Crossfire - Upcoming changes, upcoming content

There are 514 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • small patch to fix Yantai station docking behaviour got released today

    signew.jpg


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    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Later this week I will do an update to the Reshade shaders and also to the presets.

    If you have edited any of the 8 presets and want to keep your edits you will need to make a backup or save your settings in a new preset file.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • The reshade shader stuff got updated (again pretty big update).

    I did not experience compilation errors but on the DX10 V1 shader option the overlay seems to get stuck for some reason. I am investigating and will provide a solution asap.

    Small potential workaround: there is an option to only load active shaders in the reshade menu. This at least solved the issue for me.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Brightness might depend on the selected preset.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Indi , at what resolution is ur PC while plaing CF....for me DX (V2) on higher res is OK for objects in space /normal/ but stuttering...if change res to 1080 stuttering dissapear but planets got stretched vertically....

    I asume this shader is for wide screens....but Im using it ATM as optional...on 1080 resolution /PC/

    DP player changed to that shader and for him objects were OK...but he is on wide screen...

    U can try lowering res on ur PC at 1080 and try....any other resoultion /exept 2560/1600/ wount work for me.../planets stretched...egg shape:D /

  • pasted-from-clipboard.png

    perhaps because of this, sometimes crashes the game - not all files are uploaded. It is not clear what the problem is, the rest has been updated. Previously, 3-4 files were not uploaded. including motionfocus.fx and dacom.ini

    this is just a temp error log of outcommented stuff

    nothing of that is needed on the client

    actually these errors should atm not even appear anymore


    the overlay freeze issue on the V1 shader option should btw. be fixed


    A few words about stuttering (since I can not reproduce it).

    Do not consider the shader options by default good or bad based on your initial experience when launching the game. These options have 8 presets (you can press F11 to switch between them and Home button to config them). Each preset has different shaders active with different shader options. Shaders have different impact on look and also on performance. You are free to edit the presets and play around with them. Maybe the stuttering is just result of a very specific active preset or a specific shader.

    Also worth to try is to test if the window mode resolves your issues (launcher option).

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Hey Operator, me again with a bunch of new suggestions :P


    1. Two things: Introduce more Diversity in niche Ship stats (Speed, Strafe power, Power output) and make 80-90% of VHFs... better


    Right now, most VHFs feel too similar in stats, which creates a small ‘meta’ where only a few ships are viable. I think this is a major issue, so I want to emphasize it.


    - Bring other 6x class 10 ships closer in performance to the Redemption (strafe power, give them a champion shield on purchase but make them more expensive obviously).


    - Make more ships agile — the Saracen is a great example of well-rounded stats, but 80–90% of ships are unagile, have worse stats, or both, making them straight up worse.


    - The Azan VHF (described as a scout ship) has only 5200 armor — half (or less) compared to other VHFs — and is unagile. It deserves far better agility (maybe even better than the Cayman), or alternatively, give it Dragonfly-level cruise speed. The way it is right now.. it is simply just bad


    - A few ships share Cayman/Quasar/Vulcain-like stats (armor, cargo, bots/bats) but are just straight up worse because they heavily lack the agility.


    These are just few of the ideas


    Im sure that im not the only one who is bored of flying the same couple of ships each time.


    And yeah, I think the ideas "Make ships more diverse in stats" and "Make bad ships not so bad especially in terms of agility" might be clashing, but I hope and think you get what I mean.


    2. Alien Station Docking


    Since players can already get an alien affiliation, why not go further?


    - Make it possible for a human to dock on alien stations, there is a lot of them.


    (I realise the difficulty in this, how would Trent breathe? What would the aliens sell?)


    3. Flyable Alien Ships


    This might sound wild...


    I know this was once considered impossible because alien ships are organic and designed for aliens — but there are workarounds:


    - Researchers seize an alien vessel and retrofit it for human use. (Heard that this is the story for Dom'Kavash Annihilators)


    - A captured alien ship is hollowed out, with human tech built inside — leaving the only an organic shell (maybe with visible mechanical parts showing through the organic shell).


    - With Dom’Kavash help, humans get access to alien ships modified for human use.


    - Dom’Kavash themselves provide adapted (Dom'Kavash) ships, this could give the Dom'Kavash Inner Core systems a much bigger purpose.


    - The Ancients were on a similar technological level to humans — so why not allow humans to fly ancient drones? or newly designed Ancient ships


    On a side note i just wanted to mention that some existing ships (like Yggdrasil and Ragnarok) already look very alien-like.


    Balancing would be key, it would be crazy to be able to fly a VHF with 40-80k armor. But the concept could add huge variety and excitement.


    4. Give Purpose to Underused Systems


    Systems like Kandiris, Lost Paradise, and Procyon currently feel like dead ends.


    Suggestions:


    - Add unique ships, weapons, or rewards (for example, a powerful ship on Planet Lost Paradise).


    - Use the alien gate in Procyon as a one-way shortcut back to non-French systems — so players don’t have to fly back through the four long systems manually.


    5. Tour-Exclusive Rewards


    Introduce special equipment that can only be obtained through the Tour.


    Ideas:


    - Mk3 class 10 guns (only slightly better than the Mk2 ones).


    - Other unique items that make the Tour feel like a rewarding, must-do event.


    6. New Class 10 Missiles


    The only current class 10 missile pretty much only damages shields.


    - Add a new or multiple Class 10 missile(s) that deal hull damage as well, to make missile combat more interesting.


    Balancing would be important here as well


    7. Fun Easter Egg Ships


    - Add a banana-shaped ship and a robot-themed ship to the Lower Unknown planets (maybe with quirky stats).


    Purely for fun — light-hearted easter eggs that players could love to discover.


    8. Direct item destruction in inventory


    - Instead of having to jettison cargo, it should be possible to directly destroy items from your inventory.


    - This would be a huge quality-of-life improvement, making inventory management faster and less frustrating.



    I grew up with Crossfire and i love it! Its great, but i feel like it can be so much greater!!

    Edited 2 times, last by Jimilux ().

  • Ill consider these suggestions but not all of them are easy to implement.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Thats more than enough for me OP 😎👍

    Personally i think they are good suggestions, if i can help in any way please let me know!

    Thank you.

    - Jimilux / Flocky / Jami

    Edited once, last by Jimilux ().

  • There are upgrade tokens for BS, there are only three of them, and the chance of finding them is very small. But based on these tokens, you can make an upgrade system for different classes of ships - this will significantly expand the game's possibilities, make loot more diverse and interesting, in addition to weapons and classic goods. You can invite all players to consider the options for such loot, for example, within a month, and later implement the best ideas. I would suggest expanding the loot for alien ships just by using tokens - this will increase interest in deep space.

    Edited once, last by Elk1989 ().

  • rocket weapons in the game are very limited, and are used only in PvP - small and expensive ammunition, with a high risk of miss or defense, limited range of use. Perhaps it would be worthwhile to add the ability to buy rocket ammunition for the hold ((ammunition box taking up cargo), with automatic or manual replenishment of ammunition in space - this will significantly expand its use.

    Edited 2 times, last by Elk1989 ().

  • Today I once more did a small update to the shader options, fixing a minor issue.

    Also a fix for a texture error on one of the DK stations was released.

    Last but not least there are some changes on the armored transport. In theory the docking issues are resolved (in my tests docking worked). Furthermore the turret layout has been change. The armored transport can now utilize class 6 turrets and lower on all hardpoints and also has access to class 7 and 8 turrets on selected hardpoints.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!