OK, some ideas which however also needs some CF_Hook changes ( Huor )
- Disabling possibility set bounty for player in Arena (and here I mean also Hive and Coloseum systems). This system is in current rules OORP, so in theory there should be not ok placing bounties since it is part of server RP
- Disabling possibility use tax/fine and get bounty while in Arena (Hive, Coloseum) ... is possible make licenses not working in these places?
Implemented both, but not yet tested. Can be activated seperately.
- AFK chars will be auto-kicked after set time (I suggest 15-30 minutes) no matter where they are. ... like there really is no fun to try find "target" which moved/s up/down on the plane and is watching netflix in meantime
Hm, thats hardly feasible with hooking alone. Just imagine someone flies around and has no interaction, cause travelling just takes time. I can try to find something - but the timer setting probably the easiest to find a proper value.
- For support RP: is possible track fines/taxes/bounties via hook and bring these into ladder here on portal?
- For support RP: is possible use above mentioned ladder for monthly competition with some form of rewards?
That should be possible. Question would be what special rewards that could be?
- For support acivity (clan lvl): is possible set minimum commodities needed to keep bases intact per given time period? ... with disabling modules if demands are not meet? ... there is not need to bring anything to clan bases when they are once finished and clan members have enough of clan items. This, if possible, can change it. Trading imo is starting point for any decent server RP.
The base offers a possibility rusting and getting older with the time being. Also it could consume crew members and ressources to keep it active. All features which havent been used, yet.
- Factions (NPCs): and this topic can be "little" controversial: increase influence gains/losses for players actions vs NPCs for make use of natural freelancer factions environment.
- make bigger use from smuggling: either by increasing income, or make them needed for clan bases maintenance (
I clearly can see some complains from police side here, but personally I can live with this eventhough I spent most of my time at CF server as police officer
) ... this part may be only for smugglers due limitations for buy these things, but some of smuggled goods do not require license ... use it!
- .... tba
Not so sure about this, Faction or bribing with all its dependencies isnt the easiest task. It should be well balanced, otherwise players could be frustrated or the system itself has no effect. Smuggling could only have an effect for the base when commodities which are consumed or needed to repair the rust can be purchased by smugglers - but that system might only work well if there are enough players / smugglers who could contribute.