Police Officers can issue warrants for the arrest of a freelancer, a clan member or his entire clan (if this clan's leadership assumes responsability of its member's action). Only Police Officers or optionnal COMMISSIONNED mercenaries (acting as law enforcer in this context) can act under a warrant.
Issuing a "warrant" for an entire clan can be problematic and can open the door to alot of abuse. Why not assume another path, one which if 50%+1 of the clans' characters have active warrants on them (not served) then they are declared "lawless" and KoSed for a long period of time , unless they make concessions (big concessions). Pirate clans may do this to establish their RP. It would greatly add to smuggler RP too, making it more "tactical".
As I've said before, this concept will not work as well without the "jurisdiction and joint jurisdiction" concept.
I don't think that mixing police RP with Mercenary RP is a good thing, mate...be it merc that plays police or police that plays merc, doesn't matter. Police has to stay police and merc has to stay merc. A merc takes on a bounty, not a "warrant".
I still think that warrants should be issued on CHARS not on PLAYERS.
The same as bounties, the target cannot switch characters or hide in non-RP systems to avoid this RP.
I completely agree with this.
A reason used to post a Warrant may only be used once (to prevent cops abuse). If the warrant has not been served in time, it can no longer be the object of a new warrant. (note that a general crime (smuggling) is not a reason but the precise event of such crime may be (x smuggled y at z time).
I think it is a very good idea.
Warrant should be posted in the Police Alliance Roleplay board on the SWAT forums for everyone to see. As soon as a target is killed or has surrendered, it should post a reply in the corresponding warrant thread that the warrant has been server with a (timed : flhook /time) screenshot of the kill or the screenshot of the verbal agreement between the target and the law enforcer. As long as this action is not completed, the case cannot be officially closed. The law enforcer can post the outcome too but the task is on the target shoulders to avoid him getting arrested again.
I think that only the mention that the "warrant" has been served would be enough (ie. "Status - Pending -> Status - Served").
As I previously said, I think we would need more options...think about the "jail" thing and tell me what you think. As in the char needs to stay docked in a prison ship for a determined amount of time, rendering the char useless for that period and automatically issuing a new warrant for any escape out of the system or out of the base.
Proofs : Screenshots only
Very good idea, will help combat abuse.
Surrender conditions : Financial or other compensation to make the warrant as "served".
Yes, financian, other compensation (like "jail") or if subject does not comply -> violence (for the duration of the warrant, but not more often than 2 hours in between attacks) .