The pathfinding AI really loves running into planets...

There are 11 replies in this Thread. The last Post () by Michael.

  • The pathfinding AI in crossfire seems to really love running into planets. Not sure if this is a related bug but the goto action loves running close to the planet then "Bouncing" when it gets near, only to immediately run straight into the planet again, and repeat until destination reached

  • The thing is... we have not changed the pathfinding AI for the simple fact that this is hardcoded. Without the source code nothing can be changed there.

    The only difference is that ships generally are a bit faster in Crossfire.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Its a bit like when AI-ing close to a Sun. The AI will take evasive action to avoid, but immediately tries to return to the set Waypoint direction, only to have to evade again .... and again .....and again. Nice thing is though: you don't get destroyed and sent back to your last save point. :thumbsup:

    Private Wombat (Explorer Extraordinaire)

  • He probably means the F2 autopilot.

    Which normally shouldn't be relied on much. Sure, it can get my Bassie's shiny red-starred metal ass through asteroid fields, but when I try to buzz an alien station in Inner Core...

    And don't get me started on docking battleships with trade lanes or stations. Thank Omnissiah for fast docking.


    TL; DR: F2 is okay in asteroid fields, but for navigating around larger objects you have to plot your course by yourself, with waypoints or just by using F2 on clear selection. Not much can be done about it.


    "Across the savage skies and through the fissures in the fields,
    The rumble of the engines and the trundle of the wheels,
    Through hell and horror trudge and yet their spirits never yield.
    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

  • yes you must select a destination and hit F2. If it's just a straight shot with no obstacle, your ship has no reason to move around other than a straight line.

    Now if you're going from Omicron Alpha->Gamma for example then F2 will be useful navigating the nebulae/asteroid fields to the various jump holes and applies to other navigational hazards. The Navicomputer does not compensate for stars in your path. F2 navigation does not engage docking procedures

    Almost useful with capital ships and large vessels however do not attempt to engage cruise engines in systems like Omega-41 in these ships. Unless you're trippin on acid or something and wanna do something trippy af lol

  • like i said

    its just how freelancer works

    nothing i can change at this point

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • yes but not in the way of planets

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!