Help needed with fixing

There are 31 replies in this Thread. The last Post () by Faaby.

  • as there have been various problems with the mod over the past 3 weeks (mainly with activation and singleplayer) i want to release a few fixes this weekend


    on the multiplayer side we made some very good progress so we can say that the server is running even more stable than CF1.82 after 3 weeks of testing and fixing
    (just for reference: it took us almost 6 weeks to get CF1.8 running stable online so we are actually good on time ^^)


    ok since the ticketsystem of the the SWAT website is new we have not many reports in it yet.
    instead the reports are spread all over the CF forums
    so it is neccessary for me to create a list of problems and todo's


    • The problem starting the game
      in several cases it was reported that the game crashes right before getting to the menu screen
      normally this is caused by corrupted installations or incompatible savegames
      - I need a detailed error log and the crash offset including the faulty module where the crash happens aswell has your system specifications including OS and 64/32bit (you can get the crash offset from the windows event viewer -> start - run - eventvwr)
      - next to that I need that one of the players that has such a problem does a test for me -> you need to right click the freelancer.exe, go to properties, compatibility mode and tell me whats activated there... if there is nothing activated choose windows xp and run as administrator... if there is something activated already I want you to disable the activated things... and then you try launching the game again
      - IF that does not work I will pm you the original file of the faulty module that you detected with event viewer and you need to use it to replace the version you have on your pc
    • there was a report about missing (white) textures -> eventhough it happened just once
      this is a problem i for sure wont solve this weekend but i will make sure that the launcher also checks these files and if neccessary updates them
    • mission bug with the approaching coalition fleet
      here i will set an additional trigger which creates the conditions to continue the missions -> probably a 2nd fleet which is much stronger
    • mission in menton where the coalition fighters dont get destroyed for some unknown reason
      here i will set an additional timer that destroys the coalition ships so the conditions for the next trigger are set
    • problem with juni appearing in missions where they shouldnt be
      additional kill triggers will be introduced
    • problem with fleet following you after the sol mission
      additional kill triggers will be introduced
    • problem with trains not docking at the tradelane in sol
      in case that this happens the player should be able to continue to earth without the trains and trains will be spawned there
    • problem with the destruction of the carrier
      this is a though one in my eyes since i could not reproduce it and tests with other players did not lead to any useful information yet
      - I require to get a mission savegame from a person that has this problem and an autosave from that mission
      (if you dont know which of the saves in your savegame directory are the correct ones you can send me the complete directory and ill filter it out)
    • planets starting to spin during the carrier mission due to npcs
      during that mission the spinning will be deactivated at all
    • missing chatter sound
      probably due to some server settings and i can imagine which files are responsible to it but it would require some online test to confirm it
      even knowing where the problem is does not mean to understand why it happens yet


    If i forgot something you should mention it now
    you also should make sure that I get enough information and everything else that i requested so i can really do these fixes


    for further bug reports use our ticket system under "Tools" on our main menu

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Copying this from a previous post I made:


    If you open the Neural Net Log after doing some of the extended missions, some of your personal log entries are triplicated (the same entry repeated three times). Obviously not a big deal but something to look into at a later date, perhaps.


    I have crashed three times since starting the extended missions. First, about 5 seconds into the cutscene on New Berlin where you first talk to Orillion, it crashed to desktop. Restarting the game and trying again fixed the problem. Second, when told to dock at the Osiris by King, I attemtpted to dock myself instead of flying past the Osiris and it crashed to desktop again. Restarted and just attempted to fly past the Osiris and it docked for me. Lastly, I got the runtime error that other people got on the Nomad Strike Carrier orbiting Saturn. Following the advice of others in this thread, I loaded the last mission-specific savegame and got past it without a problem.




    Aside from the last one, I didn't get any useful error messages, and it hasn't happened since. If you tell me what to look for (Freelancer error logs, event viewer, etc.) I can check if it happens again.



    Also, when escorting the trains to Sol, they don't enter cruise speed when I enter formation with them. i found that if I then disengage formation, start my cruise engine, then reenter formation, then they will activate their cruise engines.



    I didn't make a ticket for this as you said mention it now, which I assume meant in reply to this post. I'll make tickets for things I see in the future. Thanks for your continued efforts.

  • the problem with the logs is known since the early beta tests and will not be fixed...at least not atm
    the mission structure simply does not allow it yet


    crashes...
    the one with the cutscene and orillion was very likely just bad luck as nothing is triggered there while the scene is running and the scene itself can not cause such a crash
    2nd crash... well yeah... i could not know that somebody would try that... if i would predict every eventuality i have to add +1000 security triggers
    but ok this one is fixable


    the problem with the trains not going to cruise was reported during the beta already but i was not able to reproduce it
    i had a similar problem at a different problem but leaving formation and entering always fixed it (this personally looks to me like a bug of the fl engine)

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Neural Net Log issue - understood and not a big deal at all. I'm glad you guys took the time to even put anything in there. There was some funny stuff in the original campaign in there, like when Trent makes fun of Quintaine for pronouncing methane, meeeethane.


    Orillion cutscene crash - understandable and not a big deal either. Restarting fixed that easily.


    Osiris docking crash - Instead of dock, maybe say fly to the Osiris. After that first crash, I now assume that docking is handled automatically, and if it doesn't, only then will I try to dock. But on my first try, obviously I had no idea it would auto-dock as that never happens in the regular SP.


    Sol train issue - the workaround is fine for me


    Also I will repeat my offer to assist with English grammar/spelling in the extended quest. Obviously that is not a big deal, but as a native English speaker, it makes me cringe sometimes. I'll charge you as much for my assistance as you charged me for the mod.
    Thanks for responding to all of the points I raised.

  • **Also, when escorting the trains to Sol, they don't enter cruise speed when I enter formation with them. i found that if I then disengage formation, start my cruise engine, then reenter formation, then they will activate their cruise engines.**


    This happens on some of the other missions as well, and not just with trains I thin kit was with BS... (Pre Mission 11).. Unfortunately I don't have more information but I can remember also having to 'ungroup' then start my cruise engine, group and then the whole group starts their cruise engines


    Kind Regards


    ---------------------------------------------------------------------------------------
    Windows 8.1 X64, AMD Phenom II X4 965 Black 3.4GHz, 16GB 1600 RAM, NVIDEA GeForce GXT 460

  • like already said... i cant fix such things
    there is a reason why digital anvil has build just one escort mission ... and that one is pretty short and with entering formation multiple times

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Added report to Ticketsystem with game crash on start SP.

  • ive still not received the requested stuff
    ... tell me if i should stop fixing

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Sorry, I completelly missed that you need also "detailed error log" *facepalm*. I try send it to you today afternoon/evening. +update some info you have in first post. atm in work.

  • Where to get "detailed error log" ??? I found only in FL directory "errorexplanation.cmp" but this file have more than 1Mb ?(



    Added link to download this file in ticket system

  • run the evenviewer - instruction is my first post

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I did this ... you have PM. :sos:

  • a small update has been released through the launcher today fixing the in the first post marked problems

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Point 8. Nomad Carrier crash


    I really tried to make a ticket, but the file upload limit is 150kb. I just cant make it smaller, even with .zip . So, im posting it here.
    - OS: win7 32-bit
    - Graphics - nvidia go 7300


    - save games (auto & manual) are in attachment


    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: Freelancer.exe
    Application Version: 1.0.1223.11
    Application Timestamp: 00534d69
    Fault Module Name: DACOM.dll
    Fault Module Version: 1.11.0.173
    Fault Module Timestamp: 3e401cd3
    Exception Code: c0000005
    Exception Offset: 00003de4
    OS Version: 6.1.7601.2.1.0.256.48
    Locale ID: 1050
    Additional Information 1: 899e
    Additional Information 2: 899eff4588e9b911a91cca0d5e6c4a82
    Additional Information 3: 4cc7
    Additional Information 4: 4cc7048530ba9d8482618b7782019a0e

  • thx
    it is indeed crashing with these savegames... now i can lry to find out why


    oh and the upload limit has been raised now

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Q: is the chatter (NPC hailing) working on the server atm?




    I forgot to mention that in order to make the fixes above work (bug in menton or the bug with the coalition) you have to load a mission save
    the autosaves should still be worthless
    and that brings me to the next problem... the carrier crash
    i took at look at the autosaves from that mission and they are a total mess
    tons of info from earlier missions and even from missions after that point that should not be stored in there
    dunno why it happens
    debugging this will for sure take some time

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Only idea ... Is possible that if player use anytime during SP autosave it can damage also his mission save? This might explain some uncommon crashes.

  • dunno but i would not exclude this possibility

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!