Fighter Ship Model - Anyone interested?

There are 61 replies in this Thread. The last Post () by LordRaydenMK.

  • looks great! :)


    Concerning loadout/handling i'd love to see it as a capable Heavy Fighter similar to the Elder (without forward cannon).
    was thinking of 4 gunmounts (upper side of "side-wings" and both sides of "top-wing") and 2 CD/Torps on the underside of the side wings.


    looking forward to give it a spin :thumbup:


    Characters: SA_WHISKY and all simlar (SA_something_WHISKY)

  • ZZZ

    Edited once, last by =Alexxassa Rubio= ().

  • The "more plated" is not a bad idea, as i also felt that the texture lacked some "detail", but the plates don't fit with the shape of the ship (wings, etc..) Also, that kind of "plated" is good for capital ships, but small fighters seem like they were quickly applied a generic texture.


    I'm working in another decoration, i have added a "more plated and dirty" layer, but less prominent, and i've adapted it to fit with the shape of the wings. I have to add more details, but you can see it in general. I've chosen a white-red color scheme, but the colors can be changed to those of a different faction. What do you think about it?




    PS: the bee logo in the pic is only for lulz.


  • It's looking great since the texture plates and drawings fit the ship's parts now, like the wings and such.

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  • About the weapons, i had thought something like this:




    Well, that if it has 5 guns. If it has only 4 guns, then the center gun should be removed.
    Anyway, what should be the stats for this ship?


  • not sure about that yet... actually i did not want to introduce new ships
    the plan was to replace existing ones with better models

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


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  • @ OP


    Which ships are on the roster for being replaced ?


    And which will stay ? ... beside the vanillas the ones intruduced with CF 1.8 and 1.9.


    Wth the greenish "ground color" and some applications could be a replacement for
    ZX14 Protector perhaps ?


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  • there are more than 50 ships that id like to replace... but the list is only available for members of the dev team

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • looks very... CSF

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  • Here are 8 different textures in a RAR file: https://www.box.com/s/2guzynowxk4i8q5snz4f


    Te attached pic shows the textures included in the RAR.


    Although the "white" color combos (right column) are more eye-catching, i personally prefer the ones in the left column, because they are more realistic.
    The metallic (no paintjob) texture is also nice, as many of the vanilla Freelancer ships have no paintjob, too.

    Files


  • red-white? what do you say?



    btw. how long did it take for you to uv-map the ship?

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Although i personally prefer red-gray for the reason i mentioned before, I like any of them, as long as it fits with something in the crossfire universe.


    I did the UVmapping with Zmodeler before making the texture. Then i did a template of the mapping and made the texture with that template.
    UVmapping with zmodeler is not very difficult, as long as the model is not too complex. UVmapping this ship took me about an hour.


  • I've done a heavier variant of the ship. here comparison of both:



    And here some different paintjobs:



    (sorry for the necropost, but i thought it was not necessary to make a new thread for this)


  • Heavy yellow gray looks brilliant...

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