Looking for beta testers?
Genesis - A new beginning
- Gibbon
- Thread is marked as Resolved.
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I will be looking for a few people yes. I shall put the word out when i'm ready to let some of you loose for testing purposes. In the meantime, after a chat with OP about texture sizes, i managed to make some custom news images for the custom news items i have decided to add to my mod. As an example, a wanted poster for a known terrorist in my mod
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.... terrorists such as gfs
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OP, went with 256x 256 which is double the original, surprised how clear they were at that resolution. Also file size is still ridiculously small so i'm happy
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goody
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Further to your introducing me to your planet textures, as i mentioned in your thread, here are the first two i did using icemoon.txm and cratermoon.txm. Stuck now so waiting for guidance
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you picked the most complicated ones actually and i would assume (can not see it on the pics due to the ship position) that there are texture errors on the upper and lower area of the planets
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only very slight but i agree its there, more noticeable on the ice texture but working on that
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Okay. With the information OP kindly provided i have now reached a conclusion. I have no graphical skill whatsoever to do this. My efforts are no better than if you asked a mentally challenged monkey with dementia who is high on coke. I admit defeat with this, my eyes are bleeding from trying to make textures that match, that look anything better than chimpanzee paintings, i've had no sleep, i want to cry
All i wanted to do was change the vanilla planets to something similar to OP's efforts, but that doesn't look like it's going to happen now. I shall resign myself to looking at the vanilla planets for the rest of my life. Not f***ing happy about that prospect
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dont worry... you can use the vanilla planets that ive edited
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I appreciate that OP. I'm not actually after new ones, it really is just the vanilla ones i need. I didn't realise the graphical knowledge required, you clearly need to be a graphics artist of some kind to be able to do those properly. I don't mean getting them into game as that's the easier part of it from my point of view, it's the actual textures themselves, and to get them to close to the detail you have would require graphical schooling of some kind or simply the talent, which in this case i simply don't have.
Are the updated vanilla textures in the current version of CF?
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..... My efforts are no better than if you asked a mentally challenged monkey with dementia who is high on coke. ....
This is your creative mind speaking: I will never ever do any work for you again if you keep insulting me like this.
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@ Riebens
ROFL@OP
I downloaded CF 1.9 and had a dig around in there. I found the vanilla textures and had a look at those, very nice work indeed. So much sharper and better detailed. I've managed to update everything in the game, well almost everything, ships, all texture files for the stations, new game icons, new interface, new in game commodity and equipment icons, new starsphere backgrounds, new music for all the pirate bases, blah blah blah, it was only the planets that were missing an update. If it's ok to grab the ones from 1.9 then i've done so already, if you want me to grab from another version then please let me know. Really appreciate this -
the planets in CF1.9 are ok but I reworked all of them for CF2.0 in order to fix the graphical bugs ive explained and to improve their quality
below is manhattan from CF2.0 (probably not the best example but its currently the only screenshot i have)you can use the CF1.9 textures for now and update them once ive released CF2.0
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Ok, well thanks again for those, credits are in my readme file. I'll grab the newer ones once you release CF2.0 which will be after i release Genesis anyway.Out of curiosity, you going to update Gasyelcld and the other one, planet industrial from vanilla that aren't normally used? CF2 Manhattan looks lovely.
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yes, the missing ones will be included
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Nice to see 2 Mod Gods helping each other.
Truly inspirational.
Nice work on the planets Gibbon/OP.
Cygna
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I have returned. The reasons for my absence are varied and long, suffice to say i'm now living in a different country with a laptop i'm still learning to use, an operating system i'm still trying to understand, W7 64-bit, and hardly any FL tools to speak of, so work on my mod although almost finished is currently at a standstill.
Having said all that, i plan to release an OSP version of the mod now as i feel the multiplayer side is a bit of a waste, especially as i have no access to my server. With all that's gone on in the space sim games department over the last few months, Star Citizen and Elite Dangerous, seems a bit pointless to me to get involved with the MP side of FL anymore. So OSP is the way i'm going to go. I'll include the price randomizer code which will simulate a dynamic economy in singleplayer and will alter the prices on not just commodities but equipment and ship prices as well. This will take a some time to do, so bear with me and it's nice to be back. For more regular updates feel free to browse my own forum as well.
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Welcome back gibbon.