Changes

There are 230 replies in this Thread. The last Post () by |DSC|-The_Cro_Legend.

  • kasperski warnings fixed

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • new laser effects and sounds created
    repair laser added (only usable with repair ship) -> short range laser with directional beam
    new mining ship added
    mining laser added (only usable with mining ship) -> short range laser with directional beam
    overall max dynamic asteroid loot tripled
    dynamic asteroid loot drop chance decreased by one level each (100% chance -> 50% chance; 50% -> 33%; 33% -> 25%)
    14 different kinds of dynamic megaroids added (holding a max of 500 units loot; random and spare appearance of those roids; can only be cracked with mining lasers)
    194 asteroid fields edited with above settings
    most of the reworked character models included
    Ragnarok railgun can not be sold any longer (players which carry such turrets will damage their chars)
    Order HQ is no longer dockable in direction to mars
    Additional random mission loot added for specific factions
    comets added to the systems

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Looking forward to 1.9 thx. 8o

    (\__/)
    (='.'=# This is Bunny# Copy and paste bunny into your
    #" #_#" # signature to help him gain world domination#
    [AS]Demonic Pay or Die


    attachment.php?aid=709

  • *sigh* If only my mom hadn't put some stupid program that blocks my launcher from connecting to the server... I could enjoy all this.


    Looks really cool, OP! I can't wait to see 1.9 come out! :D

  • all explosions improved
    improved effects for nomads
    armor upgrades have influence on top speed now
    several improvements to battleship ai

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • depends on the armor class... but not much

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • ive done no changes on the weight reducers yet
    cant even say if those changes would fit to them atm

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • The hardest part is actually balancing the game. You can have all the best (textures, grafic....) but if uneven game will be uninteresting. (smuglers dream ...Osaris lol)...



    Dev Team go go go go ...

  • Smuggler have Osiris-class BS... police too... pirates too... mercs too...


    Stop claiming the game is not balanced i'm so tired of it... Make friends, alliances, that will help you gather more ships than your opponents... Life is not fair so is not CF. If the criminals are strong, Police need to take their obese butts off their coffee-shop stool and start fining/shooting smugglers and pirates...


    Instead of complaining of an unbalance, make RP out of it : Crime is on the rise police forces must unite !


    if someoen smuggles with an Osiris BS, come fine him with two Osiris ! that's blunt simple....

  • Off Topic:
    Arrow:
    Come on, this is the second time that you come with a story of friendship after my post and totally mess up the topic of discussions. Cargo space in the BS is reduced!!!
    CF is pretty balanced .... if you did not know.

    Topic:
    In previous post, I just wanted to say how much I appreciate the work on 1.9. and how much is hard to find the right balance in VHF (core freelance is VHF).



    Huor sorry for OffTopic but after reading Arrow post I had a big question mark over my head and I dont felt fine.

  • oh my apologies Husker... i kinda imagined a complaint about balance but indeed, nothing in your comment was intended at criticizing the current balance indeed.... i might have been a little on edge (everytime i see the word "balance" i see a crisis ahead where ppl will start to argue and i freak out...)


    Anyway my comment remains but it is no longer addressed to you :D

  • Ragnarok Gunship Railgun adjusted to reduce the chance of random client crashes (when used en masse)
    Battleship AI of ASF/CSF adjusted (Ships will keep fighting instead of fleeing when heavily damaged)
    ASF/CSF Capital ships spawn damaged by default (as theoretical result of previous battles in x-3043)
    Problem with ships launching from docking rings fixed (they no longer wait for some time before activating the engines)
    Dynamic Asteroid billboards improved

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • trading value of cargo pods increased to a base value 500000 (will make trading them valueable again)
    mass added to cargo pods, commodities and armors (reduces the acceleration of heavy loaded ships slightly)
    weight reducers optimized
    intro scripts randomized
    planet pygar is not dockable
    rotation of all planets reduced
    alternative shader script intoduced (color correction by huor)
    additional ship balances done
    UAC logo removed
    Escape Pod prices adjusted
    trade limit lifted
    debris bug in neophobos fixed



    dunno if you also lost the overview a bit... i did
    so first post got updated with all changes (kinda reads like a book)

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • ..this way is really nice to see how much work was done. Great! :thumbsup: