I admit this may be a noobish question, but:
Is there a specific reason for the drastic change in starting credits and credits rewarded for SP campaign missions in 2.0? I'm sure there's something I'm not realizing, but it just seems rather unbalancing that by the end of mission 1 you have over $200,000 credits when you're supposed to be a peniless refuge from a destroyed space station barely scraping by. Certainly the prices of vanilla ships and weapons and ordinance becomes completely trivial, even while you're working on obtaining enough credits to level up - is that the goal?