Capital Ship Rebalancing

There are 50 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • Copy Just had a Test with Rui But he got the Hump because I said I will only use Guns when I had 2 use Torpedoes he Threw his Toys out of the Pram & kept calling me a Liar I said I had 2 or I die it is Just a Test !! I told him he is one of the Biggest liars in Town ! He has more Bullshit than a Cattle farm! 3 Chars in game Killed by NPC's 2 Avoid the Suicide rule Fast travel by Proxy & more ! Grrrrrrrrrrr!!!! Pity Poor ThanhRui he is a Solid and Righteous Geezer never Lie's How can I be so Cruel?


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    Edited 3 times, last by |TSH| ***Tribbs*** ().

  • If you went for testing, and that was decided !! Then whats the problem, its a test and you are both trying to look at all aspects. So there can things to report back to Op. Regardless using guns, torps, or throwing rocks. Its a TEST. I will come there in my row boat, Tribbs. And you can test things out. Whats the matter with some people. :aberglaube::strafe:

  • Hhehehe Maybe I am the Problem, ( I did say I will not use Torps that is when he Got out of his Pram) So (He is Correct that I said I will not use Missiles But I did Then the Verbal Bullshit started) so let the No Problem Rule apply He is Immune to all Criticism & blatant( that need Proof in Triplicate signed by a Moderator & varifyed by 3 Pilots all of which can Be He ) Bending of the Rules !! Bring a Fishing Rod & a Sling shot also & do not tell me that you will Not Use them. We all Know that He he shall not be Named does not lie!! So All is Fair According to He !! :00000156::00000156::00000156::00000156::00002047::00000156::00000156::00000156: Then he Tells me I Lie (WTF) this is a Outrage to me ... It was A Test not Outright WAR on a Pilot


    :salutesFools Rush In Where Angels Fear To Tread :patsch: :salutes
    :salutes A Fool and Their Credits are Easily Parted :D
    :salutes Softly, Softly, Catchy Freelancer :P:salutes
    :salutes SMILE :) It Breaks up the Time Between Disasters :thumbsup:
    :salutes I can Only Please one Person Per Day.Today is Not Your Day And Tomorrow does Not Look Good Either :thumbdown: :salutes

    Edited 3 times, last by |TSH| ***Tribbs*** ().

  • I think that Bombers should be a threat to a cap ship, not VHF.

    It has been a suggestion, i have made too Op. A couple of times, that bombers sit idle with no game play. With respect, he pointed out, he would look at that after more important things got sorted out. I accepted that and understood. Also, realistically a fighter should not be able to take out the heavy ships by themselves. Fighters are designed to take out escorts. Bombers take out heavy ships or heavy ships take each other out. I firmly believe a bomber should be able to defend itself !! while delivering a greater payload on its target. In its present form, it can,t fights its way out of a paper bag !!! :thankyou:

  • we are in the middle of cap ship balancing, once sorted out we can include bombers into this equation.

    you know.... one mistake at a time


    or like the warframe devs once said in one of their streams "We dont want to sock the whole damage system in one go. That would be nuts to do that.... We just wanna do it gradually."

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  • a damage reduction of 80% seems to be a value worth to test, based on the feedback so far


    I took a quick look at the bombers and they generally can carry all kinds of torps. I theory bat ship torps included if they were available at a vendor somewhere... which of course is not the case since they are only pre-installed.

    Torpedoes in general have no damage reduction applied.

    Coal torps seem to be the most efficient option so far but still far away from being a danger to a battleship.


    Maybe worth an option would be to introduce new torps specifically for bombers. Ones without target tracking and specifically for one damage type, hull only or shield only.

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Um. Aren't Coalition Torpedoes pretty much the same as Battleship Torpedoes? The only difference is that Coalition Torpedoes max ammo is capped at 4.


    "Across the savage skies and through the fissures in the fields,
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    Will they sing of these forsaken pawns of war?"
    -Miracle Of Sound, "Pawns of War".

  • coal torp = 35000 hull damage and 17500 shield


    battleship torp = 50000 hull damage and 35000 shield damage

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Yes the Max for Coalition Torps is 4 & they are Internal so if you shoot a Full Salvo with 4 slots on The Thorax Bomber that is it Until you have 2 go Back 2 Sovet Space or you can Dock at DS-17 where I have Placed lots of them in The Quartermasters Store


    :salutesFools Rush In Where Angels Fear To Tread :patsch: :salutes
    :salutes A Fool and Their Credits are Easily Parted :D
    :salutes Softly, Softly, Catchy Freelancer :P:salutes
    :salutes SMILE :) It Breaks up the Time Between Disasters :thumbsup:
    :salutes I can Only Please one Person Per Day.Today is Not Your Day And Tomorrow does Not Look Good Either :thumbdown: :salutes

  • let make the calculation

    the ship with 4 best lv 10 : - shield damage : 2000 per second * 4 = 8000 shield damage per second

    - Hull damage : 3000 /s * 4 = 12.000 hull damage per second

    so easy to see how much reduation is good

    Ex : reduation 80%

    -shield damage : 8.000 * 20% = 1.600

    -Hull damage : 12.000 *20% = 2.400

    with DN 90.000 shield and 900.000 hull damage

    - all shield will down in 90.000/1.600 = 56 second

    - Hull down in 900.000/2.400 = 375 second

    so if DN is in afk mode, take 56+ 375 = 421/60 = 7 mins ( plus more time when DN's shield re-fill and VHF runs out energy)

    i did a test with 4 coaltion gating. need a hour to take shield down ( not sure thats bug or fast Regeneration of the DN)

  • the damage reduction does not apply to hull

    it only has an effect on the shields

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!