CF1.8 development process

There are 576 replies in this Thread. The last Post () by Bond.

  • never wrong to have plans

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  • Quote

    Originally posted by Cronik
    Are you done yet


    Let me give you a hint: no.


    You see, if OP was done, and if CF1.8 was released, it would be all over the front page and forums, wouldn't it? So -- no.

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    Fix'd.

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  • Quote

    Originally posted by magnet


    Let me give you a hint: no.


    You see, if OP was done, and if CF1.8 was released, it would be all over the front page and forums, wouldn't it? So -- no.

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  • Quote

    Originally posted by Cronik
    Are you done yet


    No.


    Nyet.


    Nie.


    Negative.


    Zippo.


    Zilch.


    Zero.


    Uh Uh.


    And if any of those is not understood, try THIS.


    For further reference, I believe CF 1.8's release date will be revealed per OP's words: "When it's done." Goodday sir.

  • http://www.IsCrossfire18DoneYet.com/ xD


    <table border="0" align="center" width="75%" height="40px" cellspacing="0"><tr>
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    <td valign="top" align="center" width="100%" background="http://img182.imageshack.us/img182/401/swatya1.gif"><font face="serif" color="white" size="5">&#191;&#647;&#592;&#653;&#387;&#592;&#623; - magwat?</font></td>
    <td align="right" background="http://img27.imageshack.us/img27/6025/swatright.png" width="2px"></td>
    </tr></table>
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    Fix'd.

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  • I like him to be here from time to time :)


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  • I know the job over 1.8 is almost done, but is it possible to add some gun thats firing with bullets like the tracing bullets surface-air. The one that look like lightning. Hope you got it :D


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  • you mean like the ammunition the military is using at night? (light-trace-ammunition) where every 5th marble is lighting up, so that even blind guys can see where they shoot? ;)

  • Yes ! But i want every bullet to light :)


    Proud member of the Independent Operators' Consortium ever since day 1 in Crossfire. :herz:
    In-game characters: (IOC)Tyrael, (IOC)HimejiFortress


    “The supreme art of war is to subdue the enemy without fighting.” Sun Tzu

  • You would just see a stream of light when every bullet is lighted, unless the guns fireing this slow, that they have a huge break between each shot.

  • 2 shots per second would be ok :)


    Proud member of the Independent Operators' Consortium ever since day 1 in Crossfire. :herz:
    In-game characters: (IOC)Tyrael, (IOC)HimejiFortress


    “The supreme art of war is to subdue the enemy without fighting.” Sun Tzu

  • Sounds interesting - but with everyone firing lazers and rockets being nearly unmissable in 1.8 due to the new graphics amount added, why would tracer fire be needed? oO


    Unless Bullets are made as new weapons systems (yes real fast bullets) I think the only thing it would do to current shots are make em longer.

  • @ above 6 posts: Make CDs into Tazers :D

    <table border="0" align="center" width="75%" height="40px" cellspacing="0"><tr>
    <td align="left" background="http://img217.imageshack.us/img217/9442/swatwj7.png" width="2px"></td>
    <td valign="top" align="center" width="100%" background="http://img182.imageshack.us/img182/401/swatya1.gif"><font face="serif" color="white" size="5">&#191;&#647;&#592;&#653;&#387;&#592;&#623; - magwat?</font></td>
    <td align="right" background="http://img27.imageshack.us/img27/6025/swatright.png" width="2px"></td>
    </tr></table>
    <!--<hr width="85%" />

    Fix'd.

    -->

  • Quote

    Flak turret fixed


    I was reviewing the changelog, and wondered if this item only refers to the bug in the Advanced Flak Turret, where the projectile clings to the hull, and finally detonates against it? This is a good fix, but does not really address the fundamental problem of the flak guns being completely ineffectual in their nominal role, i.e., to intercept incoming missiles & torpedos.


    Just my 2 pfennigs worth, of course, but "flak" guns are intended to intercept & destroy incoming weapons that the ship cannot out-manoever. So in practice, the flak turrets would have a high slew rate, high speed & high fire rate to track incoming missiles, but a low damage rating, so they would not be effective in ship-to-ship combat. As they "function" now, they have a slower speed & refire rate than the "defensive" guns, which are not very useful in killing incoming missiles. It would be cool if CF had these turrets operating like their namesake, since I don't think other mods have done so, either.

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  • Yeah exactly - CA is right
    But they should not only defend incoming missiles - they also should damage the attacking ship much more like they do now ;)

  • Perhaps tool it so that it is nothing more than a minor annoyance to HF and above classes but can be effective against LF class as well as missles?


    I suppose part of this depends on what in history are you trying to base it off of? 20mm had a high rate of fire but would take a fair amount to take down a bomber (or a lucky hit) vs 88mm which had a low rate of fire but would blow apart a tank, much less anything aerial.


    My what a lovely shade of red you are, looks like someone got too close to that black hole...

  • have you seen the vids I releaded about the ASF/CSF fights (you can find it on moddb)
    there you can see the new flak cannon in action and that should also answer your question about the purpose and how its working

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    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!