Take care.
Posts by (IOC)Tyrael
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So, the meeting is tomorrow, right?
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Being on a return myself, I'm not certain what's the status of IOC payment for Casius. I have to check what amount of money I can put aside and transfer them to the server account.
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Count me in as well, just decide on a date.
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Welcome on board, guys!
Good luck with the recruitment, looking forward to seeing you in space!
Ty
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Welcome back!
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LOL @ OP!
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Why would you be surprised, mate? I'm indeed a member of the CF group on Facebook.
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Yay, a miracle! Now I shouldn't be worried about the bounties put on my head! But now you will chase me down because of BMGs
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the game will take another 100 mill from you.
I'm going back to Super Mario.
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Hehe, I love old photos of Crossfire! Sadly, I've lost all of the pictures that I had, I've only got this left:
http://vbox7.com/play:577cd5d5
Back in 2007!
Also, the famous BG's video!
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As a smuggler I feel fucked up either way ...
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I'd love to see trains flying into Coalition space and back to Sirius myself. Nice one :3
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That's quite a lot of information on that .pdf file, I must congratulate everyone who took part in creating it. It's an amazing work, well done! Too bad that my ignorance towards Crossfire might turn this idea into outdated.
Anyway, here's my idea briefly:
Creating an amazingly powerful NPC ship (Mothership sounded quite terrifying, that's why I picked it) that drops a good load of guns (or other tools) and cargo which could be high profitable or really strong. The tricky part is that the ship is actually so strong, both as hull and damage towards enemies, that you will actually need a good group of pilots flying different ships so that you can combine your damage with the survivability and repairs so well that the group stays alive until the NPC ship is dead and the cargo is taken.
In my mind I had the idea of putting different vessels into work, such as the bombers, destroyers, battleships, repair ship and so on. I was imagining it as a good group that consists of a few bombers carrying Coalition torpedoes (high spike damage), battleships and destroyers (good damage and survivability), VHFs (good damage and chance to evade the enemy fire) and repair ships to keep up the good conditions of fight (quite squishy and need good positioning far from the enemy line of fire).
This, of course, causes a few problems:
It'd be an expensive trip, the drops must be able to cover it and even provide profit;
Players might be frustrated due to the high difficulty of the endeavour and, even if it becomes reality, the ship might remain untouched forever;
Accurate or close to accurate calculations of the delivered and taken damage by both the NPC ship and the players - finding the perfect balance between impossible and hard - I don't want to fight a freaking ION cannon;
Correct spawning of the NPC ship and possible spawning of additional hostile targets that might turn the experience into a tragedy - no one would like fighting two motherships ships at the same time, am I right?;
Probably more problems that we're yet to face if you guys are willing to see where we can bring this concept up to. -
Okay, how hard it is to take down those motherships?
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Uh, no, I guess. I haven't even heard of them xD That's the part where I need help of you. They have mother ships?