'88Flak Mod

There are 16 replies in this Thread. The last Post () by E.T..

  • '88Flak is, at it's core, is a mod for Freelancer that is designed to challenge even veteran Freelancer players at their own game. The mod's brutal arena-like combat, class-based ship system, and total weapon rebalance, the mod is, in my opinion, one of the hardest mods I have ever played. The mod is incredibly fast paced, violent, and situations can escalate from bad to worse in seconds.


    Tell me more about the gameplay
    '88Flak's fighter system has been largely reworked to be more class-based. No single ship, not even a capital ship, is better than another; only better at certain jobs and tasks. The Stealth Light Fighter, a very fast , very weak version of the Light fighter equipped with a 90 second cloak, for example, is excellent for getting in, scouting out a particular location, and leaving before a confrontation is caused by it's cloak going offline after 90 seconds. However, the Light Fighter itselfprides it's speed and agility to be the best dogfighting craft available. The Light Fighters in '88Flak are quick and nimble, though they do not posess immense amounts of power capacity. For this, these ships are great as escort ships and superiority fighters. I won't tell much more about the classes, because I'd really love to see some of you all on our server sometime checking them all out for yourself.


    You mentioned a weapon rebalance, what's up with that?
    '88Flak's combat is extremely brutal. Fighters are extremely fast compared to vanilla Freelancer, and there aren't massive numbers of nanobots and shield batteries at your disposal. Most fighters only get two full shield and two full hull repairs. However, exceptions like the COmbat Freighter and Stealth Bomber exist, getting four repairs of one type, but none of the other. When you combine this cutthroat combat system with the fact that weapons are extremly fast in terms of projectile speeds (in the 4,300 range), and evading other fighters' fire is extremely difficult.


    How much does '88Flak add to the universe?
    Little to none. It's original creator, FoxUnit01, wanted to keep the game as close to original Freelancer as possible, while still achieving a very aggressive gameplay that was very fluid. SInce almost everything was changed, it was opted to leave the universe mostly alone. However, there are quite a many number of noticeable changes to the universe.


    For one, there are no trade lanes. The iconic trade lane rings have been replaced by small defensive weapon buoys. These buoys glow green and have Small-Capital class defense guns and Small Weapon Platform Missiles on them. While they're not very durable, and probably won't save your skin in a PvP fight, they can be helpful against NPC swarms, or just to find your way from point A to point B by following the pretty green lights.


    Another noticeable difference is the destructible stations. Nowadays, this isn't the most spectacular feat, but one thing is completely unique to '88Flak: Disableable jumpgates and Jumpholes. Jumpgates, just like the old tradelanes, can be disrupted for quite a length of time. If I am not mistaken, it takes approximately 20 minutes for a jumpgate to turn back online. However, it can be repaired by a repair turret, and it instantly becomes traversable again. If the other side of a jumpgate is destroyed, you can still pass through (Example, From New York to Texas Jumpgate is disabled, you can still go through the Texas to New York Jumpgate), these rules apply to most all Jumpholes as well.


    I like capital ships; Got any?
    Yes, as a matter of fact, we do. Each house's Gunboats, Cruisers/Destroyers, and Battleships are flyable. The craft are currently divided into Large and Small capitals, each one being represented by a different class. Gunboats and Destroyers/Cruisers are in the same class of small capitals, and remain largely the same in terms of ship stats. However, Gunboats' hardpoints are mostly centered towards the forward arcs on a ship, while cruisers and destroyers favor a more panoramic outlook on firing arcs. Battleships occupy the Large Capital class of ships. Battleships recieve primary cannons, Flak cannons, and dual-barelled and tri-barelled missile turrets. Small capitals get a weaker variant of the Primary turrets, a chaingun-like defense turret set, and a multitude of single, double, and tri barreled missile turrets. These two ships represent opposite ends of the spectrum, with all capitals representing a more anti-fighter focus, while Large Capitals represenpower when it comes to killing other capitals and stations.


    And the AI?
    '88Flak's AI has been largely improved. NPC ships will now attempt to evade fire, use countermeasures and mines, nanobot and shield battery usage, and other things. In addition, the AI prioritize targets based on their ship. For example, a Stealth Bomber would prioritize a Battleship over a fighter, because it is specially tailored to kill capital ships. However, a light fighter would engage the Stealth Bomber instead, as the Light Fighter is designed to kill other fighters.


    In addition, '88Flak has many AI "Bots" which are super powerful NPC ships equipped with many high-tech equipment pieces, and are even more advanced in terms of AI than standard NPC ships.


    What other Features you guys have to offer?


    - Player-Dockable ships. luxury Liners and Large capitals can house fighter craft within their hull. Liners can hold a single fighter, while battleships can house four. Also, stations are flyable by players, and these can house eight fighters.
    - "Battledust" creates ambient clouds of dust in a battle that adds to the cinematic aspect of space combat.
    - Rare Equipment system. Remember the Odenames from vanilla freelancer? Well there are no traditional codenames in '88Flak. Every time you get majority damage on a target, you have a minute chance of that NPC dropping a rare weapon or piece of equipment. These items range from sniper systems to weapons, to shield and power capacity boosters, to armor plating. If you are lucky, you may even get a rare power supply which allows you to purchase one of the current five rare ships.
    - Flyable Nomads
    - Arena system. Alaska has been transformed into an Arena system with 3 different PvP arenas and 3 different NPC arenas. The NPC arenas are full of the AI Bots mentioned earlier. Also, there are a number of Challenge systems, which require un-assisted kill tokens to enter, along with a large sum of credit chips in your cargohold. this severely increases the risk of doing a challenge system. However, should you complete them and get past the 3rd level of AI bots, the Elite AI Bots, you are awarded with a chest full of rare weaponry and equipment for you and your friends, which you'll surely need to complete these challenges.


    How active is the server?
    The server is active, yet not many players play flak. Many players do not stick around because it doesn't apear to have a lot to offer on the surface, with very few players even achieving a cloakable fighter or doing anything the mod prizes itself for. However, there are regular players who are almost always on (Such as myself), and the people who are a member of ine cor unme tame, and would be glad to assist you in your first steps in the game. to rtsis the reason I am posting this is to get more people informed about 88Flak so that our server numbers can grow and intice more players that are used to playing on large servers to stick around some.to playing on large servers to stick around some.


    This isn't your mod, why are you posting about it?
    I am not the creator of 88Flak FoxUnit01 was the father of the mod and lends a helping hand to the new team of developers that maintain the mod. I am one such member of the team. In total there are five developers actively working on '88Flak, and updates are often, with our latest Vr 1.27 RC135 being on January 23, 2011.


    Links?
    http://memes.no/88flak/forum is the best place to start. Server info, mod downloads, rules, regulations, troubleshooting and support can all be found here. I encourage all those who read this to give '88Flak a serious consideration for a mod they'd like to become a part of.


    Look forward to seeing you on the server.

  • The problem I see with the FL community in terms of Server numbers is that nobody wants to play on servers that aren't already densely populated. These people completely ignore the fact that, if everyone did this, small mods would not grow to become the larger, more populated mods. It's almost hypocritical; complaining about low numbers as the reason not to boost them.


    Don't be "That Guy" described above :P


    EDIT: The server is located in Russia.

  • Quote

    These people completely ignore the fact that, if everyone did this, small mods would not grow to become the larger, more populated mods


    +1. Agree.


    Many people of my clan would be in Discovery, becouse of it's population only... :huh:

    [BattleCommand] InterGame Clan 1-st Founder
    ---
    In game signatures:
    [BC]afGun, [BC]Ksygon-Geleon (battleship)
    ---
    Today's forecast is...extra bomby, slight chance of mushroom clouds

    (We a moved to new forum. Now we are also supporting all external relations in our resourses)


    This dream is a universe
    And every soul shines
    Where the darkness turns into light.
    I take you to fly with me
    And follow the way
    There will always be a new day!

  • small - new mods indeed dont get many chances these days ... there i have to agree
    BUT (and now i risk getting flamed for such a comment again)
    88flak is not a new mod
    and mods such as Underverse (which is a new mod) have relative good numbers of players


    the theory is one thing... reality a completely other one

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Hi all,



    Juste gave it a try on MP-self-hosted mode, and I find it amazing. :thumbsup:


    However, as I now know there are some mods similar to '88Flak. I'll try out some before judging any of them ^-^ But I got near to no time to try, so this might take some weeks or even months.


    To let you know, my gaming life is mostly made of playtesting lots of space games, many of them Elite-like and RTS, as inspirations for the "Stars of Call" game we will develop one day about the Hoshikaze univere we're writing as an Association. So I play many games, but most of them only demo, rarely do I download or buy a game and I nearly never play one real deep or for long, as I focus on evaluatig the potential and harvesting the good and bad points. The only exceptions are FL since the time I discovered FlAdv, and Frontier, which I play vanilla for years... Basically, I'm a former FL vanilla player who quickly modded the story out. Then I stumbled on Freelancer Advanced and played it for 2-3 years. But I never thought that many FL mods ever existed and particularly such mods as '88Flak. I stumbled on SWAT 1 week ago and it opens avenues !


    '88Flak is just the kind of things I'm searching for, as it's an amazing example of a dynamic universe, ever-buzzing and really lifelike ! Ambiance is taking, AI gorgeous, combats hard, wingmen a breeze ^-^ I think I'll learn some lessons on that one ! And I think one day I'll try actual MP with actual people ^-^ But time is th issue on this one...


    I found only a few things I want to comment on, and I'll enrich that list as I play by editing this post. Don't know if it's bugs or features, an effect of my still being on a n00b ship or a question or reputation that I still got to build, and the answer should be diffrent for each one...

    • There's no mission available in any base, neither by NPCs or board,
    • The "Best path" feature is broken, I presume because of the Trade Lines being replaced by Nav Buoys.
    • Patrol maps display every path white, seemingly regardless of reputation,

    Globally, the mod has a great ambiance and I'll keep playing it for some time, then I'll be back to give you a more insightful opinion ^-^

  • well, i have a different opinion about that mod but that probably is related to an incident when one of those devs wanted to tell me that flak is so much better than my mod (while their server is actually empty)

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Hi all,



    Thanks for your answers. Please remember that 1/ it's the first such mod I try and 2/ I don't play MP on internet servers for now. You already know other mods and even, as I understand, are author(s) to some. So it's natural to have another opinion.


    But for the moment I feel at ease with this one, I like most features I've seen, except the ones I've signalled. So I'll keep on trying and exploring it, to come back in a while with a more fueled opinion. Comparison will be next step when I'll have tried out some other similar mods...


    For the "empty" remark, I feel at ease with seing the other ships on the radar list and playing cat-and-mouse like in a subwar setting.


    And btw, I would want to ask, what other mods should I try if I like '88 Flak ? I know it may be asking for advertising a mod in another mod's topic. So I may post a specific topic, but it means that I list my search criteria and that may take some time, especially as I'll be having lunch in a minute ^-^ I'll first see what criteria could be found int he mods database or something like that, to get first set of clues...

  • try itano circus

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!