Empire Mod

There are 29 replies in this Thread. The last Post () by nobody for YOU.

  • the account of course is protected
    my advice is to use the portal for such upload (either in the filebase or as attachment)
    or to use googledrive

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • :) I am currently testing storyline single player of the mod with regenerating shields and NPC's using bats/bots. For now works balanced as hell :))) - not difficult, not too easy, and you can start with a good uber freighter if you have dificulties to pass with other ships :) You can also buy almost immediately "Dagger" fighter in Rogues Base only with a single bribe in the Junkers Depot. There is also a ballanced fighter after Level 6 with a good quantity of bats/bots, so if you are not too "involved with experience" in Freelancer - it will be easy to pass the missions.

  • Version 1.2.5 of the mod available at the written e-mail address. I do not put it in the site because the changes are not so much and there is no need of me flooding the filebase :)


    Change log since v1.2.4 :

    - 3 stations visually changed/modified - with original FL parts, no new for now.

    - Regenerating shields, NPC's using bats/bots.

    - Changed MF loadouts so wings of "Spiders" & "Scorpion" can be fought.

    - Changed original Junkers loadouts so they can use properly Barrager Mk III.

    - 2 new ships added, one of them kind a freighter i think looks nice for girls :)

    - Several new music files for some of the bars of the stations.

    - Several key characters placed at different stations.

    - Started placing rumors at the Moesian Federation Stations. (for now only Xzzarra Depot.)