kasperski warnings fixed
![](https://swat-portal.com/forum/wcf/images/avatars/7b/2414-7b1578cc0dc2bf4025324664de655a4605f209c0.jpg)
Changes
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- Crossfire 1.9
- SWAT_OP-R8R
- Closed
- Thread is marked as Resolved.
There are 230 replies in this Thread. The last Post () by |DSC|-The_Cro_Legend.
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new laser effects and sounds created
repair laser added (only usable with repair ship) -> short range laser with directional beam
new mining ship added
mining laser added (only usable with mining ship) -> short range laser with directional beam
overall max dynamic asteroid loot tripled
dynamic asteroid loot drop chance decreased by one level each (100% chance -> 50% chance; 50% -> 33%; 33% -> 25%)
14 different kinds of dynamic megaroids added (holding a max of 500 units loot; random and spare appearance of those roids; can only be cracked with mining lasers)
194 asteroid fields edited with above settings
most of the reworked character models included
Ragnarok railgun can not be sold any longer (players which carry such turrets will damage their chars)
Order HQ is no longer dockable in direction to mars
Additional random mission loot added for specific factions
comets added to the systems -
Looking forward to 1.9 thx.
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*sigh* If only my mom hadn't put some stupid program that blocks my launcher from connecting to the server... I could enjoy all this.
Looks really cool, OP! I can't wait to see 1.9 come out!
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Mind if I ask how much of an influence the armor has?
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depends on the armor class... but not much
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hmmmm...like it.
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Is this balanced with the weight reducer boosting max speed? Or will it?
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ive done no changes on the weight reducers yet
cant even say if those changes would fit to them atm -
The hardest part is actually balancing the game. You can have all the best (textures, grafic....) but if uneven game will be uninteresting. (smuglers dream ...Osaris lol)...
Dev Team go go go go ...
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Smuggler have Osiris-class BS... police too... pirates too... mercs too...
Stop claiming the game is not balanced i'm so tired of it... Make friends, alliances, that will help you gather more ships than your opponents... Life is not fair so is not CF. If the criminals are strong, Police need to take their obese butts off their coffee-shop stool and start fining/shooting smugglers and pirates...
Instead of complaining of an unbalance, make RP out of it : Crime is on the rise police forces must unite !
if someoen smuggles with an Osiris BS, come fine him with two Osiris ! that's blunt simple....
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Just want to remind that this thread is for posting the Changes done in the current development version. If you want to discuss anything related to the server please open a new thread!
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Off Topic:
Arrow:
Come on, this is the second time that you come with a story of friendship after my post and totally mess up the topic of discussions. Cargo space in the BS is reduced!!!
CF is pretty balanced .... if you did not know.
Topic:
In previous post, I just wanted to say how much I appreciate the work on 1.9. and how much is hard to find the right balance in VHF (core freelance is VHF).Huor sorry for OffTopic but after reading Arrow post I had a big question mark over my head and I dont felt fine.
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oh my apologies Husker... i kinda imagined a complaint about balance but indeed, nothing in your comment was intended at criticizing the current balance indeed.... i might have been a little on edge (everytime i see the word "balance" i see a crisis ahead where ppl will start to argue and i freak out...)
Anyway my comment remains but it is no longer addressed to you
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Ragnarok Gunship Railgun adjusted to reduce the chance of random client crashes (when used en masse)
Battleship AI of ASF/CSF adjusted (Ships will keep fighting instead of fleeing when heavily damaged)
ASF/CSF Capital ships spawn damaged by default (as theoretical result of previous battles in x-3043)
Problem with ships launching from docking rings fixed (they no longer wait for some time before activating the engines)
Dynamic Asteroid billboards improved -
trading value of cargo pods increased to a base value 500000 (will make trading them valueable again)
mass added to cargo pods, commodities and armors (reduces the acceleration of heavy loaded ships slightly)
weight reducers optimized
intro scripts randomized
planet pygar is not dockable
rotation of all planets reduced
alternative shader script intoduced (color correction by huor)
additional ship balances done
UAC logo removed
Escape Pod prices adjusted
trade limit lifted
debris bug in neophobos fixeddunno if you also lost the overview a bit... i did
so first post got updated with all changes (kinda reads like a book) -
..this way is really nice to see how much work was done. Great!
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trade limit lifted
how much we can carry now? -
depends on how you dress your captains and crew. They could possibily pack something in their trousers, under their skirts or shirts, their backpacks
For my understanding tho - lifted means lifted and not limited, or?