Yeah, I have no idea how your calculation worked, OP, but trade in Crossfire is a disaster.
I've spent some time (since PX got excluded from gameplay) researching CF, and I can't find anything fun.
In my opinion, the cargo pod trade combined with the radically decreased train cargo space and that god-awful inertia that turns trains into pinballs and no-break-overshoots, have ruined all trade and smuggling.
- I havent' seen the Station Blueprints move from Kusari space to Omegas route since 1.9 came out (this is an example of a BMG). I haven't seen any SoS-run or Cali-Earth-run days that made all the fun.
It'd take an APC or Armored Transport about 10 minutes to unload the train, and that's AFTER I fly half way across the sector, face police, pirates, radiation, tradelanes, asteroids, NPCs and the potential loss of 22M for loading cargo that will profit only 15M (should I succeed to transport it to the target, and that amount is divided between the APC/AT person and me).
- With the double less cargo space and no viable routes, mining for Alien Organisms, Niobium, Gold and Diamonds (mining vulgaris with train turrets, not with a miner) is simply not worth the time (max profit some 12M on a good day), even if you do have a mate in a miner to make your life easy AND the drop-off point is relatively close. VIPs, prisoner run doesn't exist for ages; it's also simply not worth the time, with the cargo pods being safe and attached even if you die.
- Escape pods from NPCs still remain as pricy as ever, can't complain there.
These are just my observation, but please correct me if I'm wrong on some or all of these, I could use the info.