I put these 2 topics together as they are linked in many ways.
I mainly would like to discuss whats being said on the other RP discussion thread related to the RP licences.
2 Ideas/suggestions came up
1. Linking the Licenses with real reputation changes
that means if you decide to be a pirate all legal factions would go hostile on you
if you decide to be a cop all unlawful factions would turn red
side effect would be that you can not dock at stations owned by hostile groups
I have collected every neccessary data.
We have 313 stations/planets.
49 unlawful bases
91 lawful bases
110 bases controlled by companies
63 bases controlled by special factions (coalition, dks, order)
The majority of CF bases are special ones followed by company controlled stations (38 bases).
31 of the CF bases are lawful and only 15 are unlawful.
Fact is we are facing a problem here as pirates/smugglers wouldnt be able to visit a large number stations.
But ok that are only some numbers.
This is the reputation layout for the liberty police (I would use this and the reputations for the other police factions as layout for the Police RP)
QuoteDisplay More[Group]
nickname = li_p_grp
ids_name = 196848
ids_info = 66201
ids_short_name = 196897
rep = 0.65, br_m_grp
rep = 0.65, br_n_grp
rep = 0.65, br_p_grp
rep = 0.65, co_alg_grp
rep = 0.65, co_be_grp
rep = 0.91, co_hsp_grp
rep = 0.65, co_ic_grp
rep = 0, co_khc_grp
rep = 0.65, co_kt_grp
rep = 0.65, co_me_grp
rep = 0.91, co_ni_grp
rep = 0.65, co_nws_grp
rep = 0.91, co_os_grp
rep = 0.65, co_rs_grp
rep = 0.65, co_shi_grp
rep = 0.91, co_ss_grp
rep = 0.65, co_ti_grp
rep = 0.91, co_vr_grp
rep = 0, fc_b_grp
rep = 0, fc_bd_grp
rep = -0.65, fc_c_grp
rep = 0, fc_f_grp
rep = 0, fc_fa_grp
rep = 0, fc_g_grp
rep = 0, fc_gc_grp
rep = 0, fc_h_grp
rep = 0, fc_j_grp
rep = 0, fc_kn_grp
rep = -0.65, fc_lh_grp
rep = 0.91, fc_ln_grp
rep = -0.65, fc_lr_grp
rep = 0, fc_lwb_grp
rep = 0, fc_m_grp
rep = -0.65, fc_n_grp
rep = 0, fc_or_grp
rep = -0.65, fc_ou_grp
rep = 0, fc_ouk_grp
rep = 0, fc_q_grp
rep = 0, fc_rh_grp
rep = 0, fc_rn_grp
rep = -0.65, fc_u_grp
rep = 0, fc_uk_grp
rep = -0.65, fc_x_grp
rep = 0, gd_bh_grp
rep = 0, gd_gm_grp
rep = 0, gd_im_grp
rep = 0, gd_z_grp
rep = 0, ku_n_grp
rep = 0, ku_p_grp
rep = 0.91, li_lsf_grp
rep = 0.91, li_n_grp
rep = 0.91, li_p_grp
rep = 0, rh_m_grp
rep = 0, rh_n_grp
rep = 0, rh_p_grp
rep = -0.65, fc_cf1_grp
rep = 0.65, fc_cf2_grp
rep = -0.65, fc_cf3_grp
rep = -0.65, fc_cf4_grp
rep = 0.0, fc_cf5_grp
rep = -0.65, fc_cf6_grp
rep = -0.65, fc_cf7_grp
rep = -0.65, fc_cf8_grp
rep = -0.65, fc_cf9_grp
rep = -0.65, fc_cf10_grp
rep = -0.65, gd_gm2_grp
rep = -0.65, fc_cf11_grp
rep = -0.65, fc_cf12_grp
rep = -0.65, fc_cf13_grp
rep = -0.65, fc_cf14_grp
rep = 0.0, fc_cf15_grp
just taking all factions that are hostile to the f police factions
we get this result
QuoteDisplay Morerep = -0.65, fc_b_grp
rep = -0.65, fc_bd_grp
rep = -0.65, fc_c_grp
rep = -0.65, fc_g_grp
rep = -0.65, fc_gc_grp
rep = -0.65, fc_lh_grp
rep = -0.65, fc_lr_grp
rep = -0.65, fc_lwb_grp
rep = -0.65, fc_m_grp
rep = -0.65, fc_ou_grp
rep = -0.65, fc_rh_grp
rep = -0.65, fc_u_grp
rep = -0.65, fc_x_grp
That means 38 bases can not be docked by Cops. And 13 factions are hostile.
Pirates:
Pirates are naturally hostile to police and military factions.
This are all police and military groups plus the bounty hunters (9 factions)
QuoteDisplay Moregd_bh_grp
ku_n_grp
br_n_grp
ku_p_grp
br_p_grp
rh_p_grp
li_p_grp
rh_n_grp
li_n_grp
Here the problems start again.... ALL 91 lawful bases belong to these factions. So pirates could not dock at these. Thats almost 1/3 of the total bases (from the pirates view -> pretty much inacceptable).
Excluding the Bounty Hunters and Militaries would be an considerable option. So Pirates will only be hostile to the 4 Police Factions. This would reduce the bases that pirates cant dock to 66.
With a few changes to the stations I can probably can change the station ownership of 15-20 stations to neutral or unlawful ones. That would balance everything a bit.