Lost Fleet issues

There are 9 replies in this Thread. The last Post () by Martind Forlon.

  • Hi, I decided to explore the Lost Fleet content a bit so I first tried to gather some info on what and how. Stumbled upon this thread: Crossfire bonus mission - Lost Fleet


    Well, it says the running of FactionPatch.cmd is absolutely necessary for correct behavior so I launched it. First very important question: does it impact (negatively) the original CF campaign? I currently am in the first "pause" point, so can I come back to CF story without any worries? If not I'd probably leave the LF content alone, although I would like to explore it very much as it is very intriguing.


    I noticed several things that can be fixed (mostly cosmetic) but I believe I found a typo in 2 of the lnr.exe lines:


    1. missing \n in the fc_cf18_grprep = 0 between "grp" and "rep".

    Code
    1. "fnr.exe" --cl --dir "%dSource2%" --fileMask "*.txt" --excludeFileMask "*.fl" --includeSubDirectories --find "nickname = fc_q_grp" --replace "[Group]\nnickname = fc_q_grp\nrep = 0, fc_cf18_grprep = 0, fc_cf19_grp"


    2. the double quote is not at the end of the line as it should be but a few chars before making fnr.exe fail to replace the text

    Code
    1. "fnr.exe" --cl --dir "%dSource2%" --fileMask "*.txt" --excludeFileMask "*.fl" --includeSubDirectories --find "nickname = fc_cf14_grp" --replace "[Group]\nnickname = fc_cf14_grp\nrep = -0.65, fc_cf18_grp\n"rep = -0.65, fc_cf19_grp


    3?. Not sure if it is actually an issue for the game, but as a result of all those replacements, some duplicates of the faction reps are found within the same [Group]


    Some cosmetic issues:

    - no need to use --excludeFileMask "*.fl"

    - no need to use --includeSubDirectories

    - for the very first fnr.exe line you can actually use regex to remove the EOL as well

    Code
    1. "fnr.exe" --cl --dir "%dSource2%" --fileMask "*.txt" --useRegEx --find "\[Group\]\n" --replace ""

    - for each fnr.exe invocation you can first echo what you are replacing because the output of fnr.exe does not include it - I actually needed to do that to easier pinpoint errors in the file

    - last good-to-have thing is to make backups to a dir that contains a timestamp in its name to avoid accidentally replacing previous backup - I used date utility from UnxUtils (windows port of some GNU utils) as using Windows date/time is utter nonsense


    I'm attaching the changed cmd file and the date utility, you can use it for reference if you decide to fix those things in the next update (maybe). Or do you have a Github repo for CF where one can submit pull requests?


    Now one more question about the story of the bonus LF content. I arrived in Alsace, got escorted to the Arles Station, docked after I was told to and... nothing? I don't have anything else to do in the logs (it says awaiting mission/objective or something like that), nothing for current objective (N), nothing in NavMap (F6)... Is it intentional (or better to say not finished yet)? Or is it a bug? What should I do at this point in story? There are no pointers whatsoever anywhere... If I try accepting a mission in the Arles Station bar, the game says I am already on the mission. But maybe it's a general feature that you can't accept bar jobs after finishing original main story? I just don't know what to do anymore at this point. Should I continue main CF SP campaign (i.e. return to Order HQ to Junko and King)?


    Anyway, this content looks even better than what I have so far experienced in CF SP campaign so I really would like to get my hands on it!

  • Hi, that utility "FactionPatch.cmd" is for "old" savegames where is missing info about new factions added into Crossfire mod with LF update. Newly started games do not need it (at least I hope so :D ). Without applying that "patch" to old saves you will encounter variuos weird NPCs behaviour in new systems (my experience). For you question about story continuation after you arrived to Alsace: it is still work-in-progress and released date is not known (there is quite huge amount of changes coming with it). Latest news about development of that update is here: Crossfire - Upcoming changes, upcoming content


    After you arrive to Alsace you can return to Sol and continue with "classic" CF campaign when you will vist bar in Order Military HQ in the Sol system. There should be played cuscene with Juni and King which asks if you are ready to continue. I only want to add warning to be sure to never use autosaves (especially when you die it can happen). These contains fragments of old informations and is confirmed that can completelly broke SP campaign progress. SwatOP can explain it in bigger detail.

  • like martind said... if you have recently installed CF and use new savegames from a story campagn that was started AFTER the release of Lost Fleet (which is very likely meanwhile) then the faction patch is not needed.

    It is only meant to patch savegames which were created prior Lost Fleet release


    Adding new factions to the game unfortunately requires to add reputation info to the savegames this way since FL does only create that info once when the very first savegame is created right after the installation (or more precisely it is created with the first launch of the game after the installation).

    After that point FL wont update reputation data of NPC factions (which totally sucks).

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • OK got it - since I returned to the FL just recently (when I started spamming you with various issues I had/have :) ) - about a month ago - I hope I can safely assume that I am on the most recent CF release (I even accepted updates recently via launcher, like 1 or 2 days ago).


    The question is: if I applied that patch to my savegames (which I didn't need to from what you have said), could that patch mess up the savegames that already had the necessary faction info in them? Because they ARE different from the backup I made prior to patching.


    EDIT: Should I perhaps get my pre-patch backup saves and do the LF content from scratch without applying the patch?


    PS: The info about the LF should be more visible and clearer - explained just like you explained it here to me. For future reference if any other lost soul like me wants to try out the new content you guys created


    PPS: Thanks guys a lot for your answers, they really do help.


    PPS2: Martind Forlon I never load an AUTOSAVE because I remember that it's broken from years ago when I played FL for the first time. Are the other "autosaves", so-called mission saves OK though? I avoided using them, too...

    Edited once, last by krokyk ().

  • EDIT: Should I perhaps get my pre-patch backup saves and do the LF content from scratch without applying the patch?

    There should be backup of all "patched" saves. So if you do not want risk potencial issues, you can get your new original saves back. ... just check Accts folder, there should be folder(s) named like: SinglePlayerBackup_05-11-2020 14.51.58



    Info here was updated and mentions specifically "old" savegames which needs to be patched.

  • Perfect, thanks. Just a side note, that utility does not create a unique dir with a timestamp, just BackupSinglePlayer. So if you accidentaly run it again, you'll lose everything that was backed for the first time. But I made my own backup so I'll use my unpatched files and fly through the LF from scratch.

  • the backup with the unique timestamp is created by the CF installer

    dunno about this one... long time ago i created this and such details have a limited halflife in my memory

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • One more thing to this content - I checked the map of Burgundy and found 2 of 3 wrecks - I cannot find Sceptre. I zig-zagged the whole southwestern cloud but could find only Cygne... Can you point me to that wreck and satisfy the completioninst in me? :saint:

  • How about flying the route backwards in a zigzag - but now between the gaps of the forward zigzag tour? :D Then you increase the possibility to find it :) :)

    That is really cruel ... :bomg:... ;)


    krokyk .. did you used map in wiki as guide where to look? ... that System map (Burgundy) and System info was sent to me, so I can not 100% guarantee its correct. But I think these wrecks will be there, but maybe little up or down from ecliptic. I also in the past often used turret view (and zooming) for look around when searched something (wiki).