1.63 Suggestions Thread

There are 38 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • Gust:


    I agree completely. Having serverclans rent systems outside of those surrounding X-3043 would be an outrage. People may be paying real money for abstract things, but the thought of having certain systems bought and regulated is rediculous. If systems like Sol, Hyperion, Styx, Mandar, Inner Cloud, Wanderer's Pond, or Chugoku were purchased, people could face the possibility of crossing two clansystems on their way to X or be cut off from an entire sector. It'd be nice to know what the rules are regarding renting and what will be done to ensure that a gameplay hurting purchase is never made.


    _____________________________________________


    Swag :


    There is a freighter with 1000 cargo, it's called the Scouser I think and is sold on Earth. As for the traderoutes, there are many hidden BMW routes throughout the systems that yield high-profit for the relatively small risk and effort involved.


    The arguement against having capships of realistic stregnth is that it'd unbalance the mod. Everyone would buy capitol ships and then bully around all of the VHF-flying noobs. I like the idea of having good cap-ships, but unless their sales are carefully restricted and regulated it would ruin the gameplay.


    As for the weapons, I don't know if we need more fighter-mountable weapons. We've already got a massive array of missiles, torps, cannons, and codenames to choose from. People want new things before even looking at what they have. It's a cool thought to have special effects on a few new guns, but the modding involved would be long, difficult, and could risk unbalancing the weapon sets.
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    On a final note, it dissapoints me that we aren't at all involved in the decision-making process, but on the other hand it is OP's mod. I just hope that he'll at least look at things with an openmind and not do anything for the next version that could warrant a ch... er, I'm not going to utter that word. I just got my new chars set up and I'd gnaw my arm off in frustration if I lost them in the next few months :D

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:

  • i dont really know what you guys are doing here


    but ok i keep you posting (90% of the suggestions will be dropped anyways because they cant be done or will unbalance)
    the main purpose of this update is to introduce a new development system for CF, to make it more dynamical and to fix bugs
    not to create a story... tons of new ships... weapons... systems or bases


    this will come later

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


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  • My apologies, I must have grossly misinterpreted a post I read (I do that about 2 or 3 times every day) :D

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
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  • @Drakon...that's not what I ment mate
    I ment only new systems that came with the mod that do not belong to either nomads or DK (the systems label 'Crossfire Systems' on the map OP made for v.1.61) should be sold. So that would include Wanderer's Pond and so on too. Although I dont see clans being interested in those, practically empty, systems. Also Sol and Hyperion should be open for sale. Say a Altair pirate clan (RIP?) could take Sol and/or a smugglers/police could take Hyp as a blockade, this would infact improve roleplay I believe.
    I might have said the rp shouldnt be too forced, but it should be forced to a certain level. there are just to many people loafing around not aware (or atleast not fully) of the rp, even ones being here for more than a month. I could even see some of those join clans because of recruiters taking advantage of their ignorancy, which isnt really the fault of the newbies. I even think this has happened alot of times, thus the clan jumpers?


    Grtz

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  • Hi there,



    it would be nice if:



    at least one planet in every crossfire system had a mooning fixture, so that trains, battleships and the like can dock.


    there were at least one more jumphole in Sol leading somewhere near x and some planets and bases. Sol is so boring without heavy traffic.... :D


    there were at least one real light fighter with a high grade of agility and maybe two lvl 9 and two lvl 10 slots for guns.


    there would be one good ship with german national emblems..... ;)



    and some more jumpholes would't disturb me.... as a smuggler. Pirates should not have the chance to waylay this easy on the most profitable trade routes....



    bye
    Belphegor

  • Quote

    Originally posted by Marshal Cunningham
    My apologies, I must have grossly misinterpreted a post I read (I do that about 2 or 3 times every day) :D


    ROFLMAO [13]

  • just a quick question if anybody would mind answering
    what does this mod put on the server?
    i mean cpu usage, memory usage and how much bandwidth does it use?

  • Quote

    at least one planet in every crossfire system had a mooning fixture, so that trains, battleships and the like can dock.



    this would unbalance the mod financially....there would be many mutli BILLIONAIRES almost instantly.

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  • [SIZE=3]Hi gunny,



    well, I don`t know. Are you sure with that? I guess, that X would be the most interesting place for pirates, if that were the case.


    A ship from a crossfire system with one mooring ficture in it must leave the crossfire system, right? Through X-3043 in most cases, I guess. Right? And trains are not the quickest ships.



    And that would mean, that X-3043 and the surrounding would be the most dangerous in the hole universe. Not to forget, that lots of crossfire systems are clan systems meanwhile. Only an idiot would try to drive his train in Custodian or Tarsus or Casius to sell goods there. And a permission would makes taxes higher. Multimillionair?


    Maybe it would make roleplay more interesting as well. Task forces to secure a train reach it's destination.... and the like.


    Come to where the flavor is, come to X-3043... :D



    What do you and what do the other pilots think of this?



    Have a nice day
    Belphegor[/SIZE]

  • Quote

    Originally posted by Jenifer Green
    just a quick question if anybody would mind answering
    what does this mod put on the server?
    i mean cpu usage, memory usage and how much bandwidth does it use?


    Those are good questions and I have no idea what the answers are :D.


    @ Taxing proposed X-routes: It wouldn't work. Cargoes aren't like the California BMG stuff... if the train gets blown up the loss isn't very significant. Taxes would have to be in the tens of millions to dissuade trade, but the traders wouldn't pay because the cargo value is low. Goods don't have to be expensive to make you rich, just have a high profit margin at the next stop :D


    @ Moors: I think it's a good idea to a certain extent.... for capital ships. I would like to see moors on a number of planets that don't have them, but I think with all the high-potential routed around X-3043 for trading that Gunny is right about the imbalance. On the other hand, one could always slap down a few so that cap-ships and trains could be moored safely within a given clan's system. Nothing is sold at CF docks, so people would need to fly to a system, fly back into X, manuever their train for a few minutes, and then jump to the next system if they were to abuse it anyhow. There would be lots of places to get attacked along the way and it'd encourage clansystem patrols to be upped to keep raiders out.


    @ Jump Holes: I don't think we need new ones as much as need the old ones to be unlocked. The greater mobility encourages exploration for better trade routes and traveling from point A to B more fun. Three that I have in mind include Magellan - Leeds jh and Alaska - NY jg. Also, I'd be grateful to see a rift going from Menton to anywhere outside of DK space. I've never been able to harvest black boxes and get back out. Lol, it can take hours and groups of fighters simply don't stay serverside long enough to see such raids through. The next day when the individual logs back on all alone he/she gets mauled by fleet or two and losses everything before even getting to cruise :P


    (if the thread exists we might as well use it)

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:

  • i have only one request atm and its more for astetics than anyting else


    could the CD/Torp mounts on the shroud be altered so i could put the torp launcher in the middle and my to CD launchers either side


    i know this is hardly wold changing but it bugs me everytime i equip a shroud :)

  • I agree. I remember being able to do that in 1.57 but never since. One of the Torp/CD slots only takes Torpedo launchers when it should work for either. I'd like that fixed more than anything else :D

    24/7 SWAT CF veteran from sometime before 1.6 up into 1.82. Lots of memories!
    Built 88 chars between DC, BD, UAC,
    STC, and freelancers. Ashes to ashes, alas? D:


  • perhaps my sarcasm was to subtle :P

  • Quote

    perhaps my sarcasm was to subtle


    perhaps I was half sleeping, anyway, I getcha now ^^


    One other suggestion, the BS can now only be hit with the coal torp, could that be altered?
    And something else concerning BS. I heard this from Blood. The BS can have their physics (or something like that) altered so that if you get rammed in a BS you dont bump all around. That if a fighter without shield would crash into a BS it would explode and the BS would barely move (it would get damage ofcourse). This also wont destroy balance since the armor and stuff like that dont have to be altered.


    Grtz

    <A href="http://www.imvu.com/catalog/web_landing.php?p=power&userId=6355482" target="_blank">IMVU - The World's Greatest 3D Chat</A>
    It's just a job, not who we are.
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    Who are we to judge?
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    It's a weak mind that can only think of one way to do a job.

  • I don't know what's the problem about these stuff, since the mod is ALREADY unbalanced. Just have a look at the Sol run. Everyone made a few sol runs, and don't say you didn't, I wouldn't believe. The Sol run blow up the whole RP since everyone going for smuggling runs. And what I have seen yesterday... God, even the militaries are smuggling... There are already billionaries flying around thx to this trade route.
    And why would a mooring fixture on Planet Crossfire unbalance the mod? There's nothing on the planet that worths to smuggle, and it's damn annoying to travel with a BS about 6 systems till you find a planet where you can sell the ship to a fighter or freighter.
    And about suggestions, I want to fix the battleships and cruisers physics. It's not impossible, I have seen capital ships with normal physics in other mods. And this is the second biggest unbalance in the whole mod becouse flying in a capital warship here doesn't makes sense since even ONE fighter can take out a battleship. The other problem is the navigation in combat due to the "ramming effect" and the spinning.


  • More bases at the clan systems...


    Weapons platforms at the clan systems jg's


    i mean for CFPD we need Police weaps plat. or navy


    for LP outcasts weaps plats. :)


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  • umm...can i say paint the coalition ships with red as they were in Star lancer? And a Red Star symbol? I guess thats the only suggestion i thought of. Im always so into looks , forgive me. Unless this is already going to be included in 1.63 already. Oh well..doesn't hurt to type it up anyway. It would look prettier though in space! And more Fierce!! GRRR [3]


    Yea sorry if it has nothing to do with anything more creative as you are all discussing for the mod lol :tongue: .

  • there wont be more mooring fixtures... i said this almost thousand times already and i wont discuss about this



    and custodian WAS BUILD for BG
    BG was the first clan on CF.... BG kept the server online for a very long time with high amounts of


    the middle of the system = planet blood
    custodian = another word for "guard"
    the station/planets = short forms of the names of blood cells

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!