    10. Lootable Dom'Kavash equipment?


    Are any of these worth pursuing discussion on? OP will obviously do what's best, but we might as well bring him some ideas and see if they're possible and desireable. I hope there gets to be a bit of a debate here. Though many ideas will probably be dismissed and never revisited this is still a good opportunity to watch first-hand the evolution of the mod. 8)

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  • - The strange way DK mothers and cruisers appear on screen
    - Improve design and docking features of Altair bases
    - The bug on Sol Jump Gates (sometimes they disappear)
    - Can u put a base on Planet Sao Paulo/Hieron, plz?
    - improve graphics and appearence of some ships, like the APC (which others?)
    - Tools for RP scoring (whatever is possible)

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  • Yes, a base in Hieron and getting the FL shell back would be great features :)) The SirEx ships are looking rathing impressive and maybe a few of them could show up in the new mod? Hehehe, I'd also be impressed if you'd made Planet Tetlow in Far Point dockable, but these are all small things obviously.


    The mothership thing reminds me though... they and the nomad strike carriers sometimes dissapear and reappear or leave all together without warning. Also, collisions with such ships results in massive spinning when there should only be a deflecting bump :D

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
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  • I had some suggestions I had posted in another thread, I'll repost them here, maybe they'll get more feedback this time.


    • I noticed you can't buy the Bretonian Cruiser in Deadalus and since I somehow doubt it is somewhere else: Why can't it be for sale in the mod? Since I love Bretonian design and all ^^.
    • I heard from someone that all the systems (excluding X, NY and the Arena's) are for sale for clans. Wouldn't it be better if only the CF worlds would be open for sale? Advantage number 1 would be: ASF/CSF map would have to be revised and I'm sure there are lots more, but I forgot the other one I had to be honest, hehe ^^
    • Last but not least: All the weapons now can be bought, but what about an event-only weapon. If you'd win a event, you get a piece of equipement according to the event you won. And next week, if someone else takes the title, you have to pass it on. This way more people will be interested in events and not everyone will be walking around with the same pieces of equipement (although I was surprised by a BG member some days ago, which caried only class 9 guns and fought like a maniac with 'm)


    Grtz

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  • I could live without the DK equip, but DK artifacts would be cool... Lootale DK artifacts, that fetch a huge price (and with huge, i mean huge) only on 1 distant place in the space. And a station in Hieron would be nice... But a dockable DK station in Menton would be even nicer... Coz in a thread somewhere i mentioned an idea for an event: The great escape...

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  • dunno iff its posuble but can there be an economic some thing for clans
    clan who kill most will get cheaper equipment or some thing
    i know that its on ion cross but dond know how it works
    and what about a very bigg train 1 for each clan so they have to defend it

  • the hadesbomber should have 1000 cargo space but it shoud not be able to trade with it


    i only want torpedos on it ;)

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    [SIZE=1] Post last edited by MarcBomber on 11.09.2005, 10:01 AM. [/SIZE]

  • I've heard of the Great Escape Event and I think it'd be great. I could live without the DK equipment too, but I figured it be worth saying. I don't know whether it should be an old ship or a new one, but Marc is right about the bomber. There ought to be one that can handle loads of Coalition torps. Coalition torpedoes are the ones that seem to have desireable effects against capships and there ought to be a bomber designed to take cap ships rather than rain strong missiles (sunslayer/starkiller torps) at them :D


    For a taste of ludicrousy could the bartender on Planet Blood do the robot whenever you talk to him? :P

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  • Here's one I know is implemented in other mods - The ability for clans to set reps with players (ie so stations/bases etc go hostile if the player hasn't been given access) - This would also stop any issues with people running into clan systems and camping there to ambush the system owners....



    -Definitely a wider range of capship weapons - I'm actually just about to post some suggestions in a thread that already deals with this... 8)

  • Right. Most of the good ones have been mentioned here already but I'll repeat them nonetheless :P


    BS problems like the spinning etc. has to be fixed lol.
    *More moors on planets so cruisers etc can dock with them.
    *It would be nice if the order base in sol was complete and didnt say under construction all the time :D
    *Like drakon said a couple of ships from the SirEx mod would be nice :))
    *The collision with nomad carriers and the spinning which occurs afterwards has lead to my death many times :)
    *Newer battleships? Perhaps an outcast or corsair version? They will have unique designs IMO.
    *Put thrusters on the armoured transport. It's slow as it is lol.

  • i am dreaming of a support ship.


    a ship which can hold 500 units of each missile, mine...
    and min 50 coalition torps.
    it should only be allowed to have lvl 5 weapons, but plenty of them (missile fireworks *g*)
    movement could suck, but it needs speed and ability to run to his m8 to give ammo/bats/bots


    but it needs to be a fighter so (when it dies the ammo will stay :))



    what do think about it?

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    [SIZE=1] Post last edited by MarcBomber on 11.09.2005, 10:01 AM. [/SIZE]

  • feel the power of the edit button...

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    [SIZE=1] Post last edited by MarcBomber on 11.09.2005, 10:01 AM. [/SIZE]

  • my suggestions, but this would be nice for CF 1.7 version


    1. put the base in Menton
    2. to creat a new faction where some people (chosen ones) can be Dom Kavash and play with DK ships and weapons
    3. to fix bug: safter entering some jump gates, your comp gets crashed and when you restart comp and get back in game, you are about 150k away form nearest trade line, base, etc (and i hate when this happen)
    4. to put another base in Sol is also ann excelent idea
    5. very important: Dom Kavash WRECKS (something like a new thruster, or shield, or something like that, but NOT weapons cuz they are too strong)
    6. to see other NPCs in Dom Kavash systems
    7. to fix the bug in Menton: it says that it is a DK Jump gate but its DK satelite and you get killed when you get close to it
    8. jump gate in Menton or Ptah that goes in upper unknows (i dont know where, just somewhere in normal space)
    9. link the other systems from X ( like in Far Point : there would be nice to put another jump gate to , for eaxmple, Omega 7)
    10. ALL upgrades must be put on reserch stations (and there are really many reserch stations) and only on the specific bases (its not col to look on bases, thats why reserch stations are there)
    11. fixing the bug on kossac and lagg, cuz those 2 ships rock the space



    i know that i have many suggestions, but i played on many servers and i can help you with many new ideas (but not in modding :-( )

  • Quote

    Originally posted by MarcBomber
    i am dreaming of a support ship.


    a ship which can hold 500 units of each missile, mine...
    and min 50 coalition torps.


    Take a VHF, give it a unique missile or torpedo launcher for each slot and see what happens. On a Shroud you could have 300 missiles, 50 CDs, and 100 torpedos :D.


    The thing with the coalition torps is that they're big... both in power and physical size. It isn't practical or realistic to have more than a few of them. Imao all munition weps should take up cargo space. That way cargo space on a VHF finally equates into something useful and people can't have such a grossly-huge number of them.

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    STC, and freelancers. Ashes to ashes, alas? D:

  • hmm, perhaps as a n00b i shouldnt be listened too, but i do have some idea's, not to say the mod isn't godly and all, but, meh, if ur taking suggestions


    -i love order ships, would love to be able to buy them


    -dk lootables, or weapons, when i suggest this, i mean make them like the coalition turrets, next to impossible to get, in a wreck sourounded by heavy dk etc..


    -battleship/ large ship docking problems( let me expand on this for a sec) if ur in a train and ur form'd with another train, ur chances of docking with a jg are next to impossible, u will spend 5 mins positioning and then it will just stop, says its docking, but its just sitting there


    -a few freighters with maybe 1000 cargo or something so u can trade better. seems to me but since sol routes and other routes, getting 60 mill a trip makes using an apc to get 3 mill max is a waiste of time


    -more weapons, not more as in more quanity, but more as in like more usefull weapons, like shield disruptors, or like hull killer lasers or something, maybe a power killer, like it would make ur ship stop for 10 secs, totally stop, u know, some kewl special weapons


    -make either gunboats, or cruisers, fightable, like actually usefull, i mean lets admit it, if this were real life, and u were in a fighter, not matter the quality, and u went up against a battleship or a cruiser or something, how could u possibly hope to win, 1 hit and ur dead, i mean, say a good gunboat outfitted properly with a good pilot could kill a battleship, i can buy that, but not a fighter... no way


    -special upgrades, hull shield etc... 10 upgrades, and u gotta buy each one to get to level 10 shields hull armor weapons etc...


    -make the "uber weapons" (ppc, col gats, etc...) harder to get, dont just have uber weapons for sale somewhere, make them hard to get


    -clansystems.... do not allow some systems to be bought, ones which are main artery's back to vanilla fl, lew london-nephile, or neophobos, forgot which, alaska-midpoint rift, custodian, the one that goes to chuckgu, , u know what i mean...for clans to buy systems, that make it difficult for reg ppl to travel etc..., i gotta say, i hate that custodian was made the way it is, u can be in NY from X in 3 mins, rather than going through alaska etc..( almost as if custodian were made special for a particular clan!!!


    -

  • Quote

    i am dreaming of a support ship.


    a ship which can hold 500 units of each missile, mine...
    and min 50 coalition torps.
    it should only be allowed to have lvl 5 weapons, but plenty of them (missile fireworks *g*)
    movement could suck, but it needs speed and ability to run to his m8 to give ammo/bats/bots


    We already have one, it's called a "train"!


    Keep in mind, this entire thread was unsolicited, since OP already has in mind what to change. But one can always dream... :P

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  • Quote

    almost as if custodian were made special for a particular clan!!!


    erhm...it was? guess why the planet in the middle is called planet Blood?


    but, as I posted before, I think only the CF systems should be for sale, this will also put a cap to the amount of clans that can exist, thus making it that there will be more big clans then small ones eventually. Plus, you'd have enough so that ASF and the CSF would each have all the roleplays within them, so that they could do the clan roleplay in their own patch of...ehm, I wanna say land, but that doesnt work in universe ^^. That way clan roleplay will be more active, as I think ASF/CSF will grow enough, but clan RP shouldnt be left behind.


    Grtz

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