Hi. Yesterday I made my first experience with DK systems (MP) and surprisingly result was really poor ... survive only when run and in combat alive few seconds. I experiment with ship control (engine kill, sliding ...) but on DK it was little (2-3 enemies no problem, but 4 and more realy is). Maybe I made mistake with ship selection for DK systems(VHF Cyclone, 2lvl9 gun, 4x C.gatling, Shield upgrade IX, power generator Mark V, Xenon truster). Question is: would be enough buy weight reduction and best Thruster or better take also other ship - faster, agile Griner ZX8, or can you give to me another advice?
DK system advice
- Martind Forlon (SA_Forlon)
- Thread is marked as Resolved.
There are 22 replies in this Thread. The last Post () by Martind Forlon (SA_Forlon).
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DK fighter squadrons and Gunboat Groups (2+) are a tough nut to crack, no matter the ship/equip. Only takes practice to survive encounters with them. Weight reduction also reduces your armor value, so in DK space it would be a bad idea. My recommendation would be for you to take the fastest VHF you can find, and slap on the best equip you can get and go practice a few times. It`s all about trial & error.
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Hi Martind,
I had a similar experience getting to Coalition space in the first place! The info given on the following thread helped me make my way through a good few DK systems, take a look if you havnt already :
http://www.swat-portal.com/php…0c59db2d9275e03a2547e2905 -
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Hello m8
First to let you know: DK fight and move much better than in a 1.7.
Second
There is a only few ppl who can fight against 4 DK and say:"this is easy^^"Third
As u can see, you are not that bad, actually not bad at all.Greetings
Mellonps
there are older and more dangerous things than the Dom'Kavash, in the deep places of the universe.^^ -
Can we shoot them down and take their guns too?
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2ALL: Thx for hints. ... 2jimmyBB: I see this thread before, but now i read more carefully .
Question: Can someone say if Weight reduction affect also hull strenth or in which way? ... If I understand correctly, there is more mass light matterial with same efect as original heavy material. ... maneuverability my ship is with this really better (turn 360 is cca 1/4 time faster with thruster on).
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Originally posted by Martind Forlon
Question: Can someone say if Weight reduction affect also hull strenth or in which way? ... If I understand correctly, there is more mass light matterial with same efect as original heavy material. ... maneuverability my ship is with this really better (turn 360 is cca 1/4 time faster with thruster on).Contrary to the above statement, the weight reducers DO NOT reduce hull strength, however, they are BULKY. They will reduce your cargo hold considerably and some ships with very tiny holds cannot use the reducers as a result.
Now with that said, weight reduced hulls can allow some very fast nimble ships to become WHOA fast and turn on a dime. Some other sluggish, slow ships, it's unfortunately rather negligble and in their case,(as most already have considerable heavy hull plating) I'd more recommend for those ships slapping on some class 10 Armor plating and find you some heavy firepower, like MKII Codename guns(Diamonback MK IIs baby!) to take them out at short range quickly.
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Well, not only that the weight reducer affects a little the ship's hull in some way, but if you know the armor upgrades that increase your armor with 100 % (pretty important) you can't mount the both at once. Or the armor upgrade, or the weigh reducer. But the alien's weps are pretty faster than your ship, and engine kill is Not recommended, as in that moment you just go straight for them, and their weps target you easyer.
When you face the slow Dom Kavash GUnboats, I'd recommend you place behind them and fire, at their tail. With the other aliens.. well... good luck They're not invencible anyways.
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2Ryleous Arkane: thanks. ..I use Cyclone with 70 cargo space and only 10 left ..but for DK systems my guess is that cargo space isnt important [8] ... really faster ship turning i hope help a lot.
2Michael: 2-3 DK gunboat are not problem (or better say big problem ) ... but 4+ or DK gunboat + DK VHF is another case [10] becouse they realy nice cooperate.
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gunboats + VHFs ? hope you brought your mounted torps
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LOL
u need two torps for that. -
only 2 torps? :X
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?
there are ships with more torp hardpoints? -
2Hellraiser: yes, ... and some more than 2
2Michael: lol, i not try use Coalition torpedo against DK guboat [8]. I have 2-3 encouters where was 4 DK VHF and 1 DK guboat. .. interesant if torpedo can hit DK gunboat?!?
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Yes, torpedo - bombers
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Originally posted by Martind Forlon
2 interesant if torpedo can hit DK gunboat?!?Answer- no. Missiles and torps not effective against well-shielded DK and alien fighters/gunboats/bombers, etc. Simle way to kill their shields, then try a torps.
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Hi. One question about Scout wrecks containers: Is there always new after server reboot? ... I was destroyed immediately after collect container (and do not make a screenshot ... hit F12 instead of Print screen :D). ..and second time, when i successfully go to wreck, was wreck empty (It was after several server fall, but could there be someone in front of me)
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yes
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Originally posted by SWAT_OP-R8R
yesHmmm .. I go immediately after server reboot*** (Today about 22:00) to Mitra system. Flight watch players position and no one go there before me (no one in DK systems). I fly to scout wreck but after shot nothing happen ... container is not there I would like to advance the story line .. but my second evening, alluding to the same problem.
*** normal message lost connection, game returned to menu ... maybe it is not always server restart, I really do not know.
If someone was so kind and help me, and PM text hidden in this container, I will be very grateful.