Posts by Huor

    The new launcher first creates the hashes of files available that are touched by the usual update. Files that are not available should be downloaded and hashed then.


    I haven't tested it yet with a fresh install, maybe there is a gap still somewhere in the logic. Would need to test that.


    If you test this again I would be interested in the logs after the first start and the hashing and after you did select multiplayer. And maybe after a 2nd start of the launcher.

    I don't know what Disco has. Never played there. The above described one is based on our licenses. Not entirely sure yet if we can use it. But it would be a good choice. Everyone can choose one license and mount one. However I need to figure out how to balance the sides. Any idea about that?

    I prepared an option in the new launcher meanwhile. Will take a look at the files we have to replace to setup the correct settings. It could be that we then need to take a look at the hashing and remove such files that would be copied over from the modified language files.

    I am currently thinking of / working on a new feature for the server

    a dynamic faction contest system between ASF and CSF (or any other faction)


    The goal is to make the game world feel more alive and give players meaningful long-term objectives — no matter if you prefer PvP, trading or missions.

    ⚔️ Core Concept

    Instead of fixed ownership, systems will be controlled through a dynamic influence system:

    • Systems are not permanently owned
    • Their state depends entirely on player activity
    • Control can shift at any time

    Each system can be:

    • Neutral
    • Contested
    • Dominated by ASF
    • Dominated by CSF

    🎮 How to influence systems

    Players can contribute to their faction in multiple ways:

    🔫 PvP

    • Destroying players of the opposing faction increases your faction’s influence
    • Combat has the strongest immediate impact on system control

    📦 Trading

    • Selling goods contributes influence based on economic activity
    • Traders actively support their faction’s expansion

    🛰️ Missions

    • Completing missions generates influence
    • PvE gameplay plays an important role in the overall conflict

    👉 Every playstyle contributes to the faction war.

    🔁 Dynamic system behavior

    The system is designed to stay active and balanced over time:

    ⏳ Influence decay

    • Influence naturally decreases over time
    • Inactive systems will gradually return toward a neutral state

    🔄 Continuous conflict

    • No system is permanently locked
    • Every system can always be contested and taken back

    🌍 Frontline progression

    • Influence can only spread through connected systems
    • Control expands step by step instead of jumping across the map

    👉 This creates natural frontlines and ongoing conflicts.

    ⚖️ System types

    Not all systems behave the same:

    • Core systems

      • Strongholds of each faction
      • Much harder to influence
    • Front systems

      • Border regions between factions
      • Primary zones for expansion and defense
    • Mid systems

      • Neutral or highly contested areas
      • Main hotspots for player activity

    🧩 What this means for gameplay

    • PvP directly affects the game world
    • Traders and mission runners actively shape the conflict
    • Systems change dynamically based on player actions
    • The galaxy becomes a constantly evolving battlefield

    👉 Your actions matter.

    🔮 Planned extensions

    This system will be expanded over time:

    • 🗺️ In-game map visualization

      • Display system control directly on the star map
    • 📊 Statistics and tracking

    • 🔥 Hotspot systems and dynamic events

    💬 Feedback welcome

    The system is currently in development pretty much in the planning phase and will be continuously balanced with community feedback.

    We’re especially interested in how it feels in practice and how players interact with it.

    🔚 Summary

    • Systems are dynamically contested
    • PvP, trading and missions all contribute
    • Influence decays over time
    • Control spreads through connected systems
    • Every system can be reclaimed

    I will start simple with console commands and system announcements and evolve it.

    Any wishes or feedback?

    Huor added a new version:

    Quote

    🚀 Release 0.9.4

    Highlights

    • Account signature now updates automatically when you rename an account
    • New import support for FLIDs ini files (ADF files remain also possible)
    • Better handling of duplicate accounts during import
    • Added InstallKey support for Freelancer accounts

    Improvements

    • New sci-fi styled scrollbars
    • Smoother list performance and scrolling
    • Auto-scroll to selected entries in the log window
    • Improved log behavior and overall performance
    • General UI polish and responsiveness improvements

    Account Tools

    • You can now edit the MP account name directly
    • Added buttons to regenerate and verify account signatures
    • Improved layout and style of signature buttons for better usability

    Huor added a new version:

    Quote

    🚀 Release 0.9.4

    Highlights

    • Account signature now updates automatically when you rename an account
    • New import support for FLIDs ini files (ADF files remain also possible)
    • Better handling of duplicate accounts during import
    • Added InstallKey support for Freelancer accounts

    Improvements

    • New sci-fi styled scrollbars
    • Smoother list performance and scrolling
    • Auto-scroll to selected entries in the log window
    • Improved log behavior and overall performance
    • General UI polish and responsiveness improvements

    Account Tools

    • You can now edit the MP account name directly
    • Added buttons to regenerate and verify account signatures
    • Improved layout and style of signature buttons for better usability

    Huor added a new version:

    Quote

    🚀 Release 0.9.4

    Highlights

    • Account signature now updates automatically when you rename an account
    • New import support for FLIDs ini files (ADF files remain also possible)
    • Better handling of duplicate accounts during import
    • Added InstallKey support for Freelancer accounts

    Improvements

    • New sci-fi styled scrollbars
    • Smoother list performance and scrolling
    • Auto-scroll to selected entries in the log window
    • Improved log behavior and overall performance
    • General UI polish and responsiveness improvements

    Account Tools

    • You can now edit the MP account name directly
    • Added buttons to regenerate and verify account signatures
    • Improved layout and style of signature buttons for better usability

    Huor added a new version:

    Huor added a new version:

    Huor added a new version:

    ok found a bug regarding OpenSP. right now this setting was a little not considered at all and thus the OpenSp was always active. Nice finding ;)

    However i am not sure regarding the Account Manager. I important my settings from FLAM per ADF file too and so far it seems to work. What File is FLID Changer? Do you mean Freelancer Account Manager? Maybe the files from FLID Changes is different than the one i'll parse. Could you give me your file - so can i test it with it? Please by private message. I will delete after the tests.


    The ADF file is an export format from the Freelancer Account Manager! Not sure if the FLID Changer is similar or different.