Questions, suggestions for CF 2.0

There are 350 replies in this Thread. The last Post () by maishaf74.

  • I'd like it if the reverse speed of Capital ships was increased...


    7 in reverse speed with those big engines is not realistic enough...a "slight" increace would be nice.


    Because it is annoying to back up for 2 min when i missed speeddocking on a tradelane or jumpgate :patsch:




    And fix the problem where a BS get stuck at a jumphole because we was to close to it when docking :bodycheck:





    Edit:


    And yes i agree in making cusiers stronger.... i want criuser class buyable turrents from all houses 1000+ dmg (a downgraded version of the BS guns)


    because the current turrents has been downgraded to about 300+ dmg (not sure about the exact number.... maybe SA can confirm it) so i'd rather throw rocks at the pirates if i'm in a crusier :zitat:


    I miss my KD with kusari turrents but someone had a idea to kill that part of RP :bcrying:



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    Edited 9 times, last by [UR]GrandAndreasK: - ().

  • 2Blade2D: This is does not even remind the Saracen. Check its pic in Lexicon.
    2AfGun: Yep, cruisers shall be real NPC killers. They MUST be harder to kill because they can't avoid fire.
    2GrandAndreas: You're flakking right. Having such a WTFHUEG engine/s and getting reverse speed only 7? NO WAI. They shall have bigger not only reverse, but also strafe speed, for compensate their complicated piloting in trade lanes.


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".


  • I Don't Need To "Get A Life." I'm A Gamer. I Have Lots Of Lives! :D

    It can be good rebels like in starwars :thumbup:


    Plz visit >>> United Rebels - Portal



    Intel i7-4930k| Corsair H80 liquid cooling with 2x Noctuna NF-F12 Industrial | Rog Rampage IV Extreme| Corsair Vengance 32gb 4x8gb| 2x EVGA Classified GTX 980ti SLI| Corsair 1050w silver-80 PCU | about 30TB storage (Seagate Archive) (for p-rat torrents 24/7 when not playing CF offc) | a 240GB Rog Raidr pci-e for Windows 10 Pro upgraded from win7 With Classic Shell to give me the XP/Win7 start menu and a Aero hack to make everything gloss "ish" | all in a NZXT Phantom Big tower (black) connected to a 55" Panasonic TX-P55VT60Y Plasma TV.

    Edited 2 times, last by [UR]GrandAndreasK: - ().

  • Yep, this can be affilated to BS problems too. How 'bout make those clantags in systems non-collideable?


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

  • I prefer the battleship in CF 2.0 has the power that is supposed to be owned by the battleship that we use .... ...
    I was a bit disappointed with the battleship in the CF 1.9 because it's easy to put down ... ... even easier than conquering a VHF.
    As an example: battleship in the omicron minor ... when I fight with the battleship, I feel it's just a giant object passing in front of my ship. they do not give the slightest resistance.


    even I was able to conquer the battleship only to stand still and shoot it continuously.
    and it makes the game less challenging.


    so I'd like a Battleship that is in CF 2.0 have a flak turret that has a high strength.
    I don't want to Battleship in CF 2.0 has a terrible appearance and has a very big hull point, but has no resistance.


    not my intent to demean CF 1.9, I just gave suggestion to make CF 2.0 is more realistic.


    I think you have already understand with the word above



    I want to know how it feels when becoming SOLO player






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  • Hmmm, ... this BS issue ....


    It is ONE of the specialties of CF to be focused and made to the taste of the fighter pilot.
    NOT for the capital ship / fleet captain style. There are other FL mods that serve this taste.


    Therefore the ULTIMATE fighting vehicle with the ability to conquer (almost) every task .. better : enemy WILL (imho) stay the Very Heavy Fighter.


    Capital ships are there to fight capital ships, stations and the like.
    I see the danger that with the beefed up capships, not "managable" by also (quite) newbies and/or veteran pilots
    THEY would become "standard" for the seasoned players, who can afford them, creating a 2-class society on the
    server : the (almost) by firepower "invulnarable" capshipcaptains on the one hand and the "victims" in their fighters
    on the other.


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  • Ok. Now i'm calmed down a little and can talk about my vision of BS, crusiers and fregates (gunboats).


    1. Armor and shields.
    Do something with it. Every capital ship is designed for taking much damage until the fighters done their work. For now, fighters can't even cover battleships, while NPCs shoot the capitals prior to fighters.
    I can understand complete complete absence of even an emergency repair and recharge. But even these ships must not explode on the shot, as from a several torpedo impacts.


    2. Weaponry.
    Liberty front cruiser is designed as anti-capital battleship for close combat and even ramming. Logically to imagine that such a ship will bring down a fighter only with a very large fortune (that does not cancel ability to shoot down one heavy fighter during the manuver to attack). BUT.
    Where are the torpedo launchers? Where are heavy anti capital guns? I can shoot only by forward gun and it's damage... well... I'm usually dying before even one cruiser explosion.
    The same applies to other ships: anti-fighter battleships, fast gunboats, heavy armored battleships and others. They NEEED the proper weapons for their fighting style. Current "gentleman's kit" looks like a mockery.


    3. Again about ship classes:
    I do not see that value the the relation of BS fighting style, weapons and the correct armor, special abilities may be. You can use even homeworld logic: anti-capital is vulurable for fighters but can deal serious damage to heavy armored capitals. heavy armored capitals can slowly destroy almost everything, but dies very hard if there is no bombers with proper weapons flying around.
    Even in the original, that differense between the classes was a little better taked into account better than current situation.


    4. forever alone.
    I'm flying in the BS. What the hostile i can face? Several fighters... sucks... Oh, cruisers!... no.. the fleet of crusers... ok, truing to mape a safe distance to shoot. Oops, too close - several impacts and my ship has been annihilated by 3-4 ships for secons. So I can't deal with them alose, and it's right. But I can't survive it even with the cover... sucks again...


    Conclusion: at the moment, capital ships are completely useless. For roleplay, and for pvp. But as transport are quite good...


    Seriousy. Warships need to be improved, and even complete revision.
    And remember, that the battleship actually can hold 4 fighters. Even player fighters.

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    Edited once, last by [BC]afGun: . ().

  • apc will be replaced, saracen not
    the hammerhead will never be part of this mod



    changes on battleships are not planned
    and actually i dont understand your comments at all since the different cap ship classes have - depending on what you choose - advantages and disadvantages over other classes. There are cap ships vulnerable to fighters and there are the ones which easly can mess with them. The cap ships have up to 30 times stronger hull than fighters and by far stronger guns... they also have special weapons for special purposes.


    I am for sure not going to build uberships which suit your imagination and for sure i will not turn this mod into a cap ship eldorado.
    This decision was done years ago and still with every mod version the cap ship support improved... but here it stops.
    Learn how to use them or use fighters instead.

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  • ok. Then delete them. Completely. BEcaouse THAT is not battleships.
    Maybe you can not imagine that life for more than 10 seconds under normal shots is not "ubership", but I can.


    I'm not the PvP pilot. I'm not the fighter pilot. So, there is nothing what i can do here even with the roleplay. And there is really no fun when i'm trying to dock and getting killed by NPCs fighters during the sequence.

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  • BC try to use some better BS...450k hull + 100% AU ... and dont except to survive too long in IC without VHF suport.

  • Better BS? I chosen the front cruiser of habit. It has less life but it is better against other cruisers. Always was... At least with the proper balance.
    And I do not need to talk about the vulnerabilities and strenghth of cruisers. I'm fly with cruisers in all games with that possibility since 2002... I said several times: BS can't survive even with the cover. Docking sequence was interupted with cover of 3 fighters. I was died in seconds. We could not even react. So now I can only fly around, trying to avoid the damage. You really call that the "fire support"?.. No, really?

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  • Actually I need to participiate with him, cause those are REALY not Battleships... I kinda feel like the Battleships (Not the Dreadnoughts) Should be Cruisers and the Dreadnoughts the Battleships ONLY than I might say "Ok MAYBE they re truely Warships".. I didn't talk about changing Saracen to Hammerhead I just asked if there gonna be a replacement of the Saracen(NOT ONLY SARACEN EVERY OLD FIGHTERS), like maybe smaller wings that sure shows The Coalition did Improve Saracen(OR ANY OTHER FIGHTER NOT ONLY COALITION). Maybe something like a Saracen MK2 or Shroud MK2, Lagg MK2, Chimera MK2. ^^

  • eh...


    I repeat once again for those who are in the tank: it is necessary to review the entire balance concerning superheavy ships. Not only one ship - all the battleships and their systems.


    But I repeat it for those who have understood me wrong. My suggestion does not make sense, I already understood.
    For those who doubt my competence, I can not do anything. Just sit quietly and smile. And to play the other game...


    But. If I choose that ship, which I like, and I can still be killed by a strong player bu also kill someone - then all is well. But if I choose the one ship that is priori stronger, but I frankly do not like it - it's an imbalance.


    *groan*
    Where is my "sub command" disc... I need to blow off some steam...

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  • I ---- really ----- hope that this game will remains focused on the VHF, 'cause the only reason to exist of a space sim, for me, it's


    ---------------------------------------------------- Dogfight !!!!!!!!! *-----------------------------------------------


    I really can't understand how could someone have fun flying a capital ship !!!


    And anyway the big ships in this game are already powerful enough !!!





    *Even if, for me, seems perhaps too difficult in Coalition and Inner C. space. ( .................... Surely I have already said it, :D ).

  • And I repeat my statement.
    IT WILL NOT CHANGE.


    Your views are so far away from everything that is logical.
    You think that cap ships have to be the uber ships which can deal with everything.
    Millions of hit points and impossible to kill.
    Fact is that cap ships are nothing without escort.... and YOU dont have an escort that protects you because you dont really make use of the RP.
    You expect that your cap ship does the job alone.
    In EVERY game I have played so far the fighters took down the cap ships easily when they had no fighter defense.


    So why do you think that the situation is CF would be different?
    IT takes exactly one fighter to bring down every cap ship in every damn game that was developed... hell it took just one fighter to destroy the death star.
    You talk about balance while you totally ignore the purpose of cap ships.... thats to fight other cap ships while the defence fighters take care of the attacking fighters.
    You are getting killed because you are not willing to hire mercs which protect you. You care getting killed because you are not using the cap ships like they are meant to be.


    And then you cry "my ship is not powerful enough, i got shot down".
    Learn how to survive or pay someone who protects you goddamn.


    If both is no option to you then fly a fighter.

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


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    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
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  • Quote

    And then you cry "my ship is not powerful enough, i got shot down".


    I'm afraid I'm too old to cry. Again. You're misunderstand what I tried to say, but... Your word like the law of God that in force till the End of Time.


    From this position I can not argue, or even suggest. I really can't understand the people who choose to suppress any initiative in the bud, and then another psycho that nobody moves a finger. I can only choose a different world, becouse just tired of this. Fortunatley, that freedom i still have.


    Farevel.

    [BattleCommand] InterGame Clan 1-st Founder

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    This dream is a universe
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    There will always be a new day!

  • It seems you forget something out of the whole afGun. You made your proposal and OP considered it. BUT considering means not he saying yes to all. He knows the balance and actually its solely his mod. His sparetime, his money. In the end its his decision. If people like it or not.


    If you think we misunderstood your proposal then i just can please you to describe more clearly. In my eyes you did propose to change the balance for BSses and Cruisers to be stronger and survive longer. Isnt that what you tried to achieve?

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  • I want post something little out of content (probably). It is how to avoid being shot by NPCs while in cruiser, gunboat, BSs ...

    • Never try to dock when are NPCs near (escort need kill all resistance before smaller BSs - cruiser, gunboat) start to dock.
    • When it is long time that NPCs shown, is better wait a little (cruiser in cruise) and they show for sure.
    • Learn fast dock for those ships and in case Inner Core proper gates sides where you need to be, to be able dock smoothly.
    • Equip your ships with cloak .. especially for Cruiser which should kill capitals in IC ... no matter it need time to power up, it can save your life many times (proved to myself every action I used it).
    • Learn when to fight and when to run and when to use cloak ... this sound easy, but is not. Decision in right time (before is too late) can again save your skin.
    • .. and that BSs (included small ones) are not perfect or "real" .. we play a game! .. reality can be given only to some degree so not kill game-play.
  • ..... No, I checked the factory ...... the new model "SWAT_OP-R9R" is not compatible with the old software ....... we can't replace him.

    Hahaha :D Well since we back on topic again


    My quesiton would be about the Graphics and Effects... So far I saw the Preview vids I need to say :woot: AWESOME! What about the Fighting effects and the hitting effects? Are there gonna be changes like when we hit someones Shield that there will be a nice effect? :ahahaha: or hitting the Hull, one of my suggestions was to get the Wing Exploding stuff like the Vanilla type Ships for the Crossfire ships too! You know when you shoot down Eagle with a missile it's wing getting destroyed, will it be possible for the Crossfire Ships too? :hust: Cause I think that'll give a Very nice Fighting Feeling like "Incoming Missile, POFFF BOOM, OH SHI MY WING!!! WOAHAHAOAHAOHOH" understand? :verwirrt:

  • that would require to rebuild all ships

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!