Anomalous missile tracking

There are 23 replies in this Thread. The last Post () by Dino.

  • Today at ca 2.30AM I was taking part in Omega-3 defense. Pilots that have been fighting in this engagement and also been witnesses to the described anomaly were: /CoP\Bond, Angmar_Wraith, |PX|Son_of_Angmar and |PX|KnightCCVXX. I was flying a Lagg with missile only build consisting of 2x Nemesis, 2x Cataclysm, 2x Paralyzer. During the fight everyone, including me, noticed unexpected very high hit rate of my missiles. Without exaggeration I can say, that if only target was visible on my screen while I launched missiles, the hit was almost guaranteed (90% imho) with the exception of close target taking extreme turn (and I've seen even an exception from this exception). Missiles were, quite obviously, ignoring countermeasures and taking impossible turns over 100 degrees. Another very strange feature of this situation was lack of any incoming missile warning on my side (don't know if |PX| pilots had those warnings or not). This means not only lack of AI voice or beeping, but even lack of the red incoming missile signature in the HUD. If my opponents were having the same problem, then it explains comments like "it's almost like a direct hit" and their steady, not-erratic flight patterns with obvious missile danger on their tail. I also was killed by sudden, unexpected missile hits from them. The tracking got a bit worse when more players joined the fight, but still, even with many players in battle I haven't had any missile warning and still Angmar_Wraith took missile hits from 750m like he wasn't expecting them. Impossible turns were still present.


    I am submitting this situation as a bug or error, because it raised suspicion in |PX| pilots of possible cheat (missile hack was mentioned) on my behalf. It would raise the same suspicion in me, if I were in their place, because I was able to, without much sweating, take out 3 enemies with 4-5 salvos. While the damage output and ability to kill in one shot was also brought as a possible cheat, it is obviously the main feature of this rather costly build and should not be taken into such consideration. I would like to think of myself as of just good pilot, but this situation was exceptional and I have never seen such tracking before.


    I am using a clear installation of freelancer and crossfire done according to the Don't Panic guide from SWAT portal. Files in installation folder haven't been modified in any way. My ping during the whole engagement was ca 52 0 2. Computer specs are Celeron E3300 @2,5Ghz with Nvidia Geforce 7600GT GPU. 8MB/s broadband internet connection.


    I am seeing forward to solution of this case, because it was creating major lack of balance.


    Yours Faithfully,
    Mr_Verbose
    United Rebels

  • i was witnes to that
    you rokets hit me every time and mine were just ignoring you
    i spedn 50 cd 50 nemesis and 50 cata trying to hit you NO EFECT
    it is not normal one day i cat frag you 5 tims in a row and the next one you to kill 3-4 ppl widaud dieng and furder more to have perfect protection agesnt mislails
    i say this can not hapen buy it self and that you have mod the cf or use some helping programs!

    space

    the final frontier

  • huor is right
    mounting that many missiles is A BAD IDEA in EVERY SITUATION

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    cfmoddblogo.png5904.png5904.png
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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Nah, SHS, you are just a poor fighter. You got into the same perfectly clear shot situation 5 times in a row and got killed 5 times in a row, everything was working back then. You made the same mistake and got missiles in face. When you didn't make that mistake, I wasn't getting you easily. By the way: you killed me many, many times, so stop lying.


    I am writing about my unexpectedly good tracking, not missile protection. |PX| had ridden my ass full of missiles without any problem today, it's just your inability to use them.



    Take your garbage somewhere else, this is honest discussion, not "LOLOLOLO YOU CHEATER" thread.


    Huor: first of all, this won't solve the problem as most of pilots use Neme&Cata, some in conjunction with Para. I've seen damage output of that combination and it's quite similar to mine, what is an obvious flaw of missile-only build. The problem is that game puts some players in privileged position when this happens and you can't ban missiles for everybody altogether.


    I regret not having recorded the fight with FRAPS.


    P.S. I back all my accusations of cheating ever. There are obvious bugs in the game and if someone finds a way to exploit them, he might look just the way I did today in night. Bu||et is talking about some speed glitch only he and OP knows about. Maybe it's time to inquire?


    @OP I'm a rookie, this was an experimental build just to test how it works. Worked quite suicidal most of the time, but yesterday it was butchering people. How about Neme/Cata/Para?
    EDIT: Also OP, why is doing something normal, not even looking as an exploit, like mounting 6 missiles a bad idea in every situation, besides obvious selfkilling when fighting 1v1 vs someone who knows how to fly? Is this weapons config generating bugs by itself?

  • This thread purpose is not about personal accusations, Off-topics and similar stuff will be removed without warning


    If any want words fight, try please use PM ;)

  • Maybe it has something to do with the smoke trails... I've experienced graphic lag because of those.

    |DP|Shock · |DP|Shockwave · |DP|Skyfall · |DP|Red.Dwarf

  • Thank you Forlon, you are right of course, useless off-topic was useless.


    Shockwave - I have massive screenlag when launching all 6-pack and not doing a strafe or turn. Seeing that screenlag changed nothing in regard to missile tracking. I asked [UR]Freefalcon about missing incoming missile warning. He told me that it happens sometimes and I am convinced that |PX| pilots haven't heard that warning too. That would really explain them not taking any evasive actions, but we still have to hear it from them. Also: this does not explain missiles doing near-180-degree turns.


    There was also a suggestion from /CoP\Bond that it has to do with Paralyzers fired in one pack with other missiles increasing the tracking efficiency, but as the Paralyzer and Neme/Cata have different relaunch rate, I was quite often firing them asynchronously and hitting target first with 2x Para, and then, with second launch, with Neme/Cata combo.

  • Quote

    EDIT: Also OP, why is doing something normal, not even looking as an exploit, like mounting 6 missiles a bad idea in every situation, besides obvious selfkilling when fighting 1v1 vs someone who knows how to fly? Is this weapons config generating bugs by itself?


    because it is well known that missiles cause lag (thats their nature)

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • @OP Roger that, will consider changing my main fighter build in near future. But ad rem: there was almost no lag for me in this engagement in O3 today in night. Like I wrote before: ~52 0 2 all the time, no jumping around noticed.

  • Your ping has nothing to do with your missiles(heh, well, not entirely). If the server load is high(overloaded by massive fights .. etc) , then you can't expect your missiles to hit. So, as Huor said, mount some guns and use them wisely.

  • Thank you Crisis, I understand that completely and I've seen how hard it is to kill anyone with missiles in high-lag battle, like in yesterday's skirmish near Crossfire Planet. The problem here is that in low-lag battle in night in Omega-3 it was... well, too easy. They almost hadn't have any chances to evade in some moments.

  • All i remember is endless fight from 10pm to 4am, everything was fine?Isn't it?
    Just kidding of course ;)
    Until You Verbose didn't came in O3 as u remember i fought 2PX alone, sometimes 3, but this is not an issue.Last Night my missile tracked, let me say very good (or this is just normal situation for some of u guys with good ping ;)), and i pay attention more at this phenomenon than i really pay attention at fight.I was just curios to find out what happening.Then u appear to take my good tracking away from me :)


    ps
    @ Verbose
    you are rookie as my grandpa is (he is 92) :rolleyes:

  • Its not easy to make the tracking for all same bad - so there will always be some advantages for some - that are disadvantages for the other ones. Guess if you cast your dice and get several times in a row 6 points thats unfair for the other ones too. Thus if everything works perfect for you shouldnt bother you. There will be times when you suffer too.

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  • Sniper tech by Mr. Verbose


    Mysterious are the ways of missiles...




    Edit: Finally, work ...

    Edited once, last by Husker ().

  • You are not alone in this situation. Police tech has had good results in upgrading the missile and torp tracking and Targeting computers.


    I also had exceptional tracking ability on my missiles.


    And my guns seems to find their targets all by themself.


    I always saw Missile warnings, but was hit very few times by missile from front, mostly from behind.


    I did notice it strange of very high missile track and hit rate abitlity and very sharp 90Deg turns even with torps


    Kind Regards


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    Windows 8.1 X64, AMD Phenom II X4 965 Black 3.4GHz, 16GB 1600 RAM, NVIDEA GeForce GXT 460