ASL Season 10 Semifinals
1. Flash (R) 2 - 4 Soma (Z)
2. Larva (Z) 1 - 4 Queen (Z)
Battle for 3rd place
Flash (R) 3 - 0 Larva (Z)
Soma(Z) and Queen(Z) are the next Sunday's finalists.
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Register a new accountASL Season 10 Semifinals
1. Flash (R) 2 - 4 Soma (Z)
2. Larva (Z) 1 - 4 Queen (Z)
Battle for 3rd place
Flash (R) 3 - 0 Larva (Z)
Soma(Z) and Queen(Z) are the next Sunday's finalists.
(Merged content) Please carefully read the options below before voting.
I've reread all of the posts since the hate talk started, and there are actually only 5 proposed changes to the current Arena rule set.
Also, it's unfair to slam OP for not magically fixing our problem as long as we are not 100% ready to break this problem into pieces and come up with the best outcome for all players - both those who want to just PVP and those who want to RP.
So, allow me to exert my uh... secretary skills, and put up the list with the proposed solutions so far.
We are morally obliged (if I used the word "forced", YLIYAN would have killed my crack dealer) to:
NOTES:
- I'll update this post as suggestions / modifications will be posted.
- In all honesty and objectivity... Disco does not offer PVP only system(s), and it's RP would not solve our current problem. Like OP mentioned, it evolved around the universe their player base have constructed in time with their RP - just like this mod was created based on how the CF player base evolved over the past 10+ years. I really don't see a problem with CF's role play guidelines other than the Arena topic.
1. Keep the current rule set
QuoteThese are event systems and are not part of the role-playing universe. Players can use these systems for training, testing ship configurations and taking part in events. Players should not use these systems to avoid RP or protect stores ships. Players within these systems (eligible to RP) must leave if another player wishes to RP with them. The player must exit in a timely fashion though not necessarily through the nearest exit.
2. Allow RP in Arena/Colosseum/The Hive while still not allowing Out Of Role Play attacks anywhere else.
Quote from (IOC)Wanderer
It seems to me that this small change should not cause any new problems. "Players can use these systems for training, testing ship configurations and taking part in events" would still stay true for any training and testing that involves OoRP fights. Protection of events is already covered by another paragraph ("During events") in the rules.The positive effect of this change would be to prevent questions like those Lancelot and Iliyan were asking. It can also make life simpler for Arena dwellers, for other players seeking RP with them, and for GRs who receive complaints from both.
3. Add AFK timer in Arena
Quote from Michael WebberAdd Afk timer in Arena to kick after 1h and fix the problem atleast partially?
4. Let Arena an PVP and Event only system
Below is a summary from multiple posts from YLIYAN (@YLIYAN please correct me if I am wrong about this or I am missing something):
5. Disable placing bounties on players that do not have licenses equipped
Quote from AjayOkay. So far, I see that the sore point is people sitting in Arena, getting bounties placed on them and unwilling to leave Arena. Either because they were bountied for a reason or because they are only interested in PvP. I see two possible options:
1) Disable placing bounties on players that do not have licenses equipped. That way people who only want to stay in Arena (like Iliyan) can't be forced out by someone placing a bounty on them out of nowhere.
1.1) To stop people from carrying out an RP interaction then selling the license, disable dismounting the license within a set time limit after the last RP interaction (taxed, fined, evaded tax/fine, placed/collected a bounty, purchased BMG).
2) Only allow placing bounties on people that have carried out an RP interaction within a set time limit (don't we have an RP time limit of 2 hours?..). Again, if people only want to PvP, they won't be forced out by a bounty if they haven't done any RP.
6. Paid entrance to Arena/Colosseum/The Hive systems outside events
The mechanics are simple:
Obviously, this can be abused by players to avoid RP situations - eg: avoiding a merc that wants to collect a bounty, running away from a police / pirate to avoid being taxed/fined, etc... BUT because the player pays the fee to enter these systems, the loss is on his side too.
I moved the content of this post to the poll post on next page, for a better visibility.
Before steering the crap hole further...
We all know that the Arena topic was raised far too often both in game and in forum/tickets.
The purpose of my 3 examples I used in my previous post was not fueled by hatred or a need to complain.
On the contrary - I reignited the Arena subject with those examples (and my subsequent posts), because, contrary to what Martind says: "Current rules are simple in this to avoid all kind of possible personal problems/excuses and discussions between players and server staff", historically it was proven that people tend to interpret the rules differently, and having clear answers on specific situations would leave less room for interpretation. Wanderer figured it out and played along - cheers, man!
This worked to some extent. After filtering out some of the replies in this thread, we are being left with more context on the rule and even suggestions.
I don't know about you, but I call this constructive, not whining/bitching/finger pointing - I apologize if I left another impression through my posts.
ASL Season 10 - RO8 - Day 4 - Queen (Z) VS Best (P) - BO 5:
Thanks for picking on it, Wanderer. I will elaborate on #3 and #1.
What if I have no clue that I am being chased as my pursuer, for obvious reasons, doesn't state his/hers intention.
All I know is that someone placed a bounty on my ass. In this I must avoid Arena and postpone my mood for PVP till either expires or someone tries to claim it ?
Things get complicated if I am a known criminal or a police officer.
Display MorePiracy – The police may also fine, via "/fine" command (see below), characters for acts of piracy or being a known pirate (having a Pirate Syndicate Licence mounted). Acts of piracy include attacking ships (except known pirates) for profit (collecting bounties) or fun. [...] Known pirates, character with a Pirates Syndicate Licence mounted may be engaged anytime at will and without warning (except in out-of-role-play-systems like Arena).
[...]
Police licensed players are the natural enemy of pirates and as such pirates may open fire on Police Officers anytime at will and without warning (except in out-of-role-play-systems like Arena). All other players must have refused to pay tax before they can be engaged.
By camping Arena I am denying the other players that carry opposite license than mine from exerting their role. But for this, we have the Arena rule:
These are event systems and are not part of the role-playing universe. Players can use these systems for training, testing ship configurations and taking part in events. Players should not use these systems to avoid RP or protect stores ships. Players within these systems (eligible to RP) must leave if another player wishes to RP with them. The player must exit in a timely fashion though not necessarily through the nearest exit.
But, what if I just want to PVP all day ?
If I am a known pirate (*cough* ThanhRui *cough*) chances are that I will be denied this activity quite often. The same goes if I am an asshole cop and every pirate wants me dead, but they can't while I'm in there.
According to the Arena rule, I am supposed to stop what I am doing and exit the system whenever another player sends some nice mother related compliments over the com, expressing RP intentions. Maybe such kind of scenarios might have led to the events described by ThanhRui.
And this kinda messes up the Feng Shui, because I'd like to be able to have a break from RP while shooting disruptors at ThanhRui all day without giving a phoque. On the other hand: if I seek shelter in the Arena while being engaged in a RP activity, I am avoiding RP, therefore breaking the rule.
I think that there is a fair chance we will have this discussion again in the future, especially when there's going to be more players, unless we agree on altering the Arena rule to accommodate the players that just wanna PVP.
Example 1:
I log in the game and I am in the mood for PVPs. I set course for Arena, I reach the Arena system and I wait > 1hr for other guys to join me in PVPs.
Example 2:
I log in the game and I am in the mood for PVPs. I set course for Arena and along the way I mess with other people - tax, kill, etc... I eventually end up with a bounty on my head and with Police and/or Mercs chasing me. I reach Arena system and I sit there > 1 hour waiting for other guys to join me in PVPs.
Example 3:
I log in the game and I am in the mood for PVPs. I set course for Arena but along the way somebody places a bounty on me and A merc pursuits me for the bounty. I reach the Arena system before the merc can get close to me, and I sit there > 1 hour waiting for people to join me in PVPs.
In which situation am I breaking the rules?
Main priority is to get the basic functions running so players can connect to the new server and have at least the basic MP features aswell as the background security features running next week.
There certainly will be further improvements in the upcoming weeks dealing with statistics and such stuff. Right now this has no top priority.
Are the hook commands included in the basic MP features?
The new CF installer is almost complete and passed a few initial tests already.
I still have to update a few info files and am almost certain that I can compile the final version later this week. However, before publishing it it would be nice if some of you could do a few more test runs to ensure that everything is perfectly working. Any guinea pigs.... ehmmm volunteers?
Count me in.
ASL Season 10 - RO8 - Day 3 - Larva (Z) VS Soulkey (Z) - BO 5:
Try running installer as administrator.
Long time ago I played on a RP extensive server.
It was good for me until people started to create improbable and sometimes impossible scenarios in order to gain an advantage. We constantly had to redefine the RP rules because RP empowered people would always find a way around them for personal gain. At the end of the day, the server staff often felt that they finished a 2nd shift at work, instead of having a good time flying their ship and actually role playing. But... this happened long ago, on a server that was constantly full.
I think that RP can be a positive change on CF, and I believe that it can start on a personal level, with a few people having a drink over the discord chat.
So far, the majority of proposals circle around keeping the model with clan systems and bases. One proposal was to enable non-clan players to build their own "small" personal base (details at the end of the post).
Assuming that any of the proposed actions would happen after the clan leader(s) / representative(s) are informed that the rent is due, the following is a summary of the proposed actions when a clan fails to honor their end of the bargain:
Option #1:
Option #2:
Option #3:
Enable each player to build their own base
I believe that a poll would be useful here, but till we open one, let's see if there are any other ideas/suggestions.
What is this about ?
I know <C> hasn't been around for enough time for it's voice to matter much. I am also aware of the events that led to <C> becoming progressively inactive. But here I am, back and trying to build it up again.
Re-listing a clan system and it's base for people to grab is unfair for the original owner(s). All the effort initially invested in building the base would basically be available for somebody else to benefit, even if it's short term. Inactivity can happen to any clan, as we are all well aware, especially when RL happens on key members of the clan (eg: in <C>'s case, 2 founders had their kids born, births that happened 5 months apart) .
Renting systems for clans and clan bases provide a unique purpose in playing this game - to my knowledge, no other mod offers this. And even if it did, the balance in this mod's ships and gear as well as the CF's dynamic economy are unmatched.
In my opinion, bringing new players aboard is simply a matter of publicity/visibility: streams, funny youtube vids, adverts on other sites, etc... , because this mod's got what it needs to be in the top. Getting stuff away from the players was in no case a good thing (except you're EA) .
So, my proposal is:
As for the micro transactions - I agree that this might be a good thing, as long as it offers aesthetic perks and/or non-clan items. For example:
I have more ideas, but I will eventually open a new thread for it, as this is in regards to clan systems and bases.
ASL Season 10 - RO8 - Day 2 - Snow (P) VS Soma(Z) BO 5:
Starcraft 1 ASL Season 10 started with a general WTF on everybody's faces when FlaSh decided to play as random. The WTF continued during the group stages when some of the underdog players moped the floor with the group favorites. Most of the games so far were a carousel of mixed feelings and uncertainty that lead to spectacular wins and comebacks.
Here is the link for the Round of 8 matches that happened today - enjoy:
You basically want that these things to be blue and not green on a ship that carries a police license, right ?
If so, you're indirectly suggesting that the colors of the Smuggler license and Police license to be switched. Or ASF color switched with Police color:
As a smuggler, I feel comfy wearing blue color lol